#include<ultra64.h>

extern Vtx ManLhand_2c_v[];
extern Vtx ManLhand_2c_vmcur[];
extern Tri ManLhand_2c_tri[];
extern Lights1 ManLhand_2c_material[];
extern Mtx ManLhand_2c_matrix[];

extern unsigned short Sshoes_bottom_txt[];
extern unsigned short St2_hand_txt[];
extern unsigned short St2best_b_txt[];
extern unsigned short St2best_f_txt[];
extern unsigned short St2best_s_txt[];
extern unsigned short St2best_t_txt[];
extern unsigned short St2farm_b_txt[];
extern unsigned short St2farm_f_txt[];
extern unsigned short St2hara_txt[];
extern unsigned short St2met_b_txt[];
extern unsigned short St2met_f_txt[];
extern unsigned short St2met_gl_txt[];
extern unsigned short St2met_s_txt[];
extern unsigned short St2neck_txt[];
extern unsigned short St2shin_txt[];
extern unsigned short St2shoe_txt[];
extern unsigned short St2shoe_b_txt[];
extern unsigned short St2thigh_b_txt[];
extern unsigned short St2thigh_f_txt[];
extern unsigned short St2uarm_b_txt[];
extern unsigned short St2uarm_f_txt[];
extern unsigned short St2waist_b_txt[];
extern unsigned short St2waist_f_txt[];
extern unsigned short St2waist_s_txt[];
extern unsigned short black_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLhand_2c_model[]={

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_PRIMSHADE,G_CC_PASS2),
	gsSPTexture(1, 1,0, 0, 0),
	gsDPSetPrimColor(0,0,255,255,255,255),
	gsSPVertex(&ManLhand_2c_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 1, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSP1Triangle(1, 3, 2, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLhand_2c_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 4 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/

Vtx ManLhand_2c_v[]={
	{ -22,-20,53,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v0 p8/V1 used 3 times */ 
	{ -22,26,54,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v1 p8/V2 used 3 times */ 
	{ 0,3,-10,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v2 p8/V3 used 3 times */ 
	{ 30,3,47,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v3 p7/V2 used 3 times */ 
};


/*   0 vertices */
