using UnityEngine; using VRC.SDK3.Components; using VRC.SDKBase; using VRC.Udon; namespace UdonSharp.Examples.Tutorials { /// /// U# implementation of the fourth Udon spinning cube example (https://www.youtube.com/watch?v=HSpvrfWICeI) /// [AddComponentMenu("Udon Sharp/Tutorials/Spinning Cubes 4 Spinner")] public class SpinningCubes_4_Spinner : UdonSharpBehaviour { public SpinningCubes_4_Signal signal; private void Update() { transform.Rotate(Vector3.up, signal.speed * Time.deltaTime); } } }