typedef struct {
	short		px ;		/* position */
	short		py ;
	short		pz ;
	char		Zx ;		/* front vector normalize 1.0 */
	char		Zy ;
	char		Zz ;
	char		Yx ;		/* up vector normalize 1.0 */
	char		Yy ;
	char		Yz ;
} MtxVectorI ;

typedef struct {
    short		patterns ;	/* how many animation pattern */
    MtxVectorI	*data_t ;	/* data address */
    short		*Body ;	/* data index */
    short		*Wing_l3 ;
    short		*Wing_l2 ;
    short		*Wing_l1 ;
    short		*Wing_r3 ;
    short		*Wing_r2 ;
    short		*Wing_r1 ;
} SeagullAnim ;

#include "duck_s.c"
#include "duck_a.c"

SeagullAnim *duck_anim[] = {
    & duck_AN,
};
