//////////////////////////////////////////
//
// NOTE: This is *not* a valid shader file
//
///////////////////////////////////////////
Shader "VertexLit" {
Properties {
_Color ("Main Color", Color) = (1,1,1,1)
_SpecColor ("Spec Color", Color) = (1,1,1,1)
_Emission ("Emissive Color", Color) = (0,0,0,0)
_Shininess ("Shininess", Range(0.01, 1)) = 0.7
_MainTex ("Base (RGB)", 2D) = "white" { }
}
SubShader {
 LOD 100
 Tags { "RenderType" = "Opaque" }
 Pass {
  LOD 100
  Tags { "LIGHTMODE" = "Vertex" "RenderType" = "Opaque" }
  Fog {
   Mode Off
  }
  GpuProgramID 144291
Program "vp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
Program "fp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "POINT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "POINT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "SPOT" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "SPOT" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
}
 Pass {
  LOD 100
  Tags { "LIGHTMODE" = "VertexLM" "RenderType" = "Opaque" }
  Fog {
   Mode Off
  }
  GpuProgramID 198852
Program "vp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
Program "fp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
}
 Pass {
  LOD 100
  Tags { "LIGHTMODE" = "VertexLMRGBM" "RenderType" = "Opaque" }
  Fog {
   Mode Off
  }
  GpuProgramID 263721
Program "vp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
Program "fp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_LINEAR" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "FOG_EXP2" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
}
 Pass {
  Name "ShadowCaster"
  LOD 100
  Tags { "LIGHTMODE" = "SHADOWCASTER" "RenderType" = "Opaque" "SHADOWSUPPORT" = "true" }
  Cull Off
  Offset 1, 1
  Fog {
   Mode Off
  }
  GpuProgramID 9181
Program "vp" {
SubProgram "d3d11 " {
Keywords { "SHADOWS_DEPTH" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_DEPTH" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_CUBE" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_CUBE" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
Program "fp" {
SubProgram "d3d11 " {
Keywords { "SHADOWS_DEPTH" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_DEPTH" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_CUBE" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_CUBE" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
}
 Pass {
  Name "ShadowCollector"
  LOD 100
  Tags { "LIGHTMODE" = "SHADOWCOLLECTOR" "RenderType" = "Opaque" }
  Fog {
   Mode Off
  }
  GpuProgramID 94543
Program "vp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SPLIT_SPHERES" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SPLIT_SPHERES" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" "SHADOWS_SPLIT_SPHERES" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" "SHADOWS_SPLIT_SPHERES" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
Program "fp" {
SubProgram "d3d11 " {
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SPLIT_SPHERES" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SPLIT_SPHERES" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" "SHADOWS_SPLIT_SPHERES" }
"// shader disassembly not supported on DXBC"
}
SubProgram "d3d11 " {
Keywords { "SHADOWS_SINGLE_CASCADE" "SHADOWS_SPLIT_SPHERES" "UNITY_SINGLE_PASS_STEREO" }
"// shader disassembly not supported on DXBC"
}
}
}
}
}