/* $Id: z_player_h.h,v 1.1.1.1 2003/01/17 21:07:17 tong Exp $ */	
/* $Log: z_player_h.h,v $
/* Revision 1.1.1.1  2003/01/17 21:07:17  tong
/* ZELDA-OCARINA OF TIME (20L) build from Nintendo
/*
 * Revision 2.1  1998/10/22  11:51:48  zelda
 * ＲＯＭ出しバージョン(NTSC)
 *
 * Revision 1.1  1998/08/22 09:34:42  iwawaki
 * Initial revision
 * */

#ifndef INCLUDE_Z_PLAYER_H_H
#define INCLUDE_Z_PLAYER_H_H

#ifdef _LANGUAGE_C_PLUS_PLUS
extern "C" {
#endif

#include "u64basic.h"

/*-----------------------------------------------------------------------
 *
 *	プレイヤークラス
 *
 *----------------------------------------------------------------------*/
typedef struct PLAYER_ACTOR Player_actor;


#ifdef _LANGUAGE_C_PLUS_PLUS
} /* extern "C" */
#endif

#endif

/*** z_player_h.h end ***/
