[HideInInspector] shader_master_label ("<color=#E75898ff>Poiyomi 8.2.014</color>", Float) = 0
[HideInInspector] shader_is_using_thry_editor ("", Float) = 0
[HideInInspector] shader_locale ("0db0b86376c3dca4b9a6828ef8615fe0", Float) = 0
[HideInInspector] footer_youtube ("{texture:{name:icon-youtube,height:16},action:{type:URL,data:https://www.youtube.com/poiyomi},hover:YOUTUBE}", Float) = 0
[HideInInspector] footer_twitter ("{texture:{name:icon-twitter,height:16},action:{type:URL,data:https://twitter.com/poiyomi},hover:TWITTER}", Float) = 0
[HideInInspector] footer_patreon ("{texture:{name:icon-patreon,height:16},action:{type:URL,data:https://www.patreon.com/poiyomi},hover:PATREON}", Float) = 0
[HideInInspector] footer_discord ("{texture:{name:icon-discord,height:16},action:{type:URL,data:https://discord.gg/Ays52PY},hover:DISCORD}", Float) = 0
[HideInInspector] footer_github ("{texture:{name:icon-github,height:16},action:{type:URL,data:https://github.com/poiyomi/PoiyomiToonShader},hover:GITHUB}", Float) = 0

// Warning that only shows up when ThryEditor hasn't loaded
[Header(POIYOMI SHADER UI FAILED TO LOAD)]
[Header(.    This is caused by scripts failing to compile. It can be fixed.)]
[Header(.          The inspector will look broken and will not work properly until fixed.)]
[Header(.    Please check your console for script errors.)]
[Header(.          You can filter by errors in the console window.)]
[Header(.          Often the topmost error points to the erroring script.)]
[Space(30)][Header(Common Error Causes)]
[Header(.    Installing multiple Poiyomi Shader packages)]
[Header(.          Make sure to delete the Poiyomi shader folder before you update Poiyomi.)]
[Header(.          If a package came with Poiyomi this is bad practice and can cause issues.)]
[Header(.          Delete the package and import it without any Poiyomi components.)]
[Header(.    Bad VRCSDK installation (e.g. Both VCC and Standalone))]
[Header(.          Delete the VRCSDK Folder in Assets if you are using the VCC.)]
[Header(.          Avoid using third party SDKs. They can cause incompatibility.)]
[Header(.    Script Errors in other scripts)]
[Header(.          Outdated tools or prefabs can cause this.)]
[Header(.          Update things that are throwing errors or move them outside the project.)]
[Space(30)][Header(Visit Our Discord to Ask For Help)]
[Space(5)]_ShaderUIWarning0 (" → discord.gg/poiyomi ←    We can help you get it fixed!                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                         --{condition_showS:(0==1)}", Int) = -0
[Space(1400)][Header(POIYOMI SHADER UI FAILED TO LOAD)]
_ShaderUIWarning1 ("Please scroll up for more information!                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                     --{condition_showS:(0==1)}", Int) = -0

// Keyword to remind users in the VRChat SDK that this material hasn't been locked.  Inelegant but it works.
[HideInInspector] _ForgotToLockMaterial (";;YOU_FORGOT_TO_LOCK_THIS_MATERIAL;", Int) = 1
[ThryShaderOptimizerLockButton] _ShaderOptimizerEnabled ("", Int) = 0
[Helpbox(1)] _LockTooltip ("Animations don't work by default when locked in. Right click a property if you want to animate it. The shader will lock in automatically at upload time.", Int) = 0
[HideInInspector] GeometryShader_Enabled("GEOMETRY SHADER ENABLED", Float) = 1
[HideInInspector] Tessellation_Enabled("TESSELLATION ENABLED", Float) = 1
#K#TOP_PROPERTIES