;************************************************************************
;*									*
;*	title name	: "yossy"					*
;*	proccess	: map obj data					*
;*	file name	: ys_mpobj					*
;*									*
;************************************************************************
;
;
		SALL
;
		include		ys_header.inc
		include		../union/ys_mapobj.h
;
		XALL
;
;
;------------------------------------------------------------------------
;-		global symbol						-
;------------------------------------------------------------------------
;
		GLB	MPOBJTBL,MPMVOBJTBL
		GLB	TOWER,TOWER5
;
;------------------------------------------------------------------------
;-		extern symbol						-
;------------------------------------------------------------------------
;
;-------------< ys_map >-------------------------------------------------
		EXT	M_KUMO,M_SMOK,M_KAMO,M_PLAY
;
;
;************************************************************************
;*									*
;*		data							*
;*									*
;************************************************************************
;
;
;
		EXTEND
;
;
		MEM8
		IDX8
;
Group_10	GROUP	Map_obj
Map_obj		SECT	REL
;
;
;-------------- map OBJ data address table ------------------------------
MPOBJTBL	EQU	$		;[MPTYPE]
		WORD	MPOBJDT0	;[1]
		WORD	MPOBJDT1	;[2]
;
;-------------- map move OBJ data address table -------------------------
MPMVOBJTBL	EQU	$		;[MPTYPE]
		WORD	MPMVOBJDT0	;[1]
		WORD	MPMVOBJDT1	;[2]
;
;-------------< chijyo data >--------------------------------------------
;
;-------------- move OBJ initial data ---------------------------
MPMVOBJDT0	EQU	$
;			OBJNO  WK0  WK1	 TM0
		BYTE	M_PLAY,000H,000H,000H	;[0] player
		BYTE	0,     000H,000H,000H	;[1] m.P
		BYTE	0,     000H,000H,000H	;[2] m.Q
		BYTE	0,     000H,000H,000H	;[3] m.R
		BYTE	0,     000H,000H,000H	;[4] m.S
		BYTE	0,     000H,000H,000H	;[5] m.T
		BYTE	0,     060H,000H,000H	;[6]
		BYTE	0,     040H,000H,000H	;[7]
		BYTE	0,     020H,000H,000H	;[8]
		BYTE	M_KUMO,000H,000H,000H	;[9] kumo.1
		BYTE	M_KUMO,055H,000H,000H	;[A]   " .2
		BYTE	M_KUMO,0AAH,000H,000H	;[B]   " .3
		BYTE	M_SMOK,000H,000H,000H	;[C] kazan smoke.1
		BYTE	M_SMOK,004H,000H,000H	;[D]	  "     .2
		BYTE	M_SMOK,008H,000H,000H	;[E]	  "     .3
		BYTE	M_KAMO,000H,000H,000H	;[F] kamome
		BYTE	0FFH	;end code
;
;-------------- map OBJ set data --------------------------------
MPOBJDT0	EQU	$
;		[type no.]		[X]  [Y]  [Z]
;-------------- move OBJ area -------------------------------------------
		BYTE	PLAYER_01,   	042H,042H,000H	;[0] player
		BYTE	0,           	0B6H,019H,000H	;[1] m.P
		BYTE	0,           	0CDH,0C7H,000H	;[2] m.Q
		BYTE	0,           	019H,0EAH,000H	;[3] m.R
		BYTE	0,           	026H,031H,000H	;[4] m.S
		BYTE	0,           	0FAH,01FH,058H	;[5] m.T
		BYTE	0,           	0FAH,01EH,058H	;[6]
		BYTE	0,           	0B0H,000H,000H	;[7]
		BYTE	0,           	0C7H,0C7H,000H	;[8]
		BYTE	0,           	030H,030H,042H	;[9]
		BYTE	0,           	030H,030H,040H	;[A]
		BYTE	0,           	030H,030H,044H	;[B]
		BYTE	0,           	012H,052H,01AH	;[C]
		BYTE	0,           	012H,052H,01AH	;[D]
		BYTE	0,           	012H,052H,01AH	;[E]
		BYTE	0,           	030H,030H,01AH	;[F]
;
		BYTE	YAMA_H,      	0F7H,0F6H,000H	;[10]
		BYTE	YAMA_M,      	0D6H,0E3H,000H	;[11]
		BYTE	YAMA_L,      	0FEH,024H,000H	;[12]
		BYTE	YAMA_L,      	0D0H,00CH,000H	;[13]
		BYTE	SML_YAMA,    	0D9H,02EH,000H	;[14]
		BYTE	MIN_YAMA,    	09DH,0FEH,000H	;[15]
		BYTE	MIN_YAMA,    	0C4H,028H,000H	;[16]
		BYTE	MIN_YAMA,    	0D2H,045H,000H	;[17]
		BYTE	SML_TOWER,   	010H,0DEH,004H	;[18]
		BYTE	SML_TOWER,   	024H,0DFH,004H	;[19]
		BYTE	SML_TOWER,   	023H,0F3H,004H	;[1A]
		BYTE	SML_TOWER,   	00EH,0F1H,004H	;[1B]
TOWER_3		BYTE	WID_TOWER,   	019H,0EAH,004H	;[1C]
TOWER_4		BYTE	TOWER_G,     	026H,031H,004H	;[1D]
		BYTE	SAKU,        	01AH,0D2H,000H	;[1E]
		BYTE	SAKU,        	01EH,0BFH,000H	;[1F]
		BYTE	SAKU,        	01CH,0C8H,000H	;[20]
		BYTE	TREE_1,      	0F1H,0DDH,000H	;[21]
		BYTE	TREE_1,      	03DH,0D6H,000H	;[22]
		BYTE	TREE_1,      	04DH,0DDH,000H	;[23]
		BYTE	TREE_1,      	036H,0EEH,000H	;[24]
		BYTE	TREE_3,      	051H,000H,000H	;[25]
		BYTE	TREE_5,      	02FH,04BH,000H	;[26]
		BYTE	TREE_5,      	028H,05AH,000H	;[27]
		BYTE	TREE_5,      	043H,038H,000H	;[28]
		BYTE	TREE_3,      	016H,032H,000H	;[29]
		BYTE	TREE_3,      	037H,054H,000H	;[2A]
		BYTE	TREE_3,      	03DH,059H,000H	;[2B]
		BYTE	TREE_4,      	012H,000H,000H	;[2C]
		BYTE	TREE_4,      	01EH,0FEH,000H	;[2D]
		BYTE	TREE_4,      	02CH,0EDH,000H	;[2E]
		BYTE	TREE_4,      	000H,0E1H,000H	;[2F]
		BYTE	TREE_4,      	042H,0C6H,000H	;[30]
		BYTE	DAI,         	0F6H,047H,000H	;[31]
		BYTE	TREE_5,      	019H,026H,000H	;[32]
		BYTE	TREE_5,      	032H,023H,000H	;[33]
		BYTE	TREE_5,      	046H,016H,000H	;[34]
		BYTE	SAKU,        	019H,0DCH,000H	;[35]
		BYTE	SAKU,        	006H,0E7H,000H	;[36]
		BYTE	TREE_1,      	007H,0BDH,000H	;[37]
		BYTE	TREE_1,      	02CH,0D5H,000H	;[38]
		BYTE	TREE_1,      	02AH,0F7H,000H	;[39]
		BYTE	TREE_4,      	011H,0C2H,000H	;[3A]
		BYTE	TREE_4,      	0FCH,0A9H,000H	;[3B]
		BYTE	KUSA,        	0A7H,0C9H,000H	;[3C]
		BYTE	KUSA,        	0B9H,0DAH,000H	;[3D]
		BYTE	KUSA,        	0A8H,0E9H,000H	;[3E]
		BYTE	KUSA,        	0A7H,0C0H,000H	;[3F]
		BYTE	FLOWER,      	0BDH,03FH,000H	;[40]
		BYTE	FLOWER,      	0B9H,04CH,000H	;[41]
		BYTE	FLOWER,      	0BAH,024H,000H	;[42]
		BYTE	FLOWER,      	0B4H,030H,000H	;[43]
		BYTE	FLOWER,      	0AAH,037H,000H	;[44]
		BYTE	FLOWER,      	0ABH,00BH,000H	;[45]
		BYTE	FLOWER,      	0C7H,034H,000H	;[46]
		BYTE	FLOWER,      	0C6H,04FH,000H	;[47]
		BYTE	SML_YAMA,    	0B6H,0F0H,000H	;[48]
		BYTE	KUSA,        	0A8H,0D7H,000H	;[49]
		BYTE	KUSA,        	0C1H,0D3H,000H	;[4A]
		BYTE	FLOWER,      	0A5H,016H,000H	;[4B]
		BYTE	FLOWER,      	09CH,029H,000H	;[4C]
		BYTE	FLOWER,      	0ABH,026H,000H	;[4D]
		BYTE	FLOWER,      	0B3H,005H,000H	;[4E]
		BYTE	DAI,         	023H,010H,000H	;[4F]
		BYTE	SML_YAMA,    	0EDH,0B8H,000H	;[50]
		BYTE	MIN_YAMA,    	008H,0ADH,000H	;[51]
		BYTE	MIN_YAMA,    	0F0H,09FH,000H	;[52]
		BYTE	TREE_5,      	05AH,0F0H,000H	;[53]
		BYTE	TREE_3,      	05CH,001H,000H	;[54]
		BYTE	TREE_3,      	06BH,002H,000H	;[55]
		BYTE	TREE_3,      	04AH,027H,000H	;[56]
		BYTE	TREE_3,      	05CH,018H,000H	;[57]
		BYTE	TREE_4,      	0E2H,0A6H,000H	;[58]
		BYTE	TREE_4,      	002H,09EH,000H	;[59]
TOWER_5		BYTE	LAPUTA,      	0FAH,01EH,058H	;[5A]
		BYTE	KUMO,        	0D6H,0F7H,049H	;[5B]
		BYTE	KUMO,        	021H,000H,049H	;[5C]
		BYTE	KUMO,        	008H,017H,04AH	;[5D]
		BYTE	KUMO,        	0F8H,03BH,030H	;[5E]
		BYTE	KAZAN,       	012H,052H,000H	;[5F]
		BYTE	KUMO,        	0EFH,0D0H,040H	;[60]
		BYTE	KUMO,        	0DEH,01FH,040H	;[61]
		BYTE	LOPE,        	0D9H,0E5H,043H	;[62]
		BYTE	LOPE,        	0DDH,0E8H,043H	;[63]
		BYTE	LOPE,        	0E2H,0EBH,045H	;[66]
		BYTE	LOPE,        	0E6H,0EEH,047H	;[67]
		BYTE	LOPE,        	0EBH,0F0H,04CH	;[68]
		BYTE	LOPE,        	0F1H,0F3H,050H	;[69]
		BYTE	LOPE,        	0F7H,0FAH,053H	;[6A]
		BYTE	LOPE,        	0F7H,0FDH,053H	;[6B]
		BYTE	LOPE,        	0F7H,002H,054H	;[6C]
		BYTE	LOPE,        	0F7H,008H,055H	;[6D]
		BYTE	LOPE,        	0F8H,00FH,058H	;[6E]
		BYTE	LOPE,        	0F8H,015H,05BH	;[6F]
		BYTE	LOPE,        	0D2H,005H,036H	;[70]
		BYTE	LOPE,        	0D2H,0FEH,037H	;[71]
		BYTE	LOPE,        	0D3H,0F8H,039H	;[72]
		BYTE	LOPE,        	0D4H,0F2H,03BH	;[73]
		BYTE	LOPE,        	0D5H,0EBH,03EH	;[74]
TOWER_1		BYTE	WID_TOWER,   	0B6H,019H,004H	;[75]
TOWER_2		BYTE	TOWER_T,     	0CDH,0C7H,004H	;[76]
		BYTE	KUSA,        	0D5H,0BAH,000H	;[77]
		BYTE	KUSA,        	0C1H,0C5H,000H	;[78]
		BYTE	TREE_2,      	0D7H,0B7H,000H	;[79]
		BYTE	TREE_2,      	0E0H,0CAH,000H	;[7A]
		BYTE	TREE_2,      	0B4H,0D2H,000H	;[7B]
		BYTE	TREE_2,      	0B4H,0BFH,000H	;[7C]
		BYTE	YANE,        	0DEH,050H,000H	;[7D]
		BYTE	TREE_2,      	0B4H,0D2H,000H	;[7E]
		BYTE	TREE_2,      	0B4H,0BFH,000H	;[7F]
		BYTE	YANE,        	0DEH,050H,000H	;[80]
		HEX	FF	;end cod
;
;
TOWER1		EQU	TOWER_1-MPOBJDT0
TOWER2		EQU	TOWER_2-MPOBJDT0
TOWER3		EQU	TOWER_3-MPOBJDT0
TOWER4		EQU	TOWER_4-MPOBJDT0
TOWER5		EQU	TOWER_5-MPOBJDT0
TOWER6		EQU	TOWER_6-MPOBJDT1
;
;
TOWER		EQU	$-2
		WORD	TOWER1,TOWER2,TOWER3,TOWER4,TOWER5,TOWER6
;
;
;
;-------------< chika data >---------------------------------------------
;
;-------------- move OBJ initial data ---------------------------
MPMVOBJDT1	EQU	$
;			OBJNO  WK0  WK1  TM0
		BYTE	M_PLAY,000H,000H,000H	;[0] player
		BYTE	0,     000H,000H,000H	;[1]
		BYTE	0,     000H,000H,000H	;[2]
		BYTE	0,     000H,000H,000H	;[3]
		BYTE	0,     000H,000H,000H	;[4]
		BYTE	0,     000H,000H,000H	;[5]
		BYTE	0,     000H,000H,000H	;[6] m.U
		BYTE	0,     000H,000H,000H	;[7]
		BYTE	0,     000H,000H,000H	;[8]
		BYTE	0,     000H,000H,000H	;[9]
		BYTE	0,     000H,000H,000H	;[A]
		BYTE	0,     000H,000H,000H	;[B]
		BYTE	M_SMOK,000H,000H,000H	;[C] kazan smoke.1
		BYTE	M_SMOK,004H,000H,000H	;[D]	  "     .2
		BYTE	M_SMOK,008H,000H,000H	;[E]	  "     .3
		BYTE	0,     000H,000H,000H	;[F]
		BYTE	0FFH	;end code
;
;-------------- map OBJ set data --------------------------------
MPOBJDT1	EQU	$
;		[type no.]		[X]  [Y]  [Z]
;-------------- move OBJ area -------------------------------------------
		BYTE	PLAYER_07,	00AH,020H,050H	;[0] player
		BYTE	0,		000H,0B0H,000H	;[1]
		BYTE	0,		039H,0C7H,000H	;[2]
		BYTE	0,		050H,000H,000H	;[3]
		BYTE	0,		039H,039H,000H	;[4]
		BYTE	0,		000H,050H,000H	;[5]
		BYTE	0,		009H,016H,000H	;[6] m.U
		BYTE	0,		0B0H,000H,000H	;[7]
		BYTE	0,		0C7H,0C7H,000H	;[8]
		BYTE	0,		030H,030H,042H	;[9]
		BYTE	0,		030H,030H,040H	;[A]
		BYTE	0,		030H,030H,044H	;[B]
		BYTE	0,		03DH,006H,01AH	;[C]kazan smoke.1
		BYTE	0,		03DH,006H,01AH	;[D]	"	2
		BYTE	0,		03DH,006H,01AH	;[E]	"	3
		BYTE	0,		030H,030H,000H	;[F]REmg
;
		BYTE	KUMO,        	030H,030H,01AH	;[10]
		BYTE	YAMA_M,      	0DCH,022H,000H	;[11]
		BYTE	YAMA_L,      	0F2H,043H,000H	;[12]
		BYTE	YAMA_L,      	00BH,0E6H,000H	;[13]
		BYTE	IWA_L,       	00BH,058H,000H	;[14]
		BYTE	IWA_L,       	006H,0BFH,000H	;[15]
		BYTE	IWA_L,       	0C1H,009H,000H	;[16]
		BYTE	IWA_L,       	0D8H,0C0H,000H	;[17]
		BYTE	IWA_L,       	033H,0E6H,000H	;[18]
		BYTE	IWA_S,       	0DAH,005H,000H	;[19]
		BYTE	IWA_S,       	0BEH,02AH,000H	;[1A]
		BYTE	IWA_S,       	004H,02DH,000H	;[1B]
TOWER_6		BYTE	KUPA_TOWR,   	009H,016H,000H	;[1C]
		BYTE	AYA_WOD_L,   	0C2H,047H,000H	;[1D]
		BYTE	AYA_WOD_L,   	0D8H,04BH,000H	;[1E]
		BYTE	AYA_WOD_L,   	0B0H,0E2H,000H	;[1F]
		BYTE	AYA_WOD_L,   	0E6H,0ECH,000H	;[20]
		BYTE	AYA_WOD_L,   	038H,0C8H,000H	;[21]
		BYTE	AYA_WOD_S,   	04AH,0F4H,000H	;[22]
		BYTE	AYA_WOD_S,   	0D9H,0F5H,000H	;[23]
		BYTE	TREE_2,      	055H,0DDH,000H	;[24]
		BYTE	TREE_2,      	0ADH,01FH,000H	;[25]
		BYTE	ISHI,        	038H,027H,000H	;[26]
		BYTE	ISHI,        	02DH,026H,000H	;[27]
		BYTE	ISHI,        	023H,027H,000H	;[28]
		BYTE	ISHI,        	019H,020H,000H	;[29]
		BYTE	ISHI,        	01EH,023H,000H	;[2A]
		BYTE	AYASHI_L,    	0E7H,066H,000H	;[2B]
		BYTE	AYASHI_2,    	0EAH,059H,000H	;[2C]
		BYTE	BIG_CRYSTL,  	060H,029H,000H	;[2D]
		BYTE	BIG_CRYSTL,  	067H,014H,000H	;[2E]
		BYTE	BIG_CRYSTL,  	061H,000H,000H	;[2F]
		BYTE	SML_CRYSTL,  	05FH,01AH,000H	;[30]
		BYTE	SML_CRYSTL,  	066H,022H,000H	;[31]
		BYTE	KINOKO_2,    	0B7H,03AH,000H	;[32]
		BYTE	KINOKO_3,    	0AAH,02FH,000H	;[33]
		BYTE	KINOKO_3,    	0A2H,00CH,000H	;[34]
		BYTE	KINOKO_4,    	0B0H,0FFH,000H	;[35]
		BYTE	KINOKO_4,    	0CDH,054H,000H	;[36]
		BYTE	ZENMAI,      	037H,05CH,000H	;[37]
		BYTE	ZENMAI,      	01DH,058H,000H	;[38]
		BYTE	AYASHI_L,    	042H,04EH,000H	;[39]
		BYTE	AYASHI_L,    	017H,06CH,000H	;[3A]
		BYTE	AYASHI_L,    	026H,05FH,000H	;[3B]
		BYTE	AYASHI_H,    	039H,052H,000H	;[3C]
		BYTE	BIG_CRYSTL,  	06AH,001H,000H	;[3D]
		BYTE	BIG_CRYSTL,  	05FH,00AH,000H	;[3E]
		BYTE	SML_CRYSTL,  	067H,00BH,000H	;[3F]
		BYTE	SML_CRYSTL,  	05FH,0EBH,000H	;[40]
		BYTE	KAZAN,       	03DH,006H,000H	;[41]
		BYTE	KUMO,        	020H,005H,040H	;[42]
		BYTE	KUMO,        	01FH,03CH,030H	;[43]
		BYTE	KUMO,        	0ECH,0FBH,030H	;[44]
		BYTE	KUMO,        	0C8H,03CH,020H	;[45]
		BYTE	KUMO,        	0D0H,0E7H,020H	;[46]
		BYTE	KUMO,        	01CH,0D5H,020H	;[47]
		BYTE	KUMO,        	00AH,020H,050H	;[48]
		BYTE	KUMO,        	0E8H,014H,050H	;[49]
		BYTE	HOLL,        	0C2H,0EBH,000H	;[4A]
		BYTE	HOLL,        	0EFH,001H,000H	;[4B]
		BYTE	HOLL,        	023H,045H,000H	;[4C]
		HEX	FF	;end code
;
;;;;K;;;;;			[type no.] [X]	[Z]  [Y]
;;;;K;;;;;-------------- move OBJ area -----------------------------------
;;;;K;;;;		BYTE	PLAYER_01, 042H,042H,000H	;[0] player
;;;;K;;;;		BYTE	000,	   0E0H,008H,000H	;[1]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[2]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[3]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[4]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[5]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[6]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[7]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[8]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[9]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[A]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[B]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[C]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[D]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[E]
;;;;K;;;;		BYTE	000,	   000H,000H,000H	;[F]
;;;;K;;;;;
;;;;K;;;;		BYTE	TOWER_T,   018H,010H,000H
;;;;K;;;;		BYTE	SML_TOWER, 04CH,014H,000H
;;;;K;;;;		BYTE	BIG_KINOKO,0A8H,010H,000H
;;;;K;;;;		BYTE	BIG_KINOKO,0A8H,0E0H,000H
;;;;K;;;;		BYTE	BIG_KINOKO,0C0H,028H,000H
;;;;K;;;;		BYTE	BIG_KINOKO,0C8H,008H,000H
;;;;K;;;;		BYTE	BIG_KINOKO,0D0H,0E8H,000H
;;;;K;;;;		BYTE	BIG_KINOKO,0E0H,0F0H,000H
;;;;K;;;;		BYTE	SML_KINOKO,0ACH,004H,000H
;;;;K;;;;		BYTE	SML_KINOKO,0ACH,0ECH,000H
;;;;K;;;;		BYTE	SML_KINOKO,0B4H,0DCH,000H
;;;;K;;;;		BYTE	SML_KINOKO,0C4H,0F4H,000H
;;;;K;;;;		BYTE	SML_KINOKO,0C4H,0D4H,000H
;;;;K;;;;		BYTE	SML_KINOKO,0D4H,0FCH,000H
;;;;K;;;;		BYTE	SML_KINOKO,0E4H,0DCH,000H
;;;;K;;;;		BYTE	SML_KINOKO,014H,034H,000H
;;;;K;;;;		BYTE	MIN_TOWER, 0BCH,0FCH,000H
;;;;K;;;;		BYTE	ZENMAI,	   0BCH,0F4H,000H
;;;;K;;;;		BYTE	ZENMAI,	   0D4H,0D4H,000H
;;;;K;;;;		BYTE	ZENMAI,	   0FCH,0E4H,000H
;;;;K;;;;		BYTE	ZENMAI,	   0FCH,0C4H,000H
;;;;K;;;;		BYTE	ZENMAI,	   00CH,034H,000H
;;;;K;;;;		BYTE	ZENMAI,	   00CH,0E4H,000H
;;;;K;;;;		BYTE	ZENMAI,	   02CH,03CH,000H
;;;;K;;;;		BYTE	IWA,	   0F8H,0B0H,000H
;;;;K;;;;		BYTE	IWA,	   008H,0C0H,000H
;;;;K;;;;		BYTE	IWA,	   010H,0D0H,000H
;;;;K;;;;		BYTE	IWA,	   018H,0C0H,000H
;;;;K;;;;		BYTE	AYASHI_L,  0BCH,0DCH,000H
;;;;K;;;;		BYTE	AYASHI_L,  0DCH,03CH,000H
;;;;K;;;;		BYTE	AYASHI_L,  0E4H,04CH,000H
;;;;K;;;;		BYTE	AYASHI_L,  0F4H,01CH,000H
;;;;K;;;;		BYTE	AYASHI_L,  004H,0FCH,000H
;;;;K;;;;		BYTE	AYASHI_L,  02CH,0F4H,000H
;;;;K;;;;		BYTE	AYASHI_H,  0E8H,030H,000H
;;;;K;;;;		BYTE	AYASHI_H,  0F8H,038H,000H
;;;;K;;;;		BYTE	AYASHI_H,  018H,048H,000H
;;;;K;;;;		BYTE	AYASHI_2,  0C4H,044H,000H
;;;;K;;;;		BYTE	AYASHI_2,  0CCH,0D4H,000H
;;;;K;;;;		BYTE	AYASHI_2,  0FCH,014H,000H
;;;;K;;;;		BYTE	AYASHI_2,  024H,0ECH,000H
;;;;K;;;;		BYTE	AYASHI_2,  044H,0DCH,000H
;;;;K;;;;		BYTE	TREE_2,	   0D8H,028H,000H
;;;;K;;;;		BYTE	TREE_2,	   008H,040H,000H
;;;;K;;;;		BYTE	ISHI_T_1,  0E4H,014H,000H
;;;;K;;;;		BYTE	ISHI_T_1,  0F4H,02CH,000H
;;;;K;;;;		BYTE	ISHI_T_1,  044H,0F4H,000H
;;;;K;;;;		BYTE	ISHI_T_1,  04CH,0FCH,000H
;;;;K;;;;		BYTE	ISHI_T_2,  0ECH,024H,000H
;;;;K;;;;		BYTE	ISHI_T_2,  0ECH,014H,000H
;;;;K;;;;		BYTE	ISHI_T_2,  0ECH,014H,000H
;;;;K;;;;		BYTE	ISHI_T_2,  04CH,00CH,000H
;;;;K;;;;		BYTE	BIG_CRYSTL,014H,0FCH,000H
;;;;K;;;;		BYTE	BIG_CRYSTL,024H,0D4H,000H
;;;;K;;;;		BYTE	BIG_CRYSTL,02CH,0DCH,000H
;;;;K;;;;		BYTE	BIG_CRYSTL,034H,024H,000H
;;;;K;;;;		BYTE	BIG_CRYSTL,034H,0FCH,000H
;;;;K;;;;		BYTE	BIG_CRYSTL,03CH,02CH,000H
;;;;K;;;;		BYTE	BIG_CRYSTL,03CH,0CCH,000H
;;;;K;;;;		BYTE	SML_CRYSTL,02CH,0D4H,000H
;;;;K;;;;		BYTE	SML_CRYSTL,034H,0ECH,000H
;;;;K;;;;		BYTE	SML_CRYSTL,03CH,014H,000H
;;;;K;;;;		BYTE	SML_CRYSTL,044H,004H,000H
;;;;K;;;;		BYTE	KINOKO_2,  0F0H,0C0H,000H
;;;;K;;;;		BYTE	KINOKO_3,  0D8H,0B8H,000H
;;;;K;;;;		BYTE	KINOKO_4,  0F0H,0D0H,000H
;;;;K;;;;		BYTE	KINOKO_6,  0E8H,0B0H,000H
;;;;K;;;;		BYTE	KINOKO_7,  0E0H,0C8H,000H
;;;;K;;;;		HEX	FF	;end code
;
;
;
;
;
;
		END
;
;
;
;
;
;
