;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
;º  ground_stage  (ground) short type       º
;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¼
	setfadedown	quick
	mapwaitfade
	setbg	missionstage1
	initbg

	map_vscreensize_mission	2

;	m_range	8192
	m_scale	1
	mapcode_jsl	initblack_l
	setvar		stayblack,1
	setfadeup	quick

;-----------------------------------------
;**** MAP SET START **** 
;-----------------------------------------
;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
;ºmap_arwinginit		high,low,rotXmax,rotYmin                    º
;ºmap_battlearea		high,low,depth,type	(koudokei)          º
;ºmap_camerainit_1screen	midY,Yoffsetmax,rotXmax,rotXmin,Yoffsetrate º
;ºmap_camerainit_2screen	,,,,,	                                    º
;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¼
;players_position
	map_playermode		ground
	map_setplayerpos	1,0000,-300,-3500,0
	map_battlearea		-600,0,0,ground
	map_camerainit_1screen	-300,1,16,-16,55H
	map_arwinginit		-600,-12,15,-15
;-----------------------
;dots_set
	map_setdust	sprites		
	map_dustsprite	kusa,8		;kusa
	map_dustkazu	32
;area_out_check
	map_playerbolckmap_off	1	;area out off
;planet_message
	pathobj 	0,5*1024,0000,5*1024,stg_checker,e_game_maker_planet,10,10
;walker_start
	pathobj 	0,0000,00,0000,nullshape,e_auto_walker,10,10
;---------------------------------
;BOSS_STEP
	mapgotoiflevel	13,step1_c
;---------------------------------
;map_area_set
	map_area 0,-4*1024,-4*1024,8*1024,8*1024,0,on,inactive
;rader_area_message
	km_mapareaout	on
;kakomi
	m_inertpath	02048,512,02048,0,kakomi,e_nocol_s_off
	m_inertpath	-2048,512,02048,deg90,kakomi,e_nocol_s_off
	m_inertpath	02048,512,-2048,-deg90,kakomi,e_nocol_s_off
	m_inertpath	-2048,512,-2048,deg180,kakomi,e_nocol_s_off
;-------------------------------------------------------------
;**** MAP STEPSET AREA ****
;-------------------------------------------------------------
	mapgotoiflevel	1,step1_0
	mapgotoiflevel	2,step1_1
	mapgotoiflevel	3,step1_2
	mapgotoiflevel	4,step1_3
	mapgotoiflevel	5,step1_4
	mapgotoiflevel	6,step1_5
	mapgotoiflevel	7,step1_6
	mapgotoiflevel	8,step1_7
	mapgotoiflevel	9,step1_8
	mapgotoiflevel	10,step1_9
	mapgotoiflevel	11,step1_a
	mapgotoiflevel	12,step1_b
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
step1_0
;rocks
	m_inertpath	-1800,0000,0000,-deg90,m_iwa_6,e_for_m_iwa
 	m_inertpath	01800,0000,0000,deg90,m_iwa_6,e_for_m_iwa
	m_inertpath	0000,0000,-2800,0,m_iwa_6,e_for_m_iwa
 	m_inertpath	2800,0000,2800,0,m_iwa_1,e_for_m_iwa
;base_target
	m_inertpath	0000,1,2000,0,t_kichi2,e_enemy_base
;cyou
	pathobj		0,0000,-100,0000,center_p,e_cyou_center,10,10
	m_inertpath	1024,-100,1024,1,batabata,e_cyoucyou_target
	m_inertpath	-1024,-100,-1024,1,batabata,e_cyoucyou_target
;twin_item
	m_inertpath	00000,0000,-2000,1,itembox0,e_panel_twinblaster
;dummy_item
	m_inertpath	-2800,0000,-2800,2,itembox0,e_panel_dummyplayer
;kaifuku _panel
	m_inertpath	0000,-120,0000,0,arrow_0,e_sw_arrow
	m_inertpath	0000,0000,0000,0,kaifuku,e_kaifuku_panel

	map_endarea
;-------------------------------------------------------------
step1_1
;kinoko
	m_inertpath	02800,0,02800,2,kinoko_d,e_kinoko
	m_inertpath	0200,0,-3200,6,kinoko_d,e_kinoko
	m_inertpath	-2800,0,2800,1,kinoko_d,e_kinoko
	m_inertpath	-300,0,-2800,4,kinoko_d,e_kinoko
;cyou
	pathobj		0,0800,-100,0800,center_p,e_cyou_center,10,10
	m_inertpath	1024,-100,0000,2,batabata,e_cyoucyou_target
;sasori
	m_inertpath	00600,0001,0600,-deg45,sasori_0,e_sasori_target
	m_inertpath	-0600,0001,0600,deg45,sasori_0,e_sasori_target
	m_inertpath	00500,0001,2000,deg90,sasori_0,e_sasori_target
	m_inertpath	-0500,0001,-1500,-deg90,sasori_0,e_sasori_target
;hana_hou
	m_inertpath	01800,-160,0000,0,hana_hou,e_hana_hou
	m_inertpath	-1800,-160,0000,0,hana_hou,e_hana_hou
;flower_item
	m_inertpath	0000,00,0000,0,flower_0,e_flower_twin
;smart_item
	m_inertpath	03500,0000,-3500,1,itembox0,e_panel_smartplasma
;kaifuku _panel
	m_inertpath	0000,-120,1500,0,arrow_0,e_sw_arrow
	m_inertpath	0000,0000,1500,0,kaifuku,e_kaifuku_panel

	map_endarea
;-------------------------------------------------------------
step1_2
;kamakiri
	m_inertpath	00000,-300,1000,deg180,kusha_1,e_kusha_b
;rock
 	m_inertpath	600,0000,-3000,0,m_iwa_0,e_for_m_iwa
 	m_inertpath	-400,0000,-2500,deg180,m_iwa_0,e_for_m_iwa
	m_inertpath	-0900,0000,0800,deg45,m_iwa_5,e_for_m_iwa
	m_inertpath	2200,0000,2200,0,m_iwa_0,e_for_m_iwa
	m_inertpath	-3200,0000,-500,0,m_iwa_1,e_for_m_iwa
;hana_hou
	m_inertpath	01500,-160,-800,0,hana_hou,e_hana_hou
	m_inertpath	-1500,-160,-800,0,hana_hou,e_hana_hou
	m_inertpath	01500,-160,3000,0,hana_hou,e_hana_hou
	m_inertpath	-2000,-160,2000,0,hana_hou,e_hana_hou
;twin_item
	m_inertpath	03000,0000,02000,1,itembox0,e_panel_twinblaster
;kaifuku _panel
	m_inertpath	0200,-120,-2500,0,arrow_0,e_sw_arrow
	m_inertpath	0200,0000,-2500,0,kaifuku,e_kaifuku_panel

	map_endarea
;-------------------------------------------------------------
step1_3
;pool
	m_inertpath	00000,0000,-1500,0,ike_0,e_ike_0
;rock
	m_inertpath	-3200,0000,3000,0,m_iwa_1,e_for_m_iwa
;cyou
	pathobj		0,0000,-180,1000,center_p,e_cyou_center,10,10
	m_inertpath	-2000,-100,1500,1,batabata,e_cyoucyou_target
	m_inertpath	2000,-100,1500,1,batabata,e_cyoucyou_target
;sasori
	m_inertpath	-2000,0001,-1500,0,sasori_0,e_sasori_target
	m_inertpath	1000,0001,500,deg90,sasori_0,e_sasori_target
;hana_hou
	m_inertpath	01800,-160,1800,0,hana_hou,e_hana_hou
;twin_item
	m_inertpath	0450,-40-400,-680-1500,1,item_ita,e_item_twinblaster
;kaifuku _panel
	m_inertpath	0000,-120,1000,0,arrow_0,e_sw_arrow
	m_inertpath	0000,0000,1000,0,kaifuku,e_kaifuku_panel

	map_endarea
;-------------------------------------------------------------
step1_4
;toraware
	m_inertpath	0000,0000,0000,-deg90,arch_2_0,e_keep_ori
;guruguru
	m_inertpath	0500,0000,-850,1,guru2bar,e_guru2_bar
	m_inertpath	0500,0000,0850,0,guru2bar,e_guru2_bar
	m_inertpath	-800,0000,-27000,0,guru2bar,e_guru2_bar
	m_inertpath	02800,0000,2500,1,guru2bar,e_guru2_bar
	m_inertpath	-1800,0000,3100,0,guru2bar,e_guru2_bar
	m_inertpath	-2800,0000,0000,0,guru2bar,e_guru2_bar
;rock
	m_inertpath	-500,0,0000,0,m_iwa_2,e_for_m_iwa
	m_inertpath	3000,0,0000,deg45,m_iwa_2,e_for_m_iwa
	m_inertpath	0400,0,-2500,0,m_iwa_2,e_for_m_iwa
	m_inertpath	1800,0,1000,0,m_iwa_0,e_for_m_iwa
	m_inertpath	-3000,0,-2000,deg90,m_iwa_1,e_for_m_iwa
;p-hat
	m_inertpath	01500,-380,2400,1,zaco_2,e_helico_target
	m_inertpath	-1500,-380,2000,1,zaco_2,e_helico_target
;shield_panel
	m_inertpath	3200,0,-3200,1,itembox0,e_panel_shieldplayer
;hp_item
	m_inertpath	3000,-40-160,0000,2,item_ita,e_item_hp

;;hana
;	m_inertpath	01024,-160,2*1024,0,hana_hou,e_hana_hou
;	m_inertpath	-2000,-160,2*1024,0,hana_hou,e_hana_hou
;	m_inertpath	02000,-160,-2*1024,0,hana_hou,e_hana_hou
;	m_inertpath	-1024,-160,-2*1024,0,hana_hou,e_hana_hou

	map_endarea
;-------------------------------------------------------------
step1_5
;BIG_ROBO
	m_inertpath	0000,0,00000,0,f_robo_0,e_frobo_main
;;p-hat
;	m_inertpath	-1024,-350,2*1024,1,zaco_2,e_helico_target
;	m_inertpath	01024,-350,2*1024,1,zaco_2,e_helico_target
;hana
	m_inertpath	01800,-160,01800,0,hana_hou,e_hana_hou
	m_inertpath	-1800,-160,01800,0,hana_hou,e_hana_hou
	m_inertpath	01800,-160,-1800,0,hana_hou,e_hana_hou
	m_inertpath	-1800,-160,-1800,0,hana_hou,e_hana_hou
	m_inertpath	02800,-160,00000,0,hana_hou,e_hana_hou
	m_inertpath	-2800,-160,00000,0,hana_hou,e_hana_hou
;kinoko
	m_inertpath	00000,0,-2800,1,kinoko_d,e_kinoko
	m_inertpath	00000,0,02800,4,kinoko_d,e_kinoko
;kaifuku _panel
	m_inertpath	2400,0000,0000,0,kaifuku,e_kaifuku_panel
;smart_item
	m_inertpath	-2400,0000,0000,1,itembox0,e_panel_dummyplayer

	map_endarea
;-------------------------------------------------------------
step1_6
;p-hat
	m_inertpath	01024,-350,000,1,zaco_2,e_helico_target
	m_inertpath	-1024,-350,000,1,zaco_2,e_helico_target
;rocks
	m_inertpath	-2200,0000,02200,-deg90-deg45,m_iwa_0,e_for_m_iwa
	m_inertpath	02200,0000,02200,deg90+deg45,m_iwa_0,e_for_m_iwa
	m_inertpath	02200,0000,-2200,deg45,m_iwa_0,e_for_m_iwa
	m_inertpath	-2200,0000,-2200,-deg45,m_iwa_0,e_for_m_iwa
	m_inertpath	00000,0000,00000,0,m_iwa_1,e_for_m_iwa
;kinoko
	m_inertpath	0200,0,-3100,4,kinoko_d,e_kinoko
	m_inertpath	-300,0,-2800,3,kinoko_d,e_kinoko
;flame_item
	m_inertpath	-3200,0,3200,1,itembox0,e_panel_flamethrower
;hp_item
	m_inertpath	0000,-240,0000,2,item_ita,e_item_hp

;;orderlist
;	ols_positions	1		;1 or 2 or 4 or 8
;	ols_pos		01000,00001,0000
;	ols_inertpath	mukade_1,e_mini_mukade_target
;	ols_wait	onedead
;	ols_positions	1		;1 or 2 or 4 or 8
;	ols_pos		-1000,00001,0000
;	ols_inertpath	mukade_1,e_mini_mukade_target
;	ols_wait	onedead
;
;suna_mushi
	pathobj		0,0000,0000,0000,hasami_2,e_keep_worm,10,10

	map_endarea
;-------------------------------------------------------------
step1_7
;kamakiri
	m_inertpath	02000,-300,-2000,0,kusha_1,e_kusha_b
	m_inertpath	-2000,-300,-2000,0,kusha_1,e_kusha_b
	m_inertpath	00000,-300,02500,0,kusha_1,e_kusha_b
;hana_hou
	m_inertpath	00000,-160,0000,0,hana_hou,e_hana_hou
;rocks
	m_inertpath	-2500,0000,02500,-deg90,m_iwa_0,e_for_m_iwa
	m_inertpath	02500,0000,02500,deg90,m_iwa_0,e_for_m_iwa
	m_inertpath	-100,0000,-3000,0,m_iwa_5,e_for_m_iwa
	m_inertpath	01500,0000,00500,0,m_iwa_5,e_for_m_iwa
	m_inertpath	-2100,0000,-0500,0,m_iwa_5,e_for_m_iwa
;kaifuku _panel
	m_inertpath	0000,0000,-0500,0,kaifuku,e_kaifuku_panel
;item
	m_inertpath	-2500,-420,2500,1,item_ita,e_item_smartplasma
	m_inertpath	02500,-420,2500,2,item_ita,e_item_flamethrower

	map_endarea
;-------------------------------------------------------------
step1_8
;cyou
	pathobj		0,0000,-100,-1500,center_p,e_cyou_center,10,10
	m_inertpath	1024,-100,0000,2,batabata,e_cyoucyou_target
;rocks
	m_inertpath	-1500,0000,02500,0,m_iwa_2,e_for_m_iwa
	m_inertpath	-2500,0000,01500,deg180,m_iwa_0,e_for_m_iwa
	m_inertpath	2500,0000,02500,deg90+deg45,m_iwa_6,e_for_m_iwa
	m_inertpath	-2300,0000,-2300,-deg45,m_iwa_6,e_for_m_iwa
;hana_hou
	m_inertpath	02500,-160,-1500,0,hana_hou,e_hana_hou
	m_inertpath	01500,-160,-2500,0,hana_hou,e_hana_hou
	m_inertpath	01700,-160,-1700,0,hana_hou,e_hana_hou
;base_target
;;	m_inertpath	-2500,1,2500,0,t_kichi2,e_enemy_base
;;	m_inertpath	02500,5,-2500,0,t_kichi2,e_enemy_base

	m_inertpath	-2500,-350,2500,0,dandou_tate,e_ground_dandou_b
	m_inertpath	-2500,0,2500,-deg90,miss_dai,e_nocol_s_off
	m_inertpath	02500,-350,-2500,0,dandou_tate,e_ground_dandou_b
	m_inertpath	02500,0,-2500,0,miss_dai,e_nocol_s_off
	m_inertpath	00000,-350,0000,0,dandou_tate,e_ground_dandou_a
	m_inertpath	00000,0,0000,deg180,miss_dai,e_nocol_s_off
	m_inertpath	00000,0,-2500,deg180,miss_dai,e_nocol_s_off
	m_inertpath	00000,0,2500,deg180,miss_dai,e_nocol_s_off
;twin_item
	m_inertpath	-2800,0,-2800,1,itembox0,e_panel_twinblaster

	map_endarea
;-------------------------------------------------------------
step1_9
;taoreru_neta
	m_inertpath	0000,0000,0000,0,taoreru1,e_taosu_fuse_main
;kinoko
	m_inertpath	01700,0,02800,1,kinoko_d,e_kinoko
	m_inertpath	03000,0,01500,4,kinoko_d,e_kinoko
	m_inertpath	02500,0,00500,3,kinoko_d,e_kinoko
	m_inertpath	-1000,0,03000,5,kinoko_d,e_kinoko
	m_inertpath	-2700,0,02100,8,kinoko_d,e_kinoko
	m_inertpath	-1500,0,01500,7,kinoko_d,e_kinoko
	m_inertpath	02000,0,-1000,5,kinoko_d,e_kinoko
	m_inertpath	02500,0,-2500,9,kinoko_d,e_kinoko
	m_inertpath	-3500,0,-0500,2,kinoko_d,e_kinoko
	m_inertpath	-0400,0,-3000,6,kinoko_d,e_kinoko
	m_inertpath	-1700,0,-1500,8,kinoko_d,e_kinoko
;torii
stg1torii	=	-3000
	rept		6
	m_inertpath	00000,00,stg1torii,0,torii_0,e_nocol_s_off
stg1torii	=	stg1torii+500
	endr
;p-hat
	m_inertpath	-1500,-350,0000,2,zaco_2,e_helico_target
;items
	m_inertpath	2800,-50,2800,1,item_ita,e_item_hp
	m_inertpath	-800,-50,2500,2,item_ita,e_item_smartplasma

	map_endarea
;-------------------------------------------------------------
step1_a
;base_target
	m_inertpath	0000,1,0000,0,t_kichi2,e_enemy_base
;rocks
	m_inertpath	01200,0000,01200,deg90+deg45,m_iwa_0,e_for_m_iwa
	m_inertpath	01200,0000,-1200,deg45,m_iwa_0,e_for_m_iwa
	m_inertpath	-1200,0000,01200,-deg90-deg45,m_iwa_0,e_for_m_iwa
	m_inertpath	-1200,0000,-1200,-deg45,m_iwa_0,e_for_m_iwa
;sasori
	m_inertpath	00000,0001,-3000,0,sasori_0,e_sasori_target
	m_inertpath	00000,0001,3000,deg180,sasori_0,e_sasori_target
	m_inertpath	-3000,0001,00000,-deg90,sasori_0,e_sasori_target
	m_inertpath	03000,0001,00000,deg90,sasori_0,e_sasori_target
;smart_item
	m_inertpath	-3400,0000,3400,1,itembox0,e_panel_dummyplayer

	map_endarea
;-------------------------------------------------------------
step1_b
;flower_item
	m_inertpath	0000,0,0000,0,flower_0,e_flower_twin
;cyou
	pathobj		0,0000,-100,0000,center_p,e_cyou_center,10,10
	m_inertpath	-1024,-200,0000,1,batabata,e_cyoucyou_target
	m_inertpath	01024,-200,0000,1,batabata,e_cyoucyou_target
;guruguru
	m_inertpath	01800,0000,01800,1,guru2bar,e_guru2_bar
	m_inertpath	01800,0000,-1800,0,guru2bar,e_guru2_bar
	m_inertpath	-1800,0000,01800,1,guru2bar,e_guru2_bar
	m_inertpath	-1800,0000,-1800,0,guru2bar,e_guru2_bar
;mogura
	m_inertpath	02400,0000,02400,1,antenna,e_1_mogura_antenna
	m_inertpath	02400,0000,-2400,2,antenna,e_1_mogura_antenna
	m_inertpath	-2400,0000,02400,3,antenna,e_1_mogura_antenna
	m_inertpath	-2400,0000,-2400,4,antenna,e_1_mogura_antenna

	map_endarea
;-------------------------------------------------------------
step1_c
;walker_start
	pathobj 	0,0000,00,0000,nullshape,e_auto_walker,10,10
rocks
	m_inertpath	01000,0000,02500,0,m_iwa_5,e_for_m_iwa
	m_inertpath	-1000,0000,02500,0,m_iwa_5,e_for_m_iwa
	m_inertpath	02500,0000,01000,0,m_iwa_5,e_for_m_iwa
	m_inertpath	-2500,0000,01000,0,m_iwa_5,e_for_m_iwa
	m_inertpath	02500,0000,-1000,0,m_iwa_5,e_for_m_iwa
	m_inertpath	-2500,0000,-1000,0,m_iwa_5,e_for_m_iwa
	m_inertpath	01000,0000,-2500,0,m_iwa_5,e_for_m_iwa
	m_inertpath	-1000,0000,-2500,0,m_iwa_5,e_for_m_iwa
;BOSS_DODORA
	pathobj		0,0000,00,0000,dodora_2,BOSS_Dodora,10,10
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
;------------------------------
;**** MAP SET END ****
;-----------------------------------------

.lp	mapwait	5000
	mapgoto	.lp
