Shader "Doppels shaders/Models shaders/Burning Glasses 1.11" {
	Properties {
		_Color ("Color", Vector) = (0.2,0.35,1,1)
		_glow ("Glow", Range(0, 1)) = 0.05
		_scale ("Scale", Float) = 1
		_dspow ("Distortion power", Range(0, 1)) = 0.3
		_groffs ("Gradient Offset", Range(0, 1)) = 0.5
		_grsh ("Gradient Sharpness", Range(0, 1)) = 0.45
		_noiscount ("Count", Range(0, 1)) = 0.7
		_ap ("Alpha Power", Range(0, 1)) = 0.3
		[Enum(No, 0, Yes, 1)] GSBG ("Grayscale Background", Float) = 0
		_nspeed ("Flame Speed", Range(0, 1)) = 0.1
		_wspeed ("Waves Speed", Range(0, 1)) = 0.25
		_wpow ("Waves Power", Range(0, 1)) = 0.1
		_refraction ("Refraction", Range(-1, 1)) = 0.1
		_rt ("UV Rotation", Range(0, 360)) = 0
		[Enum(Off, 0, On, 1)] _ZWrite ("ZWrite", Float) = 1
	}
	//DummyShaderTextExporter
	SubShader{
		Tags { "RenderType"="Opaque" }
		LOD 200
		CGPROGRAM
#pragma surface surf Standard
#pragma target 3.0

		fixed4 _Color;
		struct Input
		{
			float2 uv_MainTex;
		};
		
		void surf(Input IN, inout SurfaceOutputStandard o)
		{
			o.Albedo = _Color.rgb;
			o.Alpha = _Color.a;
		}
		ENDCG
	}
	//CustomEditor "BGGUI"
}