;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
;º  asteroid_zaco (space)  wide type        º
;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¼
	setfadedown	quick
	mapwaitfade
	setbg	missionsos3
	initbg

;	m_range	8192
	m_scale	1

	mapcode_jsl	initblack_l
	setvar		stayblack,1

	setfadeup	quick
;	setvar		kenemynumber,1

;-----------------------------------------
;**** MAP SET START ****
;-----------------------------------------
;players_position
;ÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ»
;ºmap_arwinginit		high,low,rotXmax,rotYmin                    º
;ºmap_battlearea		high,low,depth,type	(koudokei)          º
;ºmap_camerainit_1screen	midY,Yoffsetmax,rotXmax,rotXmin,Yoffsetrate º
;ºmap_camerainit_2screen	,,,,,	                                    º
;ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¼
;radar
	setvar.w	kx_radarscale,1

;dots_set
	map_setdust	sprites,mixed,moving	;asteroid&dots	
	map_dustsprite	asteroid,16		;asteroid
;	map_setdust	moving		
;	map_dustkazu	127
;;player
;	km_mapareaout	off

	map_setplayerpos	1,0000,0000,00000,0
	map_playermode		space
	map_battlearea		-2000,2000,0,ground
	map_camerainit_1screen	0,100,30,-30,0
	map_arwinginit		-2000,2000,40,-40

;--------STEP SET TEST----------------

	map_playerblockmap_off	1	;area out off

;-------------------------------------------------------------
;**** MAP STEPSET AREA ****
;-------------------------------------------------------------
	mapgotoiflevel	1,stepsos3_0
	mapgotoiflevel	2,stepsos3_1
	mapgotoiflevel	3,stepsos3_2
	mapgotoiflevel	4,stepsos3_3
	mapgotoiflevel	5,stepsos3_4
	mapgotoiflevel	6,stepsos3_5
	mapgotoiflevel	7,stepsos3_6
	mapgotoiflevel	8,stepsos3_7
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
;GUARD
;-------------------------------------------------------------
stepsos3_0
;guard
	pathobj		0,3000,0200,4000,big_l_b,e_planet_cannon,64,-10
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
stepsos3_1
;guard
	pathobj		0,-2000,0200,5000,big_l_b,e_planet_cannon,170,-24
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
stepsos3_2
;guard
	pathobj		0,-0500,1200,4000,big_l_b,e_planet_cannon,-48,-32
	pathobj		0,-2500,200,5000,big_l_b,e_planet_cannon,-48,-32
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
stepsos3_3
;guard
	pathobj		0,-2000,-200,4000,big_l_b,e_planet_cannon,-64,-20
	pathobj		0,-3000,1200,-3000,big_l_b,e_planet_cannon,-100,-30
	pathobj		0,4000,800,2000,big_l_b,e_planet_cannon,-100,-20
;uchiage
	pathobj		0,0000,00,0000,nullshape,e_uchiage_mother,10,10
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
stepsos3_4
;guard
	pathobj		0,3000,0200,8000,big_l_b,e_planet_cannon,64,10
;uchiage
	pathobj		0,0000,00,0000,nullshape,e_uchiage_mother,10,10
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
stepsos3_5
;guard
	pathobj		0,-1000,0200,-8000,big_l_b,e_planet_cannon,-24,-24
;uchiage
	pathobj		0,0000,00,0000,nullshape,e_uchiage_mother,10,10
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
stepsos3_6
;guard
	pathobj		0,-0500,1200,4000,big_l_b,e_planet_cannon,-48,-32
	pathobj		0,-2500,200,12000,big_l_b,e_planet_cannon,-48,-32
;uchiage
	pathobj		0,0000,00,0000,nullshape,e_uchiage_mother,10,10
	map_endarea
;-------------------------------------------------------------
stepsos3_7
;guard
	pathobj		0,-6000,-200,5000,big_l_b,e_planet_cannon,-64,-20
	pathobj		0,-3000,1200,-6000,big_l_b,e_planet_cannon,-100,-30
	pathobj		0,6000,800,6000,big_l_b,e_planet_cannon,-100,-20
;uchiage
	pathobj		0,0000,00,0000,nullshape,e_uchiage_mother,10,10
	map_endarea
;-------------------------------------------------------------
;-------------------------------------------------------------
;------------------------------
;**** MAP SET END ****
;-----------------------------------------

.lp	mapwait	5000
	mapgoto	.lp
