/* $Id: z_actor_files.h,v 1.1.1.1 2003/03/10 22:42:55 tong Exp $ */	
/* $Log: z_actor_files.h,v $
 * Revision 1.1.1.1  2003/03/10 22:42:55  tong
 * new OBJ tree for ocarina from Nintendo
 *
 * Revision 2.1  1998-10-22 20:45:49+09  zelda
 * £Ò£Ï£Í½Ð¤·¥Ð¡¼¥¸¥ç¥ó(NTSC)
 *
 * Revision 1.8  1998/03/19 10:32:14  sakakibara
 * *** empty log message ***
 *
 * Revision 1.7  1997/05/31  13:12:21  iwawaki
 * *** empty log message ***
 *
 * Revision 1.6  1997/05/31  05:06:42  tarukado
 * ´äÏÆ¤¬Ã®³Ñ¤«¤éÃ¥¼è
 *
 * Revision 1.5  1997/05/26  09:01:46  tarukado
 * *** empty log message ***
 *
 * Revision 1.4  1997/05/24  07:17:59  iwawaki
 * *** empty log message ***
 *
 * Revision 1.3  1997/05/22  05:49:55  tarukado
 * *** empty log message ***
 *
 * Revision 1.2  1997/05/20  12:12:12  iwawaki
 * *** empty log message ***
 *
 * Revision 1.1  1997/04/28  05:30:01  iwawaki
 * Initial revision
 *
 */

#ifndef INCLUDE_Z_ACTOR_FILES_H
#define INCLUDE_Z_ACTOR_FILES_H

#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif

/************************************************************************
 *
 *	£Á£ã£ô£ï£ò´ÉÍý¥Õ¥¡¥¤¥ë
 *
 ************************************************************************/
#include "z_actor_profile.h"
#include "z_scene_bank.h"
    
#ifdef _LANGUAGE_C_PLUS_PLUS
} /* extern "C" */
#endif

#endif
/*** z_actor_files.h end ***/
