typedef struct {
	short		px ;		/* position */
	short		py ;
	short		pz ;
	char		Zx ;		/* front vector normalize 1.0 */
	char		Zy ;
	char		Zz ;
	char		Yx ;		/* up vector normalize 1.0 */
	char		Yy ;
	char		Yz ;
} MtxVectorI ;

typedef struct {
    short		patterns ;	/* how many animation pattern */
    MtxVectorI	*data_t ;	/* data address */
    short		*Tail ;	/* data index */
    short		*Body ;
    short		*Head ;
}FishAnim;

#include "fish3_s.c"
#include "fish3_a.c"

FishAnim *trout_anim[] = {
    &fish3_AN,    
};

