UCSHPDT playA_stand_u_ucShpData000 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -7, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 704, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 704, 255, 255, 255, 255}, { 22, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 21, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 640, 255, 255, 255, 255}, { 19, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 576, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 20, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -19, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 640, 255, 255, 255, 255}, { 19, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData010 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 19, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData011 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData012 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, -14, 0, 0, 1472, 768, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 768, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 640, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 21, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walk_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 640, 255, 255, 255, 255}, { 23, -7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 23, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData053 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -10, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 704, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 704, 255, 255, 255, 255}, { 11, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 1344, 255, 255, 255, 255}, { 7, 0, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -5, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData055 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -19, 0, 0, 0, 1344, 255, 255, 255, 255}, { 6, -1, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -5, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData056 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1344, 255, 255, 255, 255}, { 6, 3, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -10, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData057 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -22, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -14, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData058 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1600, 255, 255, 255, 255}, { 6, 6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -15, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData059 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, 3, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -13, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData060 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, 2, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -11, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData061 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, 3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -8, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 4, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData062 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1472, 255, 255, 255, 255}, { 9, 4, 0, 0, 1984, 1472, 255, 255, 255, 255}, { -7, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 3, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData063 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -19, 0, 0, 0, 1344, 255, 255, 255, 255}, { 6, 6, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -9, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData064 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1472, 255, 255, 255, 255}, { 5, 6, 0, 0, 1984, 1472, 255, 255, 255, 255}, { -14, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -17, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData065 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -22, 0, 0, 0, 1600, 255, 255, 255, 255}, { 6, 4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -15, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData066 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -33, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -23, 0, 0, 0, 1664, 255, 255, 255, 255}, { 5, 5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -19, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 640, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -16, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -23, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -12, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -21, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walklow_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -9, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, -19, 0, 0, 1472, 576, 255, 255, 255, 255}, { 24, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 4, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 11, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData037 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -4, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 704, 255, 255, 255, 255}, { 27, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 15, 0, 0, 0, 1344, 255, 255, 255, 255}, { 9, -12, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 28, 0, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 768, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 576, 255, 255, 255, 255}, { 23, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -22, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 12, 0, 0, 0, 1344, 255, 255, 255, 255}, { 10, -13, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 28, 1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 576, 255, 255, 255, 255}, { 3, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 0, 1344, 255, 255, 255, 255}, { 10, -13, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 26, 2, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData040 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData041 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -3, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 768, 255, 255, 255, 255}, { 22, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 768, 255, 255, 255, 255}, { 2, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 14, 0, 0, 0, 1664, 255, 255, 255, 255}, { 11, -7, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 29, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 1, 0, 0, 0, 640, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 640, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 10, 0, 0, 0, 576, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 15, 0, 0, 0, 1664, 255, 255, 255, 255}, { 11, -8, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 30, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 2, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 832, 255, 255, 255, 255}, { 2, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 10, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 15, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 30, 7, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 2, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 640, 255, 255, 255, 255}, { 22, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 13, 0, 0, 0, 1472, 255, 255, 255, 255}, { 10, -12, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 28, 3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 640, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 640, 255, 255, 255, 255}, { 21, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 576, 255, 255, 255, 255}, { 4, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 9, 0, 0, 0, 1344, 255, 255, 255, 255}, { 11, -13, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 26, 3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 576, 255, 255, 255, 255}, { 21, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 6, 0, 0, 0, 1472, 255, 255, 255, 255}, { 15, -12, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 28, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -22, 0, 0, 1472, 768, 255, 255, 255, 255}, { 20, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -11, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 29, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData049 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 10, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -9, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 29, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 0, 640, 255, 255, 255, 255}, { 4, -11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, -19, 0, 0, 1472, 640, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 30, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 10, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkup_u_ucShpData051 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 640, 255, 255, 255, 255}, { 22, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 7, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 9, 0, 0, 0, 768, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 24, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 7, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 24, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -26, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -1, 0, 0, 0, 640, 255, 255, 255, 255}, { 17, -13, 0, 0, 1472, 640, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 1, -22, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -18, 0, 0, 1472, 576, 255, 255, 255, 255}, { 24, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 704, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData027 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 576, 255, 255, 255, 255}, { 20, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { -1, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 24, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 10, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 640, 255, 255, 255, 255}, { 25, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 896, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 640, 255, 255, 255, 255}, { 22, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 576, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -25, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 640, 255, 255, 255, 255}, { 6, -10, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -21, 0, 0, 1472, 768, 255, 255, 255, 255}, { 22, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_walkback_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 1088, 255, 255, 255, 255}, { 4, -13, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -2, 0, 0, 0, 640, 255, 255, 255, 255}, { 17, -14, 0, 0, 1472, 640, 255, 255, 255, 255}, { 23, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 25, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData071 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 26, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData072 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { -12, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 26, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 25, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 25, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_oshi_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 25, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 25, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData088 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 640, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 640, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 20, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData091 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData093 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 10, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 576, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumi_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -8, 0, 0, 0, 576, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroL_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroL_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroL_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroL_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroL_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroL_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroL_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroR_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroR_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroR_u_ucShpData108 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroR_u_ucShpData109 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroR_u_ucShpData110 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroR_u_ucShpData111 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 1472, 255, 255, 255, 255}, { 19, 3, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 14, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_kyoroR_u_ucShpData112 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData114 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 20, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, 16, 0, 0, 1472, 832, 255, 255, 255, 255}, { -6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 12, 0, 0, 0, 576, 255, 255, 255, 255}, { -7, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData115 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 16, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 26, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 10, 0, 0, 0, 576, 255, 255, 255, 255}, { -9, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData116 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 15, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 9, 15, 0, 0, 1472, 768, 255, 255, 255, 255}, { -3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData117 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData118 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, 3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData119 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -13, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 15, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData120 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -13, 0, 0, 0, 576, 255, 255, 255, 255}, { 20, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData121 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 15, -9, 0, 0, 0, 704, 255, 255, 255, 255}, { 15, 15, 0, 0, 1472, 704, 255, 255, 255, 255}, { 3, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData122 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 7, 0, 0, 0, 576, 255, 255, 255, 255}, { 3, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 24, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 20, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, 18, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData123 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 576, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 14, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 22, 2, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, 16, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData124 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 19, -2, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 17, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData125 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -14, 0, 0, 0, 704, 255, 255, 255, 255}, { 13, 10, 0, 0, 1472, 704, 255, 255, 255, 255}, { 1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData126 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, 4, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData127 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -6, 0, 0, 0, 640, 255, 255, 255, 255}, { 5, 17, 0, 0, 1472, 640, 255, 255, 255, 255}, { -5, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData128 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 18, -2, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 18, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_runTWO_u_ucShpData129 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 18, 1, 0, 0, 0, 768, 255, 255, 255, 255}, { -1, 13, 0, 0, 1472, 768, 255, 255, 255, 255}, { -8, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 27, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 576, 255, 255, 255, 255}, { -4, -13, 0, 0, 1472, 576, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData132 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -11, 0, 0, 0, 1472, 255, 255, 255, 255}, { 10, -2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 4, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData133 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData134 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -1, 0, 0, 0, 768, 255, 255, 255, 255}, { 0, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData135 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 8, 0, 0, 0, 640, 255, 255, 255, 255}, { -5, -8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 1, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 11, 0, 0, 0, 1472, 255, 255, 255, 255}, { 6, -4, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 17, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData136 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 13, 0, 0, 0, 576, 255, 255, 255, 255}, { -7, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 14, 0, 0, 0, 1344, 255, 255, 255, 255}, { 7, -4, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 19, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData137 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData138 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 640, 255, 255, 255, 255}, { 3, -11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData139 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 23, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -6, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 9, 0, 0, 0, 1408, 255, 255, 255, 255}, { 9, -3, 0, 0, 1984, 1408, 255, 255, 255, 255}, { 18, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 4, 0, 0, 0, 576, 255, 255, 255, 255}, { -1, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 2, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiNIKO_u_ucShpData140 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 768, 255, 255, 255, 255}, { 1, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 14, 0, 0, 0, 1344, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 20, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 9, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 7, 0, 0, 0, 576, 255, 255, 255, 255}, { -2, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData143 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData144 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData145 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData146 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 23, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 1408, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1408, 255, 255, 255, 255}, { 11, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData147 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData148 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData149 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playA_ashibumiLOW_u_ucShpData150 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1472, 255, 255, 255, 255}, { 12, -2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 10, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashi_u_ucShpData066 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashi_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashi_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashi_u_ucShpData069 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 704, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashi_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -17, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData027 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 1, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -1, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -15, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -2, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData035 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -17, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -5, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -19, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -6, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 704, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 704, 255, 255, 255, 255}, { -3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData037 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -4, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -23, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -2, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_shagami_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -26, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -24, 0, 0, 0, 1216, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -24, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -14, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 0, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashilow_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -22, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -23, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -5, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashilow_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -11, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -22, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -3, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashilow_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -10, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -3, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashilow_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -9, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -2, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashilow_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -9, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -2, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 21, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData017 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData018 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 0, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 12, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_nobi_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashiup_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashiup_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashiup_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashiup_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 896, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_suriashiup_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 26, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 30, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, 0, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 17, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 23, -6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 31, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, 1, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 25, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 28, 20, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 24, 22, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 512, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 512, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turn_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 21, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 25, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, -23, 0, 0, 0, 1536, 255, 255, 255, 255}, { 31, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, 1, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData055 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, 4, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 28, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData056 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 23, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -17, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData057 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, -14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData058 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { -9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -21, 0, 0, 0, 0, 255, 255, 255, 255}, { 19, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, -13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 12, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData059 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { -3, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { -16, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 7, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, -18, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 512, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 512, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 23, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 23, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData060 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_66, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { -5, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -19, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData061 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -28, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { -5, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { -19, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 0, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -22, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 0, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, 0, 0, 0, 1472, 768, 255, 255, 255, 255}, { -3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnlow_u_ucShpData062 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -26, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -19, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -24, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -5, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 9, 0, 0, 1472, 896, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 14, 0, 0, 1472, 896, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 14, 0, 0, 1472, 896, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 21, -7, 0, 0, 0, 640, 255, 255, 255, 255}, { 21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -1, 0, 0, 1472, 640, 255, 255, 255, 255}, { 19, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 23, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 8, 0, 0, 1472, 896, 255, 255, 255, 255}, { -5, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 15, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 21, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 21, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData049 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -26, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -11, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playB_turnup_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 21, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -25, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_stop_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 17, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 30, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 4, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_stop_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 31, 21, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_stop_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 8, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 2, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 33, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 26, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 28, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_stop_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 13, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 0, 1024, 255, 255, 255, 255}, { -5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 34, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 27, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_stop_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 32, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_stop_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 27, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 512, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 512, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_stop_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 704, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 704, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -22, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, -22, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -23, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -23, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 640, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 704, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 704, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData017 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 24, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -25, 0, 0, 0, 1088, 255, 255, 255, 255}, { 21, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 11, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 4, 0, 0, 0, 640, 255, 255, 255, 255}, { 0, -14, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 640, 255, 255, 255, 255}, { 1, -14, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 640, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 10, -11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -22, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -23, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 512, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 512, 255, 255, 255, 255}, { 19, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -25, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, -26, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 21, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -1, 0, 0, 0, 512, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 512, 255, 255, 255, 255}, { 23, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 4, 0, 0, 0, 640, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, 3, 0, 0, 0, 640, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 640, 255, 255, 255, 255}, { 27, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 3, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 25, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 4, 0, 0, 0, 832, 255, 255, 255, 255}, { 25, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 29, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 27, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_jump_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 21, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 23, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -5, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -12, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 19, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 3, 0, 0, 0, 1088, 255, 255, 255, 255}, { 24, -1, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 26, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, 6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 7, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -22, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, -14, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 0, 0, 0, 0, 1856, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 12, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -23, 0, 0, 0, 1152, 255, 255, 255, 255}, { 24, -15, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 576, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 0, 512, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 512, 255, 255, 255, 255}, { 13, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, -16, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 10, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 8, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -22, 0, 0, 0, 1152, 255, 255, 255, 255}, { 25, -17, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 512, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 512, 255, 255, 255, 255}, { 16, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, 11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 5, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, 4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, 6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -11, 0, 0, 0, 1728, 255, 255, 255, 255}, { 4, -18, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { 2, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 26, 3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 17, 13, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 25, 3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 19, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, 13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -18, 0, 0, 0, 1664, 255, 255, 255, 255}, { 7, -20, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 9, 7, 0, 0, 1984, 0, 255, 255, 255, 255}, { 2, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 28, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, 17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -10, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 15, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, 10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 20, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -6, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -21, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -20, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 13, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { 1, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, 10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, 20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -10, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData035 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -5, 0, 0, 0, 1216, 255, 255, 255, 255}, { 1, 18, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -17, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 21, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, 19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 19, 12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, 24, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1856, 255, 255, 255, 255}, { 17, -20, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 17, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { 9, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 22, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -3, 0, 0, 0, 1088, 255, 255, 255, 255}, { -1, 20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -18, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -1, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 15, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -22, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, 12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -6, 18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, 18, 0, 0, 0, 1024, 255, 255, 255, 255}, { -13, 18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 1728, 255, 255, 255, 255}, { 19, -19, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 19, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { 15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 19, 12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -3, 18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -7, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, 0, 0, 0, 0, 1088, 255, 255, 255, 255}, { -12, 16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -24, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData037 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 1216, 255, 255, 255, 255}, { -12, 14, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -22, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 18, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 18, 13, 0, 0, 0, 1024, 255, 255, 255, 255}, { -5, 13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 20, 0, 0, 0, 1024, 255, 255, 255, 255}, { -19, 13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 0, 1728, 255, 255, 255, 255}, { 18, -18, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 22, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { 12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, 16, 0, 0, 0, 1024, 255, 255, 255, 255}, { -11, 16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, 1, 0, 0, 0, 1088, 255, 255, 255, 255}, { -15, 12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, 4, 0, 0, 0, 1216, 255, 255, 255, 255}, { -17, 4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -17, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { 13, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 17, 0, 0, 0, 1024, 255, 255, 255, 255}, { -15, 5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -7, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 19, 0, 0, 0, 1024, 255, 255, 255, 255}, { -23, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -11, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 1664, 255, 255, 255, 255}, { 21, -15, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 21, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { 14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, 19, 0, 0, 0, 1024, 255, 255, 255, 255}, { -14, 7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -6, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, 1, 0, 0, 0, 1088, 255, 255, 255, 255}, { -17, 1, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -17, -17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 16, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 4, 0, 0, 0, 1216, 255, 255, 255, 255}, { -14, -10, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -2, -25, 0, 0, 1472, 0, 255, 255, 255, 255}, { 15, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 16, 0, 0, 0, 1024, 255, 255, 255, 255}, { -9, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 9, 0, 0, 0, 1024, 255, 255, 255, 255}, { -17, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, -17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1664, 255, 255, 255, 255}, { 24, -14, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 24, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { 11, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 16, 0, 0, 0, 1024, 255, 255, 255, 255}, { -13, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 15, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 1, 0, 0, 0, 1088, 255, 255, 255, 255}, { -14, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -3, -27, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData040 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 22, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 6, 0, 0, 0, 1216, 255, 255, 255, 255}, { -5, -16, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, -22, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { -8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { 5, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -9, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 21, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 4, 0, 0, 0, 1088, 255, 255, 255, 255}, { -4, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -24, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData041 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 15, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 5, 0, 0, 0, 1216, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 25, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -23, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1728, 255, 255, 255, 255}, { 19, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 17, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, 0, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 27, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 1216, 255, 255, 255, 255}, { 12, -16, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 24, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1856, 255, 255, 255, 255}, { 18, -5, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 10, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 27, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 22, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -16, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -8, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 7, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 25, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -28, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -24, 0, 0, 0, 1728, 255, 255, 255, 255}, { 10, -22, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -27, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_dosun_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -23, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -27, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -24, 0, 0, 0, 1728, 255, 255, 255, 255}, { 15, -14, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 6, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -20, 0, 0, 0, 576, 255, 255, 255, 255}, { 23, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 11, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { -3, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -22, 0, 0, 0, 1152, 255, 255, 255, 255}, { 24, -11, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 15, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData096 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { -2, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -28, 0, 0, 0, 1280, 255, 255, 255, 255}, { 22, -14, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData097 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -22, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -30, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -25, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { -1, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 1728, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 2, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -26, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -10, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, 0, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 8, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -27, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 12, 1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 7, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -26, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { -3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 16, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 24, -2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 1728, 255, 255, 255, 255}, { 14, 2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 6, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -26, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 640, 255, 255, 255, 255}, { 15, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 11, 0, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 6, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -27, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData105 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -24, 0, 0, 0, 1280, 255, 255, 255, 255}, { 12, -26, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 6, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -24, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { -2, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 7, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -27, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 8, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -24, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData108 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { -1, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 512, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 512, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataStwo_u_ucShpData109 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -12, 0, 0, 0, 1088, 255, 255, 255, 255}, { -1, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { 6, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 18, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, 13, 0, 0, 1472, 960, 255, 255, 255, 255}, { -8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 960, 255, 255, 255, 255}, { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { -1, -24, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 10, 0, 0, 1472, 960, 255, 255, 255, 255}, { -3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -7, 0, 0, 0, 1088, 255, 255, 255, 255}, { 0, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 20, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 960, 255, 255, 255, 255}, { -8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, 0, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 16, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData086 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 960, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, 0, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 640, 255, 255, 255, 255}, { 15, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData087 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -24, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, 0, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData088 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, 0, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData091 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { -5, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 960, 255, 255, 255, 255}, { -5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 512, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 512, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_bataLtwo_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { -6, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 1, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { 5, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 960, 255, 255, 255, 255}, { -9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData056 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData057 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData058 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData059 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData060 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData061 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData062 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pulpul_u_ucShpData063 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -22, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -16, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -10, 0, 0, 1472, 704, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 512, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 512, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -23, 0, 0, 0, 768, 255, 255, 255, 255}, { 9, -23, 0, 0, 1472, 768, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -13, 0, 0, 0, 1856, 255, 255, 255, 255}, { 23, -11, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 21, 34, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -25, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -25, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 512, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 512, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -11, 0, 0, 0, 1856, 255, 255, 255, 255}, { 18, -9, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 16, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData049 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 25, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1856, 255, 255, 255, 255}, { 18, -5, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 10, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -2, 0, 0, 0, 1088, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 28, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 1216, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1856, 255, 255, 255, 255}, { 14, -14, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 9, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -13, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 22, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData051 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 30, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 30, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -22, 0, 0, 0, 1856, 255, 255, 255, 255}, { 17, -20, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 15, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -30, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData052 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -22, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -25, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -19, 0, 0, 0, 1856, 255, 255, 255, 255}, { 12, -19, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 12, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -26, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData053 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 2, -21, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -24, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 33, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -22, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_damege_u_ucShpData055 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -24, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -8, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -24, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pachinSTOP_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_pachinSTOP_u_ucShpData055 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -24, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -8, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -24, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData112 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, 7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1728, 255, 255, 255, 255}, { 11, -15, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 28, 5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData113 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -15, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 25, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData114 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -15, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 27, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData115 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -14, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -12, 0, 0, 0, 1152, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 22, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData116 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -15, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 19, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData117 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 10, -15, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData118 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 18, 4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1728, 255, 255, 255, 255}, { 11, -14, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 1216, 255, 255, 255, 255}, { 22, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 19, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playC_ochi_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 21, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 23, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -5, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -12, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 19, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 3, 0, 0, 0, 1088, 255, 255, 255, 255}, { 24, -1, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 26, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -11, 0, 0, 0, 1728, 255, 255, 255, 255}, { 5, -15, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 8, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -13, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 16, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -11, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -11, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -15, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData069 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 1792, 255, 255, 255, 255}, { 10, -8, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 10, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1728, 255, 255, 255, 255}, { 12, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData071 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 1664, 255, 255, 255, 255}, { 16, -3, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData072 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 1792, 255, 255, 255, 255}, { 20, -4, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 20, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 23, -5, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 24, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 11, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 19, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, 9, 0, 0, 1472, 832, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITEN_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1664, 255, 255, 255, 255}, { 15, -8, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 22, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 704, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 704, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 6, -15, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 6, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -13, 0, 0, 0, 640, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -16, 0, 0, 0, 1728, 255, 255, 255, 255}, { 5, -16, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 5, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -14, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -16, 0, 0, 0, 1728, 255, 255, 255, 255}, { 4, -16, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 4, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -17, 0, 0, 0, 1792, 255, 255, 255, 255}, { 3, -17, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 3, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -17, 0, 0, 0, 1728, 255, 255, 255, 255}, { 2, -17, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 2, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -17, 0, 0, 0, 1600, 255, 255, 255, 255}, { 1, -17, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 1, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -19, 0, 0, 0, 1600, 255, 255, 255, 255}, { 2, -19, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 2, 7, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -20, 0, 0, 0, 1600, 255, 255, 255, 255}, { 1, -20, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 1, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 704, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -22, 0, 0, 0, 1664, 255, 255, 255, 255}, { 1, -22, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 1, 4, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 704, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 704, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroKAITENd_u_ucShpData086 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -24, 0, 0, 0, 1728, 255, 255, 255, 255}, { 1, -24, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 1, 3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -13, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 1, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -10, 0, 0, 0, 1728, 255, 255, 255, 255}, { 4, -10, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 4, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -8, 0, 0, 0, 1792, 255, 255, 255, 255}, { 6, -8, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 6, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData091 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData093 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -14, 0, 0, 0, 704, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 704, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 15, -3, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 15, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -14, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 704, 255, 255, 255, 255}, { 16, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -13, 0, 0, 0, 640, 255, 255, 255, 255}, { 21, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 1792, 255, 255, 255, 255}, { 19, -2, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 19, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 640, 255, 255, 255, 255}, { 22, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 18, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 22, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 22, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 18, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData096 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -25, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 23, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 29, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { 2, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 19, -24, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 25, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaiten_u_ucShpData097 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1152, 255, 255, 255, 255}, { 13, -25, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 2, 0, 0, 0, 1664, 255, 255, 255, 255}, { 25, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 31, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { 4, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -25, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 26, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -15, 0, 0, 0, 1152, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 24, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 2, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -12, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -12, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 3, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 18, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -13, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -13, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 3, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -14, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -14, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 3, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -16, 0, 0, 0, 1792, 255, 255, 255, 255}, { 4, -16, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 4, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -16, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -16, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 3, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -16, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -16, 0, 0, 0, 1600, 255, 255, 255, 255}, { 4, -16, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 4, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 0, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData105 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -18, 0, 0, 0, 1600, 255, 255, 255, 255}, { 5, -18, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 5, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 0, 0, 0, 0, 576, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 21, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -20, 0, 0, 0, 1600, 255, 255, 255, 255}, { 5, -20, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 5, 6, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, 8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 13, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -21, 0, 0, 0, 1664, 255, 255, 255, 255}, { 6, -21, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 6, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -14, 0, 0, 0, 704, 255, 255, 255, 255}, { 13, 10, 0, 0, 1472, 704, 255, 255, 255, 255}, { 1, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playD_beroJkaitenD_u_ucShpData108 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 15, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -23, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -23, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 7, 4, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, 14, 0, 0, 1472, 576, 255, 255, 255, 255}, { -3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 31, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 0, 1920, 255, 255, 255, 255}, { 10, -6, 0, 0, 1984, 1920, 255, 255, 255, 255}, { 10, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -5, 0, 0, 0, 1856, 255, 255, 255, 255}, { 9, -5, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 9, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 1792, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 8, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 8, -3, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 8, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 8, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 640, 255, 255, 255, 255}, { 15, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 1664, 255, 255, 255, 255}, { 7, 2, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 7, 36, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, 15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, 8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 0, -12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, 9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -21, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -25, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -7, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -22, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -15, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -20, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -22, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { -12, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -32, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -20, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -25, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { -8, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -16, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_gokun_u_ucShpData010 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -27, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { -9, -1, 0, 0, 1472, 832, 255, 255, 255, 255}, { -21, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -24, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -6, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -24, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -15, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -7, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -27, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { -4, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData040 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData041 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 10, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -4, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 0, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -19, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -32, -10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 0, -14, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 1, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -35, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, -17, 0, 0, 0, 1600, 255, 255, 255, 255}, { 0, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -3, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balance_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -23, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -35, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -35, -20, 0, 0, 0, 1600, 255, 255, 255, 255}, { -3, -20, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -3, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData071 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData072 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -22, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { -4, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { -1, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, -1, 0, 0, 1472, 960, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -15, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 9, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuri_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 0, 0, 0, 1472, 960, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { -1, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { -4, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 1, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData061 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 512, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 512, 255, 255, 255, 255}, { 3, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 512, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 512, 255, 255, 255, 255}, { 3, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 21, 0, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -22, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -22, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData062 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 512, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 512, 255, 255, 255, 255}, { 5, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 512, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 512, 255, 255, 255, 255}, { 5, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData063 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 512, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 512, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 512, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 512, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, 7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 33, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData064 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 512, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 512, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 512, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 512, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, 9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 34, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 8, 0, 0, 0, 704, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 704, 255, 255, 255, 255}, { 12, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData065 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 512, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 512, 255, 255, 255, 255}, { 13, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 512, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 512, 255, 255, 255, 255}, { 13, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 36, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 9, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData066 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 512, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 512, 255, 255, 255, 255}, { 14, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 512, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 512, 255, 255, 255, 255}, { 14, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 37, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, 10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 9, 0, 0, 0, 512, 255, 255, 255, 255}, { 13, 9, 0, 0, 1472, 512, 255, 255, 255, 255}, { 13, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 9, 0, 0, 0, 512, 255, 255, 255, 255}, { 13, 9, 0, 0, 1472, 512, 255, 255, 255, 255}, { 13, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 37, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, 10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nobori_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 12, 0, 0, 0, 512, 255, 255, 255, 255}, { 15, 12, 0, 0, 1472, 512, 255, 255, 255, 255}, { 15, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 12, 0, 0, 0, 512, 255, 255, 255, 255}, { 15, 12, 0, 0, 1472, 512, 255, 255, 255, 255}, { 15, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 39, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 14, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 39, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, 6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 9, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_parasol_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 512, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 512, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 512, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 512, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_autoGOKUN_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_autoGOKUN_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_autoGOKUN_u_ucShpData105 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_autoGOKUN_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 30, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_autoGOKUN_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 35, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 33, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData000 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 14, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 704, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 704, 255, 255, 255, 255}, { 18, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 18, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -11, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 704, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, 0, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 20, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 640, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 1472, 255, 255, 255, 255}, { 19, 2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 19, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -13, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -13, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 1472, 255, 255, 255, 255}, { 20, 2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 18, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData010 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 0, 704, 255, 255, 255, 255}, { 20, -5, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData011 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 21, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 21, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -5, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData012 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 18, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 704, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 704, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 6, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1472, 255, 255, 255, 255}, { 14, 2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 11, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData018 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 1472, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 19, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 704, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 704, 255, 255, 255, 255}, { 18, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 17, -3, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -7, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_66, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 17, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 704, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 704, 255, 255, 255, 255}, { 20, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 2, 0, 0, 0, 1472, 255, 255, 255, 255}, { 15, 2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 15, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 640, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 1472, 255, 255, 255, 255}, { 16, 2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 16, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 17, 3, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 15, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 704, 255, 255, 255, 255}, { 17, 0, 0, 0, 1472, 704, 255, 255, 255, 255}, { 17, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData027 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 17, -1, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { 17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 17, -3, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 17, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -11, 0, 0, 0, 704, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 704, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 20, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 0, 0, 0, 0, 1472, 255, 255, 255, 255}, { 16, 0, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 704, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 704, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 640, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData035 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, 4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 1472, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 22, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 3, 0, 0, 0, 640, 255, 255, 255, 255}, { 1, -8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 6, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData037 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 1472, 255, 255, 255, 255}, { 18, -2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 18, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 576, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 16, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 8, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 19, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 0, 1472, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 16, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData040 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 960, 255, 255, 255, 255}, { -10, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, 0, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData041 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 960, 255, 255, 255, 255}, { -10, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 22, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 960, 255, 255, 255, 255}, { -4, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -1, 0, 0, 0, 960, 255, 255, 255, 255}, { -4, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playG_walkMAE_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -22, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 32, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 32, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 30, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 30, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -29, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 26, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 26, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -32, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 29, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 29, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 37, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 37, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 35, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 35, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 4, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSPEndDisplayList(), }, { { -26, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -20, 0, 0, 0, 1984, 255, 255, 255, 255}, { 27, -20, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 27, -4, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 4, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSPEndDisplayList(), }, { { -32, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -32, -20, 0, 0, 0, 1984, 255, 255, 255, 255}, { 33, -20, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 33, -10, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 4, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSPEndDisplayList(), }, { { -18, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 1984, 255, 255, 255, 255}, { 19, -20, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 19, 6, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 4, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSPEndDisplayList(), }, { { -12, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1984, 255, 255, 255, 255}, { 13, -21, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 13, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 4, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSPEndDisplayList(), }, { { -17, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1984, 255, 255, 255, 255}, { 18, -20, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 18, 6, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 4, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsSPEndDisplayList(), }, { { -15, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1984, 255, 255, 255, 255}, { 16, -20, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 16, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData010 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 39, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 39, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 61, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, 7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 61, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playH_tamagoP_u_ucShpData011 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeizei_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeizei_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1664, 255, 255, 255, 255}, { 12, -3, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeizei_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 12, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeizei_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -11, 0, 0, 0, 704, 255, 255, 255, 255}, { 9, 13, 0, 0, 1472, 704, 255, 255, 255, 255}, { -2, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeizei_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -6, 0, 0, 0, 704, 255, 255, 255, 255}, { 3, 17, 0, 0, 1472, 704, 255, 255, 255, 255}, { -7, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -7, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 16, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData010 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData011 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 9, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData012 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 5, -11, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 2, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 12, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, 11, 0, 0, 1472, 832, 255, 255, 255, 255}, { -7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 3, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 768, 255, 255, 255, 255}, { -4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 2, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData017 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_namatuba_u_ucShpData018 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 0, 0, 0, 0, 1664, 255, 255, 255, 255}, { 12, -4, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 3, 0, 0, 0, 1664, 255, 255, 255, 255}, { 12, -4, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 17, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 1664, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 19, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 19, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, 0, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 20, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData027 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 12, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fuuu_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 7, -9, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData040 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData041 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -9, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -9, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 9, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, 0, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -12, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, 1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -14, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -14, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 13, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -25, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, 0, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -16, 0, 0, 0, 1664, 255, 255, 255, 255}, { 14, -16, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 14, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -22, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 18, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, 3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -17, 0, 0, 0, 1664, 255, 255, 255, 255}, { 14, -17, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 14, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, 1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_zeiSUWARI_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -18, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -18, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 13, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_suwariZEIZEI_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -18, 0, 0, 0, 1728, 255, 255, 255, 255}, { 15, -18, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 15, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_suwariZEIZEI_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -18, 0, 0, 0, 1664, 255, 255, 255, 255}, { 15, -18, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 15, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -24, 0, 0, 0, 960, 255, 255, 255, 255}, { 26, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_suwariZEIZEI_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 24, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -14, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -18, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -25, 0, 0, 0, 960, 255, 255, 255, 255}, { 27, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_suwariZEIZEI_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -23, 0, 0, 0, 704, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 704, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -14, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -20, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 4, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 25, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_suwariZEIZEI_u_ucShpData035 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -22, 0, 0, 0, 704, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 704, 255, 255, 255, 255}, { 5, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -21, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -17, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -19, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 7, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kun_u_ucShpData061 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kun_u_ucShpData062 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kun_u_ucShpData063 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunkun_u_ucShpData064 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunkun_u_ucShpData066 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 1472, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 8, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunkun_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 1472, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 8, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunkun_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 0, 1472, 255, 255, 255, 255}, { 8, -3, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 8, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, 3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunkun_u_ucShpData069 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_mepachi_u_ucShpData052 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_mepachi_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_mepachi_u_ucShpData056 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_mepachi_u_ucShpData058 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_hey_u_ucShpData072 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_hey_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_hey_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_hey_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_heyhey_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_heyhey_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 1472, 768, 255, 255, 255, 255}, { -4, -17, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_heyhey_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 2, 5, 0, 0, 0, 640, 255, 255, 255, 255}, { -3, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 19, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 14, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_heyhey_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 2, 0, 0, 0, 1088, 255, 255, 255, 255}, { -3, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 20, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 13, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -3, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 13, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 22, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 8, 0, 0, 0, 1216, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 19, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, 1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 13, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 8, 7, 0, 0, 0, 1216, 255, 255, 255, 255}, { 0, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 1664, 255, 255, 255, 255}, { 17, 10, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 7, 35, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData093 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 18, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 1664, 255, 255, 255, 255}, { 15, 3, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 15, 30, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 1152, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 11, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 11, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 9, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 18, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 18, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData087 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 14, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 1664, 255, 255, 255, 255}, { 14, 6, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 9, 33, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, 2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData091 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 18, 7, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 11, 34, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 24, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, 17, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { -4, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { -4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 1664, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 21, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 8, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 6, 12, 0, 0, 0, 1216, 255, 255, 255, 255}, { -6, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 6, 0, 0, 0, 1216, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 14, 1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 14, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 0, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData086 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 1216, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 15, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, 3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 13, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, 4, 0, 0, 0, 1216, 255, 255, 255, 255}, { 4, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData088 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 16, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 1664, 255, 255, 255, 255}, { 16, 7, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 9, 33, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 16, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 1664, 255, 255, 255, 255}, { 16, 9, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 8, 34, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 18, 19, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 7, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 1664, 255, 255, 255, 255}, { 17, 5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 13, 32, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 25, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, 16, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 19, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 5, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 7, 7, 0, 0, 0, 1216, 255, 255, 255, 255}, { -2, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 15, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 8, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawn_u_ucShpData096 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 6, 8, 0, 0, 0, 1216, 255, 255, 255, 255}, { -5, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 35, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 22, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData097 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -29, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 2, 5, 0, 0, 0, 1216, 255, 255, 255, 255}, { -13, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { -6, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 38, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 10, 0, 0, 0, 1664, 255, 255, 255, 255}, { 0, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 19, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 1, -11, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 832, 255, 255, 255, 255}, { -2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 0, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -23, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -8, 0, 0, 0, 1664, 255, 255, 255, 255}, { -9, -17, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 8, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -22, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -31, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -5, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 1152, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { -2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 0, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -22, 0, 0, 0, 1792, 255, 255, 255, 255}, { 2, -22, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 2, 6, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 4, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -26, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { -2, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { -1, -24, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -41, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -41, -21, 0, 0, 0, 1792, 255, 255, 255, 255}, { 6, -21, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 6, 1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 2, -25, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -25, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -29, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { -1, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -33, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, -25, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -45, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -46, -22, 0, 0, 0, 1792, 255, 255, 255, 255}, { 6, -24, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 7, -4, 0, 0, 1984, 0, 255, 255, 255, 255}, { -26, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -26, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -28, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -22, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -21, 0, 0, 0, 1792, 255, 255, 255, 255}, { -1, -22, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 0, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -25, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -26, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -27, 0, 0, 0, 1152, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -7, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -20, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -28, 0, 0, 0, 1152, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -3, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -25, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { -2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -19, 0, 0, 0, 1536, 255, 255, 255, 255}, { 1, -20, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -25, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData105 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -25, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 1, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 2, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dawndaun_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -25, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 2, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_achichi_u_ucShpData109 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -23, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -23, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -32, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -32, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -24, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 23, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 23, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -33, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -33, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -24, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, -24, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_achichi_u_ucShpData110 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -23, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -23, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -27, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -27, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -24, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1600, 255, 255, 255, 255}, { 23, -11, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 25, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -28, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -28, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -24, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, -24, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_achichi_u_ucShpData112 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -22, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -24, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 22, -12, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 27, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, -23, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 23, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_achichi_u_ucShpData113 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -24, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 21, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -22, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, -22, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData116 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData117 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData118 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData119 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData120 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData121 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData122 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_fugaaa_u_ucShpData123 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_gueee_u_ucShpData125 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 15, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_gueee_u_ucShpData126 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 12, -7, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 15, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_gueee_u_ucShpData127 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 10, -7, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_gueee_u_ucShpData128 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 31, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -5, 0, 0, 0, 1920, 255, 255, 255, 255}, { 9, -11, 0, 0, 1984, 1920, 255, 255, 255, 255}, { 15, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_gueee_u_ucShpData129 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -6, 0, 0, 0, 1984, 255, 255, 255, 255}, { 6, -15, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 15, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData132 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 1, 0, 0, 0, 1664, 255, 255, 255, 255}, { 10, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 15, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData133 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, -6, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 14, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData134 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -7, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData135 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -7, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -9, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData136 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -8, 0, 0, 0, 1792, 255, 255, 255, 255}, { 7, -10, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 8, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData137 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 576, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -9, 0, 0, 0, 1792, 255, 255, 255, 255}, { 7, -9, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 7, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -17, 0, 0, 0, 576, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData139 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 576, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -9, 0, 0, 0, 1792, 255, 255, 255, 255}, { 7, -9, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 7, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -17, 0, 0, 0, 576, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData140 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 640, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -8, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -8, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 7, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 704, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_okori_u_ucShpData141 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -17, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -7, 0, 0, 0, 1664, 255, 255, 255, 255}, { 7, -7, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 7, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData153 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData154 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData155 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData156 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData157 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 1728, 255, 255, 255, 255}, { 6, -11, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 24, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData158 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -14, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 1792, 255, 255, 255, 255}, { 5, -14, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 26, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData159 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 640, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 10, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 1856, 255, 255, 255, 255}, { -2, -14, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 24, -1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 1, 0, 0, 0, 704, 255, 255, 255, 255}, { -2, -19, 0, 0, 1472, 704, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_choFUGAAA_u_ucShpData160 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 31, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 576, 255, 255, 255, 255}, { -4, -16, 0, 0, 1472, 576, 255, 255, 255, 255}, { 4, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 1024, 255, 255, 255, 255}, { -4, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 17, 0, 0, 0, 1920, 255, 255, 255, 255}, { -5, -14, 0, 0, 1984, 1920, 255, 255, 255, 255}, { 24, -3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 576, 255, 255, 255, 255}, { -5, -18, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -25, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 2, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData144 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -27, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -29, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -32, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -12, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -25, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -35, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -29, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -7, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -30, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -33, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -26, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -19, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData145 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -26, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -23, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -30, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -25, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -33, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -23, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -18, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 0, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -24, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -31, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -26, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData146 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -23, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -28, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -20, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -29, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -27, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 768, 255, 255, 255, 255}, { 1, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData147 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -24, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -33, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { -1, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -23, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { -1, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData148 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { -6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -34, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { -3, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, -1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 768, 255, 255, 255, 255}, { -3, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData149 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -21, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 832, 255, 255, 255, 255}, { -9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -29, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -20, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -30, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { -1, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_turesari_u_ucShpData150 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -26, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -27, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -34, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -26, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -19, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -1, 4, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -28, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData162 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -8, 0, 0, 0, 1472, 255, 255, 255, 255}, { 3, -8, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 3, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData163 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 704, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 704, 255, 255, 255, 255}, { 11, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -7, 0, 0, 0, 1472, 255, 255, 255, 255}, { 3, -7, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 3, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData164 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -7, 0, 0, 0, 1472, 255, 255, 255, 255}, { 2, -7, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 2, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData165 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -7, 0, 0, 0, 1472, 255, 255, 255, 255}, { 2, -7, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 2, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData166 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData167 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -7, 0, 0, 0, 1472, 255, 255, 255, 255}, { 3, -7, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 3, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData168 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -9, 0, 0, 0, 1472, 255, 255, 255, 255}, { 3, -9, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 3, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData169 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -8, 0, 0, 0, 1472, 255, 255, 255, 255}, { 4, -8, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 4, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData170 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -7, 0, 0, 0, 1472, 255, 255, 255, 255}, { 5, -7, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 5, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 4, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData171 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -5, 0, 0, 0, 1472, 255, 255, 255, 255}, { 5, -5, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 5, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 3, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData172 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -6, 0, 0, 0, 1472, 255, 255, 255, 255}, { 3, -6, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 3, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData173 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -7, 0, 0, 0, 1472, 255, 255, 255, 255}, { 3, -7, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 3, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -17, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData174 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData175 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -9, 0, 0, 0, 1472, 255, 255, 255, 255}, { 2, -9, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 2, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 640, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData176 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -16, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -10, 0, 0, 0, 1472, 255, 255, 255, 255}, { 4, -10, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 4, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -21, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_kunWALK_u_ucShpData177 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -8, 0, 0, 0, 1472, 255, 255, 255, 255}, { 4, -8, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 4, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData219 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 11, 0, 0, 1472, 768, 255, 255, 255, 255}, { -15, 0, 0, 0, 0, 768, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 24, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData220 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_66, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 896, 255, 255, 255, 255}, { -7, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 9, 0, 0, 0, 640, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData221 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { -8, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { 14, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 13, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1216, 255, 255, 255, 255}, { 18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData200 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 8, 0, 0, 0, 1216, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 20, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 9, 7, 0, 0, 0, 1216, 255, 255, 255, 255}, { 0, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData201 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 1216, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 15, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, 4, 0, 0, 0, 1216, 255, 255, 255, 255}, { 4, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData202 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 14, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, 2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData203 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 16, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData204 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData205 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 16, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 18, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData206 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 11, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 11, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 24, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData207 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 7, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 25, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData208 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 18, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 1152, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData209 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 5, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 8, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData210 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 7, 7, 0, 0, 0, 1216, 255, 255, 255, 255}, { -2, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 8, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 8, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData211 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 12, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 6, 8, 0, 0, 0, 1216, 255, 255, 255, 255}, { -5, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData196 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData197 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 8, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanUE_u_ucShpData198 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 9, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 18, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData214 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 1472, 768, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 17, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 11, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData215 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { -8, 15, 0, 0, 1472, 896, 255, 255, 255, 255}, { -22, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, 10, 0, 0, 0, 960, 255, 255, 255, 255}, { -11, 1, 0, 0, 1472, 960, 255, 255, 255, 255}, { -5, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData216 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { -8, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 18, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 1216, 255, 255, 255, 255}, { 4, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { -1, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData183 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 8, 0, 0, 0, 1216, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 19, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 8, 7, 0, 0, 0, 1216, 255, 255, 255, 255}, { 0, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData184 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 1216, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 15, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, 4, 0, 0, 0, 1216, 255, 255, 255, 255}, { 4, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData185 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 14, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 33, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, 2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData186 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 16, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 33, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData187 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 34, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData188 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 16, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 18, 19, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData189 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 24, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, 17, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData190 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 7, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 25, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, 16, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData191 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, -2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 18, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 30, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 1152, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 11, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 11, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData192 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 1152, 255, 255, 255, 255}, { 12, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 5, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData193 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 7, 7, 0, 0, 0, 1216, 255, 255, 255, 255}, { -2, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 8, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData194 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 6, 8, 0, 0, 0, 1216, 255, 255, 255, 255}, { -5, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData179 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -3, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData180 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { -4, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { -4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 8, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData181 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 1216, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 9, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 18, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_dokanSHITA_u_ucShpData182 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 6, 12, 0, 0, 0, 1216, 255, 255, 255, 255}, { -6, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 6, 0, 0, 0, 1216, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, 3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 0, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData160 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 31, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 576, 255, 255, 255, 255}, { -4, -16, 0, 0, 1472, 576, 255, 255, 255, 255}, { 4, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 1024, 255, 255, 255, 255}, { -4, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 17, 0, 0, 0, 1920, 255, 255, 255, 255}, { -5, -14, 0, 0, 1984, 1920, 255, 255, 255, 255}, { 24, -3, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 576, 255, 255, 255, 255}, { -5, -18, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData159 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 640, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 10, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 1856, 255, 255, 255, 255}, { -2, -14, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 24, -1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 1, 0, 0, 0, 704, 255, 255, 255, 255}, { -2, -19, 0, 0, 1472, 704, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData158 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -14, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 1792, 255, 255, 255, 255}, { 5, -14, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 26, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData157 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 1728, 255, 255, 255, 255}, { 6, -11, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 24, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData156 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData155 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData154 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData153 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData229 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 2, 19, 0, 0, 0, 1216, 255, 255, 255, 255}, { -17, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 15, 0, 0, 0, 1216, 255, 255, 255, 255}, { -2, -8, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData230 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 15, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 15, 0, 0, 0, 1216, 255, 255, 255, 255}, { -2, -9, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 3, 14, 0, 0, 0, 1216, 255, 255, 255, 255}, { -14, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData231 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 16, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 13, 0, 0, 0, 1216, 255, 255, 255, 255}, { 2, -11, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 6, 14, 0, 0, 0, 1216, 255, 255, 255, 255}, { -11, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData232 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 22, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 14, 0, 0, 0, 1216, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 24, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 7, 11, 0, 0, 0, 1152, 255, 255, 255, 255}, { -7, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData233 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 1216, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 14, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, 9, 0, 0, 0, 1152, 255, 255, 255, 255}, { 0, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 29, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData234 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 1216, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 8, 23, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, 10, 0, 0, 0, 1152, 255, 255, 255, 255}, { -1, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 27, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 32, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData235 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 1216, 255, 255, 255, 255}, { 14, 8, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 0, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 28, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 31, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 10, 0, 0, 0, 1152, 255, 255, 255, 255}, { 0, 22, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData236 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, 10, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -1, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 30, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 15, 13, 0, 0, 0, 1152, 255, 255, 255, 255}, { -2, 20, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData237 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 7, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 27, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, 13, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -6, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, -9, 0, 0, 0, 1152, 255, 255, 255, 255}, { 22, 2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData238 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 14, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 15, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 5, -7, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, 13, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -10, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 11, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 11, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData239 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 12, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 16, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 1, -7, 0, 0, 0, 1152, 255, 255, 255, 255}, { 19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, 7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 0, 1152, 255, 255, 255, 255}, { 4, 14, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -12, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData240 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, 21, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 14, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 1216, 255, 255, 255, 255}, { 15, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 1152, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 3, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData241 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -19, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -6, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 13, 0, 0, 0, 1152, 255, 255, 255, 255}, { -5, -10, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData243 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 2, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 1216, 255, 255, 255, 255}, { 8, -7, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 17, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData244 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 0, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 6, -5, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 10, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 1216, 255, 255, 255, 255}, { 10, -11, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 23, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -27, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playI_goalKIME_u_ucShpData245 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 2, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 9, -1, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 11, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 1216, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 19, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -25, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_stand_u_ucShpData000 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 16, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 704, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 704, 255, 255, 255, 255}, { 7, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { -4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -23, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 1, -12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 1, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 0, 640, 255, 255, 255, 255}, { 15, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, 10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 4, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData010 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -22, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 5, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData011 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 7, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData012 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 640, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 20, 5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walk_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -9, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, 8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 768, 255, 255, 255, 255}, { -3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData053 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, 11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -10, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 704, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 704, 255, 255, 255, 255}, { 11, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 1344, 255, 255, 255, 255}, { 7, 0, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -5, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData055 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -19, 0, 0, 0, 1344, 255, 255, 255, 255}, { 6, -1, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -5, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData056 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1344, 255, 255, 255, 255}, { 6, 3, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -10, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -24, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData057 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -22, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -14, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData058 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1600, 255, 255, 255, 255}, { 6, 6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -15, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData059 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, 3, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -13, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData060 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, 2, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -11, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData061 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, 3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -8, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 4, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData062 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1472, 255, 255, 255, 255}, { 9, 4, 0, 0, 1984, 1472, 255, 255, 255, 255}, { -7, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 3, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData063 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -22, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -19, 0, 0, 0, 1344, 255, 255, 255, 255}, { 6, 6, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -9, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData064 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1472, 255, 255, 255, 255}, { 5, 6, 0, 0, 1984, 1472, 255, 255, 255, 255}, { -14, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -17, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData065 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -22, 0, 0, 0, 1600, 255, 255, 255, 255}, { 6, 4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -15, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData066 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -33, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -23, 0, 0, 0, 1664, 255, 255, 255, 255}, { 5, 5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -19, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 640, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -16, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 9, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -23, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -12, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -21, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walklow_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -9, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 7, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -6, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData037 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, 6, 0, 0, 1472, 704, 255, 255, 255, 255}, { 12, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -14, 0, 0, 0, 1344, 255, 255, 255, 255}, { 10, -3, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 3, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 576, 255, 255, 255, 255}, { 13, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -14, 0, 0, 0, 1344, 255, 255, 255, 255}, { 7, -3, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 0, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -22, 0, 0, 0, 576, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -18, 0, 0, 0, 1344, 255, 255, 255, 255}, { 9, -1, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -2, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData040 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -19, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -6, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData041 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, 3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -8, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -23, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1664, 255, 255, 255, 255}, { 9, 4, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -10, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -19, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, 4, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -10, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 14, 10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -16, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, 4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -6, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 640, 255, 255, 255, 255}, { 4, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -19, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -8, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 1472, 255, 255, 255, 255}, { 6, 5, 0, 0, 1984, 1472, 255, 255, 255, 255}, { -12, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 9, 11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -23, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -4, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -22, 0, 0, 0, 1344, 255, 255, 255, 255}, { 5, 4, 0, 0, 1984, 1344, 255, 255, 255, 255}, { -12, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -25, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -23, 0, 0, 0, 1472, 255, 255, 255, 255}, { 8, 3, 0, 0, 1984, 1472, 255, 255, 255, 255}, { -11, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, 0, 0, 0, 1472, 768, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -23, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -24, 0, 0, 0, 1600, 255, 255, 255, 255}, { 9, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -12, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -25, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData049 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -17, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -33, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -21, 0, 0, 0, 1664, 255, 255, 255, 255}, { 6, 5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { -16, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -22, 0, 0, 0, 640, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -13, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, 6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, 5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { -11, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 576, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkup_u_ucShpData051 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -11, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, 9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 7, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -12, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 24, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 7, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 34, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 24, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -26, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -1, 0, 0, 0, 640, 255, 255, 255, 255}, { 17, -13, 0, 0, 1472, 640, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 1, -22, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 19, -18, 0, 0, 1472, 576, 255, 255, 255, 255}, { 24, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 704, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 704, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 5, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData027 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 576, 255, 255, 255, 255}, { 20, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { -1, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 24, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 10, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 640, 255, 255, 255, 255}, { 25, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 3, 0, 0, 0, 896, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 0, 640, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 640, 255, 255, 255, 255}, { 22, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 576, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1152, 255, 255, 255, 255}, { 7, -25, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 640, 255, 255, 255, 255}, { 6, -10, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -21, 0, 0, 1472, 768, 255, 255, 255, 255}, { 22, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 576, 255, 255, 255, 255}, { 5, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 576, 255, 255, 255, 255}, { 22, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_walkback_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 1088, 255, 255, 255, 255}, { 4, -13, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -2, 0, 0, 0, 640, 255, 255, 255, 255}, { 17, -14, 0, 0, 1472, 640, 255, 255, 255, 255}, { 23, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 25, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData071 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 26, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData072 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { -12, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 26, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 25, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 25, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_oshi_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 25, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 25, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData087 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData088 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 640, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 640, 255, 255, 255, 255}, { 11, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData091 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 576, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData093 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -19, 0, 0, 0, 640, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 640, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 640, 255, 255, 255, 255}, { 3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, 2, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_ashibumi_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 5, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -19, 0, 0, 0, 576, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 576, 255, 255, 255, 255}, { -5, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroL_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroL_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroL_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 8, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroL_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroL_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroL_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroL_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroR_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroR_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroR_u_ucShpData108 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroR_u_ucShpData109 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroR_u_ucShpData110 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroR_u_ucShpData111 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_kyoroR_u_ucShpData112 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData114 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 9, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, 1, 0, 0, 0, 832, 255, 255, 255, 255}, { -17, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -13, -19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 2, -18, 0, 0, 1472, 576, 255, 255, 255, 255}, { 7, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData115 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -1, 0, 0, 0, 832, 255, 255, 255, 255}, { -12, 5, 0, 0, 1472, 832, 255, 255, 255, 255}, { -16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 26, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 0, -20, 0, 0, 1472, 576, 255, 255, 255, 255}, { 6, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData116 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { -11, 4, 0, 0, 1472, 768, 255, 255, 255, 255}, { -15, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData117 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { -6, 14, 0, 0, 1472, 768, 255, 255, 255, 255}, { -16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 576, 255, 255, 255, 255}, { -1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData118 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 2, 14, 0, 0, 1472, 768, 255, 255, 255, 255}, { -10, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -16, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData119 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -7, 0, 0, 0, 576, 255, 255, 255, 255}, { -10, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { -16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, 12, 0, 0, 1472, 576, 255, 255, 255, 255}, { -3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData120 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -16, 0, 0, 0, 576, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 576, 255, 255, 255, 255}, { -10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { -2, 14, 0, 0, 1472, 576, 255, 255, 255, 255}, { -10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData121 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, 3, 0, 0, 0, 704, 255, 255, 255, 255}, { -6, 15, 0, 0, 1472, 704, 255, 255, 255, 255}, { -12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData122 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -17, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 576, 255, 255, 255, 255}, { 3, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 24, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, 11, 0, 0, 0, 768, 255, 255, 255, 255}, { -14, 11, 0, 0, 1472, 768, 255, 255, 255, 255}, { -14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData123 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, 13, 0, 0, 0, 832, 255, 255, 255, 255}, { -15, 6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData124 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 576, 255, 255, 255, 255}, { 1, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, 4, 0, 0, 0, 768, 255, 255, 255, 255}, { -12, 11, 0, 0, 1472, 768, 255, 255, 255, 255}, { -16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData125 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 576, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 576, 255, 255, 255, 255}, { 2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -3, 0, 0, 0, 704, 255, 255, 255, 255}, { -6, 10, 0, 0, 1472, 704, 255, 255, 255, 255}, { -12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData126 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 2, 13, 0, 0, 1472, 576, 255, 255, 255, 255}, { -6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -15, 0, 0, 0, 576, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData127 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -3, 0, 0, 0, 640, 255, 255, 255, 255}, { -13, 3, 0, 0, 1472, 640, 255, 255, 255, 255}, { -16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData128 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, 3, 0, 0, 0, 768, 255, 255, 255, 255}, { -18, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -15, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 576, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAlow_runTWO_u_ucShpData129 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 6, 0, 0, 0, 768, 255, 255, 255, 255}, { -16, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { -8, -19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 27, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashi_u_ucShpData066 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashi_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashi_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashi_u_ucShpData069 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 4, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 704, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 704, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashi_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -12, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -17, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData027 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 6, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 8, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 1, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -1, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -15, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -2, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData035 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -17, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -5, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 768, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -33, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -18, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -7, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 704, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 704, 255, 255, 255, 255}, { -3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData037 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -8, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 768, 255, 255, 255, 255}, { -7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -23, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -6, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_shagami_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -22, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -13, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -25, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -6, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashilow_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -22, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -23, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -5, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashilow_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -11, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -22, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -3, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashilow_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -10, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -3, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashilow_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -9, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -2, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashilow_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1216, 255, 255, 255, 255}, { 3, -4, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -9, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -32, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -20, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -2, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 21, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData017 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData018 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 0, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 12, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_nobi_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashiup_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashiup_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashiup_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashiup_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 896, 255, 255, 255, 255}, { -1, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_suriashiup_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 30, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 1472, 640, 255, 255, 255, 255}, { 5, -14, 0, 0, 0, 640, 255, 255, 255, 255}, { 13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 31, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 22, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 1, -16, 0, 0, 0, 640, 255, 255, 255, 255}, { 11, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 7, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, -10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 28, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, 1, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 8, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 25, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, -15, 0, 0, 0, 1536, 255, 255, 255, 255}, { 28, 10, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 14, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, 2, 0, 0, 0, 576, 255, 255, 255, 255}, { 4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 8, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 0, 512, 255, 255, 255, 255}, { 11, 9, 0, 0, 1472, 512, 255, 255, 255, 255}, { 5, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, 8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -26, -10, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, -8, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, 13, 0, 0, 1472, 896, 255, 255, 255, 255}, { -5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turn_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { -6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 21, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 25, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, -23, 0, 0, 0, 1536, 255, 255, 255, 255}, { 31, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, 1, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData055 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, 4, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, -21, 0, 0, 0, 1536, 255, 255, 255, 255}, { 28, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData056 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -21, 0, 0, 0, 768, 255, 255, 255, 255}, { 23, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -17, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData057 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, -14, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData058 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { -9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -21, 0, 0, 0, 0, 255, 255, 255, 255}, { 19, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, -13, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 12, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData059 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -27, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { -3, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { -16, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 7, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, -18, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, -12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 512, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 512, 255, 255, 255, 255}, { 17, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 23, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 23, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData060 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_66, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, -17, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { -5, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -19, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 1, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData061 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -28, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { -5, 2, 0, 0, 1472, 896, 255, 255, 255, 255}, { -19, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 0, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -22, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 0, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, 0, 0, 0, 1472, 768, 255, 255, 255, 255}, { -3, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnlow_u_ucShpData062 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -26, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { -19, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -24, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { -5, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 9, 0, 0, 1472, 896, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 14, 0, 0, 1472, 896, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 14, 0, 0, 1472, 896, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 1472, 640, 255, 255, 255, 255}, { 21, -7, 0, 0, 0, 640, 255, 255, 255, 255}, { 21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 12, 0, 0, 1472, 896, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -1, 0, 0, 1472, 640, 255, 255, 255, 255}, { 19, -10, 0, 0, 0, 640, 255, 255, 255, 255}, { 23, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 8, 0, 0, 1472, 896, 255, 255, 255, 255}, { -5, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 15, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, 11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 1472, 576, 255, 255, 255, 255}, { 21, -3, 0, 0, 0, 576, 255, 255, 255, 255}, { 21, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData049 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -26, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -11, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBlow_turnup_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -19, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 832, 255, 255, 255, 255}, { -4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 21, -1, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -25, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playClow_stop_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 17, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 30, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 1472, 576, 255, 255, 255, 255}, { 14, 4, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playClow_stop_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 31, 21, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playClow_stop_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 8, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 2, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 33, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 26, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 28, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playClow_stop_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 13, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 11, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 0, 1024, 255, 255, 255, 255}, { -5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 34, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 27, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playClow_stop_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 32, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playClow_stop_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 27, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 512, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 512, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playClow_stop_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 704, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 704, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 30, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 30, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -34, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -34, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 25, -7, 0, 0, 0, 768, 255, 255, 255, 255}, { 20, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -2, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData017 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_119, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -34, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -34, -4, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 1, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 22, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -36, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -36, -5, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData018 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -37, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -37, -3, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 0, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -42, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -42, -2, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, -2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -36, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -32, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -9, 0, 0, 0, 1088, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -41, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -37, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { -5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, -10, 0, 0, 0, 1152, 255, 255, 255, 255}, { 15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { -5, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { -9, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -26, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 1, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { -4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -31, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { -3, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { -9, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 2, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { -4, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -26, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { -2, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { -2, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { -5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 1, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nage_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 22, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData010 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData011 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData012 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walk_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 1472, 255, 255, 255, 255}, { 22, -6, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 29, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 27, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData037 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 22, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 1344, 255, 255, 255, 255}, { 19, -8, 0, 0, 1984, 1344, 255, 255, 255, 255}, { 30, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 28, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 28, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData038 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 1472, 255, 255, 255, 255}, { 19, -11, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 30, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 27, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData039 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -11, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 26, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 26, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData040 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 26, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData041 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 21, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 26, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 1664, 255, 255, 255, 255}, { 21, -7, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 30, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 25, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 21, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 31, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 31, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -12, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 21, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 29, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 1664, 255, 255, 255, 255}, { 22, -10, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 27, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 23, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 25, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData049 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 24, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 26, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 23, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkup_u_ucShpData051 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 1472, 255, 255, 255, 255}, { 23, -4, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 28, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 1152, 255, 255, 255, 255}, { 2, -22, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -22, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 896, 255, 255, 255, 255}, { -3, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { -3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -7, 0, 0, 0, 1088, 255, 255, 255, 255}, { 0, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData027 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -22, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -14, 0, 0, 0, 1152, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { -3, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData032 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -9, 0, 0, 0, 1088, 255, 255, 255, 255}, { 0, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 26, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData033 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 24, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_walkback_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 26, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 25, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData071 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 26, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData072 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 20, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 26, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 13, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -21, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -21, 0, 0, 1472, 960, 255, 255, 255, 255}, { 22, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -18, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -6, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { 3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 27, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 27, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_oshi_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { 3, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 27, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData087 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData088 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData091 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 704, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData093 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_ashibumi_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 26, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 704, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroL_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroL_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 24, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroL_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 25, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 27, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroL_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 26, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroL_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 25, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroL_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 26, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 30, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroL_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 25, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 31, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroR_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroR_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 24, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroR_u_ucShpData108 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 25, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroR_u_ucShpData109 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 25, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroR_u_ucShpData110 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroR_u_ucShpData111 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_kyoroR_u_ucShpData112 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData114 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, 6, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, 15, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData115 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 26, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData116 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -7, 0, 0, 0, 768, 255, 255, 255, 255}, { 3, 13, 0, 0, 1472, 768, 255, 255, 255, 255}, { -6, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, 5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData117 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -9, 0, 0, 0, 768, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 768, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -23, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, 2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData118 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData119 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -11, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData120 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -15, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData121 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -1, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 576, 255, 255, 255, 255}, { 20, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 23, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -18, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData122 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 24, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData123 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 3, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 24, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData124 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 0, 576, 255, 255, 255, 255}, { 10, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData125 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData126 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 576, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData127 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -6, 0, 0, 0, 640, 255, 255, 255, 255}, { 3, 11, 0, 0, 1472, 640, 255, 255, 255, 255}, { -3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, 0, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData128 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -4, 0, 0, 0, 768, 255, 255, 255, 255}, { 2, 11, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playAA_runTWO_u_ucShpData129 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 768, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 27, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashi_u_ucShpData066 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashi_u_ucShpData067 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashi_u_ucShpData068 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -7, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -1, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashi_u_ucShpData069 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashi_u_ucShpData070 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData013 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 24, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { 1, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { 3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 26, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 1, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { 4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 26, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData017 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -1, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 0, 896, 255, 255, 255, 255}, { -1, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { 6, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 28, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData018 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 4, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { 7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 28, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 768, 255, 255, 255, 255}, { 0, -15, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 30, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { 7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 28, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -14, 0, 0, 1472, 768, 255, 255, 255, 255}, { 7, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 31, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { 7, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 27, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -7, 0, 0, 0, 1088, 255, 255, 255, 255}, { 0, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 1600, 255, 255, 255, 255}, { 18, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 33, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { 6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 28, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -1, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 1088, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 33, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { 7, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 28, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 10, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 11, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 34, 9, 0, 0, 1984, 0, 255, 255, 255, 255}, { 7, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 28, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_nobi_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 1152, 255, 255, 255, 255}, { 0, -26, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 11, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 13, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -11, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 32, 7, 0, 0, 1984, 0, 255, 255, 255, 255}, { 6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 27, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashiup_u_ucShpData073 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -12, 0, 0, 0, 1152, 255, 255, 255, 255}, { 0, -25, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 12, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 14, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -11, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 32, 6, 0, 0, 1984, 0, 255, 255, 255, 255}, { 6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 27, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashiup_u_ucShpData074 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -7, 0, 0, 0, 1152, 255, 255, 255, 255}, { -8, -26, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 13, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 14, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -12, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 32, 4, 0, 0, 1984, 0, 255, 255, 255, 255}, { 5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 26, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashiup_u_ucShpData075 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -7, 0, 0, 0, 1152, 255, 255, 255, 255}, { -9, -26, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 6, -17, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 14, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 14, 0, 0, 0, 1600, 255, 255, 255, 255}, { 10, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 32, 2, 0, 0, 1984, 0, 255, 255, 255, 255}, { 4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashiup_u_ucShpData076 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1088, 255, 255, 255, 255}, { -15, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, -21, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 16, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 15, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 31, -1, 0, 0, 1984, 0, 255, 255, 255, 255}, { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_suriashiup_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 1088, 255, 255, 255, 255}, { -15, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 2, -22, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 16, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 15, 0, 0, 0, 1600, 255, 255, 255, 255}, { 8, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 31, -1, 0, 0, 1984, 0, 255, 255, 255, 255}, { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { -4, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 26, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, 6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 25, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, -6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 29, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -22, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 10, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 24, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 29, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -19, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -19, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -14, 0, 0, 1472, 768, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, -3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 27, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 32, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 24, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, 9, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 2, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 25, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { 4, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -19, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -7, 0, 0, 0, 1088, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { 7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData008 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turn_u_ucShpData009 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 13, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData042 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { -1, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { -3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 11, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { -1, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData043 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 17, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 1, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 4, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData044 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { -1, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 18, 2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData045 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 17, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData046 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 22, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData047 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_116, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 24, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData048 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_106, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 4, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 6, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 24, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 24, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData049 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -18, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, -11, 0, 0, 0, 1600, 255, 255, 255, 255}, { 30, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playBB_turnup_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -2, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 8, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -10, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 31, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { 3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 26, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_stop_u_ucShpData001 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -23, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -1, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_stop_u_ucShpData002 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 27, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 31, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 6, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_stop_u_ucShpData003 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 1152, 255, 255, 255, 255}, { 13, -2, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 7, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { 14, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, 6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -14, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { 0, 5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 28, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 38, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 22, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 26, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_stop_u_ucShpData004 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 13, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 23, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 25, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { 2, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 32, -8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 41, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 20, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 27, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 32, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_stop_u_ucShpData005 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 13, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { 11, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 25, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 27, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 14, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -1, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 29, -7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 37, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 27, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 29, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_stop_u_ucShpData006 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 28, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 28, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 26, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_stop_u_ucShpData007 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 6, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 23, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 23, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData014 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -22, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { 1, -14, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 1, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData015 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -26, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -23, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -23, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData016 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData017 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -25, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -7, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 24, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -25, 0, 0, 0, 1088, 255, 255, 255, 255}, { 21, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData019 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 20, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 20, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData020 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 19, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 19, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData021 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -23, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -23, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 19, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData022 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 8, -26, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { 1, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -26, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 19, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData023 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, -1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData024 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { 6, -2, 0, 0, 0, 960, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData025 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -2, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, 7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 9, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 28, 5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -8, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_jump_u_ucShpData026 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -5, 0, 0, 0, 1664, 255, 255, 255, 255}, { 13, -12, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 19, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { 9, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, 0, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, 11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 17, 17, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 13, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 28, 12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 22, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 13, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 14, 0, 0, 0, 1728, 255, 255, 255, 255}, { 2, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -25, 0, 0, 0, 1152, 255, 255, 255, 255}, { 20, -17, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData096 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 13, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -28, 0, 0, 0, 1280, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData097 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 14, 0, 0, 0, 1728, 255, 255, 255, 255}, { 2, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 19, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -26, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 0, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 19, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 16, 0, 0, 0, 1728, 255, 255, 255, 255}, { 0, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 2, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 14, 0, 0, 0, 1728, 255, 255, 255, 255}, { 4, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 22, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 5, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 22, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -23, 0, 0, 0, 1152, 255, 255, 255, 255}, { 24, -6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 14, 0, 0, 0, 1728, 255, 255, 255, 255}, { 5, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 22, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData105 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -24, 0, 0, 0, 1280, 255, 255, 255, 255}, { 12, -26, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 14, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 4, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 14, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -22, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 37, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData108 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { -1, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 38, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 15, 0, 0, 0, 1728, 255, 255, 255, 255}, { 3, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 20, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -9, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataStwo_u_ucShpData109 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -12, 0, 0, 0, 1088, 255, 255, 255, 255}, { -1, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 36, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 13, 0, 0, 0, 1728, 255, 255, 255, 255}, { 5, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData077 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -23, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 0, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 11, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData078 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 6, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 12, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -25, 0, 0, 0, 1152, 255, 255, 255, 255}, { 20, -17, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData079 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -17, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 5, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 12, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -28, 0, 0, 0, 1280, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData080 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 4, 0, 0, 0, 1728, 255, 255, 255, 255}, { 6, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -26, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, 4, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 12, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 7, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -16, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 21, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 21, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 11, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -4, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 23, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 18, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 12, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData086 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_105, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -23, 0, 0, 0, 1152, 255, 255, 255, 255}, { 24, -6, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 10, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 10, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 12, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData087 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_69, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 1152, 255, 255, 255, 255}, { 16, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 11, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData088 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_112, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -25, 0, 0, 0, 1280, 255, 255, 255, 255}, { 13, -25, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -21, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -22, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_113, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -19, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -22, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 8, -2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 960, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData091 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_115, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { -1, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playCC_bataLtwo_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_108, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -25, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -12, 0, 0, 0, 1088, 255, 255, 255, 255}, { -1, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -1, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 11, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nageYURAGI_u_ucShpData028 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -11, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nageYURAGI_u_ucShpData029 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -8, 0, 0, 0, 1088, 255, 255, 255, 255}, { 0, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nageYURAGI_u_ucShpData030 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 1088, 255, 255, 255, 255}, { -2, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nageYURAGI_u_ucShpData031 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -4, 0, 0, 0, 1088, 255, 255, 255, 255}, { -3, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 5, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 704, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 704, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nageKIHON_u_ucShpData034 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_109, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 23, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nageKIHON_u_ucShpData035 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_101, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 896, 255, 255, 255, 255}, { -3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -10, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -16, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_nageKIHON_u_ucShpData036 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_81, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 5, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 21, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 23, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData050 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData051 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -6, 0, 0, 0, 1088, 255, 255, 255, 255}, { 0, -6, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 0, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData052 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_77, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { -2, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData053 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_96, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { -3, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { -3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData054 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { -4, -12, 0, 0, 1472, 768, 255, 255, 255, 255}, { -4, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData055 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { -2, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { -2, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData056 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { -2, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 7, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 7, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData057 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 2, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 5, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData058 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_98, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 1, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 1, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { -5, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -28, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 3, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_balanceNAGE_u_ucShpData059 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_103, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -17, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -11, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -30, -20, 0, 0, 0, 768, 255, 255, 255, 255}, { -6, -20, 0, 0, 1472, 768, 255, 255, 255, 255}, { -6, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -29, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 2, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 2, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData081 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData082 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -27, -9, 0, 0, 0, 1088, 255, 255, 255, 255}, { -3, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData083 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 4, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -14, 0, 0, 0, 1088, 255, 255, 255, 255}, { -3, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { -7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 0, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -4, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData084 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_110, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -29, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { -5, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { -3, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData085 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_83, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { -2, -17, 0, 0, 1472, 896, 255, 255, 255, 255}, { -5, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 0, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -4, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData086 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_89, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -7, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { -1, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { -1, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 2, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 6, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData087 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_114, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 2, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 3, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 10, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 7, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 7, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData088 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_118, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_80, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 1, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 1, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 5, -10, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -6, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 6, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData089 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_75, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { 0, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 1, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 1, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -18, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -11, 0, 0, 1472, 960, 255, 255, 255, 255}, { -1, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 3, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshifuriNAG_u_ucShpData090 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_104, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_71, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -8, 0, 0, 0, 960, 255, 255, 255, 255}, { -2, -8, 0, 0, 1472, 960, 255, 255, 255, 255}, { -2, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 1, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 1, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 0, -12, 0, 0, 1472, 960, 255, 255, 255, 255}, { -3, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, 7, 0, 0, 0, 1536, 255, 255, 255, 255}, { 1, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -23, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 0, -20, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -2, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData093 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -8, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 9, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 9, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 0, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 11, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 0, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 21, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData096 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_84, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 1, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 21, -1, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 21, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 12, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 22, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData097 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_93, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 3, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 22, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 23, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 23, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_97, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 960, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -9, 0, 0, 0, 1088, 255, 255, 255, 255}, { 4, -5, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 1, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 14, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 24, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 24, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_74, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -2, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -2, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -11, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -2, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 0, 15, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 15, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -1, 0, 0, 0, 960, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 832, 255, 255, 255, 255}, { 4, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 28, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1152, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 26, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 26, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playE_koshiNAGback_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_107, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_92, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -2, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -2, 0, 0, 1472, 960, 255, 255, 255, 255}, { 18, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, 2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 21, 2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 28, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 28, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData092 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 4, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 1664, 255, 255, 255, 255}, { 17, -6, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 27, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData093 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 7, 0, 0, 0, 1792, 255, 255, 255, 255}, { 15, -7, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 28, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, 3, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData094 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 5, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 9, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -7, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 6, 0, 0, 0, 1792, 255, 255, 255, 255}, { 15, -6, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 25, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, 7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData095 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 7, 0, 0, 0, 1664, 255, 255, 255, 255}, { 14, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 24, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, 9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 2, 14, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData096 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_72, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 21, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 12, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 1280, 255, 255, 255, 255}, { 6, -24, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 9, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 11, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 21, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1280, 255, 255, 255, 255}, { 11, -24, 0, 0, 1472, 1280, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 14, 13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData097 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 1024, 255, 255, 255, 255}, { 8, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 10, -6, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 18, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 14, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData098 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 15, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData099 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 5, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 29, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 15, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, 16, 0, 0, 1472, 896, 255, 255, 255, 255}, { -4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData100 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -11, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 13, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 6, -9, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 12, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 14, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData101 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_70, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 0, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -9, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -8, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -8, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, 15, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData102 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { 1, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -8, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -7, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -26, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -11, 0, 0, 0, 1728, 255, 255, 255, 255}, { 9, -7, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 5, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 18, -7, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, 16, 0, 0, 1472, 896, 255, 255, 255, 255}, { -4, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData103 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 14, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -28, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -16, 0, 0, 0, 1728, 255, 255, 255, 255}, { 11, -5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 1, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -9, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 15, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData104 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -1, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 12, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 8, 12, 0, 0, 1472, 832, 255, 255, 255, 255}, { -5, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -30, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -16, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -9, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 0, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 16, -11, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, 13, 0, 0, 1472, 896, 255, 255, 255, 255}, { -2, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData105 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_82, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -3, -16, 0, 0, 0, 0, 255, 255, 255, 255}, { 10, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, 10, 0, 0, 1472, 832, 255, 255, 255, 255}, { -7, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -31, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -20, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -10, 0, 0, 1984, 1728, 255, 255, 255, 255}, { -1, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -23, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 14, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, 11, 0, 0, 1472, 896, 255, 255, 255, 255}, { -4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData106 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_90, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -33, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -23, 0, 0, 0, 1792, 255, 255, 255, 255}, { 6, -14, 0, 0, 1984, 1792, 255, 255, 255, 255}, { -2, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { 12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 1024, 255, 255, 255, 255}, { -6, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -10, 0, 0, 0, 768, 255, 255, 255, 255}, { 14, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData107 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_87, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -33, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -25, 0, 0, 0, 1728, 255, 255, 255, 255}, { 4, -19, 0, 0, 1984, 1728, 255, 255, 255, 255}, { -2, 8, 0, 0, 1984, 0, 255, 255, 255, 255}, { 11, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 7, 0, 0, 0, 1024, 255, 255, 255, 255}, { -7, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 768, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData108 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_86, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -27, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -27, 0, 0, 0, 1600, 255, 255, 255, 255}, { 6, -25, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 4, 0, 0, 0, 1984, 0, 255, 255, 255, 255}, { 1, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 2, 0, 0, 0, 1024, 255, 255, 255, 255}, { -1, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 8, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData109 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 2, 0, 0, 1472, 832, 255, 255, 255, 255}, { -1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -31, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, -31, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 8, -5, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, 2, 0, 0, 1472, 768, 255, 255, 255, 255}, { 2, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_swimBERO_u_ucShpData110 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_117, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_91, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -18, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 832, 255, 255, 255, 255}, { -3, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -34, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -34, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 13, -7, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 768, 255, 255, 255, 255}, { 1, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData204 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData205 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 17, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData206 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -21, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 20, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData207 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 13, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData208 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -3, 0, 0, 0, 1792, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 13, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData209 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -8, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1792, 255, 255, 255, 255}, { 13, -4, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData210 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 31, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -19, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -4, 0, 0, 0, 1920, 255, 255, 255, 255}, { 10, -8, 0, 0, 1984, 1920, 255, 255, 255, 255}, { 14, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_gueeeSW_u_ucShpData211 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 32, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -7, 0, 0, 1472, 832, 255, 255, 255, 255}, { 7, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, -5, 0, 0, 0, 1984, 255, 255, 255, 255}, { 9, -11, 0, 0, 1984, 1984, 255, 255, 255, 255}, { 15, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData194 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData195 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData196 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData197 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData198 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData199 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 19, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData200 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 8, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 23, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_fugaaaSW_u_ucShpData201 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 11, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 24, 15, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heySW_u_ucShpData183 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heySW_u_ucShpData184 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heySW_u_ucShpData185 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heySW_u_ucShpData186 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData183 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 14, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData184 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 15, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData185 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData186 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -4, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData188 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -20, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 4, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -12, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData189 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -24, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -3, 0, 0, 1472, 960, 255, 255, 255, 255}, { -2, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 13, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 0, 0, 0, 1472, 960, 255, 255, 255, 255}, { 14, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 24, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 23, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData190 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -18, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -8, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, 8, 0, 0, 0, 1152, 255, 255, 255, 255}, { 0, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 19, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, 2, 0, 0, 0, 1152, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 23, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 1728, 255, 255, 255, 255}, { 17, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -25, 0, 0, 0, 1088, 255, 255, 255, 255}, { 23, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_heyheySW_u_ucShpData191 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 20, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 1, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 5, -5, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 2, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -3, 0, 0, 0, 1152, 255, 255, 255, 255}, { 19, -3, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 19, 16, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 1792, 255, 255, 255, 255}, { 17, -4, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 17, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 8, -25, 0, 0, 0, 1088, 255, 255, 255, 255}, { 24, -8, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData171 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 7, -25, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -21, -2, 0, 0, 0, 1664, 255, 255, 255, 255}, { 10, -4, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 10, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 12, -25, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData172 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -26, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 0, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -23, -3, 0, 0, 0, 1664, 255, 255, 255, 255}, { 8, -5, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 10, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -26, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -7, 0, 0, 1472, 896, 255, 255, 255, 255}, { 5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData173 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -25, 0, 0, 0, 896, 255, 255, 255, 255}, { 13, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -4, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 22, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -25, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData174 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 9, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 5, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 8, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -5, 0, 0, 0, 1728, 255, 255, 255, 255}, { 7, -7, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -20, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData175 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 7, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 8, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 6, 11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -6, 0, 0, 0, 1792, 255, 255, 255, 255}, { 6, -8, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 8, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -17, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 15, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData176 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -6, 0, 0, 0, 1792, 255, 255, 255, 255}, { 5, -8, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 7, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 704, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 704, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData178 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, 1, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 3, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -26, -5, 0, 0, 0, 1728, 255, 255, 255, 255}, { 5, -7, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 7, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -10, 0, 0, 0, 704, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 704, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData179 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 2, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -25, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, -4, 0, 0, 0, 1664, 255, 255, 255, 255}, { 6, -6, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 6, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 704, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 704, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_okoriSWIM_u_ucShpData180 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 27, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 13, -9, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 4, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -18, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, 3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 1, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, -4, 0, 0, 0, 1664, 255, 255, 255, 255}, { 7, -6, 0, 0, 1984, 1664, 255, 255, 255, 255}, { 7, 21, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -18, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 9, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -12, 0, 0, 0, 704, 255, 255, 255, 255}, { 16, -8, 0, 0, 1472, 704, 255, 255, 255, 255}, { 13, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kunkunSWIM_u_ucShpData130 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1472, 255, 255, 255, 255}, { 13, 0, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kunkunSWIM_u_ucShpData131 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 0, 0, 0, 0, 1472, 255, 255, 255, 255}, { 13, 0, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kunkunSWIM_u_ucShpData132 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 13, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kunkunSWIM_u_ucShpData133 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 13, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kunkunSWIM_u_ucShpData134 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -2, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroL_u_ucShpData113 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroL_u_ucShpData114 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroL_u_ucShpData115 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -2, 0, 0, 0, 1600, 255, 255, 255, 255}, { 16, -2, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroL_u_ucShpData116 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroL_u_ucShpData117 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_16, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 18, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroL_u_ucShpData118 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 19, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroL_u_ucShpData119 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 20, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroR_u_ucShpData122 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 13, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroR_u_ucShpData123 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroR_u_ucShpData124 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -21, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -14, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroR_u_ucShpData125 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 24, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -11, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 1984, 1472, 255, 255, 255, 255}, { 15, -1, 0, 0, 0, 1472, 255, 255, 255, 255}, { 15, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -11, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroR_u_ucShpData126 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -15, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -10, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroR_u_ucShpData127 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 14, -9, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, -1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -17, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 18, -8, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_kyoroR_u_ucShpData128 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -17, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -6, 0, 0, 1472, 832, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 0, 0, 0, 0, 1536, 255, 255, 255, 255}, { 17, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -17, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData235 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, 31, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 12, 0, 0, 0, 1536, 255, 255, 255, 255}, { 5, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1088, 255, 255, 255, 255}, { 18, -20, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData236 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 13, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 13, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -17, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -25, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 19, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -2, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 20, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -21, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData237 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_94, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -16, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -16, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 5, -27, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -1, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 18, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -19, 0, 0, 0, 1152, 255, 255, 255, 255}, { 10, -27, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData238 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -15, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -15, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 5, -27, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -17, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -4, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -8, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 14, 17, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -27, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 19, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 19, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData239 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 640, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 640, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 8, -24, 0, 0, 1472, 960, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 16, 16, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 0, 960, 255, 255, 255, 255}, { 13, -24, 0, 0, 1472, 960, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -13, 0, 0, 0, 576, 255, 255, 255, 255}, { 20, -13, 0, 0, 1472, 576, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData240 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_46, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 6, -22, 0, 0, 1472, 896, 255, 255, 255, 255}, { 6, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -6, 0, 0, 0, 1600, 255, 255, 255, 255}, { 11, -12, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -22, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -22, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -11, 0, 0, 0, 640, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 640, 255, 255, 255, 255}, { 20, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData241 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_66, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_02, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 896, 255, 255, 255, 255}, { 8, -12, 0, 0, 1472, 896, 255, 255, 255, 255}, { 10, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, -22, 0, 0, 1472, 832, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -23, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -18, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -9, 0, 0, 0, 1600, 255, 255, 255, 255}, { 12, -13, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 16, 13, 0, 0, 1984, 0, 255, 255, 255, 255}, { -11, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -22, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -22, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, { 0, 6, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 18, -13, 0, 0, 1472, 640, 255, 255, 255, 255}, { 22, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData242 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1216, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -27, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -15, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -11, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData244 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_14, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -8, 0, 0, 0, 1152, 255, 255, 255, 255}, { 6, -15, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -8, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -14, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 17, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -17, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 2, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData245 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -10, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -16, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -26, 0, 0, 0, 1088, 255, 255, 255, 255}, { 8, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 1, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -22, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, 18, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -6, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 17, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -15, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -26, 0, 0, 0, 1088, 255, 255, 255, 255}, { 13, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -7, 0, 0, 0, 960, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 960, 255, 255, 255, 255}, { 26, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData246 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -8, 0, 0, 0, 896, 255, 255, 255, 255}, { 9, -19, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -25, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 8, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 10, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -9, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -25, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -20, 0, 0, 1472, 896, 255, 255, 255, 255}, { 13, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 5, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 768, 255, 255, 255, 255}, { 21, -17, 0, 0, 1472, 768, 255, 255, 255, 255}, { 27, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData247 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 704, 255, 255, 255, 255}, { 10, -18, 0, 0, 1472, 704, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -17, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -19, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 9, -11, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 20, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -24, 0, 0, 0, 896, 255, 255, 255, 255}, { 17, -24, 0, 0, 1472, 896, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -7, 0, 0, 0, 512, 255, 255, 255, 255}, { 22, -17, 0, 0, 1472, 512, 255, 255, 255, 255}, { 26, -9, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData248 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_08, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_100, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -6, -16, 0, 0, 0, 576, 255, 255, 255, 255}, { 15, -8, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -27, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 8, -9, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 22, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -27, 0, 0, 0, 1088, 255, 255, 255, 255}, { 20, -23, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -19, 0, 0, 0, 768, 255, 255, 255, 255}, { 24, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 20, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumi_u_ucShpData249 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, -4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -11, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -25, 0, 0, 0, 1088, 255, 255, 255, 255}, { 17, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 14, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 15, 0, 0, 0, 1536, 255, 255, 255, 255}, { 4, -7, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 21, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -26, 0, 0, 0, 1088, 255, 255, 255, 255}, { 22, -18, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -3, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -22, 0, 0, 0, 1152, 255, 255, 255, 255}, { 23, -15, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 16, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData252 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_37, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_10, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, 22, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 1, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 11, 26, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData253 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_41, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_60, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, 20, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -5, 0, 0, 0, 1536, 255, 255, 255, 255}, { 15, 3, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 9, 27, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -16, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -24, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData254 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_00, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_55, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 12, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 10, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, 23, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -2, 0, 0, 0, 1536, 255, 255, 255, 255}, { 14, 0, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 12, 25, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -19, 0, 0, 0, 1088, 255, 255, 255, 255}, { 15, -22, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 18, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 960, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData255 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_43, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_62, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 14, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 13, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 25, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -1, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -3, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 23, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, -22, 0, 0, 0, 1088, 255, 255, 255, 255}, { 19, -19, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 17, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -13, 0, 0, 1472, 896, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData256 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_38, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_30, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_40, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -11, 0, 0, 0, 768, 255, 255, 255, 255}, { 12, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 12, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 10, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 0, 1536, 255, 255, 255, 255}, { 12, -5, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 18, 20, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 21, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 832, 255, 255, 255, 255}, { 15, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 15, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData257 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 29, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_64, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 7, -16, 0, 0, 1472, 768, 255, 255, 255, 255}, { 11, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -2, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 17, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 12, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 12, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, 33, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 9, 0, 0, 0, 1792, 255, 255, 255, 255}, { 7, -10, 0, 0, 1984, 1792, 255, 255, 255, 255}, { 24, 14, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, -24, 0, 0, 0, 1088, 255, 255, 255, 255}, { 22, -12, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 12, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -8, 0, 0, 0, 768, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 768, 255, 255, 255, 255}, { 14, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData258 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_56, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 30, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_52, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -1, 0, 0, 0, 640, 255, 255, 255, 255}, { 3, -16, 0, 0, 1472, 640, 255, 255, 255, 255}, { 10, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 17, -10, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 6, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 9, 0, 0, 0, 1856, 255, 255, 255, 255}, { 8, -12, 0, 0, 1984, 1856, 255, 255, 255, 255}, { 27, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { 3, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 22, -10, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 11, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, 8, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -1, 0, 0, 0, 704, 255, 255, 255, 255}, { 5, -17, 0, 0, 1472, 704, 255, 255, 255, 255}, { 12, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_choFUGAsw_u_ucShpData259 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_42, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 31, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_85, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_36, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -7, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, 4, 0, 0, 0, 576, 255, 255, 255, 255}, { 6, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 3, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -12, 0, 0, 0, 1024, 255, 255, 255, 255}, { 11, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { 13, 32, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 18, 0, 0, 0, 1920, 255, 255, 255, 255}, { 0, -11, 0, 0, 1984, 1920, 255, 255, 255, 255}, { 28, 4, 0, 0, 1984, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { 4, -23, 0, 0, 0, 1088, 255, 255, 255, 255}, { 21, -7, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 8, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, 10, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, 2, 0, 0, 0, 576, 255, 255, 255, 255}, { 7, -11, 0, 0, 1472, 576, 255, 255, 255, 255}, { 12, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData274 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_04, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_68, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_39, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 12, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 13, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 10, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -19, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -14, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 17, 0, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, 28, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -17, -20, 0, 0, 1472, 960, 255, 255, 255, 255}, { 6, -17, 0, 0, 0, 960, 255, 255, 255, 255}, { 3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -22, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -9, 0, 0, 1472, 576, 255, 255, 255, 255}, { 1, -9, 0, 0, 0, 576, 255, 255, 255, 255}, { 1, 1, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData275 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_22, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_79, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_54, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 5, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 7, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, 24, 0, 0, 1984, 0, 255, 255, 255, 255}, { -13, -4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 18, 2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 13, 30, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -20, -16, 0, 0, 1472, 896, 255, 255, 255, 255}, { 3, -16, 0, 0, 0, 896, 255, 255, 255, 255}, { 3, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -24, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -24, -4, 0, 0, 1472, 640, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 640, 255, 255, 255, 255}, { 0, 7, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData276 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_99, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_44, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 11, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -5, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, { 7, -12, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, 9, 0, 0, 0, 832, 255, 255, 255, 255}, { 6, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 18, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 18, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -18, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 4, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -15, 29, 0, 0, 1984, 0, 255, 255, 255, 255}, { -16, 1, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 15, -1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 16, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, 6, 0, 0, 1472, 0, 255, 255, 255, 255}, { -13, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 7, -20, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -5, 0, 0, 0, 0, 255, 255, 255, 255}, { -25, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -6, 0, 0, 1472, 640, 255, 255, 255, 255}, { 1, 3, 0, 0, 0, 640, 255, 255, 255, 255}, { -2, 13, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData277 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -21, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -6, 0, 0, 0, 1216, 255, 255, 255, 255}, { -1, 18, 0, 0, 1472, 1216, 255, 255, 255, 255}, { -21, 18, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -13, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -3, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, 3, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 13, -1, 0, 0, 0, 1728, 255, 255, 255, 255}, { 16, 27, 0, 0, 0, 0, 255, 255, 255, 255}, { 15, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, 16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 10, -5, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, 12, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, -9, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 9, -9, 0, 0, 0, 1024, 255, 255, 255, 255}, { 9, 8, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData278 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_76, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_18, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_59, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -6, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -20, 14, 0, 0, 0, 832, 255, 255, 255, 255}, { -16, -10, 0, 0, 1472, 832, 255, 255, 255, 255}, { -2, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -23, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 4, -6, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 0, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -8, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 15, 9, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 30, 0, 0, 1984, 0, 255, 255, 255, 255}, { -18, 2, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 13, -2, 0, 0, 0, 1728, 255, 255, 255, 255}, { 17, 26, 0, 0, 0, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 16, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { 2, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 5, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -4, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 25, 12, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData279 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_26, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_78, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 832, 255, 255, 255, 255}, { 10, -13, 0, 0, 1472, 832, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -16, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 6, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 0, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -10, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -14, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 4, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 10, -3, 0, 0, 0, 1728, 255, 255, 255, 255}, { 16, 24, 0, 0, 0, 0, 255, 255, 255, 255}, { -17, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -11, -18, 0, 0, 0, 1088, 255, 255, 255, 255}, { 11, -9, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 4, 8, 0, 0, 1472, 0, 255, 255, 255, 255}, { 1, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -3, 2, 0, 0, 0, 960, 255, 255, 255, 255}, { 19, -6, 0, 0, 1472, 960, 255, 255, 255, 255}, { 24, 10, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData280 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_06, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_102, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_49, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, 0, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -14, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -14, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 10, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 7, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -9, 2, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -15, 0, 0, 0, 1024, 255, 255, 255, 255}, { 16, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 14, 4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -11, 32, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 5, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 9, -6, 0, 0, 0, 1728, 255, 255, 255, 255}, { 19, 21, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -20, 0, 0, 0, 896, 255, 255, 255, 255}, { 15, -15, 0, 0, 1472, 896, 255, 255, 255, 255}, { 12, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { 4, 11, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -1, 0, 0, 0, 768, 255, 255, 255, 255}, { 20, -11, 0, 0, 1472, 768, 255, 255, 255, 255}, { 26, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_shizumiTURN_u_ucShpData281 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_63, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 14, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_24, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 28, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_95, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 15, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -12, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -15, 0, 0, 0, 832, 255, 255, 255, 255}, { 11, -15, 0, 0, 1472, 832, 255, 255, 255, 255}, { 11, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -12, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 11, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 11, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -10, 1, 0, 0, 0, 0, 255, 255, 255, 255}, { -8, -16, 0, 0, 0, 1024, 255, 255, 255, 255}, { 15, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -7, 31, 0, 0, 1984, 0, 255, 255, 255, 255}, { -20, 6, 0, 0, 1984, 1728, 255, 255, 255, 255}, { 8, -8, 0, 0, 0, 1728, 255, 255, 255, 255}, { 20, 17, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -7, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -21, 0, 0, 0, 896, 255, 255, 255, 255}, { 16, -21, 0, 0, 1472, 896, 255, 255, 255, 255}, { 16, -7, 0, 0, 1472, 0, 255, 255, 255, 255}, { 3, 5, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -4, 0, 0, 0, 512, 255, 255, 255, 255}, { 21, -14, 0, 0, 1472, 512, 255, 255, 255, 255}, { 25, -6, 0, 0, 1472, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_soko_u_ucShpData242 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_58, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 20, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_32, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 26, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_57, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -13, 0, 0, 0, 1216, 255, 255, 255, 255}, { 9, -13, 0, 0, 1472, 1216, 255, 255, 255, 255}, { 9, 7, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -27, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -1, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -11, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -16, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 1600, 255, 255, 255, 255}, { 13, -15, 0, 0, 1984, 1600, 255, 255, 255, 255}, { 15, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 7, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, 5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -1, -4, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 17, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 22, -11, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_soko_u_ucShpData285 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_47, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 18, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_28, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_48, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 16, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -14, 3, 0, 0, 0, 0, 255, 255, 255, 255}, { -14, -15, 0, 0, 0, 1088, 255, 255, 255, 255}, { 9, -15, 0, 0, 1472, 1088, 255, 255, 255, 255}, { 9, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -15, 0, 0, 0, 0, 255, 255, 255, 255}, { -12, -28, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -3, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -15, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 11, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 14, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -11, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -15, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 10, 0, 0, 1984, 0, 255, 255, 255, 255}, { -4, 4, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 960, 255, 255, 255, 255}, { 18, -14, 0, 0, 1472, 960, 255, 255, 255, 255}, { 19, 2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -2, -5, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -21, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 18, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -9, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_soko_u_ucShpData286 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_53, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 12, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_20, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_50, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 9, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -16, -1, 0, 0, 0, 0, 255, 255, 255, 255}, { -13, -13, 0, 0, 0, 704, 255, 255, 255, 255}, { 9, -9, 0, 0, 1472, 704, 255, 255, 255, 255}, { 7, 3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -18, 0, 0, 0, 0, 255, 255, 255, 255}, { -10, -29, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -5, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -13, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -14, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 0, 0, 0, 1472, 0, 255, 255, 255, 255}, { -16, 15, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -10, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -14, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 11, 0, 0, 1984, 0, 255, 255, 255, 255}, { -3, -6, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -14, 0, 0, 0, 512, 255, 255, 255, 255}, { 21, -9, 0, 0, 1472, 512, 255, 255, 255, 255}, { 19, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -8, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -24, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 19, -8, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_soko_u_ucShpData287 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_65, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 10, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_34, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_51, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 13, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -13, -10, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -19, 0, 0, 0, 576, 255, 255, 255, 255}, { 12, -10, 0, 0, 1472, 576, 255, 255, 255, 255}, { 9, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -22, -20, 0, 0, 0, 0, 255, 255, 255, 255}, { -9, -30, 0, 0, 0, 1024, 255, 255, 255, 255}, { 6, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -6, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -5, -12, 0, 0, 0, 0, 255, 255, 255, 255}, { 0, -23, 0, 0, 0, 768, 255, 255, 255, 255}, { 21, -13, 0, 0, 1472, 768, 255, 255, 255, 255}, { 16, -1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -5, -10, 0, 0, 1472, 0, 255, 255, 255, 255}, { -4, -26, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 19, -24, 0, 0, 0, 1024, 255, 255, 255, 255}, { 18, -8, 0, 0, 0, 0, 255, 255, 255, 255}, }, }; UCSHPDT playF_soko_u_ucShpData288 = { { gsDPPipeSync(), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER | G_CULL_BOTH | G_FOG | G_LIGHTING | G_TEXTURE_GEN | G_TEXTURE_GEN_LINEAR | G_LOD), gsSPSetOtherModeHL(G_PM_NPRIMITIVE | G_CYC_1CYCLE | G_TP_PERSP | G_TD_CLAMP | G_TL_TILE | G_TT_RGBA16 | G_TF_BILERP | G_TC_FILT | G_CK_NONE | G_CD_MAGICSQ | G_AD_PATTERN, G_AC_NONE | G_ZS_PIXEL | G_RM_XLU_TEX_EDGE | G_RM_XLU_TEX_EDGE2), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_SHADE | G_SHADING_SMOOTH | G_ZBUFFER), gsSPVertex(CELLVERTEX, 24, 0), gsDPLoadTLUT_pal256(CELLPALETTE), gsDPLoadTextureBlock(PARTBLOCK_61, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(0, 1, 2, 0, 0, 2, 3, 0), gsDPLoadTextureBlock(PARTBLOCK_73, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(4, 5, 6, 0, 4, 6, 7, 0), gsDPLoadTextureBlock(PARTBLOCK_111, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(8, 9, 10, 0, 8, 10, 11, 0), gsDPLoadTextureBlock(PARTBLOCK_12, G_IM_FMT_CI, G_IM_SIZ_8b, 32, 25, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(12, 13, 14, 0, 12, 14, 15, 0), gsDPLoadTextureBlock(PARTBLOCK_45, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 19, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(16, 17, 18, 0, 16, 18, 19, 0), gsDPLoadTextureBlock(PARTBLOCK_88, G_IM_FMT_CI, G_IM_SIZ_8b, 24, 17, 0, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_CLAMP|G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOMASK, G_TX_NOLOD, G_TX_NOLOD), gsSP2Triangles(20, 21, 22, 0, 20, 22, 23, 0), gsSPEndDisplayList(), }, { { -10, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -5, -25, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -20, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 13, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -21, -21, 0, 0, 0, 0, 255, 255, 255, 255}, { -7, -30, 0, 0, 0, 1024, 255, 255, 255, 255}, { 5, -12, 0, 0, 1472, 1024, 255, 255, 255, 255}, { -8, -2, 0, 0, 1472, 0, 255, 255, 255, 255}, { -8, -14, 0, 0, 0, 0, 255, 255, 255, 255}, { 1, -26, 0, 0, 0, 1024, 255, 255, 255, 255}, { 20, -13, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 10, 1, 0, 0, 1472, 0, 255, 255, 255, 255}, { -15, 16, 0, 0, 0, 0, 255, 255, 255, 255}, { -18, -9, 0, 0, 0, 1536, 255, 255, 255, 255}, { 13, -13, 0, 0, 1984, 1536, 255, 255, 255, 255}, { 15, 12, 0, 0, 1984, 0, 255, 255, 255, 255}, { -6, -9, 0, 0, 0, 0, 255, 255, 255, 255}, { -1, -27, 0, 0, 0, 1152, 255, 255, 255, 255}, { 21, -21, 0, 0, 1472, 1152, 255, 255, 255, 255}, { 17, -3, 0, 0, 1472, 0, 255, 255, 255, 255}, { -6, -11, 0, 0, 1472, 0, 255, 255, 255, 255}, { -3, -27, 0, 0, 1472, 1024, 255, 255, 255, 255}, { 20, -23, 0, 0, 0, 1024, 255, 255, 255, 255}, { 17, -7, 0, 0, 0, 0, 255, 255, 255, 255}, }, };