#if UNITY_EDITOR && UDONSHARP_DEBUG using System.Collections; using System.Collections.Generic; using System.Linq; using UnityEditor; using UnityEngine; using VRC.Udon.Editor; public class GrabNodeDefinitions : EditorWindow { [MenuItem("Window/Udon Sharp/Node Definition Grabber")] static void Init() { GrabNodeDefinitions window = GetWindow(false, "Node Definition Grabber"); } private void OnGUI() { if (GUILayout.Button("Get Node Names")) { IEnumerable nodeNames = UdonEditorManager.Instance.GetNodeDefinitions().Select(e => e.fullName).OrderBy(e => e); EditorGUIUtility.systemCopyBuffer = string.Join("\n", nodeNames); } } } #endif