%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
  serializedVersion: 6
  m_ObjectHideFlags: 0
  m_PrefabParentObject: {fileID: 0}
  m_PrefabInternal: {fileID: 0}
  m_Name: ParticlesCore 2Mobile
  m_Shader: {fileID: 4800000, guid: 50609c7cf7955e44a80a9d58099d5657, type: 3}
  m_ShaderKeywords: BlendAdd Clip_OFF FrameBlend_OFF SoftParticles_OFF VertLight_OFF
  m_LightmapFlags: 5
  m_CustomRenderQueue: 3000
  stringTagMap: {}
  m_SavedProperties:
    serializedVersion: 2
    m_TexEnvs:
      data:
        first:
          name: _MainTex
        second:
          m_Texture: {fileID: 2800000, guid: 7badf87401cca5b449f7233270c8995e, type: 3}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _BumpMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _DetailNormalMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _ParallaxMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _OcclusionMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _EmissionMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _DetailMask
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _DetailAlbedoMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
      data:
        first:
          name: _MetallicGlossMap
        second:
          m_Texture: {fileID: 0}
          m_Scale: {x: 1, y: 1}
          m_Offset: {x: 0, y: 0}
    m_Floats:
      data:
        first:
          name: _SrcBlend
        second: 1
      data:
        first:
          name: _DstBlend
        second: 0
      data:
        first:
          name: _Cutoff
        second: 0.5
      data:
        first:
          name: _InvFade
        second: 1
      data:
        first:
          name: SrcMode
        second: 5
      data:
        first:
          name: DstMode
        second: 1
      data:
        first:
          name: _Glossiness
        second: 0.5
      data:
        first:
          name: _Metallic
        second: 0
      data:
        first:
          name: _Parallax
        second: 0.02
      data:
        first:
          name: _ZWrite
        second: 1
      data:
        first:
          name: _BumpScale
        second: 1
      data:
        first:
          name: _OcclusionStrength
        second: 1
      data:
        first:
          name: _DetailNormalMapScale
        second: 1
      data:
        first:
          name: _UVSec
        second: 0
      data:
        first:
          name: _Mode
        second: 0
      data:
        first:
          name: _Cutout
        second: 0.5
    m_Colors:
      data:
        first:
          name: _EmissionColor
        second: {r: 0, g: 0, b: 0, a: 1}
      data:
        first:
          name: _Color
        second: {r: 1, g: 1, b: 1, a: 1}
      data:
        first:
          name: _TintColor
        second: {r: 1, g: 0.1397059, b: 0.1397059, a: 1}
      data:
        first:
          name: _Tiling
        second: {r: 800, g: 800, b: 8, a: 8}
