
		onbankgroup

;************************************************************************
;*									*
;*	タイトル    ：	ＣＧＢゼルダ					*
;*	ファイル名  ：	ZCOL.DMG					*
;*	処理内容    ：	カラー転送					*
;*	作成日付    ：  １９９８／０６／０４				*
;*									*
;************************************************************************
;
;==============	バンク０ ================================================
BANK0		GROUP	0
;-------------<	ZCO >----------------------------------------------------
		EXTERN	DATA_MOV,VRAMTR,VRAMTR1
		EXTERN	RBGST
;
;==============	バンク１ ================================================
BANK1		GROUP	1
;-------------<	ZTI >----------------------------------------------------
		EXTERN	GPMA
;
;========================================================================
		PUBALL
		NLIST

BANK21		GROUP	$21

		LIB	ZRAM		; RAM ＥＱＵＡＴＥ ファイル
		LIB	ZBN		; BG unit no file !

;------------------------------------------------------------------------
		LIST
		KANJI
		isdmg

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;x	カラー転送メイン						x
;x----------------------------------------------------------------------x
;x	    ＥＮＴＲＹ							x
;x		CGDMAF  ： 転送フラグ					x
;x			   10000011					x
;x			   |	 |+----	ＢＧ	BGCOL_BITFG		x
;x			   |	 +-----	ＯＢＪ	OBJCOL_BITFG		x
;x			   +-----------	部分転送			x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
COLOR_TRAN
		LD	A,(CGDMAF)
		AND	A		; カラー転送？
		JR	Z,COL_TR_900	; ＮＯ
;------------------------------------------------------------------------
		BIT	$07,A		; 部分転送？
		JR	NZ,COLOR_TRAN2	; ＹＥＳ
;
;;;;;		LD	A,(CGDMAF)
		AND	BGCOL_BITFG	;ＢＧカラーデータ転送ＯＫ？
		JR	Z,COL_TR_500	;	NO -> COL_TR_500
;
		LD	DE,CGWORK
		LD	HL,BCPS		; ＢＧ書き込み指定
		CALL	COLOR_TRAN_SUB
;
COL_TR_500
		LD	A,(CGDMAF)
		AND	OBJCOL_BITFG	;ＯＢＪカラーデータ転送ＯＫ？
		JR	Z,COL_TR_800	;	no -> COL_TR_800
;
		LD	DE,CGWORK+$40
		LD	HL,OCPS		; ＯＢＪ書き込み指定
		CALL	COLOR_TRAN_SUB
;
COL_TR_800
		XOR	A
		LD	(CGDMAF),A	; フラグクリア
;------------------------------------------------------------------------
COL_TR_900
		RET

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;x	カラー転送メイン２（部分転送）					x
;x----------------------------------------------------------------------x
;x	    ＥＮＴＲＹ							x
;x		COLOFS	： 転送オフセット（何パレット目から転送？）	x
;x			   （例）カラーパレットＮＯ． -->  ２		x
;x				 パレットデータＮＯ． -->  ３		x
;x				 ２ｘ４（列）＋３＝１１（０ＢＨ）	x
;x		COLLNG	： 転送長さ（パレット数）			x
;x			    (注）実際の転送量は	転送長さｘ２（バイト）	x
;x----------------------------------------------------------------------x
;x	 (注）ＢＧとＯＢＪを同時には転送できない			x
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COLOR_TRAN2
		LD	A,%10000000	; 自動ｉｎｃ

		LD	HL,(COLOFS)
		LD	E,(HL)
		SLA	E
		OR	E
		LD	B,A

		LD	(BCPS),A	; ＢＧ書き込み指定
		LD	(OCPS),A	; ＯＢＪ書き込み指定

		LD	D,$0
		LD	HL,CGWORK
		ADD	HL,DE
		LD	D,H
		LD	E,L

		LD	HL,BCPD
		LD	A,(CGDMAF)
		AND	OBJCOL_BITFG	; ＯＢＪカラーデータ転送ＯＫ？
		JR	Z,COL_TR2_100	;	no -> COL_TR2_100

		LD	HL,OCPD
COL_TR2_100
		LD	A,(COLLNG)
		SLA	A
		LD	B,A		; 個数

		CALL	COL_TR_SUB_100

		XOR	A
		LD	(CGDMAF),A	; フラグクリア

		RET

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;x	カラー転送サブルーチン						x
;x----------------------------------------------------------------------x
;x	  COLOR_TRAN_SUB（転送量固定用 ＢＧ or ＯＢＪ）			x
;x	    ＥＮＴＲＹ							x
;x		ＤＥ    ： 転送元アドレス（ CGWORK or CGWORK+$40 ）	x
;x		ＨＬ    ： 書き込み指定（ BCPS or OCPS ）		x
;x----------------------------------------------------------------------x
;x	  COLOR_TRAN_100（部分転送用）					x
;x	    ＥＮＴＲＹ							x
;x		Ｂ      ： 転送量					x
;x		ＤＥ    ： 転送元アドレス				x
;x		ＨＬ    ： 書き込み指定（ BCPD or OCPD ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
COLOR_TRAN_SUB
		LD	B,$40		; パレット数２０ｈ個
		LD	A,%10000000	; 自動ｉｎｃ
		LD	(HLI),A
COL_TR_SUB_100
		LD	A,(DE)
		LD	(HL),A
		INC	DE
		DEC	B
		JR	NZ,COL_TR_SUB_100

		RET

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;x	カラーＲＡＭセット						x
;x----------------------------------------------------------------------x
;x	    ＥＮＴＲＹ							x
;x		COLFLG	： パレットＮｏ（ BLNKFG に対応 ）		x
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COLOR_SET
		LD	A,(COLFLG)
		AND	A		; ＲＡＭセット？
		JR	Z,COL_SET_900	; ＮＯ
;------------------------------------------------------------------------
;;;;;;;		CP	RBGST		; １画面セット？
;;;;;;;		JR	Z,ROOM_COL_SET	; ＹＥＳ
		BIT	$07,A		; 特殊セット？
		JP	NZ,SPE_COL_SET	; ＹＥＳ

		LD	HL,COLOR_ADRS
		LD	B,$0
		DEC	A
		SLA	A
		LD	C,A
		ADD	HL,BC
		LD	A,(HLI)		; ＬＯＷ
		LD	C,A
		LD	B,(HL)		; ＨＩＧＨ

		OR	B		; 転送する？
		JR	Z,COL_SET_800	; ＮＯ

		LD	H,B		; 転送元アドレス
		LD	L,C		;     ”

COLOR_SET_100
		LD	DE,CGWORK	; 転送先アドレス
		LD	BC,$0080	; 個数

COLOR_SET_200
		LD	A,(FADEMDFG)
		AND	A		;フェードインする？
		JR	NZ,COL_SET_500	;	YES --> COL_SET_500

		PUSH	BC
		PUSH	DE
		PUSH	HL
		CALL	DATA_MOV	; データ転送
		POP	HL
		POP	DE
		POP	BC
COL_SET_500
		LD	A,$002
		LD	(SVBK),A
		CALL	DATA_MOV	; データ転送
		XOR	A
		LD	(SVBK),A

		LD	A,COLDMA_BITFG
		LD	(CGDMAF),A	; 転送フラグセット
COL_SET_800
		XOR	A
		LD	(COLFLG),A	; フラグクリア
;------------------------------------------------------------------------
COL_SET_900
		RET

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;x	カラーＲＡＭセット（ 地上、ダンジョン ）			x
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GAME_COLOR_SET
		LD	A,(CGBFLG)
		AND	A		; カラーゲームボーイ？
		JR	Z,GMCOLST_900	; ＮＯ
;------------------------------------------------------------------------
		CALL	SPECOL_CHECK	; カラー特殊セットチェック

		LD	A,(COLFLG)
		AND	A		; カラー特殊セットする？
		JR	NZ,GMCOLST_900	; ＹＥＳ

		LD	A,(MORIFLG)
		AND	A		; 迷いの森カラーセットする？
		JR	NZ,GMCOLST_900	; ＹＥＳ
;------------------------------------------------------------------------
		LD	A,(ITMODE)
		CP	GPMA		; ゲーム中スクロール？
		JR	Z,GMCOLST_100	; ＹＥＳ

		LD	A,$001		;フェードインフラグＯＮ
		LD	(FADEMDFG),A
GMCOLST_100
		CALL	ROOM_COL_SET	; 

		XOR	A		;フェードインフラグＯＦＦ
		LD	(FADEMDFG),A
;------------------------------------------------------------------------
GMCOLST_900
		RET

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;x	カラーＲＡＭセット（１画面専用：COLFLG＝１の場合）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ROOM_COL_SET
		LD	A,(DJFLAG)
		AND	A		; 地上？
		JR	NZ,ROOM_COL_DNJ	; ＮＯ
;------------------------------------------------------------------------
;	地上
;------------------------------------------------------------------------
		LD	A,(GRNDPT)
		LD	C,A
		LD	B,$0
		LD	HL,GROUND_COLNO
		ADD	HL,BC
		LD	A,(HL)
		SLA	A
		LD	C,A
		LD	HL,GROUND_COL_ADRS
		ADD	HL,BC
		LD	A,(HLI)
		LD	B,(HL)
		LD	H,B		; 転送元アドレス
		LD	L,A		;     ”

		JR	COLOR_SET_100

;------------------------------------------------------------------------
;	基本ダンジョン
;------------------------------------------------------------------------
ROOM_COL_DNJ
		LD	A,(DNJNNO)
		CP	DJMAX		; 家ｏｒ洞窟？
		JR	NC,RMCL_DNJ_HUS	; ＹＥＳ

		SLA	A
		LD	E,A
		LD	D,$0
		LD	HL,DUN_COL_ADRS

		LD	A,(YKFLAG)
		AND	A		; 横スクロール画面？
		JR	Z,RMCL_DNJ_050	; ＮＯ

		LD	HL,DUN_COL_ADRS_YOKO
RMCL_DNJ_050
		ADD	HL,DE
		LD	A,(HLI)		; ＬＯＷ
		LD	B,(HL)		; ＨＩＧＨ
		LD	H,B		; 転送元アドレス
		LD	L,A		;     ”

		JP	COLOR_SET_100

;------------------------------------------------------------------------
;	家、洞窟
;------------------------------------------------------------------------
RMCL_DNJ_HUS
;;;;;;		LD	A,(DNJNNO)
		SUB	DJMAX
		SLA	A
		LD	E,A
		LD	D,$0
		LD	HL,HOUSE_CLNO_ADRS
		ADD	HL,DE
		LD	A,(HLI)
		LD	B,(HL)
		LD	H,B
		LD	L,A

		LD	A,(GRNDPT)
		LD	E,A
		LD	D,$0
		ADD	HL,DE
		LD	A,(HL)
		SLA	A
		LD	E,A
		LD	HL,HOUSE_COL_ADRS
		ADD	HL,DE
		LD	A,(HLI)		; ＬＯＷ
		LD	B,(HL)		; ＨＩＧＨ
		LD	H,B		; 転送元アドレス
		LD	L,A		;     ”

		JP	COLOR_SET_100

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;x	カラーＲＡＭセット（特殊セット COLFLG＝$80 以上の場合）		x
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SPE_COL_SET
		LD	HL,SPE_COL_ADRS
		LD	A,(COLFLG)
		AND	%01111111
		SLA	A
		LD	E,A
		LD	D,$0
		ADD	HL,DE
		LD	A,(HLI)		; ＬＯＷ
		LD	B,(HL)		; ＨＩＧＨ
		LD	H,B		; 転送元アドレス
		LD	L,A		;     ”
		LD	DE,CGWORK	; 転送先アドレス
		LD	BC,$0040	; 個数

		CALL	COLOR_SET_200

		LD	A,BGCOL_BITFG	; 転送フラグセット（ＢＧのみ）
		LD	(CGDMAF),A

		RET

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;x	カラーデータ アドレステーブル（ 地上 ）				x
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GROUND_COL_ADRS
c_bg_1		DW	CL_BG_1		; (0) bg_1.col
c_bg_0		DW	CL_BG_0		; (1) bg_0.col
c_bg_3		DW	CL_BG_3		; (2) bg_3.col
c_bg_7		DW	CL_BG_7		; (3) bg_7.col
c_bg_3a		DW	CL_BG_3A	; (4) bg_3a.col

BG1		EQU	(c_bg_1-GROUND_COL_ADRS)/2
BG0		EQU	(c_bg_0-GROUND_COL_ADRS)/2
BG3		EQU	(c_bg_3-GROUND_COL_ADRS)/2
BG7		EQU	(c_bg_7-GROUND_COL_ADRS)/2
B3a		EQU	(c_bg_3a-GROUND_COL_ADRS)/2

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	地上 カラーＮｏ（ GRNDPT に対応 ）				x
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GROUND_COLNO	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	BG0,BG0,BG0,BG0,BG3,BG3,BG3,BG3	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	BG0,BG0,BG0,BG0,BG3,BG3,BG3,BG3	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	BG0,BG0,BG0,BG0,BG3,BG3,BG3,BG3	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	BG0,BG0,BG0,BG0,BG3,BG3,BG3,BG3	; (70)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	BG0,B3a,BG3,BG3,BG3,BG3,BG3,BG3	; (80)
		DB	BG1,BG1,BG1,BG1,$00,$00,$00,$00
		DB	BG3,B3a,BG3,BG3,BG3,BG3,BG3,BG3	; (90)
		DB	BG1,BG1,BG1,BG1,$00,$00,$00,$00
		DB	B3a,B3a,B3a,BG3,BG3,BG7,BG3,BG3	; (a0)
		DB	BG1,BG1,BG1,BG1,$00,$00,$00,$00
		DB	BG3,B3a,B3a,B3a,BG3,BG7,BG7,BG3	; (b0)
		DB	BG1,BG1,BG1,BG1,$00,$00,$00,$00
		DB	BG3,BG3,BG3,BG3,BG3,BG7,BG3,BG3	; (c0)
		DB	BG1,BG1,BG1,BG1,BG1,BG1,$00,$00
		DB	BG3,BG3,BG3,BG3,BG3,BG3,BG3,BG3	; (d0)
		DB	BG1,BG1,BG1,BG1,BG1,BG1,$00,$00
		DB	BG1,BG1,BG1,BG1,BG1,BG1,BG3,BG3	; (e0)
		DB	BG1,BG1,BG1,BG1,BG1,BG1,$00,$00
		DB	BG1,BG1,BG1,BG1,BG1,BG1,BG3,BG3	; (f0)
		DB	BG1,BG1,BG1,BG1,BG1,BG1,$00,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラーデータ アドレステーブル（ ダンジョン ）			x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
DUN_COL_ADRS
		DW	CL_DUNGEON_1	; (0) ＬＥＶＥＬ１
		DW	CL_DUNGEON_2	; (1)     ”    ２
		DW	CL_DUNGEON_3	; (2)     ”    ３
		DW	CL_DUNGEON_4	; (3)     ”    ４
		DW	CL_DUNGEON_5	; (4)     ”    ５
		DW	CL_DUNGEON_6	; (5)     ”    ６
		DW	CL_DUNGEON_7	; (6)     ”    ７
		DW	CL_DUNGEON_8	; (7)     ”    ８

DUN_COL_ADRS_YOKO
		DW	CL_DUNGEON_1Y	; (0) ＬＥＶＥＬ１ 横スクロール
		DW	CL_DUNGEON_2Y	; (1)     ”    ２     ”
		DW	CL_DUNGEON_3Y	; (2)     ”    ３     ”
		DW	CL_DUNGEON_4Y	; (3)     ”    ４     ”
		DW	CL_DUNGEON_5Y	; (4)     ”    ５     ”
		DW	CL_DUNGEON_6Y	; (5)     ”    ６     ”
		DW	CL_DUNGEON_7Y	; (6)     ”    ７     ”
		DW	CL_DUNGEON_8Y	; (7)     ”    ８     ”

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラーＮｏデータ アドレステーブル（ 家、洞窟 ）			x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_CLNO_ADRS				; DNJNNO
		DW	HOUSE_COLNO_0A	; (0A)
		DW	$0000		; (0B)
		DW	$0000		; (0C)
		DW	$0000		; (0D)
		DW	HOUSE_COLNO_0E	; (0E)
		DW	HOUSE_COLNO_0F	; (0F)
		DW	HOUSE_COLNO_10	; (10)
		DW	HOUSE_COLNO_11	; (11)
		DW	HOUSE_COLNO_12	; (12)
		DW	$0000		; (13)
		DW	$0000		; (14)
		DW	HOUSE_COLNO_15	; (15)
		DW	$0000		; (16)
		DW	$0000		; (17)
		DW	$0000		; (18)
		DW	$0000		; (19)
		DW	$0000		; (1A)
		DW	$0000		; (1B)
		DW	$0000		; (1C)
		DW	HOUSE_COLNO_1D	; (1D)
		DW	HOUSE_COLNO_1E	; (1E)
		DW	HOUSE_COLNO_1F	; (1F)

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 0A  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_0A	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,TY0,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,$00,$00,TY1,TY1,TY0,TY1,TY1	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,TY1,$00,$00
		DB	$00,$00,$00,$00,$00,TY1,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,TY0,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,TY0,TY0,TY0,TUR,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 0E  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_0E	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	$00,HT2,HT9,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,HT8,TY0,TY0
		DB	$00,$00,$00,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,$00,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 0F  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_0F	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	HT3,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,TUR,$00,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,$00,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 10  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_10	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,HT7
		DB	$00,$00,$00,HT0,TY0,HT1,HT1,HT6	; (a0)
		DB	HT7,HT5,$00,TY1,TY1,$00,TY0,TY0
		DB	HT4,$00,HT6,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,HT0	; (c0)
		DB	TY0,TY0,TY0,HT4,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,HT0	; (d0)
		DB	TY0,HT1,HT7,HT1,HT1,HTA,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,$00,TY0,TY0,TY0,HT1,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 11  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_11	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,$00,$00,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,$00,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 12  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_12	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,$00,HT6,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,$00,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 15  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_15	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,$00,$00,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY4,TY4,TY4,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY4,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,$00,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 1D  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_1D	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,$00,$00,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,HT4,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 1E  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_1E	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,$00,$00,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,HT0,TY0,TY0,TY0,TY0	; (e0)
		DB	$00,TY0,TY0,$00,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY4,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,HT4,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家、洞窟 カラーＮｏ（ DNJNNO = 1F  GRNDPT に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COLNO_1F	;	  0   1   2   3   4   5   6   7
		;	  8   9   a   b   c   d   e   f
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (00)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (10)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (20)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (30)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (40)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (50)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (60)
		DB	$00,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (70)
		DB	$00,$00,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (80)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,$00
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0	; (90)
		DB	TY0,$00,$00,$00,$00,$00,$00,$00
		DB	$00,$00,$00,$00,TY0,$00,$00,$00	; (a0)
		DB	$00,$00,$00,TY1,TY1,$00,TY0,TY0
		DB	$00,$00,$00,TY0,$00,TY0,TY0,TY0	; (b0)
		DB	TY0,TY0,TY0,TY0,TY0,$00,$00,$00
		DB	$00,$00,$00,$00,$00,$00,$00,$00	; (c0)
		DB	TY0,TY0,TY0,$00,$00,TY0,$00,$00
		DB	TY0,TY0,$00,$00,$00,$00,$00,$00	; (d0)
		DB	TY0,$00,$00,$00,$00,$00,TY0,TY0
		DB	TY2,TY2,TY3,$00,TY0,TY0,TY0,TY0	; (e0)
		DB	TY0,TY0,TY0,TY0,TY0,TY0,TY0,TY0
		DB	TY3,TY0,TY0,TY3,TY0,TY0,TY0,TY0	; (f0)
		DB	TY0,TY0,$00,TY0,TY0,TY0,TY0,$00

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラーデータアドレス テーブル（ 家、洞窟 ）			x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
HOUSE_COL_ADRS
c_turi		DW	CL_TURI		; ( 0) 釣り堀、マンボためごろう
c_idotype0	DW	CL_IDOTYPE0	; ( 1) 井戸型 タイプ０
c_idotype1	DW	CL_IDOTYPE1	; ( 2)   ”   タイプ１
c_idotype2	DW	CL_IDOTYPE2	; ( 3)   ”   タイプ２
c_idotype3	DW	CL_IDOTYPE3	; ( 4)   ”   タイプ３
c_idotype4	DW	CL_IDOTYPE4	; ( 5)   ”   タイプ４
c_ietype0	DW	CL_IETYPE0	; ( 6)  家型 タイプ０
c_ietype1	DW	CL_IETYPE1	; ( 7)   ”  タイプ１
c_ietype2	DW	CL_IETYPE2	; ( 8)   ”  タイプ２
c_ietype3	DW	CL_IETYPE3	; ( 9)   ”  タイプ３
c_ietype4	DW	CL_IETYPE4	; ( a)   ”  タイプ４
c_ietype5	DW	CL_IETYPE5	; ( b)   ”  タイプ５
c_ietype6	DW	CL_IETYPE6	; ( c)   ”  タイプ６
c_ietype7	DW	CL_IETYPE7	; ( d)   ”  タイプ７
c_ietype8	DW	CL_IETYPE8	; ( e)   ”  タイプ８
c_ietype9	DW	CL_IETYPE9	; ( f)   ”  タイプ９
c_ietypeA	DW	CL_IETYPEA	; (10)   ”  タイプＡ


TUR		EQU	(c_turi-HOUSE_COL_ADRS)/2
TY0		EQU	(c_idotype0-HOUSE_COL_ADRS)/2
TY1		EQU	(c_idotype1-HOUSE_COL_ADRS)/2
TY2		EQU	(c_idotype2-HOUSE_COL_ADRS)/2
TY3		EQU	(c_idotype3-HOUSE_COL_ADRS)/2
TY4		EQU	(c_idotype4-HOUSE_COL_ADRS)/2
HT0		EQU	(c_ietype0-HOUSE_COL_ADRS)/2
HT1		EQU	(c_ietype1-HOUSE_COL_ADRS)/2
HT2		EQU	(c_ietype2-HOUSE_COL_ADRS)/2
HT3		EQU	(c_ietype3-HOUSE_COL_ADRS)/2
HT4		EQU	(c_ietype4-HOUSE_COL_ADRS)/2
HT5		EQU	(c_ietype5-HOUSE_COL_ADRS)/2
HT6		EQU	(c_ietype6-HOUSE_COL_ADRS)/2
HT7		EQU	(c_ietype7-HOUSE_COL_ADRS)/2
HT8		EQU	(c_ietype8-HOUSE_COL_ADRS)/2
HT9		EQU	(c_ietype9-HOUSE_COL_ADRS)/2
HTA		EQU	(c_ietypeA-HOUSE_COL_ADRS)/2

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラー特殊セットチェック					x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SPECOL_CHECK
		LD	A,(DJFLAG)
		AND	A		; 地上？
		JR	Z,SPEC_CHK_200	; ＹＥＳ
;------------------------------------------------------------------------
;	ダンジョン
;------------------------------------------------------------------------
		LD	B,SRE_COL_CNT	; カウンタ
		LD	HL,SRE_COL_DATA
SPEC_CHK_050
		LD	A,(DNJNNO)
		LD	E,A
		LD	A,(HLI)
		CP	E		; ダンジョンＮｏ？
		JR	NZ,SPEC_CHK_100	; ＮＯ

		LD	A,(GRNDPT)
		LD	E,A
		LD	A,(HLI)
		CP	E		; 部屋Ｎｏ？
		JR	NZ,SPEC_CHK_110	; ＮＯ

		LD	A,(SCRLMK)
		LD	E,A
		LD	A,(HLI)
		CP	E		; スクロール向き？
		JR	NZ,SPEC_CHK_120	; ＮＯ

		LD	A,(HLI)
		LD	(COLFLG),A	; カラーフラグセット
		JR	SPEC_CHK_190
SPEC_CHK_100
		INC	HL
SPEC_CHK_110
		INC	HL
SPEC_CHK_120
		INC	HL

		DEC	B
		JR	NZ,SPEC_CHK_050
;------------------------------------------------------------------------
SPEC_CHK_190
		RET

;------------------------------------------------------------------------
;	地上（ 迷いの森 ）
;------------------------------------------------------------------------
MORI_FRCNT	EQU	10

SPEC_CHK_200
		LD	B,MORI_COL_CNT	; カウンタ
		LD	HL,MORI_COL_DATA
SPEC_CHK_250
		LD	A,(GRNDPT)
		LD	E,A
		LD	A,(HLI)
		CP	E		; 部屋Ｎｏ？
		JR	NZ,SPEC_CHK_300	; ＮＯ

		LD	A,(SCRLMK)
		LD	E,A
		LD	A,(HLI)
		CP	E		; スクロール向き？
		JR	NZ,SPEC_CHK_310	; ＮＯ

		LD	A,(HLI)
		LD	(MORIFLG),A
		LD	A,MORI_FRCNT	; フレームカウンタ
		LD	(MORIFCT),A
		JR	SPEC_CHK_900
SPEC_CHK_300
		INC	HL
SPEC_CHK_310
		INC	HL

		DEC	B
		JR	NZ,SPEC_CHK_250
;------------------------------------------------------------------------
SPEC_CHK_900
		RET

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラー特殊セット チェックデータ（ ダンジョン ）			x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
SPE_COL_ADRS
spdun0		DW	CL_DUNGEON_1	; (80) ダンジョン１ 入り口
spdun1		DW	CL_DUNGEON_1_13	; (81) ダンジョン１ くるりんパネル
spdun2		DW	CL_DUNGEON_3	; (82) ダンジョン３ 入り口
spdun3		DW	CL_DUNGEON_3_51	; (83) ダンジョン３ ダッシュで壊せる岩
spdun4		DW	CL_DUNGEON_3_49	; (84) ダンジョン３ くるりんパネル
spdun5		DW	CL_DUNGEON_5	; (85) ダンジョン５ 入り口
spdun6		DW	CL_DUNGEON_5_a0	; (86) ダンジョン３ ダッシュで壊せる岩

SP_DUN0		EQU	$80+(spdun0-SPE_COL_ADRS)/2
SP_DUN1		EQU	$80+(spdun1-SPE_COL_ADRS)/2
SP_DUN2		EQU	$80+(spdun2-SPE_COL_ADRS)/2
SP_DUN3		EQU	$80+(spdun3-SPE_COL_ADRS)/2
SP_DUN4		EQU	$80+(spdun4-SPE_COL_ADRS)/2
SP_DUN5		EQU	$80+(spdun5-SPE_COL_ADRS)/2
SP_DUN6		EQU	$80+(spdun6-SPE_COL_ADRS)/2

;-----<	ダンジョンＮｏ．（ DNJNNO ）>------------------------------------
Level_1		EQU	0
Level_2		EQU	1
Level_3		EQU	2
Level_4		EQU	3
Level_5		EQU	4
Level_6		EQU	5
Level_7		EQU	6
Level_8		EQU	7

;-----<	スクロール向き（ SCRLMK ）>--------------------------------------
Muki_up		EQU	2	; 上
Muki_down	EQU	3	; 下
Muki_left	EQU	1	; 左
Muki_right	EQU	0	; 右
;========================================================================

SRE_COL_DATA
;------------------------------------------------------------------------
;	＜ データの内容 ＞
;		ダンジョンＮｏ．
;		部屋Ｎｏ．
;		スクロール向き
;		カラーフラグＮｏ．
;------------------------------------------------------------------------
						; ＬＥＶＥＬ−１（１３）
		DB	Level_1,$13,Muki_down, SP_DUN0
		DB	Level_1,$13,Muki_left, SP_DUN1
		DB	Level_1,$13,Muki_right,SP_DUN1
						; ＬＥＶＥＬ−３（５１）
		DB	Level_3,$51,Muki_down, SP_DUN2
		DB	Level_3,$51,Muki_up,   SP_DUN3
						; ＬＥＶＥＬ−３（４９）
		DB	Level_3,$49,Muki_up,   SP_DUN3
		DB	Level_3,$49,Muki_down, SP_DUN3
		DB	Level_3,$49,Muki_right,SP_DUN3
		DB	Level_3,$49,Muki_left, SP_DUN4
						; ＬＥＶＥＬ−５（Ａ０）
		DB	Level_5,$a0,Muki_right,SP_DUN5
		DB	Level_5,$a0,Muki_left, SP_DUN6
SRE_COL_END

SRE_COL_CNT	EQU	(SRE_COL_END-SRE_COL_DATA)/4


;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラー特殊セット チェックデータ（ 迷いの森 ）			x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
MORI_COL_ADRS
		DW	CL_BG_0		; (0) bg_0.col 迷いの森
		DW	CL_MORI_1	; (1)
		DW	CL_MORI_2	; (2)
		DW	CL_BG_3		; (3) bg_3.col メーベの村

;-----<	迷いの森ＩＮ／ＯＵＴ（ MORIFLG ) >-------------------------------
MORI_OUT	EQU	%10000000	; 森から出る
MORI_IN		EQU	%00000011	; 森に入る
;========================================================================

MORI_COL_DATA
;------------------------------------------------------------------------
;	＜ データの内容 ＞
;		部屋Ｎｏ．
;		スクロール向き
;		迷いの森 カラーチェンジフラグ
;------------------------------------------------------------------------
						; （３０−＞４０）
		DB	$40,Muki_down, MORI_IN
						; （４０−＞３０）
		DB	$30,Muki_up  , MORI_OUT
						; （４３−＞４４）
		DB	$44,Muki_right,MORI_OUT
						; （４４−＞４３）
		DB	$43,Muki_left, MORI_IN
						; （７０−＞８０）
		DB	$90,Muki_down, MORI_OUT
						; （８０−＞７０）
		DB	$80,Muki_up,   MORI_IN
MORI_COL_END

MORI_COL_CNT	EQU	(MORI_COL_END-MORI_COL_DATA)/3


;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラーデータアドレス テーブル（ BLNKFG に対応 ）		x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
COLOR_ADRS
		DW	$0000		; ( 1) １画面セット？
		DW	$0000		; ( 2) ＶＲＡＭクリア
		DW	CL_BANKST	; ( 3)
		DW	CL_BANKS2	; ( 4)
		DW	$0000		; ( 5)
		DW	$0000		; ( 6) ダンジョン BG bank set !
		DW	$0000		; ( 7) 地上 BG bank set !
		DW	CL_V_RAMB	; ( 8) プレイヤーセレクト
		DW	$0000		; ( 9)
		DW	CL_VRRET	; ( A)
		DW	CL_GMAPBKST	; ( B)
		DW	CL_VRRET	; ( C) ODMBKST
		DW	CL_GOVBKST	; ( D) ゲームオーバー
		DW	CL_GMAPCHST	; ( E)
		DW	CL_V_RAMD	; ( F)
		DW	CL_OPBKST	; (10) Opening bank(Sea & Mt.) set !
		DW	CL_OPBKS2	; (11) Opening bank(ZELDA) set !
		DW	CL_PEACHBKST	; (12) ピーチ写真！
		DW	CL_LOVEBKST	; (13) 海岸デモ！
		DW	CL_KAB1BKST	; (14) へきが！
;--- Ending - -
		DW	CL_ENDCHA	; (15) エンディング A CHR.TR
		DW	CL_ENDCHB2	; (16) エンディング B2 CHR.TR
		DW	CL_ENDCHC	; (17) エンディング C  CHR.TR
		DW	CL_ENDCHB	; (18) エンディング B  CHR.TR
		DW	CL_ENDCHD	; (19) エンディング D  CHR.TR
		DW	CL_ENDCHE	; (1A) エンディング E  CHR.TR
		DW	CL_ENDCHF	; (1B) エンディング F  CHR.TR
		DW	CL_ENDCHG	; (1C) エンディング G  CHR.TR
;
		DW	CL_ENDCHA1	; (1D) エンディング A(地上）CHR.TR
		DW	CL_ENDCHYM	; (1E) エンディング A(山遠景）CHR.TR
		DW	CL_ENDCHA2	; (1F) エンディング A2(LINK OBJ) CHR.TR
;- - - -
		DW	CL_KABABKST	; (20) カバの絵！
		DW	CL_TOUBGCH	; (21) ７塔デモ！
;
ItemSelColNo	DW	CL_ITEMSEL	; (22) アイテムセレクト
;
ITSELCOL	EQU	(ItemSelColNo-COLOR_ADRS)/2
;
;------------------------------------------------------------------------
;	BLNKFG ラベルＮｏ
;------------------------------------------------------------------------
;RBGST	EQU	1
;VRMCL	EQU	2
;BKCHG	EQU	3
;BKCH2	EQU	4
;BKCH3	EQU	5
;DJBST	EQU	6
;GRBST	EQU	7	; Ground map bank set
;VRMBT	EQU	8
;BNKTR	EQU	$9	; Game Room all bank set !
;TLCHG	EQU	$A	; Title bank
;GMBST	EQU	$B	; Ground map bank
;ODCHG	EQU	$0C	; Title demo bank 
;GVCHG	EQU	$0D	; Game over bank 
;GRCST	EQU	$0E	; Ground map unit BG set
;VRMB2	EQU	$0F	; 
;OPBST	EQU	$10	; Opening BANK 1 (Sea & Mt.)Set !
;OPBS2	EQU	$11	; Opening BANK 2 (ZELDA)Set !
;PECCD	EQU	$12	; ピーチ写真！
;LOVCD	EQU	$13	; 海岸デモ！
;KB1CD	EQU	$14
;;------Ending-------- 
;ECHA	EQU	$15	; エンディング A CHR.Tr. 
;ECHB2	EQU	$16	; エンディング B2 CHR.Tr. 
;ECHC	EQU	$17	; エンディング C CHR.Tr. 
;ECHB	EQU	$18	; エンディング B CHR.Tr. 
;ECHD	EQU	$19	; エンディング D CHR.Tr. 
;ECHE	EQU	$1A	; エンディング E CHR.Tr. 
;ECHF	EQU	$1B	; エンディング F CHR.Tr. 
;ECHG	EQU	$1C	; エンディング G CHR.Tr. 
;;- - - - -
;ECHA1	EQU	$1D	; エンディング A (地上） CHR.Tr.
;ECHYM	EQU	$1E	; エンディング A (卵山全景） CHR.Tr.
;ECHA2	EQU	$1F	; エンディング A2 (LINK OBJ） CHR.Tr.
;;-----------------------------------
;KABCD	EQU	$20
;TOUCD	EQU	$21
;;-----------------------------------
;;
;SPTST	EQU	$14	; TEST TEST shibahara big test !
;
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	カラー 仮データ							x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_V_RAMC		; ( 2)
CL_BANKST		; ( 3)
CL_BANKS2		; ( 4)
CL_BANKS3		; ( 5)
CL_VRRET		; ( A)
CL_GMAPBKST		; ( B)
CL_GMAPCHST		; ( E)
CL_V_RAMD		; ( F)
CL_PEACHBKST		; (12) ピーチ写真！
CL_KAB1BKST		; (14) へきが！
CL_ENDCHA		; (15) エンディング A CHR.TR
CL_ENDCHB2		; (16) エンディング B2 CHR.TR
CL_ENDCHC		; (17) エンディング C  CHR.TR
CL_ENDCHB		; (18) エンディング B  CHR.TR
CL_ENDCHD		; (19) エンディング D  CHR.TR
CL_ENDCHE		; (1A) エンディング E  CHR.TR
CL_ENDCHF		; (1B) エンディング F  CHR.TR
CL_ENDCHG		; (1C) エンディング G  CHR.TR
CL_ENDCHA1		; (1D) エンディング A(地上）  CHR.TR
CL_ENDCHYM		; (1E) エンディング A(山遠景）  CHR.TR
CL_ENDCHA2		; (1F) エンディング A2(LINK OBJ) CHR.TR
CL_KABABKST		; (20) カバの絵！
CL_TOUBGCH		; (21) ７塔デモ！

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	オープニング１（嵐の海）					x
;x	オープニング２（リンクあやうし！）				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_OPBKST
; ＜ ＢＧ： open1c.col ＞
		DW	$3228,$13be,$3100,$0000	; ( 0 )
		DW	$1915,$31a2,$480a,$0000	; ( 1 )
		DW	$1915,$4b1f,$480a,$0000	; ( 2 )
		DW	$1915,$4b1f,$31a2,$0000	; ( 3 )
		DW	$121f,$27fe,$480a,$0000	; ( 4 )
		DW	$21bf,$4b1f,$480a,$0000	; ( 5 )
		DW	$5480,$7fff,$14e3,$0c05	; ( 6 )
		DW	$7d38,$7fff,$5480,$0c01	; ( 7 )
; ＜ ＯＢＪ：arasi.col ＞
		DW	$7e40,$108b,$2ea1,$637f	; ( 0 )
		DW	$7e40,$5a94,$175f,$7ee0	; ( 1 )
		DW	$7e40,$4986,$6f38,$2820	; ( 2 )
		DW	$7e40,$182d,$1e9c,$5b3f	; ( 3 )
		DW	$7fff,$00f2,$2a19,$175f	; ( 4 )
		DW	$7fff,$108b,$2a19,$175f	; ( 5 )
		DW	$0000,$0000,$0000,$0000	; ( 6 )
		DW	$0000,$0000,$0000,$0000	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	オープニング３（玉子山ふもと）					x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_OPBKS2
; ＜ ＢＧ： open0c.col ＞
		DW	$7fff,$14dd,$1417,$0000	; ( 0 )
		DW	$7fff,$131f,$11df,$0000	; ( 1 )
		DW	$7fff,$2b2c,$0851,$0000	; ( 2 )
		DW	$7fff,$7d8d,$1ca0,$4c9d	; ( 3 )
		DW	$4bff,$12dc,$018c,$0000	; ( 4 )
		DW	$4bff,$2b2c,$1ca0,$0000	; ( 5 )
		DW	$7fff,$265b,$4134,$748d	; ( 6 )
		DW	$7fff,$7d8d,$1ca0,$0000	; ( 7 )
; ＜ ＯＢＪ：arasi.col ＞
		DW	$7e40,$108b,$2ea1,$637f	; ( 0 )
		DW	$7e40,$5a94,$175f,$7ee0	; ( 1 )
		DW	$7e40,$4986,$6f38,$2820	; ( 2 )
		DW	$7e40,$182d,$1e9c,$5b3f	; ( 3 )
		DW	$7fff,$00f2,$2a19,$175f	; ( 4 )
		DW	$7fff,$108b,$2a19,$175f	; ( 5 )
		DW	$0000,$0000,$0000,$0000	; ( 6 )
		DW	$0000,$0000,$0000,$0000	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	プレイヤーセレクト、ゲームオーバー、強制セーブ			x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_V_RAMB
CL_GOVBKST
; ＜ ＢＧ： na-sa0c.col ＞
		DW	$7fff,$3f6b,$0d84,$0000	; ( 0 )
		DW	$7fff,$6e4e,$4105,$0000	; ( 1 )
		DW	$7fff,$385f,$1872,$0000	; ( 2 )
		DW	$7fff,$2b9f,$0150,$0000	; ( 3 )
		DW	$7fff,$2e3f,$0071,$0000	; ( 4 )
		DW	$7fff,$4694,$0106,$0000	; ( 5 )
		DW	$7fff,$4275,$084b,$0000	; ( 6 )
		DW	$7fff,$0dae,$0d24,$0000	; ( 7 )
; とりあえず
; ＜ ＯＢＪ：arasi.col ＞
		DW	$7e40,$108b,$2ea1,$637f	; ( 0 )
		DW	$7e40,$560e,$7b97,$3fff	; ( 1 )
		DW	$7e40,$4986,$6f38,$2820	; ( 2 )
		DW	$7e40,$182d,$1e9c,$175f	; ( 3 )
		DW	$0000,$0000,$0000,$0000	; ( 4 )
		DW	$0000,$0000,$0000,$0000	; ( 5 )
		DW	$0000,$0000,$0000,$0000	; ( 6 )
		DW	$0000,$0000,$0000,$0000	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	海岸デモ							x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_LOVEBKST
; ＜ ＢＧ： tamesi50.col ＞
		DW	$77ff,$7f54,$72c4,$20e9	; ( 0 )
		DW	$73de,$7dcd,$3289,$20e9	; ( 1 )
		DW	$73de,$3f95,$3289,$20e9	; ( 2 )
		DW	$5fdf,$2b9f,$1dd1,$20e9	; ( 3 )
		DW	$3f95,$3289,$72c4,$20e9	; ( 4 )
		DW	$7ffc,$5ef4,$6a6a,$4166	; ( 5 )
		DW	$2b5e,$1dd1,$3289,$20e9	; ( 6 )
		DW	$63ff,$47bf,$1dd1,$20e9	; ( 7 )
; とりあえず
; ＜ ＯＢＪ：*****.col ＞
		DW	$7fff,$0c44,$02c0,$6b7f	; ( 0 )
		DW	$7fff,$0c44,$2efe,$6fbf	; ( 1 )
		DW	$7fff,$0c44,$293f,$5f7f	; ( 2 )
		DW	$7fff,$0c44,$66d0,$6b7f	; ( 3 )
		DW	$7fff,$3b1f,$213c,$0c44	; ( 4 )
		DW	$7fff,$1cc7,$5a94,$77bf	; ( 5 )
		DW	$7fff,$3f6f,$2229,$0c44	; ( 6 )
		DW	$7fff,$2eb5,$0dca,$0c44	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	BG_1 地上 カラーデータ						x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_RMBGST
CL_BG_1
; ＜ ＢＧ： bg_1.col ＞
		DW	$47ff,$26c4,$1521,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$47ff,$7d45,$2c00,$0000	; ( 4 )
		DW	$47ff,$11d9,$1521,$0000	; ( 5 )
		DW	$47ff,$4f44,$3141,$0000	; ( 6 )
		DW	$47ff,$1e52,$0ce5,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$47ff,$26c4,$1521,$0000	; ( 0 )BG
		DW	$47ff,$1e52,$0ce5,$0000	; ( 7 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	BG_0 地上 カラーデータ						x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_BG_0
; ＜ ＢＧ： bg_0.col ＞
		DW	$7714,$09ad,$0ca8,$0000	; ( 0 )
		DW	$7714,$5231,$28c5,$0000	; ( 1 )
		DW	$7714,$1417,$100c,$0000	; ( 2 )
		DW	$7714,$11d9,$088e,$0000	; ( 3 )
		DW	$7714,$30c0,$1801,$0000	; ( 4 )
		DW	$7714,$1417,$0ca8,$0000	; ( 5 )
		DW	$7714,$19a8,$2461,$0000	; ( 6 )
		DW	$7714,$31e3,$1d00,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$7714,$31e3,$1d00,$0000	; ( 7 )BG
		DW	$7714,$31e3,$1d00,$0000	; ( 7 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	bg_3 地上 カラーデータ						x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_BG_3
; ＜ ＢＧ： bg_3.col ＞
		DW	$47ff,$26c4,$1521,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$47ff,$7cc3,$2c00,$0000	; ( 4 )
		DW	$47ff,$11d9,$1521,$0000	; ( 5 )
		DW	$47ff,$4f44,$3141,$0000	; ( 6 )
		DW	$47ff,$1e52,$0ce5,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$47ff,$4f44,$3141,$0000	; ( 6 )BG
		DW	$47ff,$1e52,$0ce5,$0000	; ( 7 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	BG_7 地上 カラーデータ						x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_BG_7
; ＜ ＢＧ： bg_7.col ＞
		DW	$47ff,$26c4,$1521,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$47ff,$7cc3,$2c00,$0000	; ( 4 )
		DW	$47ff,$10ce,$1521,$0000	; ( 5 )
		DW	$47ff,$7c75,$3c07,$0000	; ( 6 )
		DW	$47ff,$1e52,$0ce5,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$47ff,$7c75,$3c07,$0000	; ( 6 )BG
		DW	$47ff,$1e52,$0ce5,$0000	; ( 7 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	BG_3a 地上 カラーデータ						x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_BG_3a
; ＜ ＢＧ： bg_3a.col ＞
		DW	$47ff,$26c4,$1521,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$47ff,$7cc3,$2c00,$0000	; ( 4 )
		DW	$47ff,$11d9,$1521,$0000	; ( 5 )
		DW	$47ff,$4f44,$3141,$0000	; ( 6 )
		DW	$47ff,$7c75,$3c07,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$47ff,$4f44,$3141,$0000	; ( 6 )BG
		DW	$47ff,$7c75,$3c07,$0000	; ( 7 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	迷いの森 入れ替えカラーデータ（１）				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_MORI_1
; ＜ ＢＧ： mori_1.col ＞
		DW	$5b33,$120a,$0465,$0000	; ( 0 )
		DW	$5b33,$5231,$28c5,$0000	; ( 1 )
		DW	$5b33,$1c39,$100d,$0000	; ( 2 )
		DW	$5b33,$11d9,$10ce,$0000	; ( 3 )
		DW	$5b33,$48e1,$2422,$0000	; ( 4 )
		DW	$5b33,$1454,$0465,$0000	; ( 5 )
		DW	$5b33,$2a27,$28a1,$0000	; ( 6 )
		DW	$5b33,$2e08,$1901,$0000	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	迷いの森 入れ替えカラーデータ（２）				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_MORI_2
; ＜ ＢＧ： mori_2.col ＞
		DW	$4b78,$1a67,$0cc3,$0000	; ( 0 )
		DW	$4b78,$5231,$28c5,$0000	; ( 1 )
		DW	$4b78,$245c,$100d,$0000	; ( 2 )
		DW	$4b78,$11d9,$0cae,$0000	; ( 3 )
		DW	$4b78,$6103,$3063,$0000	; ( 4 )
		DW	$4b78,$1491,$0cc3,$0000	; ( 5 )
		DW	$4b78,$3aa6,$2ce1,$0000	; ( 6 )
		DW	$4b78,$262d,$1503,$0000	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−１ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_1
; ＜ ＢＧ： room1b.col ＞
		DW	$63fe,$51f1,$410a,$0822	; ( 0 )
		DW	$63fe,$5231,$30e6,$0822	; ( 1 )
		DW	$63fe,$393f,$1872,$0822	; ( 2 )
		DW	$63fe,$2eba,$1550,$0822	; ( 3 )
		DW	$63fe,$3a7c,$2174,$0822	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$427e,$2cf4,$0822	; ( 6 )
		DW	$63fe,$32ac,$11a5,$0822	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$2eba,$1550,$0822	; ( 3 )BG
		DW	$63fe,$5231,$30e6,$0822	; ( 1 )BG

;-----<	横画面専用  >----------------------------------------------------
CL_DUNGEON_1Y
; ＜ ＢＧ： 2_room.col ＞
		DW	$63fe,$5e54,$4d6d,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$3a7c,$2174,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$427e,$2cf4,$1cc7	; ( 6 )
		DW	$63fe,$3f0f,$222d,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;-----<	くるりんパネル ( GRNDPT = 13 で入れ替え ) >----------------------
CL_DUNGEON_1_13
; ＜ ＢＧ： room1b.col BANK=1 ＞
		DW	$63fe,$51f1,$410a,$0822	; ( 0 )
		DW	$63fe,$5231,$30e6,$0822	; ( 1 )
		DW	$63fe,$393f,$1872,$0822	; ( 2 )
		DW	$63fe,$2eba,$1550,$0822	; ( 3 )
		DW	$63fe,$3a7c,$2174,$0822	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$6b7f,$02c0,$0581,$0822	; ( 6 )
		DW	$63fe,$32ac,$11a5,$0822	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−２ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_2
CL_DUNGEON_2Y
; ＜ ＢＧ： zelda_dun2c.COL ＞
		DW	$63fe,$46ca,$01e0,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$73de,$7a8f,$5586,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$1cc7	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )
		DW	$73de,$7f12,$7de5,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−３ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_3
; ＜ ＢＧ： 2_room.col ＞
		DW	$63fe,$2ab5,$0d6b,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$3316,$024e,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$5698,$4190,$1cc7	; ( 6 )
		DW	$63fe,$4ef4,$35a9,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;-----<	横画面専用  >----------------------------------------------------
CL_DUNGEON_3Y
; ＜ ＢＧ： 2_room.col ＞
		DW	$63fe,$5e54,$4d6d,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$3a7c,$2174,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$427e,$2cf4,$1cc7	; ( 6 )
		DW	$63fe,$3f0f,$222d,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;-----<	ダッシュで壊せる岩 ( GRNDPT = 51 で入れ替え ) >------------------
CL_DUNGEON_3_51
		DW	$63fe,$2ab5,$0d6b,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$3316,$024e,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$7f70,$6620,$1cc7	; ( 6 )
		DW	$63fe,$4ef4,$35a9,$1cc7	; ( 7 )

;-----<	くるりんパネル ( GRNDPT = 49 で入れ替え ) >----------------------
CL_DUNGEON_3_49
		DW	$63fe,$2ab5,$0d6b,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$3316,$024e,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$6b7f,$02c0,$0581,$0822	; ( 6 )
		DW	$63fe,$4ef4,$35a9,$1cc7	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−４ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_4
CL_DUNGEON_4Y
; ＜ ＢＧ： zelda_dun4c.COL ＞
		DW	$63fe,$5f60,$31e0,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$73de,$032f,$29e1,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$1cc7	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )
		DW	$73de,$7f12,$7de5,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−５ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_5
; ＜ ＢＧ： 5-room.col ＞
		DW	$63fe,$32db,$25d3,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$3316,$260e,$1cc7	; ( 6 )
		DW	$63fe,$3f0f,$222d,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;-----<	横画面専用  >----------------------------------------------------
CL_DUNGEON_5Y
; ＜ ＢＧ： 2_room.col ＞
		DW	$63fe,$5e54,$4d6d,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$3a7c,$2174,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$427e,$2cf4,$1cc7	; ( 6 )
		DW	$63fe,$3f0f,$222d,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;-----<	ダッシュで壊せる岩 ( GRNDPT = a0 で入れ替え ) >------------------
CL_DUNGEON_5_a0
; ＜ ＢＧ： 5-room.col ＞
		DW	$63fe,$32db,$25d3,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$772e,$5de0,$1cc7	; ( 6 )
		DW	$63fe,$3f0f,$222d,$1cc7	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−６ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_6
; ＜ ＢＧ： zelda_dun6c.COL ＞
		DW	$63fe,$0b36,$01e0,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$73de,$7ebf,$6418,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$1cc7	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )
		DW	$73de,$7f12,$7de5,$1cc7	; ( 7 )
CL_DUNGEON_6Y
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−７ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_7
; ＜ ＢＧ： 7-room-0.col ＞
		DW	$63fe,$36d4,$222f,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$5697,$39b0,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$5e54,$4d6d,$1cc7	; ( 6 )
		DW	$63fe,$3e7b,$3173,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;-----<	横画面専用  >----------------------------------------------------
CL_DUNGEON_7Y
; ＜ ＢＧ： 2_room.col ＞
		DW	$63fe,$5e54,$4d6d,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$3a7c,$2174,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$0089	; ( 5 )
		DW	$63fe,$427e,$2cf4,$1cc7	; ( 6 )
		DW	$63fe,$3f0f,$222d,$1cc7	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	ＬＥＶＥＬ−８ ダンジョン カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_DUNGEON_8
; ＜ ＢＧ： zelda_dun8.COL ＞
		DW	$63fe,$0a7f,$099f,$1cc7	; ( 0 )
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )
		DW	$63fe,$525e,$2d34,$1cc7	; ( 2 )
		DW	$63fe,$32db,$25d3,$1cc7	; ( 3 )
		DW	$63fe,$281f,$0015,$1cc7	; ( 4 )
		DW	$27ff,$20bf,$0012,$1cc7	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )
		DW	$73de,$7f12,$7de5,$1cc7	; ( 7 )
CL_DUNGEON_8Y
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$73de,$1edf,$0134,$1cc7	; ( 6 )BG
		DW	$63fe,$5a94,$396a,$1cc7	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	釣り堀 カラーデータ						x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_TURI
; ＜ ＢＧ： turi_ol2.col ＞
		DW	$63fe,$7e6f,$7d04,$0822	; ( 0 )
		DW	$63fe,$5a94,$30e6,$0822	; ( 1 )
		DW	$63fe,$393f,$1872,$0822	; ( 2 )
		DW	$63fe,$2eba,$1550,$0822	; ( 3 )
		DW	$63fe,$2e58,$11a5,$0822	; ( 4 )
		DW	$7ff4,$3383,$1225,$0822	; ( 5 )
		DW	$5755,$428b,$7d04,$0822	; ( 6 )
		DW	$63fe,$2e58,$7d04,$0822	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$63fe,$2eba,$1550,$0822	; ( 3 )BG
		DW	$6f7f,$1e52,$0ce5,$0000	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	井戸型ダンジョン タイプ０ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IDOTYPE0
; ＜ ＢＧ： idotype_0.col ＞
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$3b7f,$11d9,$10ce,$0000	; ( 4 )
		DW	$0e39,$1911,$63fe,$0000	; ( 5 )
		DW	$760d,$7d45,$3ca4,$0000	; ( 6 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )BG
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	井戸型ダンジョン タイプ１ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IDOTYPE1
; ＜ ＢＧ： idotype_1.col ＞
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$3b7f,$11d9,$10ce,$0000	; ( 4 )
		DW	$0e39,$1911,$63fe,$0000	; ( 5 )
		DW	$0e39,$7eb5,$7d47,$0000	; ( 6 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )BG
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	井戸型ダンジョン タイプ２ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IDOTYPE2
; ＜ ＢＧ： idotype_2.col ＞
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$3b7f,$7cff,$2810,$0000	; ( 4 )
		DW	$0e39,$1911,$63fe,$0000	; ( 5 )
		DW	$760d,$7d45,$3ca4,$0000	; ( 6 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )BG
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	井戸型ダンジョン タイプ３ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IDOTYPE3
; ＜ ＢＧ： idotype_3.col ＞
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$3b7f,$11d9,$10ce,$0000	; ( 4 )
		DW	$0e39,$1911,$63fe,$0000	; ( 5 )
		DW	$760d,$7d45,$3ca4,$0000	; ( 6 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )BG
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	井戸型ダンジョン タイプ４ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IDOTYPE4
; ＜ ＢＧ： idotype_4.col ＞
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )
		DW	$47ff,$51f3,$2867,$0000	; ( 1 )
		DW	$47ff,$1417,$1008,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$3b7f,$7cff,$2810,$0000	; ( 4 )
		DW	$0e39,$1911,$26fc,$0000	; ( 5 )
		DW	$760d,$7d45,$3ca4,$0000	; ( 6 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$0e39,$26c4,$1521,$0000	; ( 7 )BG
		DW	$0e39,$51f3,$2867,$0000	; ( 0 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ０ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE0
; ＜ ＢＧ： heyall_a.col BANK=0 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$09f4,$7fff,$09f4,$0000	; ( 4 )
		DW	$45fe,$2c7f,$140e,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ１ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE1
; ＜ ＢＧ： heyall_a.col BANK=1 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$09f4,$7fff,$09f4,$0000	; ( 4 )
		DW	$760d,$7d45,$3ca4,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ２ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE2
; ＜ ＢＧ： heyall_a.col BANK=2 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$09f4,$7fff,$09f4,$0000	; ( 4 )
		DW	$63fe,$63fe,$63fe,$63fe	; ( 5 )
		DW	$2efd,$7f36,$7d45,$0000	; ( 6 )
		DW	$63fe,$26c4,$1521,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$7f36,$7d45,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ３ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE3
; ＜ ＢＧ： heyall_a.col BANK=3 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$281a,$7fff,$281a,$0000	; ( 4 )
		DW	$3f4f,$26c4,$1521,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$63fe,$26c4,$1521,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ４ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE4
; ＜ ＢＧ： heyall_b.col BANK=0 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$7d45,$7fff,$7d45,$0000	; ( 4 )
		DW	$45fe,$2c7f,$140e,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ５ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE5
; ＜ ＢＧ： heyall_b.col BANK=1 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$09f4,$7fff,$09f4,$0000	; ( 4 )
		DW	$3f4f,$26c4,$1521,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ６ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE6
; ＜ ＢＧ： heyall_b.col BANK=2 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$281a,$7fff,$281a,$0000	; ( 4 )
		DW	$0e58,$1930,$63fe,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ７ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPE7
; ＜ ＢＧ： heyall_b.col BANK=3 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$0203,$7fff,$0203,$0000	; ( 4 )
		DW	$760d,$7d45,$3ca4,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ８ カラーデータ				x
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CL_IETYPE8
; ＜ ＢＧ： heyall_c.col BANK=0 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$281a,$7fff,$281a,$0000	; ( 4 )
		DW	$45fe,$2c7f,$140e,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプ９ カラーデータ				x
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CL_IETYPE9
; ＜ ＢＧ： heyall_c.col BANK=1 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$3c15,$7fff,$3c15,$0000	; ( 4 )
		DW	$7dbf,$5c17,$300c,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	家型ダンジョン タイプＡ カラーデータ				x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_IETYPEA
; ＜ ＢＧ： heyall_c.col BANK=2 ＞
		DW	$47ff,$2efd,$15b5,$0000	; ( 0 )
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )
		DW	$47ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$47ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$281a,$7fff,$281a,$0000	; ( 4 )
		DW	$7dbf,$5c17,$300c,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )
		DW	$2efd,$03ff,$01d3,$0000	; ( 7 )
; ＜ ＯＢＪ： objcol_c.col ＞
		DW	$47ff,$0000,$22a2,$46ff	; ( 0 )
		DW	$47ff,$0000,$05ff,$46ff	; ( 1 )
		DW	$7fff,$0000,$143f,$46ff	; ( 2 )
		DW	$7fff,$0000,$7e03,$46ff	; ( 3 )
		DW	$7fff,$1adf,$187d,$0000	; ( 4 )
		DW	$7fff,$7eae,$7c00,$0000	; ( 5 )
		DW	$2efd,$11d9,$10ce,$0000	; ( 6 )BG
		DW	$47ff,$5231,$28c5,$0000	; ( 1 )BG

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	アイテムセレクト カラーデータ					x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
CL_ITEMSEL
; ＜ ＢＧ： select_l.col ＞
		DW	$57ff,$26c4,$1521,$0000	; ( 0 )
		DW	$57ff,$5231,$28c5,$0000	; ( 1 )
		DW	$57ff,$2c7f,$140e,$0000	; ( 2 )
		DW	$57ff,$11d9,$10ce,$0000	; ( 3 )
		DW	$57ff,$7ceb,$3ca4,$0000	; ( 4 )
		DW	$57ff,$0f9a,$0660,$0000	; ( 5 )
		DW	$57ff,$12bb,$0151,$0000	; ( 6 )
		DW	$57ff,$2b02,$0a00,$0000	; ( 7 )
; ＜ ＯＢＪ： sel_obj.col ＞
		DW	$57ff,$0000,$22a2,$4eff	; ( 0 )
		DW	$7c00,$0000,$05ff,$4eff	; ( 1 )
		DW	$7c00,$0000,$7e03,$4eff	; ( 2 )
		DW	$7c00,$7fff,$5231,$0000	; ( 3 )
		DW	$7c00,$0000,$5231,$7fff	; ( 4 )
		DW	$7c00,$0000,$22a2,$7fff	; ( 5 )
		DW	$7c00,$0000,$001f,$7fff	; ( 6 )
		DW	$7c00,$0000,$7c00,$7fff	; ( 7 )

;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
;x	迷いの森 カラーチェンジ						x
;xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
MORI_COL_CHANGE
		LD	A,(CGBFLG)
		AND	A		; カラーゲームボーイ？
		JR	Z,MORI_COL_900	; ＮＯ

		LD	A,(MORIFLG)
		AND	A		; カラーチェンジ？
		JR	Z,MORI_COL_900	; ＮＯ
;------------------------------------------------------------------------
		LD	A,(MORIFCT)
		DEC	A
		LD	(MORIFCT),A	; カラーチェンジタイミング？
		JR	NZ,MORI_COL_900	; ＮＯ

		LD	A,(MORIFLG)
		BIT	$07,A		; 迷いの森を出る？
		JR	NZ,MORI_COL_100	; ＹＥＳ

		DEC	A		; カラーチェンジ終了？
		JR	NZ,MORI_COL_150	; ＮＯ

		LD	(MORIFLG),A
		JR	MORI_COL_200
;------------------------------------------------------------------------
MORI_COL_100
		INC	A
		CP	%10000011	; カラーチェンジ終了？
		JR	NZ,MORI_COL_150	; ＮＯ

		XOR	A
		LD	(MORIFLG),A
		LD	A,$03
		JR	MORI_COL_200
MORI_COL_150
		LD	(MORIFLG),A
		LD	B,A
		LD	A,MORI_FRCNT	; フレームカウンタ
		LD	(MORIFCT),A
		LD	A,B
;------------------------------------------------------------------------
MORI_COL_200
		AND	%01111111
		SLA	A
		LD	C,A
		LD	B,$0
		LD	HL,MORI_COL_ADRS
		ADD	HL,BC
		LD	A,(HLI)
		LD	B,(HL)
		LD	H,B		; 転送元アドレス
		LD	L,A		;     ”
		LD	DE,CGWORK	; 転送先アドレス
		LD	BC,$0040	; 個数

		CALL	COLOR_SET_200

		LD	A,BGCOL_BITFG	; 転送フラグセット（ＢＧのみ）
		LD	(CGDMAF),A
;------------------------------------------------------------------------
MORI_COL_900
		RET


;
;------------------------------------------------------------------------
		END
;------------------------------------------------------------------------
;
