	global	calc_sin16_l
	global	calc_cos16_l
	global	Pcalc_muls161632_l
	global	hamonofstab
	global	makegottun_srou_l
	global	tp_booston_srou_l
	global	tp_boostoff_srou_l
	global	tp_brakeon_srou_l
	global	tp_brakeoff_srou_l
	global	tp_alarmon_srou_l
	global	tp_alarmoff_srou_l
	global	checkinthesea_srou_l
;	global	checktransfalling_srou_l
;	global	checktransrising_srou_l
	global	makesplashpool_srou_l
	global	makeMsplashpool_srou_l
	global	makeclipeffect_l
	global	makesmokeryusa_srou_l
	global	makeboost_srou_l
	global	makebubble_srou_l
	global	makesplash_srou_l
	global	makeMsplash_srou_l
	global	makehamon_srou_l
	global	makesparkL_srou_l
	global	makesparkR_srou_l
	global	makeoverheat_srou_l
	global	makebrakeL_srou_l
	global	makebrakeR_srou_l
	global	makejet_srou_l
	global	makeLRarm_srou_l			; al_sbyte1	: 1=player1 2=player2
;	global	makesmoke_srou_l
;	global	makelegsmoke_srou_l
	global	makeshadow_srou_l
	global	brokenleg_istrat
	global	fire_AW_specialweapon_l
	global	tp_checkshoot_l
	global	ARWINGhit_surface_l
	global	ARWINGhit_slope_l
	global	ARWINGhit_wall_l
	global	ARMERhit_tutu_l
	global	hit_effect_l
	global	makedemosplash_srou_l
	global	entersea_srou_l
	global	noturnxlmt_srou_l
	global	checkslantway_srou_l
	global	AWentertutu_srou_l
	global	playercoltab_srou_l
	global	checkenterdist_srou_l	; in	x2: dist
	global	obj2pos_srou_l
	global	checktransrising_srou_l
	global	checkYclip_srou_l

;	global	makecamerabubble_srou_l
	global	find_enemynearobject_l

	global	makeburnning_l
