enginesnd_off equ 0 enginesnd_normal equ 1 enginesnd_core equ 2 enginesnd_tunnel equ 3 ifeq 0 bgm_map equ 1 bgm_planet equ 3 bgm_space equ 4 bgm_boss equ 5 bgm_boss1 equ 5 bgm_fanfare equ 7 bgm_mapselect equ $b bgm_mapselectshort equ $d bgm_allclear equ $f0 bgm_fadeout equ $f1 bgm_transmit equ $ff pse_stop equ $00 pse_low equ $01 pse_mid equ $02 pse_high equ $03 se_pauseoff equ $01 se_pauseon equ $02 se_playerdown equ $03 se_playerdamage equ $04 se_wingdestructleft equ $05 se_wingdestructright equ $06 se_wingdamageleft equ $07 se_wingdamageright equ $08 se_wingtouchleft equ $09 se_wingtouchright equ $0a se_warning1 equ $0b se_warning2 equ $0c se_gateofring equ $0f se_itemcatch equ $10 se_cursor equ $11 se_destructbossnear equ $1e se_destructbossmid equ $1f se_destructbossfar equ $20 se_destructenemynear equ $21 se_destructenemymid equ $22 se_destructenemyfar equ $23 se_damageenemynear equ $24 se_damageenemymid equ $25 se_damageenemyfar equ $26 se_hitwallnear equ $27 se_hitwallmid equ $28 se_hitwallfar equ $29 se_specialweapon equ $30 se_abutton equ $31 se_speedup equ $32 se_speeddown equ $33 se_laser equ $35 se_missilenear equ $3c se_missilemid equ $3d se_missilefar equ $3e se_movingwallleft equ $3f se_movingwallcentre equ $40 se_movingwallright equ $41 se_movingwallmid equ $42 se_movingwallfar equ $43 se_laserleft equ $44 se_lasercentre equ $45 se_laserright equ $46 se_lasermid equ $47 se_laserfar equ $48 se_enemybattrynear equ $49 se_enemybattrymid equ $4a se_enemybattryfar equ $4b se_dopright equ $6d se_dopcentre equ $6e se_dopleft equ $6f se2_other equ %0001 se2_flight equ %0010 se2_walker equ %0011 se2_ufo equ %0100 se2_shutter equ %0101 se2_missile equ %0110 se2_burst equ %0111 endc