using UnityEngine; using System.Collections; public class DynamicBoneDemo1 : MonoBehaviour { public GameObject m_Player; float m_weight = 1; void Update() { m_Player.transform.Rotate(new Vector3(0, Input.GetAxis("Horizontal") * Time.deltaTime * 200, 0)); m_Player.transform.Translate(transform.forward * Input.GetAxis("Vertical") * Time.deltaTime * 4); } void OnGUI() { GUI.Label(new Rect(50, 50, 200, 24), "Press arrow key to move"); Animation a = m_Player.GetComponentInChildren(); a.enabled = GUI.Toggle(new Rect(50, 70, 200, 24), a.enabled, "Play Animation"); DynamicBone[] dbs = m_Player.GetComponents(); GUI.Label(new Rect(50, 100, 200, 24), "Choose dynamic bone:"); dbs[0].enabled = dbs[1].enabled = GUI.Toggle(new Rect(50, 120, 100, 24), dbs[0].enabled, "Breasts"); dbs[2].enabled = GUI.Toggle(new Rect(50, 140, 100, 24), dbs[2].enabled, "Tail"); GUI.Label(new Rect(50, 160, 200, 24), "Weight"); m_weight = GUI.HorizontalSlider(new Rect(100, 160, 100, 24), m_weight, 0, 1); foreach (var db in dbs) db.SetWeight(m_weight); } }