.data_start


    __refl_const_intnl_udonTypeID: %SystemInt64, null
    __refl_const_intnl_udonTypeName: %SystemString, null
    __0_this_intnl_UnityEngineTransform: %UnityEngineTransform, this
    __0_const_intnl_SystemSingle: %SystemSingle, null
    __0_const_intnl_SystemString: %SystemString, null
    __0_const_intnl_SystemUInt32: %SystemUInt32, null
    __0_intnl_returnTarget_UInt32: %SystemUInt32, null
    __0_intnl_UnityEngineVector3: %UnityEngineVector3, null

.data_end

        
         #  using UnityEngine;
        
         #  using VRC.SDK3.Components;
        
         #  using VRC.SDKBase;
        
         #  using VRC.Udon;
        
         #  namespace UdonSharp.Examples.Tutorials
        
         #  [AddComponentMenu("Udon Sharp/Tutorials/Spinning Cubes 1")]
        
         #  public class SpinningCubes_1 : UdonSharpBehaviour
.code_start
        
         #  private void Update()
    .export _update
        
    _update:
        
        PUSH, __0_const_intnl_SystemUInt32
        
         #  {
        
         #  transform.Rotate(Vector3.up, 1f);
        PUSH, __0_intnl_UnityEngineVector3
        EXTERN, "UnityEngineVector3.__get_up__UnityEngineVector3"
        PUSH, __0_this_intnl_UnityEngineTransform
        PUSH, __0_intnl_UnityEngineVector3
        PUSH, __0_const_intnl_SystemSingle
        EXTERN, "UnityEngineTransform.__Rotate__UnityEngineVector3_SystemSingle__SystemVoid"
        PUSH, __0_intnl_returnTarget_UInt32 # Function epilogue
        COPY
        JUMP_INDIRECT, __0_intnl_returnTarget_UInt32
        
.code_end
