#if UNITY_EDITOR using UnityEditor; using UnityEngine; public class AddAnimatorKey { [MenuItem("Assets/Add Animator Key")] private static void AddAnimator() { AnimationClip clip = Selection.activeObject as AnimationClip; #pragma warning disable 0618 AnimationUtility.SetEditorCurve(clip, "/AnimatorName", typeof(Behaviour), "m_Enabled", AnimationCurve.Linear(0.0f, 1.0f, 1.0f/60.0f, 1.0f)); #pragma warning restore 0618 } [MenuItem("Assets/Add Animator Key", true)] private static bool AddAnimatorValidation() { return Selection.activeObject is AnimationClip; } } #endif