using UnityEngine; using VRC.SDK3.Components; using VRC.SDKBase; using VRC.Udon; namespace UdonSharp.Examples.Tutorials { /// /// U# implementation of the third Udon spinning cube example (https://www.youtube.com/watch?v=JlzT0LccdmU) /// [AddComponentMenu("Udon Sharp/Tutorials/Spinning Cubes 3")] public class SpinningCubes_3 : UdonSharpBehaviour { public Transform cubeToRotate; private void Start() { // Public variables in U# do not automatically initialize to the object unlike normal Udon, so we need to initialize the cubeToRotate if it's not set. if (cubeToRotate == null) cubeToRotate = transform; } private void Update() { cubeToRotate.Rotate(Vector3.up, 60f * Time.deltaTime); } } }