/*
 *****************************************************************************
 * ROM spec file
 * $Id: yoshi.spec,v 1.2 2003/05/29 02:21:34 tong Exp $
 *
 * name    : segmentの名前
 * address : プログラムの配置開始アドレス(仮想アドレス)
 * number  : スタティックセグメントの番号
 * flags   : セグメント情報
 * entry   : ブート後,最初にジャンプしてくるところ
 * stack   : ブート後のスタック開始アドレス
 * include : セグメントを構成するオブジェクトのファイル
 *****************************************************************************
 */
#include "yoshi_spec.h"
/*
 *****************************************************************************
 *      コードセグメント(プログラムエリア)に設定。
 *      カーネルによって自動的にDRAMへコピーされる。
 *****************************************************************************
 */
beginseg
	name    "code"
	flags   BOOT OBJECT 		/* ブート実行プログラムの宣言   */
	address CODE_SEGMENT_START 	/* セグメントアドレス           */
	entry   boot 			/* ブートの実行関数名           */
	stack   bootStack + BOOT_STACK_SIZE /* スタックエリアを確保する */
#if !DEBUG
	maxsize 0x00140000 		/* コードセグメントの最大サイズ */
#endif
#if DEBUG
	maxsize 0x00170000 		/* コードセグメントの最大サイズ */
#endif
	include "codesegment.o" 	/* 実行プログラム               */
	include "$(ROOT)/usr/lib/PR/rspboot.o"
	include "../PR/gspS2DEX.fifo.o"
	include "$(ROOT)/usr/lib/PR/gspF3DEX.NoN.fifo.o"
#if SOUND
	include "../SOUND/aspMain.o"
	include "../SOUND/audio_hb.o"
	include "../SOUND/audio_hm.o"
	include "../SOUND/audio_hs.o"
	include "../SOUND/audio_hw.o"
#endif
endseg

/*
 *****************************************************************************
 *    "領域"セグメントを定義(DRAMに転送する場合はソフトで行なう)
 *****************************************************************************
 */
/*      フレームバッファとサウンドのヒープ領域を確保       */
beginseg
	name    "buffer"
	flags   OBJECT
	/*address BUFFER_SEGMENT_START*/
	after   "code"
	align   64
	include "buffer.o"
	include "$(BG_LIBDIR)/graph_fifo_buffer.o" /* 16byte bound,need fifo */
	include "$(BG_LIBDIR)/graph_yield_buffer.o" /* need audio */
	include "$(BG_LIBDIR)/dynamic_buffer.o"
#if SOUND
	include "../SOUND/audioheap.o"
#endif
endseg

beginseg
	name    "mallocHeap"
	flags   OBJECT
	after   "buffer"
	include "Malloc_heap.o"
endseg
/*
 * RCP側から見たフレームバッファ
 */
#define RCPDYNAMIC_SEGMENT 	13 /* ダイナミックセグメント */
#define	RCPZB_SEGMENT		14 /* Ｚバッファセグメント */
#define	RCPCFB_SEGMENT		15 /* フレームバッファセグメント */
beginseg
	name "rcp_cfb"
	flags OBJECT
	number RCPCFB_SEGMENT
	include "$(BG_LIBDIR)/rcp_cfb.o"
endseg

beginseg
	name "rcp_zb"
	flags OBJECT
	number RCPZB_SEGMENT
	include "$(BG_LIBDIR)/rcp_zb.o"
endseg

beginseg
	name "rcp_dynamic"
	flags OBJECT
	number RCPDYNAMIC_SEGMENT
	include "$(BG_LIBDIR)/rcp_dynamic.o"
endseg

/*
 *****************************************************************************
 *      サウンドセグメントを定義
 *****************************************************************************
 */
beginseg
	name "Audiobank"
#if SOUND
	flags OBJECT
	number 0
	include "../SOUND/audio_bank.o"
#endif
endseg

beginseg
	name "Audiotable"
#if SOUND
	flags OBJECT
	number 0
	include "../SOUND/audio_wave.o"
#endif
endseg

#if SOUND
beginseg
	name "Audioseq"
	flags OBJECT
	number 0
	include "../SOUND/audio_seq.o"
endseg
#endif

/* 
 *****************************************************************************
 *      データセグメントを定義
 *****************************************************************************
 */
/*      キャストデータのセグメント */
beginseg
	name    "castData"
	flags   OBJECT
	number  CASTDATA_SEGMENT
	include "castData.o"
	include	"unitData.o"
	include	"ucellData.o"
	include "mesgData.o"
endseg
/*      ワールドデータベース, ワープデータベースのセグメント */
beginseg
	name    "worldDatabase"
	flags   OBJECT
	number  WORLDDATABASE_SEGMENT
	include	"worldData.o"
	include	"warpData.o"
endseg
/*      自動実行データのセグメント */
beginseg
	name    "autoplayData"
	flags   OBJECT
	number  AUTOPLAYDATA_SEGMENT
	include	"autoplayData.o"
endseg
/* 
 *****************************************************************************
 *      オーバレイプログラムのセグメントを定義
 *****************************************************************************
 */
#include "actor_heiho.spc"
#include "actor_bubble2.spc"
#include "actor_surface.spc"
#include "actor_katikati.spc"
#include "actor_gradation.spc"
#include "actor_Qblock.spc"
#include "actor_wanwan.spc"
#include "actor_newpage.spc"
#include "actor_jugem.spc"
#include "actor_kemu.spc"
#include "actor_packn2.spc"
#include "actor_poly.spc"
#include "actor_liftMaster.spc"
#include "actor_saku.spc"
#include "actor_polybox.spc"
#include "actor_majin.spc"
#include "actor_waterfall.spc"
#include "actor_moocho.spc"
#include "actor_breathhed.spc"
#include "actor_newbreath.spc"
#include "actor_seesaw.spc"
#include "actor_bolt.spc"
#include "actor_snowMaster.spc"
#include "actor_rugget.spc"
#include "actor_goroMaster.spc"
#include "actor_twinkleMaster.spc"
#include "actor_drumMaster.spc"
#include "actor_shipcontrol.spc"
#include "actor_bgpolygon.spc"
#include "actor_karugamo.spc"
#include "actor_test_beeMaster.spc"
#include "actor_panoramaMaster.spc"
#include "actor_crossbox.spc"
#include "actor_cask.spc"
#include "actor_b2p0.spc"
#include "actor_seesaw2.spc"
#include "actor_lseesaw.spc"
#include "actor_fill.spc"
#include "actor_lookat.spc"
#include "actor_pendulum.spc"
#include "actor_rainMaster.spc"
#include "actor_setbox.spc"
#include "actor_raster.spc"
#include "actor_morph.spc"
#include "actor_pole.spc"
#include "actor_octagon.spc"
#include "bookpg_yoshi.spc"
#include "actor_penguin.spc"
#include "bookpg_title.spc"
#include "actor_objvtx.spc"
#include "bookcam_common.spc"
#include "actor_nintendo.spc"
#include "actor_lfslime.spc"
#include "actor_bakudan.spc"
#include "bookpg_naka.spc"
#include "actor_teresa.spc"
#include "actor_trsblk.spc"
#include "actor_P_select.spc"
#include "actor_P_S_hand.spc"
#include "bookpg_naka4.spc"
#include "actor_heihoT0.spc"
#include "actor_esca.spc"
#include "actor_P_S_heiho.spc"
#include "actor_dragon.spc"
#include "actor_P_S_shadow.spc"
#include "actor_shadow.spc"
#include "actor_houdan.spc"
#include "actor_toge.spc"
#include "actor_kusari.spc"
#include "actor_lamp.spc"
#include "actor_star.spc"
#include "actor_dpwater.spc"
#include "actor_fball.spc"
#include "actor_fspark.spc"
#include "actor_televi.spc"
#include "actor_leafRide.spc"
#include "actor_ahodori.spc"
#include "actor_luggage.spc"
#include "actor_title.spc"
#include "actor_brge.spc"
#include "actor_q.spc"
#include "bkbg_hheya.spc"
#include "actor_effstar.spc"
#include "actor_smoke.spc"
#include "actor_coinget1.spc"
#include "actor_oval.spc"
#include "actor_wind.spc"
#include "actor_f_efect.spc"
#include "actor_kemr.spc"
#include "actor_lavaMaster.spc"
#include "actor_hone.spc"
#include "actor_unbb.spc"
#include "actor_msgBack.spc"
#include "actor_heihoship_boss.spc"
#include "actor_heihoship_frag.spc"
#include "actor_heihoship_sail.spc"
#include "actor_heihoship_body.spc"
#include "actor_bombSoldier.spc"
#include "actor_flyBakudan.spc"
#include "actor_buku.spc"
#include "actor_fruitSelect.spc"
#include "actor_smokeTest.spc"
#include "actor_heihoshipMihari.spc"
#include "actor_hana.spc"
#include "actor_kuki.spc"
#include "actor_musi.spc"
#include "actor_timeAttackFG.spc"
#include "actor_timeAttackPL.spc"
#include "actor_forkMaster.spc"
#include "actor_nyororon.spc"
#include "actor_unabon.spc"
#include "actor_sffloor.spc"
#include "actor_mdonguri.spc"
#include "actor_lift.spc"
#include "actor_pipeMaster.spc"
#include "actor_fheihoMaster.spc"
#include "actor_sfface.spc"
#include "bkpg_kumo.spc"
#include "actor_slug.spc"
#include "actor_stream.spc"
#include "actor_donbabaParts.spc"
#include "actor_donbaba.spc"
#include "actor_hebibin.spc"
#include "actor_sfbody.spc"
#include "actor_sfroom.spc"
#include "actor_potbox.spc"
#include "actor_potlift.spc"
#include "actor_fruit.spc"
#include "actor_getMeter.spc"
#include "actor_kokamekku.spc"
#include "actor_P_selectOBJBG.spc"
#include "actor_flare.spc"
#include "actor_door.spc"
#include "actor_btnMaster.spc"
#include "bkpg_jungle.spc"
#include "actor_qball.spc"
#include "actor_suiteki.spc"
#include "actor_dashheiho.spc"
#include "actor_suimen.spc"
#include "actor_warp.spc"
#include "actor_hookBlock.spc"
#include "actor_fide.spc"
#include "actor_puroperaheiho.spc"
#include "actor_jellyfish.spc"
#include "actor_paipo.spc"
#include "actor_tubo.spc"
#include "actor_cyberGate.spc"
#include "actor_atamaheiho.spc"
#include "bkpg_humi.spc"
#include "actor_pukupuku.spc"
#include "actor_srcstream.spc"
#include "actor_fukidashi.spc"
#include "actor_spray.spc"
#include "actor_tenCoin.spc"
#include "actor_sibuki.spc"
#include "actor_fadeout.spc"
#include "actor_hide.spc"
#include "actor_breed.spc"
#include "actor_zo.spc"
#include "actor_pocket.spc"
#include "actor_group.spc"
#include "actor_donbabaItem.spc"
#include "actor_soratobi.spc"
#include "bkpg_hyousi.spc"
#include "bkpg_ura.spc"
#include "actor_knife.spc"
#include "actor_bowerheiho.spc"
#include "bkpg_tika.spc"
#include "actor_eatboss.spc"
#include "actor_eatpart.spc"
#include "bkbg_yukawaku.spc"
#include "actor_saw.spc"
#include "actor_fujimifly.spc"
#include "actor_daigabon.spc"
#include "actor_kororin.spc"
#include "actor_dai_teasi.spc"
#include "actor_seisan.spc"
#include "actor_chibi.spc"
#include "actor_junction.spc"
#include "actor_minobon.spc"
#include "actor_tibiunabon.spc"
#include "actor_railLift.spc"
#include "actor_togebon.spc"
#include "actor_goron.spc"
#include "actor_piston.spc"
#include "bkpg_sougen.spc"
#include "actor_puchi.spc"
#include "actor_cotton.spc"
#include "actor_killer_dodai.spc"
#include "actor_killer_hou.spc"
#include "actor_killer_tama.spc"
#include "actor_kumolift.spc"
#include "actor_watage.spc"
#include "actor_fukikumo.spc"
#include "actor_eff_kaze.spc"
#include "actor_awaawa.spc"
#include "actor_iwa.spc"
#include "actor_obake.spc"
#include "actor_turumusi.spc"
#include "actor_puredeter.spc"
#include "actor_parasol.spc"
#include "bkpg_siro2.spc"
#include "actor_bikkurin.spc"
#include "actor_hirahira.spc"
#include "actor_melon_panel.spc"
#include "actor_melon_no.spc"
#include "actor_takeuma.spc"
#include "actor_P_man.spc"
#include "actor_snow_heiho.spc"
#include "actor_snowball.spc"
#include "actor_bbomb.spc"
#include "actor_jsibu.spc"
#include "actor_jtaki.spc"
#include "actor_eff_pachi.spc"
#include "actor_mienai.spc"
#include "actor_boat.spc"
#include "actor_fukisuuji.spc"
#include "actor_poti.spc"
#include "actor_poti_tail.spc"
#include "actor_poti_pole.spc"
#include "actor_poti_chain.spc"
#include "actor_poti_hit.spc"
#include "actor_flower.spc"
#include "actor_obakelift.spc"
#include "actor_dokosa.spc"
#include "actor_wipeYoshi.spc"
#include "actor_dph.spc"
#include "actor_sw.spc"
#include "actor_fireworks.spc"
#include "actor_block.spc"
#include "actor_bigbabru.spc"
#include "actor_minipuku.spc"
#include "actor_nextDoor.spc"
#include "actor_nextKey.spc"
#include "actor_serpent.spc"
#include "actor_messageBOX.spc"
#include "actor_miniteresa.spc"
#include "actor_frog.spc"
#include "actor_frog_waki.spc"
#include "actor_blackBoard.spc"
#include "actor_rakkasan.spc"
#include "actor_bombBerry.spc"
#include "actor_seisan2.spc"
#include "actor_potya.spc"
#include "actor_nagaimusi.spc"
#include "bkpg_demo1.spc"
#include "actor_sensuikan.spc"
#include "actor_nameEntry.spc"
#include "actor_teppou_gun.spc"
#include "actor_dokap.spc"
#include "actor_ahoBakudan.spc"
#include "actor_turesariDemo.spc"
#include "bkpg_demo2.spc"
#include "actor_banboo_toge.spc"
#include "actor_banboo_heiho.spc"
#include "bkpg_demo3.spc"
#include "actor_flyp.spc"
#include "bkpg_demo4.spc"
#include "actor_pokopoko.spc"
#include "actor_suiryuawa.spc"
#include "actor_superKira.spc"
#include "actor_nextGate.spc"
#include "actor_turesariPlayer.spc"
#include "actor_kabeobake.spc"
#include "actor_tamagoSW.spc"
#include "actor_pipeliftLR.spc"
#include "actor_seaanemone.spc"
#include "actor_banboo_boss.spc"
#include "actor_fire_heiho.spc"
#include "actor_heiho_tubo.spc"
#include "actor_tubo_flame.spc"
#include "actor_tuboSW.spc"
#include "actor_extraHeiho.spc"
#include "actor_kuppa.spc"
#include "actor_deathWarp.spc"
#include "actor_ase.spc"
#include "actor_odo.spc"
#include "actor_togewood.spc"
#include "actor_deathKey.spc"
#include "actor_purikura.spc"
#include "actor_hopping.spc"
#include "actor_muteki.spc"
#include "actor_siiru.spc"
#include "actor_kokoro.spc"
#include "actor_slctCarsol.spc"
#include "actor_pakkun.spc"
#include "actor_roomkuppa.spc"
#include "actor_inochi.spc"
#include "actor_select.spc"
#include "actor_PC_hand.spc"
#include "actor_bgswitch.spc"
#include "actor_slime.spc"
#include "actor_ya_kanban.spc"
#include "actor_blackBoardWaku.spc"
#include "actor_pause.spc"
#include "actor_happytree.spc"
#include "actor_shintaku.spc"
#include "actor_pauseFruit.spc"
#include "actor_dummyYoshi.spc"
#include "actor_teresaf.spc"
#include "actor_turemain.spc"
#include "actor_eff_zzz.spc"
#include "actor_makuwauri.spc"
#include "actor_cvey2.spc"
#include "actor_poti2.spc"
#include "actor_melon_wanwan.spc"
#include "actor_arrow.spc"
#include "actor_pauseFide.spc"
#include "apd_demoPlay.spc"

/* 
 ******************************************************************************
 *      セグメントのリンクを定義
 ******************************************************************************
 */
beginwave
	name    "yoshi"
	include "code"
	include "buffer"
	include "mallocHeap"
	include "rcp_cfb"
	include "rcp_zb"
	include "rcp_dynamic"
	include "Audioseq"
	include "Audiobank"
	include "Audiotable"
	include "castData"
	include "worldDatabase"
	include "autoplayData"
	include "ovlActor_heiho"
	include "ovlActor_bubble2"
	include "ovlActor_surface"
	include "ovlActor_katikati"
	include "ovlActor_gradation"
	include "ovlActor_Qblock"
	include "ovlActor_wanwan"
	include "ovlActor_newpage"
	include "ovlActor_jugem"
	include "ovlActor_kemu"
	include "ovlActor_packn2"
	include "ovlActor_poly"
	include "ovlActor_liftMaster"
	include "ovlActor_saku"
	include "ovlActor_polybox"
	include "ovlActor_majin"
	include "ovlActor_waterfall"
	include "ovlActor_moocho"
	include "ovlActor_breathhed"
	include "ovlActor_newbreath"
	include "ovlActor_seesaw"
	include "ovlActor_bolt"
	include "ovlActor_snowMaster"
	include "ovlActor_rugget"
	include "ovlActor_goroMaster"
	include "ovlActor_twinkleMaster"
	include "ovlActor_drumMaster"
	include "ovlActor_shipcontrol"
	include "ovlActor_bgpolygon"
	include "ovlActor_karugamo"
	include "ovlActor_test_beeMaster"
	include "ovlActor_panoramaMaster"
	include "ovlActor_crossbox"
	include "ovlActor_cask"
	include "ovlActor_b2p0"
	include "ovlActor_seesaw2"
	include "ovlActor_lseesaw"
	include "ovlActor_fill"
	include "ovlActor_lookat"
	include "ovlActor_pendulum"
	include "ovlActor_rainMaster"
	include "ovlActor_setbox"
	include "ovlActor_raster"
	include "ovlActor_morph"
	include "ovlActor_pole"
	include "ovlActor_octagon"
	include "ovlBookpage_yoshi"
	include "ovlActor_penguin"
	include "ovlBookpage_title"
	include "ovlActor_objvtx"
	include "ovlBookcam_common"
	include "ovlActor_nintendo"
	include "ovlActor_lfslime"
	include "ovlActor_bakudan"
	include "ovlBookpage_naka"
	include "ovlActor_teresa"
	include "ovlActor_trsblk"
	include "ovlActor_P_select"
	include "ovlActor_P_S_hand"
	include "ovlBookpage_naka4"
	include "ovlActor_heihoT0"
	include "ovlActor_esca"
	include "ovlActor_P_S_heiho"
	include "ovlActor_dragon"
	include "ovlActor_P_S_shadow"
	include "ovlActor_shadow"
	include "ovlActor_houdan"
	include "ovlActor_toge"
	include "ovlActor_kusari"
	include "ovlActor_lamp"
	include "ovlActor_star"
	include "ovlActor_dpwater"
	include "ovlActor_fball"
	include "ovlActor_fspark"
	include "ovlActor_televi"
	include "ovlActor_leafRide"
	include "ovlActor_ahodori"
	include "ovlActor_luggage"
	include "ovlActor_title"
	include "ovlActor_brge"
	include "ovlActor_q"
	include "ovlBkbg_hheya"
	include "ovlActor_effstar"
	include "ovlActor_smoke"
	include "ovlActor_coinget1"
	include "ovlActor_oval"
	include "ovlActor_wind"
	include "ovlActor_f_efect"
	include "ovlActor_kemr"
	include "ovlActor_lavaMaster"
	include "ovlActor_hone"
	include "ovlActor_unbb"
	include "ovlActor_msgBack"
	include "ovlActor_heihoship_boss"
	include "ovlActor_heihoship_frag"
	include "ovlActor_heihoship_sail"
	include "ovlActor_heihoship_body"
	include "ovlActor_bombSoldier"
	include "ovlActor_flyBakudan"
	include "ovlActor_buku"
	include "ovlActor_fruitSelect"
	include "ovlActor_smokeTest"
	include "ovlActor_heihoshipMihari"
	include "ovlActor_hana"
	include "ovlActor_kuki"
	include "ovlActor_musi"
	include "ovlActor_timeAttackFG"
	include "ovlActor_timeAttackPL"
	include "ovlActor_forkMaster"
	include "ovlActor_nyororon"
	include "ovlActor_unabon"
	include "ovlActor_sffloor"
	include "ovlActor_mdonguri"
	include "ovlActor_lift"
	include "ovlActor_pipeMaster"
	include "ovlActor_fheihoMaster"
	include "ovlActor_sfface"
	include "ovlBookpage_kumo"
	include "ovlActor_slug"
	include "ovlActor_stream"
	include	"ovlActor_donbabaParts"
	include	"ovlActor_donbaba"
	include "ovlActor_hebibin"
	include "ovlActor_sfbody"
	include "ovlActor_sfroom"
	include "ovlActor_potbox"
	include "ovlActor_potlift"
	include "ovlActor_fruit"
	include "ovlActor_getMeter"
	include "ovlActor_kokamekku"
	include "ovlActor_P_selectOBJBG"
	include "ovlActor_flare"
	include "ovlActor_door"
	include "ovlActor_btnMaster"
	include "ovlBookpage_jungle"
	include "ovlActor_qball"
	include "ovlActor_suiteki"
	include "ovlActor_dashheiho"
	include "ovlActor_suimen"
	include "ovlActor_warp"
	include "ovlActor_hookBlock"
	include "ovlActor_fide"
	include "ovlActor_puroperaheiho"
	include "ovlActor_jellyfish"
	include "ovlActor_paipo"
	include "ovlActor_tubo"
	include "ovlActor_cyberGate"
	include "ovlActor_atamaheiho"
	include "ovlBookpage_humi"
	include "ovlActor_pukupuku"
	include "ovlActor_srcstream"
	include "ovlActor_fukidashi"
	include "ovlActor_spray"
	include "ovlActor_tenCoin"
	include "ovlActor_sibuki"
	include "ovlActor_fadeout"
	include "ovlActor_hide"
	include "ovlActor_breed"
	include "ovlActor_zo"
	include "ovlActor_pocket"
	include "ovlActor_group"
	include "ovlActor_donbabaItem"
	include "ovlActor_soratobi"
	include "ovlBookpage_hyousi"
	include "ovlBookpage_ura"
	include "ovlActor_knife"
	include "ovlActor_bowerheiho"
	include "ovlBookpage_tika"
	include "ovlActor_eatboss"
	include "ovlActor_eatpart"
	include "ovlBkbg_yukawaku"
	include "ovlActor_saw"
	include "ovlActor_fujimifly"
	include "ovlActor_daigabon"
	include "ovlActor_kororin"
	include "ovlActor_dai_teasi"
	include "ovlActor_seisan"
	include "ovlActor_chibi"
	include "ovlActor_junction"
	include "ovlActor_minobon"
	include "ovlActor_tibiunabon"
	include "ovlActor_railLift"
	include "ovlActor_togebon"
	include "ovlActor_goron"
	include "ovlActor_piston"
	include "ovlBookpage_sougen"
	include "ovlActor_puchi"
	include "ovlActor_cotton"
	include "ovlActor_killer_dodai"
	include "ovlActor_killer_hou"
	include "ovlActor_killer_tama"
	include "ovlActor_kumolift"
	include "ovlActor_watage"
	include "ovlActor_fukikumo"
	include "ovlActor_eff_kaze"
	include "ovlActor_awaawa"
	include "ovlActor_iwa"
	include "ovlActor_obake"
	include "ovlActor_turumusi"
	include "ovlActor_puredeter"
	include "ovlActor_parasol"
	include "ovlBookpage_siro2"
	include "ovlActor_bikkurin"
	include "ovlActor_hirahira"
	include "ovlActor_melon_panel"
	include "ovlActor_melon_no"
	include "ovlActor_takeuma"
	include "ovlActor_P_man"
	include "ovlActor_snow_heiho"
	include "ovlActor_snowball"
	include "ovlActor_bbomb"
	include "ovlActor_jsibu"
	include "ovlActor_jtaki"
	include "ovlActor_eff_pachi"
	include "ovlActor_mienai"
	include "ovlActor_boat"
	include "ovlActor_fukisuuji"
	include "ovlActor_poti"
	include "ovlActor_poti_tail"
	include "ovlActor_poti_pole"
	include "ovlActor_poti_chain"
	include "ovlActor_poti_hit"
	include "ovlActor_flower"
	include "ovlActor_obakelift"
	include "ovlActor_dokosa"
	include "ovlActor_wipeYoshi"
	include "ovlActor_dph"
	include "ovlActor_sw"
	include "ovlActor_fireworks"
	include "ovlActor_block"
	include "ovlActor_bigbabru"
	include "ovlActor_minipuku"
	include "ovlActor_nextDoor"
	include "ovlActor_nextKey"
	include "ovlActor_serpent"
	include "ovlActor_messageBOX"
	include "ovlActor_miniteresa"
	include "ovlActor_frog"
	include "ovlActor_frog_waki"
	include "ovlActor_blackBoard"
	include "ovlActor_rakkasan"
	include "ovlActor_bombBerry"
	include "ovlActor_seisan2"
	include "ovlActor_potya"
	include "ovlActor_nagaimusi"
	include "ovlBookpage_demo1"
	include "ovlActor_sensuikan"
	include "ovlActor_nameEntry"
	include "ovlActor_teppou_gun"
	include "ovlActor_dokap"
	include "ovlActor_ahoBakudan"
	include "ovlActor_turesariDemo"
	include "ovlBookpage_demo2"
	include "ovlActor_banboo_toge"
	include "ovlActor_banboo_heiho"
	include "ovlBookpage_demo3"
	include "ovlActor_flyp"
	include "ovlBookpage_demo4"
	include "ovlActor_pokopoko"
	include "ovlActor_suiryuawa"
	include "ovlActor_superKira"
	include "ovlActor_nextGate"
	include "ovlActor_turesariPlayer"
	include "ovlActor_kabeobake"
	include "ovlActor_tamagoSW"
	include "ovlActor_pipeliftLR"
	include "ovlActor_seaanemone"
	include "ovlActor_banboo_boss"
	include "ovlActor_fire_heiho"
	include "ovlActor_heiho_tubo"
	include "ovlActor_tubo_flame"
	include "ovlActor_tuboSW"
	include "ovlActor_extraHeiho"
	include "ovlActor_kuppa"
	include "ovlActor_deathWarp"
	include "ovlActor_ase"
	include "ovlActor_odo"
	include "ovlActor_togewood"
	include "ovlActor_deathKey"
	include "ovlActor_purikura"
	include "ovlActor_hopping"
	include "ovlActor_muteki"
	include "ovlActor_siiru"
	include "ovlActor_kokoro"
	include "ovlActor_slctCarsol"
	include "ovlActor_pakkun"
	include "ovlActor_roomkuppa"
	include "ovlActor_inochi"
	include "ovlActor_select"
	include "ovlActor_PC_hand"
	include "ovlActor_bgswitch"
	include "ovlActor_slime"
	include "ovlActor_ya_kanban"
	include "ovlActor_blackBoardWaku"
	include "ovlActor_pause"
	include "ovlActor_happytree"
	include "ovlActor_shintaku"
	include "ovlActor_pauseFruit"
	include "ovlActor_dummyYoshi"
	include "ovlActor_teresaf"
	include "ovlActor_turemain"
	include "ovlActor_eff_zzz"
	include "ovlActor_makuwauri"
	include "ovlActor_cvey2"
	include "ovlActor_poti2"
	include "ovlActor_melon_wanwan"
	include "ovlActor_arrow"
	include "ovlActor_pauseFide"
	include "ovlApd_demoPlay"
endwave
