IFND do_hdr do_hdr = 1 ENDC IFNE do_hdr ; ; global shapename ;/pathname ; ;/_epath/_estrat eguchi ; ;/_tpath/_tstrat kawagoe ; ;/_kpath/_kstrat kawaguchi ; ;/_dpath/_dstrat dylan ;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ;º º ;º basic º ;º (all) (set_only,rotatin_only,animation_only) º ;º º ;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ global NULLSHAPE ;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ;º º ;º kawagoe º ;º (player & player's weapons) º ;º º ;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ global nullplayer ;/player_istrat&player2_istrat global nullROBOTA ;/player_istrat&player2_istrat global nullROBOTB ;/player_istrat&player2_istrat ; A-WING global a_wing ;/player_istrat&player2_istrat ; B-WING global b_wing ;/player_istrat&player2_istrat ; C-WING global c_wing ;/player_istrat&player2_istrat ;A_UFO global my_body ;/player_istrat&player2_istrat global my_l ;/player_istrat&player2_istrat global my_r ;/player_istrat&player2_istrat ;C_UFO global c_ufo_bo ;/player_istrat&player2_istrat global c_ufo_l ;/player_istrat&player2_istrat global c_ufo_r ;/player_istrat&player2_istrat ;B_UFO global b_ufo_bo ;/player_istrat&player2_istrat global b_ufo_l ;/player_istrat&player2_istrat global b_ufo_r ;/player_istrat&player2_istrat ;A-ROBO global a_robo ;/player_istrat&player2_istrat global a_ashi_l ;/player_istrat&player2_istrat global a_ashi_r ;/player_istrat&player2_istrat global a_swim_l ;/player_istrat&player2_istrat global a_swim_r ;/player_istrat&player2_istrat ;B-ROBO global b_ashi ;/player_istrat&player2_istrat global b_robo ;/player_istrat&player2_istrat global b_swim_l ;/player_istrat&player2_istrat global b_swim_r ;/player_istrat&player2_istrat ;C-ROBO global c_ashi_l ;/player_istrat&player2_istrat global c_ashi_r ;/player_istrat&player2_istrat global c_robo ;/player_istrat&player2_istrat global c_swim_l ;/player_istrat&player2_istrat global c_swim_r ;/player_istrat&player2_istrat ;ROBOT no SHADOW global s_8 ;/makeshadow_l(kplayer.asm) ; A-WING <--transform--> A-UFO global ar_ufo_0 ;/player_istrat&player2_istrat global ar_ufo_1 ;/player_istrat&player2_istrat ; C-WING <--transform--> B-UFO global c_ufo_0 ;/player_istrat&player2_istrat global c_ufo_1 ;/player_istrat&player2_istrat ; B-WING <--transform--> B-UFO global b_ufo_0 ;/player_istrat&player2_istrat global b_ufo_1 ;/player_istrat&player2_istrat ; A-WING <--transform--> A-ROBO global a_wing_0 ;/player_istrat&player2_istrat global a_wing_1 ;/player_istrat&player2_istrat ; B-WING <--transform--> B-ROBO global b_wing_0 ;/player_istrat&player2_istrat global b_wing_1 ;/player_istrat&player2_istrat ; C-WING <--transform--> C-ROBO global c_wing_0 ;/player_istrat&player2_istrat global c_wing_1 ;/player_istrat&player2_istrat ; special weapon(player only) ;(arwing's dummy weapon) global aw_dummy global bw_dummy global cw_dummy global ar_dummy global br_dummy global cr_dummy global au_dummy global bu_dummy global cu_dummy ; arwing's laser global elaser2 ;firelaser1_l(weapons.asm) ; Star Fox base global base_0_F global base_0_B global base_0_1 global base_0_2 global base_0_l global base_0_r ;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ;º º ;º dylan º ;º (boss) º ;º º ;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ;º º ;º Eguchi's block º ;º (zaco,neta) º ;º º ;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ;======= in ushapes.asm========== global station global demo_target global kirakira global zaco_mother global stg_checker ;======= in eshapes.asm========== global eisei_1 ; global jigoku ;azukarihin ;aa global way_0 ;e_nocolobj global way_1 ;e_nocolobj global way_2 ;e_nocolobj global way_3 ;e_nocolobj ; global arch_0_0 ;(e_building),e_buil_shadow_off ;aabat ; global arch_0_1 ;e_building ;aabat ; global arch_0_2 ;(e_building),e_buil_shadow_off ;aabat ; global arch_1_0 ;e_tunnel_0 ;aabat ; global arch_1_1 ;path de jidoutekini set sareru. ;aabat global hasi0_0 ;(e_building),e_buil_shadow_off global hasi0_1 ;e_building global hasi0_2 ;(e_building),e_buil_shadow_off global pyramid0 ;(e_building),e_buil_shadow_off , e_buil_180_s_off ,(e_buil_180_s_on) ; global pyramid1 ;(e_building),e_buil_shadow_off ;aa ; global pyramid1_180 ;(e_building),e_buil_shadow_off , e_buil_180_s_off ,(e_buil_180_s_on) ;aa global lamp_0 ;e_lamp_0 global lamp_0short ;path de jidoutekini set sareru ; global ita_0 ;e_ita_m,e_ita_s ;aabat ; global ita_1 ;e_ita_m,e_ita_s ;aabat global kusha_0 ;path de jidoutekini set sareru. global kusha_20 ;path de jidoutekini set sareru. global kusha_1 ;e_kusha global kusha_21 ;e_kusha global kusha_2 ;e_kusha global kusha_22 ;e_kusha ; global gun_0_0 ;e_player_hou ;aabat ; global gun_0_1 ;path de jidoutekini set sareru ;aabat ; global noru_1 ;e_noru_small ;aabat global noru_2 ;e_noru_small ;aabat ; global noru_1end ;path de jidoutekini set sareru. ;aabat global noru_2end ;path de jidoutekini set sareru. ;aabat ; global build_0 ;(e_building), e_buil_shadow_off ;aa ; global build_1 ;(e_building), e_buil_shadow_off ;aa ; global build_2 ;(e_building), e_buil_shadow_off ;aa ; global build_3 ;(e_building), e_buil_shadow_off ;aa ; global build_4 ;(e_building), e_buil_shadow_off ;aa ; global build_490 ;(e_buil_90_s_on), e_buil_90_s_off ;aa ; global build_5 ;(e_building), e_buil_shadow_off ;aa ; global build_590 ;(e_buil_90_s_on), e_buil_90_s_off ;aa ; global build_6 ;(e_building), e_buil_shadow_off ;aa ; global build_690 ;(e_buil_90_s_on), e_buil_90_s_off ;aa ; global build_7 ;(e_building), e_buil_shadow_off ;aa ; global build_790 ;(e_buil_90_s_on), e_buil_90_s_off ;aa ; global build_8 ;(e_building), e_buil_shadow_off ;aa ; global build_890 ;(e_buil_90_s_on), e_buil_90_s_off ;aa ; global tou_0 ; ;aabat global kumo_0 global ori_0 ; global wanwan_0 ;aa ; global wanwan_1 ;aa ; global wanwan_2 ;aa ; global wanwan_3 ;aa ; global iwa_0 ; global iwa_0half ;aa ; global iwa_1 ; global iwa_2 ; global iwa_3 ;aa ; global iwa_390 ;aa ; global iwa_3half ;aa ; global iwa_290 ;aa global track_0 global track_0end global d_robo global d_robo_ori ; global d_robo_1 global zaco_0 global zaco_0far global d_keep_0 global d_keep_1 global d_keep_1end global d_keep_2 ; global totem_0 ;aa ; global totem_1 ;aa ; global downship ;aa global flower_0 global flower_1 ; global ibara_0 ; global ibara_1 ; global saru_0 ;aa ; global saru_1 ;aa global saru_2 global saru_2end global guru2bar ; global kinoko_0 ; global kinoko_1 ; global kinoko_2 ; global kinoko_3 ; global kinoko_4 global kino_n_0 global kinoko_n global kino_d_s global kinoko_d global kinoko_dlow ; global jump_dai ; global ibara_kinoko ; global kogame_0 ;aa global taoreru1 global taoreru_end global munyu_0 global munyu_0end global munyu_big global yashi_0 global souko_0 global souko_1 global souko_2 global saka_0_0 global saka_0_1 global ana_0 global ana_0big global kazan_0 global w_kichi global yuka_0 global yuka_1 global yuka_2 global yuka_to global tsu_hou global te_0_0 global te_0_1 global yamori_b global yamori_l global yamori_r GLOBAL COLO_0_0 GLOBAL COLO_0_1 global colo_1_0 global colo_1_1 global colo_1_2 global colo_1_3 global extra1_0 global extra1_1 global extra1_2 global extra1_3 global extra2_0 global extra2_1 global extra2_2 global extra2_0_b global extra2_1_b global extra2_2_b global tekikan global kado_0 global kabe_ak1 global kabe_ak1adamy global kabe_ak1final global kabe_to1 ;======= in eshapes2.asm========== ; global noru_dai ;e_noru_dai_0 global gate_0 global ring_0 ;e_ring_0 global kaifuku global kabe_0 global noru_3_0 global noru_3_1 global noru_3_2 global arch_2_0 global arch_2_1_l global arch_2_1_r global arch_2_2 global arch_2_3 global enemy_maker1 global kao_man global kao_manwork ; global iwa_4 ; global iwa_4big global m_iwa_0 global m_iwa_1 global m_iwa_2 global m_iwa_5 global m_iwa_6 global eisei_0 global k_tori_0 global totem_2 ; global hasami_0 global hasami_1 global hasami_2 ; global hasami_3 ; global hasami_4 global p3_ashi global mukade_0 global mukade_1 global mukade_2 global yama_0_0 global yama_0_1 ;;; global yama_0_2 global yama_1_0 ; global yama_1_1 global yama_1_2 global nazca_0 ; global nazca_1 global michi_0 global michi_1 global michi_2 global michi_3 global michi_4 global michi_5 global michi_6 global michi_7 global pyramid2 ; global pyramid3 global sagyou_0 global sagyou_1 global osu_0 global colony_0 global colony_1 global colony_2 global room_0_0 global room_0_1 global room_0_2 global room_0_3 global room_0_4 global room_1_0 global room_1_1 global room_1_2 global room_1_3 global room_1_4 global rapyuta global caldera global miss_dai global miss_0 global house_0 global house_1 global house_2 ;;; global house_3 global ike_0 global wel_0_0 global wel_0_2 global wel_1_0 global wel_1_1 global wel_2_0 global wel_2_1 global antenna global antenna_m global antenna_c global antenna_end global taihou_0 ; global taihou_0s global you_0_0 global you_0_1 global yousai_4 ; global yousai_1 ; global yousai_2 ; global yousai_3 global kani_0 global kani_1 global kani_2 global ike_1_0 ; global ike_1_1 global ike_1_2 global ka_0 global mikako global mikako_op global box_0 global tsutsu_0 global ryuhyou global colony ;======= in shapes2.asm========== ; global pyonta ;World Y should be -80 / e_pyonta ;aabat ; global pyonta_k ;World Y should be -80 / e_pyonta_kx / e_pyonta_kz ;aabat ; global pyonta_t ;e_pyonta_t ;aabat global kakashi ; global yajiro_0 ;aa ; global yajiro_1 ;aa ; global yajiro_2 ;aa ; global yajiro_3 ;aa global kabe_to global kabe_aku global kabe_akufinal global kabe_akufar global kabe_akufarfinal global kabe_1 global kabe_2 global kurage_0 global kurage_0_1 global kurage_1 global kurage_2 ;======= in shapes.asm========== global tetra ;e_tetra global tetra_0 global tetra_1 global tetra_2 global tetra_3 global tetra_c global damyexp global damyexp_s global zaco_1 global zaco_2 global fuse_0 ; global fuse_0_1 global t_hako_0 global t_hako_1 global t_saka_0 global t_saka_1 global t_to_0 global t_to_1 global t_to_2 global m_box global lock_man ; global pole_0 ; global pole_1 ; global pole_1_s ; global pole_2 ; global pole_2_s ; global pole_3 ; global pole_5 global iwashi_0 global miss_man global saku_0 global saku_0_1 global saku_1 global saku_1_1 global saku_m_0 global saku_m_1 global saku_m_2 global saku_m_3 global hana_hou global sasori_0 global men_0_s global men_0_e global men_1 global tomato_0 global tomato_1 global tomato_2 global hey1_n global hey1_h global hey2_n global hey2_h global hey2_in global hey2_out global hey3_n global hey3_h global hey3_in global hey3_out global hey4_n global hey4_h global hey5_n global hey6_n global hey_s global hey_sh global hey_sin global hey_sout global ataru_0 global ataru_1 global c_cup_0 global c_cup_1 global sli_0 global sli_1 ; global slide_0 ; global slide_1 global ataru2_0 global ataru2_1 global f_robo_0 global f_robo_1 global hae_0 global hiyasu_0 global sagyou_r ; ;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ;º EGUCHI'S BLOCK END º ;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ; ;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ;º º ;º kawaguchi º ;º (sprite) º ;º º ;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ;============ sprites ========= global smoke global boost global splash global item_00 ; global wave global jet global plasma1 global egplasma1 ; global robobomb global enemybomb global help global thanks global kusa global kusabig global capsule1 global capsule2 global msplash global magmaball global bubble global wallflash ;============ explosion shapes ========= global explosion global explosion2 global explosion3 global explosion4 global explosion5 ;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ;º º ;º test º ;º (all) º ;º º ;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ ;**************************************************************** ;* Player Shape * ;**************************************************************** ;TEST SHAPE global ITEM_0 ;********** ; global cockpit ; -- PLAYER SHAPE (ARWING TYPE) -- ; ARWING ; global friendship_4 ; global arwing ; global arwing_red ; DRWING ; global drwing ; DRWING2 ; global drwing_2 ; SS2 ; global ss2 ; SS3 ; global ss3 ; -- PLAYER SHAPE (ARMER TYPE) -- ;SUGIYAMA ARMER ; global u2_c ; global u2_l ; global u2_r ; global u3_c ; global u3_l ; global u3_r ; -- PLAYER SHAPE (WALKER TYPE) -- ; WATANABE WALKER ;4 global ar_walk ; walker walk ;4 ;4 global walk_l ; walker walk left ;4 global walk_r ; walker walk right ;4 ;4 global wa_tu_l ; walker turn ;4 global wa_tu_r ;4 global wa_st_l ; walker stop turnning ;4 global wa_st_r ;4 global wa_si ; SUGIYAMA WALKER RR2 ; global rr2 ; global rr2_walk ; walker walk ; global rr2_lw ; walker walk left ; global rr2_rw ; walket walk right ; global rr2_lt ; walker turn left ; global rr2_rt ; walker turn right ; SUGIYAMA WALKER RR3 ; global rr3 ; ; global rr3_walk ; walker walk ; global rr3_lw ; walker walk left ; global rr3_rw ; walket walk right ; global rr3_lt ; walker turn left ; global rr3_rt ; walker turn right ; SUGIYAMA WALKER RR2 ; global ss2_w ; walker walk ; SUGIYAMA WALKER RR3 ; global ss3_w ; walker walk ; HONE HONE WALKER ; -- PLAYER SHAPE (TRANSFORMATION) -- ; ARWING <---> ROBOT ; global ar_wa_0 ; global ar_wa_1 ; SS2 <---> ARMER ; global ssu2a ; SS2 --> U2 ; global ssu2b ; SS3 <---> WALKER ; global sss3a ; SS3 --> ss2_w ; global sss3b ; ; SS3 <---> ARMER ; global ssu3a ; SS3 --> U3 ; global ssu3b ; ; -- PLAYER'S BASE -- global otachi_0 global otachi_1 global otachi_2 global otachi_3 global otachi_r global otachi_l global otachida ; -- player's device -- global barrier ;=================== walker kick ================= ; global wa_kick ;===================== shoot shape =============== global paintball global bomb global bullet ;====================== WEAPON SHAPE ============== global laser_0 global missile global miss_1 global miss_2 global miss_3 global miss_4 global hou_5 ; SHAPE for TEST(KGE) ;**************************************************************** ;* TEST SHAPES * ;**************************************************************** global q ;**************************************************************** ;* Boss Enemy Shape * ;**************************************************************** global ninja_0 global ninja_1 global ninja_2 global runner_0 global runner_1 global runner_2 global runner_3 global run_2_s global run_3_s global dada_0_0 global dada_0_1 global dada_0_2 global ship_0 global hou_1 global spin_0 global spin_1 global spin_2 global spin_3 global spin_4 global phoenix global takoashi global mimizu global tako_0 global tako_1 global tako_2 global dragon_0 global dragon_1 global dragon_2 global dodora_0 global dodora_1 global dodora_2 global dodora_3 global dodora_l global dodora_r global d_ashi_l global d_ashi_r global pierrot global hand_r global hand_l global phoe_b global phoe_l global phoe_r global phoe_t global kao global arizigok global sunayama ;**************************************************************** ;* Special Enemy Shapes * ;**************************************************************** ;======= zaco enemy ========= ;**************************************************************** ;* Zaco Enemy Shape [move] * ;**************************************************************** ;======= Robo shape ============== global robo_0 global robo_1 global robo_1_sp global gun_walk global gun_look global gun_shot global gun_pose ;======= batta shape ============= global batta_0 ;;======= tank shapes ============ ; global tank_0 ; ;======= Flying shapes ========== ; global zaco_5 ; global shark_0 ;======= dacho shapes =========== global dacho ;======= yajirobe shapes ======== ;**************************************************************** ;* ZACOENEMY [notmove] * ;**************************************************************** ;======= houdai ======== ; global hou_0 ; global hou_0_1 ; global nobi_0 ; global nobi_0_0 ; global nobi_0_1 ;**************************************************************** ;* KAGE * ;**************************************************************** global s_4 ;**************************************************************** ;* Item shape * ;**************************************************************** ; global kanban_0 ; global kanban_1 ; global kanban_2 ; ; ;**************************************************************** ;* Font shape * ;**************************************************************** ; global font_l ; global font_n global font_o ; global font_s global font_t ; global font_w ;**************************************************************** ;* Interrupt shape * ;**************************************************************** ;============ gate shapes ========== ; global isu_yane ; global isu_0 ; global isu_1 ; global isu_2 ; global isu_3 ;============ building shapes ====== ; global bu_0 ; global bu_1 ; global bu_2 ; global bu_3 ; global bu_4 ; global bu_5 ; global bu_6 ; global bu_7 ; ;============ ring shape =========== global training ;;============ daruma shape ========= ; global daruma_0 ; global daruma_1 ; global daruma_2 ; ;;============ test shapes ========= ; global swi_pool ; ;;======= kame shapes ================= ; ; global kame_0_0 ; global kame_0_1 ; global kame_0_2 ; global kame_0_3 ; global kame_0_4 ; ;;======= tunnel shapes ================= ; global kabe_ta ; global kabe_yo ; ;====================================================================== ;ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ ;³ Dylan's BOSS Shapes ³ ;ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ global firebr global flame ENDC