#include<ultra64.h>
extern Vtx ManLfarm_1b_v[];
extern Vtx ManLfarm_1b_vmcur[];
extern Tri ManLfarm_1b_tri[];
extern Lights1 ManLfarm_1b_material[];
extern Mtx ManLfarm_1b_matrix[];
extern unsigned char  body_Sshoes_bottom_txt[];
extern unsigned char  body_St1best_b_txt[];
extern unsigned char  body_St1best_f_txt[];
extern unsigned char  body_St1best_s_txt[];
extern unsigned char  body_St1best_t_txt[];
extern unsigned char  body_St1farm_b_txt[];
extern unsigned char  body_St1farm_f_txt[];
extern unsigned char  body_St1hand_b_txt[];
extern unsigned char  body_St1hand_f_txt[];
extern unsigned char  body_St1hand_s_txt[];
extern unsigned char  body_St1hand_t_txt[];
extern unsigned char  body_St1hara_txt[];
extern unsigned char  body_St1met_b_txt[];
extern unsigned char  body_St1met_f_txt[];
extern unsigned char  body_St1met_gl_txt[];
extern unsigned char  body_St1met_s_txt[];
extern unsigned char  body_St1met_t_txt[];
extern unsigned char  body_St1neck_txt[];
extern unsigned char  body_St1shin_b_txt[];
extern unsigned char  body_St1shin_f_txt[];
extern unsigned char  body_St1shoe_txt[];
extern unsigned char  body_St1shoe_b_txt[];
extern unsigned char  body_St1thigh_b_txt[];
extern unsigned char  body_St1thigh_f_txt[];
extern unsigned char  body_St1uarm_b_txt[];
extern unsigned char  body_St1uarm_f_txt[];
extern unsigned char  body_St1waist_b_txt[];
extern unsigned char  body_St1waist_f_txt[];
extern unsigned char  body_St1waist_s_txt[];
extern unsigned char  body_black_txt[];
extern Vtx ManLfarm_1c_v[];
extern Vtx ManLfarm_1c_vmcur[];
extern Tri ManLfarm_1c_tri[];
extern Lights1 ManLfarm_1c_material[];
extern Mtx ManLfarm_1c_matrix[];
extern Vtx ManLfoot_1b_v[];
extern Vtx ManLfoot_1b_vmcur[];
extern Tri ManLfoot_1b_tri[];
extern Lights1 ManLfoot_1b_material[];
extern Mtx ManLfoot_1b_matrix[];
extern Vtx ManLhand_1b_v[];
extern Vtx ManLhand_1b_vmcur[];
extern Tri ManLhand_1b_tri[];
extern Lights1 ManLhand_1b_material[];
extern Mtx ManLhand_1b_matrix[];
extern Vtx ManLshin_1b_v[];
extern Vtx ManLshin_1b_vmcur[];
extern Tri ManLshin_1b_tri[];
extern Lights1 ManLshin_1b_material[];
extern Mtx ManLshin_1b_matrix[];
extern Vtx ManLshin_1c_v[];
extern Vtx ManLshin_1c_vmcur[];
extern Tri ManLshin_1c_tri[];
extern Lights1 ManLshin_1c_material[];
extern Mtx ManLshin_1c_matrix[];
extern Vtx ManLthigh_1b_v[];
extern Vtx ManLthigh_1b_vmcur[];
extern Tri ManLthigh_1b_tri[];
extern Lights1 ManLthigh_1b_material[];
extern Mtx ManLthigh_1b_matrix[];
extern Vtx ManLthigh_1c_v[];
extern Vtx ManLthigh_1c_vmcur[];
extern Tri ManLthigh_1c_tri[];
extern Lights1 ManLthigh_1c_material[];
extern Mtx ManLthigh_1c_matrix[];
extern Vtx ManLuarm_1b_v[];
extern Vtx ManLuarm_1b_vmcur[];
extern Tri ManLuarm_1b_tri[];
extern Lights1 ManLuarm_1b_material[];
extern Mtx ManLuarm_1b_matrix[];
extern Vtx ManLuarm_1c_v[];
extern Vtx ManLuarm_1c_vmcur[];
extern Tri ManLuarm_1c_tri[];
extern Lights1 ManLuarm_1c_material[];
extern Mtx ManLuarm_1c_matrix[];
extern Vtx ManWaist_1b_v[];
extern Vtx ManWaist_1b_vmcur[];
extern Tri ManWaist_1b_tri[];
extern Lights1 ManWaist_1b_material[];
extern Mtx ManWaist_1b_matrix[];
extern Vtx ManWaist_1c_v[];
extern Vtx ManWaist_1c_vmcur[];
extern Tri ManWaist_1c_tri[];
extern Lights1 ManWaist_1c_material[];
extern Mtx ManWaist_1c_matrix[];
extern unsigned short  body_tlut[];

/*---------------------------------------------------------------------------*/

static Vtx ManLfarm_1b_v[]={
	{ 16,-11,-8,0, 13, 520, 59, -89, -51, 0 },   /* v0 p8/V3 used 2 times */ 
	{ 9,-1,113,0, 127, 0, 102, 57, 29, 0 },   /* v1 p12/V2 used 1 times */ 
	{ -6,-1,113,0, 384, 0, -95, -63, 34, 0 },   /* v2 p8/V1 used 2 times */ 
	{ -12,-11,-10,0, 493, 525, -77, -45, -78, 0 },   /* v3 p8/V2 used 1 times */ 
	{ 0,17,-6,0, 288, 328, 0, 111, -46, 0 },   /* v4 p9/V1 used 1 times */ 
	{ 16,-11,-8,0, 15, 511, 59, -89, -51, 0 },   /* v5 p9/V2 used 1 times */ 
	{ -12,-11,-10,0, 496, 511, -77, -45, -78, 0 },   /* v6 p9/V3 used 1 times */ 
	{ 16,-11,-8,0, 619, 520, 59, -89, -51, 0 },   /* v7 p10/V1 used 1 times */ 
	{ 0,17,-6,0, 215, 501, 0, 111, -46, 0 },   /* v8 p11/V1 used 3 times */ 
	{ 9,-1,113,0, 448, 0, 102, 57, 29, 0 },   /* v9 p7/V2 used 2 times */ 
	{ -12,-11,-10,0, -100, 525, -77, -45, -78, 0 },   /* v10 p11/V2 used 1 times */ 
	{ -6,-1,113,0, 63, 0, -95, -63, 34, 0 },   /* v11 p11/V3 used 2 times */ 
};
static Vtx ManLfarm_1c_v[]={
	{ -1,-1,114,0, 262, -41, -17, -64, 99, 0 },   /* v0 p2/V1 used 1 times */ 
	{ -16,-23,-14,0, 513, 511, -81, -52, -68, 0 },   /* v1 p2/V2 used 1 times */ 
	{ 24,-23,-12,0, -1, 511, 87, -44, -68, 0 },   /* v2 p2/V3 used 1 times */ 
	{ 24,-23,-12,0, -1, 512, 87, -44, -68, 0 },   /* v3 p3/V1 used 1 times */ 
	{ -16,-23,-14,0, 513, 512, -81, -52, -68, 0 },   /* v4 p3/V2 used 1 times */ 
	{ 0,24,-10,0, 301, 293, -1, 85, -84, 0 },   /* v5 p3/V3 used 1 times */ 
	{ 24,-23,-12,0, 513, 512, 87, -44, -68, 0 },   /* v6 p1/V1 used 1 times */ 
	{ 0,24,-10,0, 210, 463, -1, 85, -84, 0 },   /* v7 p4/V1 used 2 times */ 
	{ -1,-1,114,0, 249, -41, -17, -64, 99, 0 },   /* v8 p4/V3 used 2 times */ 
	{ -16,-23,-14,0, -1, 512, -81, -52, -68, 0 },   /* v9 p4/V2 used 1 times */ 
};
static Vtx ManLfoot_1b_v[]={
	{ 22,-28,85,0, 502, 2, 106, 27, 51, 0 },   /* v0 p9/V1 used 2 times */ 
	{ 21,-27,-22,0, 499, 1097, 56, -86, -60, 0 },   /* v1 p9/V2 used 1 times */ 
	{ 0,26,-10,0, 270, 977, 8, 116, -29, 0 },   /* v2 p7/V1 used 3 times */ 
	{ -25,-27,90,0, -4, -54, -86, -67, 47, 0 },   /* v3 p7/V3 used 2 times */ 
	{ -26,-26,-23,0, -8, 1104, -78, -28, -85, 0 },   /* v4 p7/V2 used 1 times */ 
	{ 21,-27,-22,0, 36, 51, 56, -86, -60, 0 },   /* v5 p10/V1 used 1 times */ 
	{ -26,-26,-23,0, 475, 51, -78, -28, -85, 0 },   /* v6 p10/V2 used 1 times */ 
	{ 0,26,-10,0, 244, 602, 8, 116, -29, 0 },   /* v7 p10/V3 used 1 times */ 
	{ 21,-27,-22,0, 248, 0, 56, -86, -60, 0 },   /* v8 p12/V1 used 2 times */ 
	{ 22,-28,85,0, 257, 995, 106, 27, 51, 0 },   /* v9 p11/V2 used 1 times */ 
	{ -25,-27,90,0, 4, 1053, -86, -67, 47, 0 },   /* v10 p12/V2 used 2 times */ 
	{ -26,-26,-23,0, -5, 0, -78, -28, -85, 0 },   /* v11 p12/V3 used 1 times */ 
};
static Vtx ManLhand_1b_v[]={
	{ -18,-20,56,0, -20, 255, -26, -113, 28, 0 },   /* v0 p12/V1 used 2 times */ 
	{ -9,0,-4,0, 108, -59, -94, 0, -73, 0 },   /* v1 p12/V2 used 1 times */ 
	{ 19,0,-5,0, 250, -43, 87, 0, -82, 0 },   /* v2 p12/V3 used 2 times */ 
	{ 27,-1,50,0, 247, 255, 89, 0, 81, 0 },   /* v3 p7/V2 used 1 times */ 
	{ -18,-20,56,0, 17, 160, -26, -113, 28, 0 },   /* v4 p9/V1 used 1 times */ 
	{ 27,-1,50,0, 280, 184, 89, 0, 81, 0 },   /* v5 p9/V2 used 1 times */ 
	{ -18,20,56,0, 28, 315, -26, 113, 30, 0 },   /* v6 p9/V3 used 1 times */ 
	{ -9,0,-4,0, -131, 129, -94, 0, -73, 0 },   /* v7 p10/V1 used 1 times */ 
	{ -18,-20,56,0, 256, 0, -26, -113, 28, 0 },   /* v8 p10/V2 used 1 times */ 
	{ -18,20,56,0, 256, 260, -26, 113, 30, 0 },   /* v9 p10/V3 used 1 times */ 
	{ 19,0,-5,0, 12, -94, 87, 0, -82, 0 },   /* v10 p11/V1 used 2 times */ 
	{ -9,0,-4,0, 137, -112, -94, 0, -73, 0 },   /* v11 p11/V2 used 1 times */ 
	{ -18,20,56,0, 256, 256, -26, 113, 30, 0 },   /* v12 p11/V3 used 2 times */ 
	{ 27,-1,50,0, 12, 256, 89, 0, 81, 0 },   /* v13 p8/V2 used 1 times */ 
};
static Vtx ManLshin_1b_v[]={
	{ -22,19,-4,0, 533, 516, -58, 91, -49, 0 },   /* v0 p12/V1 used 1 times */ 
	{ -2,-25,3,0, 290, 485, 2, -109, -47, 0 },   /* v1 p12/V2 used 3 times */ 
	{ -14,0,182,0, 421, 0, -105, -47, 28, 0 },   /* v2 p12/V3 used 2 times */ 
	{ 20,19,-3,0, -7, 515, 81, 37, -79, 0 },   /* v3 p11/V2 used 1 times */ 
	{ 12,1,182,0, 90, 0, 97, 61, 37, 0 },   /* v4 p11/V3 used 2 times */ 
	{ -14,0,182,0, 123, 0, -105, -47, 28, 0 },   /* v5 p7/V1 used 1 times */ 
	{ 12,1,182,0, 388, 0, 97, 61, 37, 0 },   /* v6 p7/V2 used 2 times */ 
	{ -22,19,-4,0, 33, 516, -58, 91, -49, 0 },   /* v7 p7/V3 used 2 times */ 
	{ 20,19,-3,0, 466, 515, 81, 37, -79, 0 },   /* v8 p8/V1 used 1 times */ 
	{ -2,-25,3,0, 246, 223, 2, -109, -47, 0 },   /* v9 p10/V1 used 1 times */ 
	{ -22,19,-4,0, 39, 512, -58, 91, -49, 0 },   /* v10 p10/V2 used 1 times */ 
	{ 20,19,-3,0, 472, 512, 81, 37, -79, 0 },   /* v11 p10/V3 used 1 times */ 
};
static Vtx ManLshin_1c_v[]={
	{ -2,-42,4,0, 259, 473, 1, -90, -78, 0 },   /* v0 p2/V1 used 2 times */ 
	{ 27,19,-3,0, 111, 511, 84, 43, -73, 0 },   /* v1 p2/V2 used 1 times */ 
	{ -1,0,186,0, 243, -30, -3, 64, 101, 0 },   /* v2 p2/V3 used 2 times */ 
	{ -29,19,-4,0, 400, 511, -83, 44, -73, 0 },   /* v3 p4/V1 used 1 times */ 
	{ -2,-42,4,0, 279, 275, 1, -90, -78, 0 },   /* v4 p3/V1 used 1 times */ 
	{ -29,19,-4,0, 407, 519, -83, 44, -73, 0 },   /* v5 p3/V2 used 1 times */ 
	{ 27,19,-3,0, 144, 519, 84, 43, -73, 0 },   /* v6 p3/V3 used 1 times */ 
	{ 27,19,-3,0, 405, 512, 84, 43, -73, 0 },   /* v7 p1/V1 used 1 times */ 
	{ -29,19,-4,0, 130, 512, -83, 44, -73, 0 },   /* v8 p1/V2 used 1 times */ 
	{ -1,0,186,0, 280, -30, -3, 64, 101, 0 },   /* v9 p1/V3 used 1 times */ 
};
static Vtx ManLthigh_1b_v[]={
	{ 18,18,184,0, 488, 511, 94, 44, 60, 0 },   /* v0 p9/V1 used 1 times */ 
	{ -18,18,185,0, 53, 511, -92, 46, 60, 0 },   /* v1 p9/V2 used 1 times */ 
	{ -2,-26,181,0, 248, 258, -1, -91, 76, 0 },   /* v2 p9/V3 used 1 times */ 
	{ -30,-47,4,0, 389, 547, -93, -61, -40, 0 },   /* v3 p13/V3 used 2 times */ 
	{ 28,-47,18,0, 95, 506, 100, -54, -35, 0 },   /* v4 p11/V1 used 2 times */ 
	{ -2,-26,181,0, 265, 56, -1, -91, 76, 0 },   /* v5 p11/V3 used 3 times */ 
	{ 18,18,184,0, 163, 0, 94, 44, 60, 0 },   /* v6 p11/V2 used 1 times */ 
	{ -18,18,185,0, 348, 0, -92, 46, 60, 0 },   /* v7 p13/V2 used 1 times */ 
	{ -3,28,5,0, 252, 511, 14, 100, -64, 0 },   /* v8 p10/V3 used 3 times */ 
	{ -30,-47,4,0, -73, 504, -93, -61, -40, 0 },   /* v9 p14/V2 used 1 times */ 
	{ -18,18,185,0, 23, 0, -92, 46, 60, 0 },   /* v10 p10/V1 used 2 times */ 
	{ 18,18,184,0, 458, 0, 94, 44, 60, 0 },   /* v11 p10/V2 used 2 times */ 
	{ 28,-47,18,0, 618, 460, 100, -54, -35, 0 },   /* v12 p16/V2 used 1 times */ 
	{ 28,-47,18,0, 61, 168, 100, -54, -35, 0 },   /* v13 p12/V1 used 1 times */ 
	{ -30,-47,4,0, 429, 162, -93, -61, -40, 0 },   /* v14 p12/V2 used 1 times */ 
	{ -3,28,5,0, 256, 512, 14, 100, -64, 0 },   /* v15 p12/V3 used 1 times */ 
};
static Vtx ManLthigh_1c_v[]={
	{ -30,-37,4,0, 452, 569, -47, -102, -37, 0 },   /* v0 p4/V1 used 2 times */ 
	{ 28,-1,184,0, 138, 0, 87, -61, 54, 0 },   /* v1 p4/V2 used 2 times */ 
	{ -28,-1,185,0, 424, 0, -105, 41, 38, 0 },   /* v2 p4/V3 used 1 times */ 
	{ 28,-39,18,0, 155, 525, 85, -52, -65, 0 },   /* v3 p3/V2 used 1 times */ 
	{ 28,-39,18,0, 120, 205, 85, -52, -65, 0 },   /* v4 p2/V1 used 1 times */ 
	{ -30,-37,4,0, 468, 216, -47, -102, -37, 0 },   /* v5 p2/V2 used 1 times */ 
	{ -3,34,5,0, 305, 518, 15, 104, -57, 0 },   /* v6 p2/V3 used 1 times */ 
	{ -3,34,5,0, 346, 519, 15, 104, -57, 0 },   /* v7 p1/V3 used 3 times */ 
	{ -30,-37,4,0, 247, 483, -47, -102, -37, 0 },   /* v8 p5/V2 used 1 times */ 
	{ -28,-1,185,0, 245, 0, -105, 41, 38, 0 },   /* v9 p1/V1 used 2 times */ 
	{ 28,-1,184,0, 449, 0, 87, -61, 54, 0 },   /* v10 p1/V2 used 2 times */ 
	{ 28,-39,18,0, 457, 440, 85, -52, -65, 0 },   /* v11 p6/V2 used 1 times */ 
};
static Vtx ManLuarm_1b_v[]={
	{ 0,16,90,0, 314, 323, 10, 94, 74, 0 },   /* v0 p11/V1 used 1 times */ 
	{ -12,-12,90,0, 549, 512, -86, -56, 60, 0 },   /* v1 p11/V2 used 1 times */ 
	{ 17,-12,90,0, -37, 512, 87, -56, 59, 0 },   /* v2 p11/V3 used 1 times */ 
	{ 0,-16,-18,0, 274, 501, 7, -102, -61, 0 },   /* v3 p10/V3 used 3 times */ 
	{ 22,12,-5,0, 93, 436, 98, 57, -39, 0 },   /* v4 p13/V2 used 1 times */ 
	{ 17,-12,90,0, 133, 0, 87, -56, 59, 0 },   /* v5 p10/V1 used 2 times */ 
	{ -12,-12,90,0, 378, 0, -86, -56, 60, 0 },   /* v6 p10/V2 used 2 times */ 
	{ -25,24,-10,0, 488, 458, -83, 71, -46, 0 },   /* v7 p15/V1 used 1 times */ 
	{ 0,16,90,0, 256, 0, 10, 94, 74, 0 },   /* v8 p9/V2 used 3 times */ 
	{ 17,-12,90,0, 472, 1, 87, -56, 59, 0 },   /* v9 p12/V2 used 1 times */ 
	{ 22,12,-5,0, 533, 442, 98, 57, -39, 0 },   /* v10 p16/V1 used 3 times */ 
	{ -25,24,-10,0, -57, 465, -83, 71, -46, 0 },   /* v11 p16/V3 used 3 times */ 
	{ 0,-16,-18,0, 258, 502, 7, -102, -61, 0 },   /* v12 p16/V2 used 1 times */ 
	{ -12,-12,90,0, 105, 1, -86, -56, 60, 0 },   /* v13 p9/V1 used 1 times */ 
};
static Vtx ManLuarm_1c_v[]={
	{ -26,26,-20,0, 458, 505, -44, 106, -34, 0 },   /* v0 p4/V1 used 2 times */ 
	{ 0,-20,-21,0, 292, 462, 12, -105, -53, 0 },   /* v1 p2/V2 used 4 times */ 
	{ -17,1,85,0, 395, 0, -97, -53, 42, 0 },   /* v2 p2/V1 used 2 times */ 
	{ 26,1,86,0, 116, 0, 89, 51, 63, 0 },   /* v3 p2/V3 used 2 times */ 
	{ 28,25,-8,0, 112, 450, 86, 51, -66, 0 },   /* v4 p3/V2 used 2 times */ 
	{ -26,26,-20,0, 60, 555, -44, 106, -34, 0 },   /* v5 p6/V3 used 2 times */ 
	{ -17,1,85,0, 133, 0, -97, -53, 42, 0 },   /* v6 p1/V2 used 1 times */ 
	{ 26,1,86,0, 451, 0, 89, 51, 63, 0 },   /* v7 p6/V1 used 2 times */ 
	{ 28,25,-8,0, 456, 495, 86, 51, -66, 0 },   /* v8 p6/V2 used 1 times */ 
};
static Vtx ManWaist_1b_v[]={
	{ 0,-27,-12,0, 512, -8, 0, -53, -106, 0 },   /* v0 p25/V1 used 2 times */ 
	{ -43,3,-12,0, 972, 254, -70, 3, -96, 0 },   /* v1 p25/V2 used 1 times */ 
	{ 0,32,-12,0, 512, 512, 0, 75, -93, 0 },   /* v2 p25/V3 used 2 times */ 
	{ 43,3,-12,0, 51, 254, 71, 3, -96, 0 },   /* v3 p26/V3 used 1 times */ 
	{ -52,-53,35,0, 481, 237, -73, -93, 0, 0 },   /* v4 p24/V1 used 3 times */ 
	{ 52,-53,35,0, -481, 237, 74, -93, 0, 0 },   /* v5 p18/V2 used 3 times */ 
	{ 0,-2,88,0, 0, 0, 0, -17, 119, 0 },   /* v6 p22/V3 used 1 times */ 
	{ 0,-27,-12,0, 0, 453, 0, -53, -106, 0 },   /* v7 p24/V3 used 3 times */ 
	{ -43,3,-12,0, 397, 453, -70, 3, -96, 0 },   /* v8 p24/V2 used 1 times */ 
	{ 43,3,-12,0, -397, 453, 71, 3, -96, 0 },   /* v9 p18/V1 used 1 times */ 
	{ 0,32,-12,0, 511, 506, 0, 75, -93, 0 },   /* v10 p16/V2 used 3 times */ 
	{ -62,34,52,0, 0, 202, -80, 85, 27, 0 },   /* v11 p17/V2 used 3 times */ 
	{ 62,34,52,0, 1023, 202, 81, 85, 27, 0 },   /* v12 p17/V1 used 3 times */ 
	{ 43,3,-12,0, 861, 512, 71, 3, -96, 0 },   /* v13 p16/V1 used 1 times */ 
	{ 0,-2,88,0, 511, 38, 0, -17, 119, 0 },   /* v14 p17/V3 used 1 times */ 
	{ -43,3,-12,0, 162, 512, -70, 3, -96, 0 },   /* v15 p15/V2 used 1 times */ 
	{ 52,-53,35,0, 501, 206, 74, -93, 0, 0 },   /* v16 p28/V1 used 2 times */ 
	{ 62,34,52,0, -23, 197, 81, 85, 27, 0 },   /* v17 p28/V3 used 2 times */ 
	{ 0,-2,88,0, 215, -7, 0, -17, 119, 0 },   /* v18 p27/V1 used 2 times */ 
	{ 43,3,-12,0, 142, 482, 71, 3, -96, 0 },   /* v19 p28/V2 used 1 times */ 
	{ -62,34,52,0, -23, 197, -80, 85, 27, 0 },   /* v20 p27/V2 used 2 times */ 
	{ -52,-53,35,0, 501, 206, -73, -93, 0, 0 },   /* v21 p27/V3 used 2 times */ 
	{ -43,3,-12,0, 142, 482, -70, 3, -96, 0 },   /* v22 p21/V2 used 1 times */ 
};
static Vtx ManWaist_1c_v[]={
	{ -49,-24,-12,0, 1011, -6, -68, -50, -83, 0 },   /* v0 p8/V1 used 1 times */ 
	{ 0,37,-12,0, 512, 512, 0, 78, -90, 0 },   /* v1 p8/V2 used 1 times */ 
	{ 49,-24,-12,0, 12, -6, 69, -50, -83, 0 },   /* v2 p8/V3 used 1 times */ 
	{ 0,4,88,0, 0, 32, 0, -13, 119, 0 },   /* v3 p5/V3 used 2 times */ 
	{ -63,39,50,0, 534, 202, -93, 57, 48, 0 },   /* v4 p6/V2 used 2 times */ 
	{ 0,-49,46,0, 0, 232, 0, -105, 57, 0 },   /* v5 p5/V1 used 5 times */ 
	{ -49,-24,-12,0, 415, 500, -68, -50, -83, 0 },   /* v6 p6/V3 used 2 times */ 
	{ 49,-24,-12,0, -415, 500, 69, -50, -83, 0 },   /* v7 p4/V2 used 2 times */ 
	{ 63,39,50,0, -534, 202, 94, 57, 48, 0 },   /* v8 p5/V2 used 2 times */ 
	{ 0,37,-12,0, 511, 523, 0, 78, -90, 0 },   /* v9 p2/V2 used 3 times */ 
	{ -63,39,50,0, -22, 170, -93, 57, 48, 0 },   /* v10 p3/V2 used 3 times */ 
	{ 63,39,50,0, 1046, 170, 94, 57, 48, 0 },   /* v11 p3/V1 used 3 times */ 
	{ 49,-24,-12,0, 927, 534, 69, -50, -83, 0 },   /* v12 p2/V1 used 1 times */ 
	{ 0,4,88,0, 512, -38, 0, -13, 119, 0 },   /* v13 p3/V3 used 1 times */ 
	{ -49,-24,-12,0, 96, 534, -68, -50, -83, 0 },   /* v14 p1/V2 used 1 times */ 
};
static unsigned char body_St1farm_b_txt[] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 
	0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 0x24, 
	0x29, 0x2e, 0x29, 0x29, 0x29, 0x29, 0x29, 0x29, 0x29, 0x29, 0x29, 0xdc, 0xdc, 0x29, 0x29, 0x32, 
	0x36, 0x2c, 0x2c, 0x36, 0x36, 0x2e, 0x32, 0x32, 0x67, 0x32, 0x32, 0x29, 0x2e, 0x36, 0x2e, 0x29, 
	0x16, 0x16, 0x16, 0x16, 0x2a, 0x2c, 0x2e, 0x29, 0x32, 0x29, 0x2e, 0x2c, 0x16, 0x16, 0x2a, 0x2c, 
	0x10, 0x10, 0x10, 0x10, 0x28, 0x11, 0x16, 0x2a, 0x2a, 0x2a, 0x16, 0x11, 0x28, 0x11, 0x11, 0x2a, 
	0x0e, 0x17, 0x17, 0x18, 0x0e, 0x10, 0x1e, 0x1e, 0x28, 0x11, 0x1e, 0x0e, 0x0e, 0x0e, 0x10, 0x11, 
	0x18, 0x09, 0x09, 0x09, 0x09, 0x18, 0x17, 0x17, 0x09, 0x17, 0x09, 0x09, 0x09, 0x17, 0x17, 0x0e, 
	0x18, 0x09, 0x09, 0x09, 0x09, 0x09, 0x06, 0x06, 0x14, 0x14, 0x06, 0x06, 0x09, 0x09, 0x09, 0x18, 
	0x0e, 0x09, 0x09, 0x09, 0x09, 0x31, 0x06, 0x06, 0x1a, 0x14, 0x06, 0x06, 0x09, 0x09, 0x09, 0x17, 
	0x0e, 0x18, 0x17, 0x09, 0x09, 0x09, 0x06, 0x06, 0x14, 0x14, 0x06, 0x06, 0x09, 0x09, 0x09, 0x18, 
	0x0e, 0x18, 0x17, 0x17, 0x09, 0x5f, 0x5f, 0x5f, 0x06, 0x06, 0x5f, 0x09, 0x09, 0x09, 0x17, 0x0e, 
	0x10, 0x0e, 0x0e, 0x0e, 0x8b, 0x7d, 0xbd, 0x90, 0x90, 0xae, 0x76, 0x0e, 0x18, 0x18, 0x0e, 0x1e, 
	0x2c, 0x11, 0x11, 0x5c, 0x92, 0x48, 0xd8, 0xfa, 0xcc, 0x5a, 0x40, 0xc4, 0xc7, 0x1e, 0x11, 0x2c, 
	0x32, 0x2e, 0x32, 0x8f, 0x20, 0xf8, 0x68, 0x22, 0x68, 0xcc, 0x2b, 0x00, 0xd6, 0x2a, 0x2e, 0x32, 
};
static unsigned char body_St1farm_f_txt[] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x25, 0x19, 0x19, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x20, 0x20, 0x20, 0x20, 0x20, 0x20, 0x26, 0x42, 0x26, 0x19, 0xfc, 0x20, 0x20, 0x20, 0x20, 0x20, 
	0x24, 0x24, 0x24, 0x24, 0xa9, 0x8c, 0x61, 0x61, 0x61, 0x5b, 0x8c, 0xa9, 0xa9, 0x24, 0x24, 0x24, 
	0x2e, 0x2e, 0x2e, 0x2e, 0x2a, 0x10, 0x09, 0x09, 0x17, 0x17, 0x0e, 0x11, 0x2a, 0x36, 0x36, 0x36, 
	0x36, 0x2c, 0x2a, 0x2a, 0x1e, 0x17, 0x06, 0x06, 0x31, 0x09, 0x09, 0x0e, 0x28, 0x2a, 0x2c, 0x2c, 
	0x16, 0x28, 0x10, 0x35, 0x18, 0x06, 0x14, 0x06, 0x06, 0x06, 0x06, 0x09, 0x0e, 0x10, 0x28, 0x11, 
	0x10, 0x0e, 0x17, 0x09, 0x06, 0x14, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x09, 0x18, 0x0e, 0x1e, 
	0x18, 0x09, 0x09, 0x06, 0x1a, 0x1a, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1a, 0x06, 0x09, 0x18, 0x10, 
	0x09, 0x06, 0x06, 0x14, 0x0a, 0x0a, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0a, 0x14, 0x09, 0x09, 0x0e, 
	0x09, 0x06, 0x14, 0x14, 0x0a, 0x0a, 0x06, 0x06, 0x06, 0x06, 0x06, 0x0a, 0x0a, 0x06, 0x09, 0x18, 
	0x17, 0x06, 0x14, 0x14, 0x0a, 0x1a, 0x06, 0x06, 0x06, 0x06, 0x06, 0x1a, 0x1a, 0x06, 0x31, 0x18, 
	0x0e, 0x17, 0x09, 0x06, 0x1a, 0x06, 0x31, 0x31, 0x09, 0x09, 0x31, 0x06, 0x06, 0x06, 0x09, 0x18, 
	0x10, 0x0e, 0x18, 0x09, 0x09, 0x09, 0x18, 0x17, 0x09, 0x17, 0x09, 0x09, 0x09, 0x17, 0x18, 0x10, 
	0x16, 0x11, 0x0e, 0x18, 0x18, 0x10, 0x1e, 0x1e, 0x10, 0x10, 0x10, 0x0e, 0x18, 0x0e, 0x10, 0x11, 
	0x2a, 0x16, 0x1e, 0x0e, 0x0e, 0x11, 0x2c, 0x36, 0x36, 0x2c, 0x2a, 0x10, 0x0e, 0x10, 0x11, 0x16, 
	0x2c, 0x16, 0x11, 0x0e, 0x10, 0x11, 0x36, 0x32, 0x32, 0x32, 0x2c, 0x10, 0x0e, 0x28, 0x16, 0x2c, 
};
static unsigned char body_Sshoes_bottom_txt[] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x4d, 0xa8, 0xdb, 0x6d, 0x00, 0x00, 
	0x00, 0x48, 0xa8, 0x27, 0xdb, 0xea, 0x48, 0x00, 
	0x00, 0xb3, 0x4f, 0x5d, 0xac, 0x4f, 0x48, 0x00, 
	0x00, 0x53, 0x86, 0x5d, 0x5d, 0x4f, 0x48, 0x00, 
	0x00, 0x9e, 0x3a, 0xaa, 0xaa, 0x86, 0xa2, 0x00, 
	0x00, 0x59, 0x4c, 0xa3, 0xa3, 0x27, 0x9e, 0x00, 
	0x00, 0x53, 0x4f, 0x4c, 0x5d, 0x83, 0xa8, 0x00, 
	0x00, 0x59, 0x62, 0xcd, 0x27, 0xdb, 0x53, 0x00, 
	0x00, 0x53, 0xcd, 0x86, 0x3a, 0x6e, 0xa8, 0x00, 
	0x00, 0x59, 0x83, 0x4c, 0xac, 0x27, 0xa8, 0x00, 
	0x00, 0x6d, 0x27, 0x27, 0xa3, 0x6e, 0xf6, 0x00, 
	0x00, 0xea, 0x5d, 0x60, 0xf6, 0x27, 0x3a, 0x00, 
	0x00, 0x4d, 0x27, 0x27, 0x62, 0x6e, 0x60, 0x53, 
	0x00, 0xea, 0x5d, 0x60, 0x80, 0x27, 0x3a, 0x5e, 
	0x00, 0x6d, 0x27, 0x27, 0x62, 0x6e, 0x60, 0x49, 
	0x00, 0xa8, 0x4c, 0x4c, 0x80, 0x27, 0x3a, 0xd8, 
	0x00, 0x53, 0x27, 0x27, 0x62, 0x6e, 0x60, 0xa1, 
	0x00, 0x83, 0xaa, 0x4c, 0x86, 0xa8, 0x3a, 0x3a, 
	0xb3, 0xdb, 0x27, 0x5d, 0xaa, 0x9c, 0x83, 0x59, 
	0x53, 0x9c, 0x5d, 0x60, 0x86, 0xa8, 0x3a, 0xfa, 
	0x9e, 0x4f, 0x27, 0x86, 0x62, 0x6e, 0x4c, 0x59, 
	0x59, 0x9c, 0x4c, 0x86, 0xcd, 0x59, 0x3a, 0xfa, 
	0x53, 0x4f, 0x27, 0xac, 0xa3, 0xe6, 0x4c, 0xa1, 
	0x59, 0x9c, 0x4c, 0x27, 0x3a, 0x4f, 0x3a, 0xa1, 
	0x53, 0x4f, 0x27, 0x5d, 0x62, 0x6e, 0x5d, 0x53, 
	0x59, 0xe6, 0x4c, 0x27, 0x80, 0x27, 0x53, 0x00, 
	0x6d, 0x53, 0x27, 0x5d, 0xaa, 0xe6, 0xdb, 0x00, 
	0x00, 0xf6, 0x4c, 0x27, 0x80, 0x59, 0x33, 0x00, 
	0x00, 0x48, 0x60, 0x5d, 0xaa, 0xdb, 0x00, 0x00, 
	0x00, 0x00, 0xb3, 0xf6, 0xa1, 0x33, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
};
static unsigned char body_St1shoe_txt[] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x54, 0x63, 0x47, 0x63, 0x4a, 0x25, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x40, 0x39, 0x5b, 0xb1, 0x64, 0x61, 0x5b, 0xc9, 0x9a, 0x40, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x39, 0x61, 0x74, 0x78, 0xbe, 0x78, 0x74, 0x64, 0x5b, 0x7a, 0x54, 0x00, 0x00, 0x00, 
	0x00, 0x40, 0xab, 0x74, 0xe1, 0xe3, 0xe3, 0xe3, 0xd5, 0x78, 0x74, 0xcf, 0xc9, 0x25, 0x00, 0x00, 
	0x00, 0x48, 0x61, 0xbe, 0xe3, 0xf4, 0xf4, 0xaf, 0xe3, 0xd5, 0x78, 0x74, 0xcf, 0x39, 0x00, 0x00, 
	0x00, 0x40, 0x24, 0x85, 0x6c, 0xbf, 0xe3, 0xe2, 0xd5, 0x8d, 0x64, 0x61, 0x61, 0xca, 0x25, 0x00, 
	0x00, 0x00, 0xa2, 0xd9, 0xe4, 0xe4, 0x61, 0x5b, 0x8c, 0xd4, 0xe4, 0xe4, 0xe4, 0xee, 0x00, 0x00, 
	0x00, 0x47, 0x6c, 0x98, 0x61, 0x68, 0xbf, 0xdf, 0xfa, 0xc8, 0xbf, 0x6c, 0xd5, 0xd4, 0xa2, 0x00, 
	0x00, 0x7a, 0x8d, 0x7e, 0x5b, 0xbf, 0x1d, 0x68, 0x23, 0xc3, 0x1c, 0x61, 0x7e, 0x85, 0x47, 0x00, 
	0x00, 0xbc, 0x8d, 0xd5, 0xe4, 0xe4, 0xee, 0xb6, 0xb6, 0xcb, 0xa3, 0xf2, 0x98, 0x85, 0x63, 0x00, 
	0x00, 0x7a, 0x6c, 0xe4, 0xdf, 0xe4, 0xcb, 0x63, 0xb6, 0xf5, 0xcb, 0xd4, 0xe4, 0xd4, 0x47, 0x00, 
	0x00, 0x47, 0xc9, 0x8d, 0x61, 0x68, 0x1c, 0x23, 0x23, 0x22, 0x1d, 0x5b, 0xc6, 0xd4, 0xee, 0x00, 
	0x00, 0x25, 0x5b, 0x7e, 0x85, 0x68, 0x68, 0x68, 0x68, 0x1d, 0x1c, 0x61, 0x78, 0x74, 0x9a, 0x00, 
	0x00, 0x39, 0x6c, 0xbe, 0xbe, 0xe4, 0xde, 0x92, 0x63, 0xde, 0xd9, 0x8d, 0xd5, 0x78, 0xb7, 0x00, 
	0x00, 0x39, 0x6c, 0x98, 0x74, 0xd9, 0x80, 0x39, 0x39, 0xf5, 0xd9, 0x64, 0xd5, 0x78, 0x7a, 0x00, 
	0x00, 0x40, 0x5b, 0x78, 0x5b, 0x22, 0x71, 0x08, 0x41, 0x71, 0x8e, 0xcc, 0x74, 0x74, 0x9a, 0x00, 
	0x00, 0x25, 0x5b, 0x7e, 0xce, 0xe4, 0x60, 0xf0, 0xf8, 0x62, 0xe4, 0xcf, 0x7e, 0x6c, 0x63, 0x00, 
	0x00, 0x47, 0xba, 0xbe, 0x98, 0xe4, 0xf5, 0xbc, 0x24, 0xf5, 0xe4, 0x98, 0xd5, 0x8d, 0x39, 0x00, 
	0x00, 0x47, 0xba, 0xbe, 0xc6, 0xe4, 0x62, 0x5b, 0x5b, 0xd9, 0xe4, 0x64, 0x98, 0x74, 0x39, 0x00, 
	0x00, 0x54, 0x61, 0x7e, 0xab, 0x23, 0x01, 0x87, 0x87, 0xb2, 0x03, 0xcc, 0x8d, 0x6c, 0x4a, 0x00, 
	0x00, 0x25, 0x5b, 0x78, 0x64, 0xaa, 0xf6, 0xab, 0x5b, 0xd9, 0xaa, 0x5b, 0x7e, 0x64, 0x54, 0x00, 
	0x00, 0x40, 0x61, 0x74, 0xe4, 0xde, 0x19, 0xd4, 0xd9, 0xee, 0x5d, 0xd9, 0x8d, 0xba, 0x4a, 0x00, 
	0x00, 0x4a, 0xb1, 0xd4, 0xe5, 0x00, 0x00, 0x33, 0xa7, 0x00, 0x4d, 0xf5, 0x85, 0xba, 0x47, 0x00, 
	0x00, 0x47, 0x85, 0xd4, 0xee, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xcb, 0xab, 0xc6, 0xb7, 0x00, 
	0x00, 0x39, 0x61, 0xe5, 0xea, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xee, 0xcb, 0xce, 0x7a, 0x00, 
	0x00, 0x39, 0x5b, 0xf5, 0x6d, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0xee, 0x5b, 0x39, 0x00, 
	0x00, 0x63, 0xab, 0xf5, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0xee, 0xca, 0x4a, 0x00, 
	0x00, 0x54, 0xb7, 0xe5, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0xbc, 0x00, 0x00, 
	0x00, 0x00, 0xb6, 0xee, 0x33, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4d, 0xa2, 0x54, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0xa2, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x33, 0xa2, 0x00, 0x00, 0x00, 
};
static unsigned char body_St1shoe_b_txt[] = {
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x25, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x25, 0x47, 0xab, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x39, 0x64, 0x74, 
	0x00, 0x00, 0x00, 0x33, 0x33, 0x4a, 0x6c, 0xd5, 
	0x00, 0x00, 0x00, 0x33, 0xa8, 0xdb, 0x39, 0xb1, 
	0x00, 0x00, 0x00, 0x00, 0xa7, 0x5d, 0xe6, 0x6e, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0xa2, 0xaa, 0xc3, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0xa7, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
	0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 
};
static unsigned char body_St1hand_b_txt[] = {
	0x00, 0x92, 0x58, 0x7d, 0x93, 0x31, 0x93, 0x30, 
	0x57, 0x7c, 0x7d, 0xc0, 0x31, 0x7b, 0xd1, 0xc0, 
	0xe8, 0x76, 0x30, 0x31, 0xa5, 0x88, 0x5c, 0xd1, 
	0x31, 0x95, 0xae, 0x7c, 0x00, 0x00, 0x57, 0x94, 
	0x1f, 0xb8, 0x70, 0x00, 0x70, 0x57, 0x57, 0x25, 
	0xa5, 0x38, 0xd2, 0x88, 0xa5, 0xd7, 0xd3, 0x88, 
	0xd3, 0xa5, 0x38, 0xf9, 0x66, 0x90, 0xb9, 0xad, 
	0x66, 0x84, 0xa5, 0x65, 0xb9, 0x65, 0xb9, 0xad, 
};
static unsigned char body_St1hand_f_txt[] = {
	0x84, 0xe0, 0x58, 0xa5, 0x94, 0xae, 0xeb, 0xd2, 
	0x75, 0xfb, 0xe9, 0x88, 0xe9, 0xda, 0x8f, 0x70, 
	0x25, 0x25, 0x25, 0x8f, 0x25, 0x57, 0x25, 0x70, 
	0x25, 0x8f, 0x25, 0x00, 0x00, 0x25, 0x25, 0xc4, 
	0x57, 0xeb, 0x57, 0x88, 0x70, 0xd7, 0x70, 0xd3, 
	0xda, 0x7d, 0x94, 0xd3, 0x84, 0xe0, 0xad, 0x9f, 
	0x7c, 0x7b, 0x65, 0xb8, 0x65, 0xb8, 0x65, 0x9f, 
	0x84, 0x7b, 0x90, 0xef, 0x90, 0xef, 0x65, 0x31, 
};
static unsigned char body_St1hand_s_txt[] = {
	0x92, 0x88, 0xae, 0x7b, 0x0d, 0xf9, 0x58, 0xae, 
	0xae, 0x95, 0x14, 0x72, 0xc2, 0x6f, 0x77, 0x77, 
	0x30, 0x18, 0x0d, 0x74, 0x7c, 0x96, 0x96, 0x77, 
	0x30, 0x09, 0x90, 0x00, 0x00, 0x24, 0x7c, 0x7d, 
	0x8b, 0xc0, 0x75, 0x57, 0x75, 0x00, 0xae, 0x18, 
	0x30, 0x95, 0xe8, 0xae, 0x76, 0x58, 0x7d, 0xb5, 
	0x30, 0x30, 0xc0, 0x93, 0x81, 0x2e, 0xbb, 0x96, 
	0x30, 0x95, 0x8b, 0xc7, 0x7e, 0xc8, 0x78, 0xed, 
};
static unsigned char body_St1hand_t_txt[] = {
	0xae, 0x77, 0x30, 0x30, 0x30, 0x30, 0xc0, 0x76, 
	0xae, 0xd0, 0x81, 0x81, 0x81, 0x81, 0xc7, 0xed, 
	0xbd, 0x6c, 0xbf, 0xbf, 0xbf, 0xbf, 0x78, 0xd2, 
	0xcf, 0x04, 0x3e, 0x99, 0x99, 0x6b, 0x34, 0xaf, 
	0x68, 0x4e, 0x04, 0x04, 0x07, 0x0f, 0x04, 0x0f, 
	0x88, 0xbf, 0x68, 0x74, 0xbf, 0xbf, 0x22, 0x74, 
	0x58, 0xe0, 0x84, 0xa5, 0xd6, 0x7d, 0xfb, 0x76, 
	0x84, 0xb9, 0x7c, 0xb9, 0xbd, 0xb8, 0x58, 0xb5, 
};
static unsigned char body_St1shin_b_txt[] = {
	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x2b, 0x49, 0x49, 0x2b, 0x2b, 0x19, 0x19, 0x19, 0x19, 
	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x2b, 0x2b, 0x49, 0x49, 0x49, 0x2b, 0x2b, 0x2b, 0x2b, 0x2b, 
	0x26, 0x26, 0x26, 0x26, 0x26, 0x26, 0x26, 0x42, 0x5a, 0x5a, 0x5a, 0x42, 0x42, 0x42, 0x26, 0x42, 
	0x6a, 0x6a, 0x46, 0x46, 0x6a, 0x6a, 0x6a, 0x73, 0xfd, 0xfd, 0xfd, 0xa4, 0xa4, 0x73, 0x73, 0x73, 
	0x1e, 0x3f, 0x3f, 0x3f, 0x3f, 0x3f, 0x1e, 0x35, 0x35, 0x0e, 0x0e, 0x0e, 0x35, 0x35, 0x35, 0x35, 
	0x11, 0x16, 0x16, 0x16, 0x16, 0x16, 0x11, 0x28, 0x1e, 0x10, 0x10, 0x10, 0x10, 0x10, 0x1e, 0x1e, 
	0x11, 0x11, 0x16, 0x16, 0x16, 0x16, 0x11, 0x10, 0x0e, 0x17, 0x09, 0x17, 0x0e, 0x10, 0x10, 0x10, 
	0x11, 0x16, 0x16, 0x11, 0x28, 0x10, 0x09, 0x06, 0x14, 0x1a, 0x0a, 0x0a, 0x06, 0x18, 0x10, 0x1e, 
	0x11, 0x11, 0x28, 0x0e, 0x09, 0x1a, 0x0c, 0x0d, 0x0c, 0x0c, 0x0c, 0x0c, 0x0a, 0x14, 0x17, 0x1e, 
	0x11, 0x10, 0x18, 0x06, 0x0c, 0x15, 0x0b, 0x0b, 0x15, 0x0d, 0x0d, 0x0d, 0x0c, 0x0a, 0x14, 0x0e, 
	0x10, 0x18, 0x06, 0x0c, 0x0b, 0x37, 0x12, 0x0b, 0x0b, 0x15, 0x0b, 0x15, 0x0d, 0x0d, 0x0c, 0x06, 
	0x18, 0x06, 0x0a, 0x15, 0x0b, 0x12, 0x12, 0x37, 0x0b, 0x0b, 0x0b, 0x0b, 0x0b, 0x0b, 0x0d, 0x1a, 
	0x09, 0x1a, 0x0c, 0x15, 0x0b, 0x12, 0x12, 0x37, 0x0b, 0x0b, 0x37, 0x12, 0x1f, 0x12, 0x0d, 0x0a, 
	0x06, 0x0a, 0x0d, 0x0d, 0x15, 0x15, 0x0b, 0x0b, 0x0b, 0x0b, 0x0b, 0x1f, 0x1f, 0x12, 0x0d, 0x0a, 
	0x06, 0x0a, 0x0c, 0x0d, 0x0a, 0x06, 0x0a, 0x0c, 0x0c, 0x38, 0x0a, 0x0b, 0x2f, 0x12, 0x0d, 0x0a, 
	0x1a, 0x38, 0x0c, 0x0d, 0x0a, 0x18, 0x0e, 0x17, 0x09, 0x17, 0x09, 0x0b, 0x2f, 0x12, 0x15, 0x0c, 
};
static unsigned char body_St1shin_f_txt[] = {
	0x19, 0x19, 0x19, 0x19, 0x19, 0x19, 0x2b, 0x5e, 0x5e, 0x5e, 0x49, 0x2b, 0x19, 0x19, 0x19, 0x19, 
	0x19, 0x19, 0x19, 0x19, 0x2b, 0x2b, 0x5e, 0xa1, 0xf0, 0x5e, 0x49, 0x2b, 0x2b, 0x19, 0x19, 0x19, 
	0x26, 0x26, 0x26, 0x26, 0x42, 0x5a, 0xd8, 0xf8, 0xf8, 0xd8, 0xa1, 0x5a, 0x42, 0x26, 0x26, 0x26, 
	0x6a, 0x46, 0x46, 0x46, 0x73, 0xfd, 0x74, 0x74, 0x74, 0x74, 0x74, 0xfd, 0x73, 0x46, 0x46, 0x46, 
	0x3f, 0x11, 0x3f, 0x3f, 0x35, 0x17, 0x1a, 0x0c, 0x15, 0x0a, 0x06, 0x17, 0x35, 0x1e, 0x1e, 0x1e, 
	0x16, 0x16, 0x16, 0x16, 0x1e, 0x18, 0x1a, 0x0d, 0x0d, 0x0c, 0x14, 0x09, 0x10, 0x28, 0x11, 0x11, 
	0x16, 0x16, 0x16, 0x11, 0x10, 0x06, 0x38, 0x0d, 0x15, 0x0d, 0x0a, 0x06, 0x0e, 0x1e, 0x11, 0x11, 
	0x16, 0x16, 0x11, 0x1e, 0x17, 0x1a, 0x38, 0x0c, 0x15, 0x15, 0x0c, 0x14, 0x18, 0x10, 0x11, 0x11, 
	0x16, 0x11, 0x28, 0x0e, 0x06, 0x1a, 0x0a, 0x0c, 0x0d, 0x15, 0x0c, 0x1a, 0x09, 0x0e, 0x1e, 0x11, 
	0x11, 0x1e, 0x0e, 0x09, 0x14, 0x0a, 0x0a, 0x0c, 0x0d, 0x0d, 0x0d, 0x0c, 0x14, 0x09, 0x0e, 0x1e, 
	0x0e, 0x17, 0x06, 0x14, 0x1a, 0x0a, 0x0a, 0x0c, 0x15, 0x0b, 0x15, 0x0c, 0x0a, 0x1a, 0x06, 0x17, 
	0x14, 0x14, 0x1a, 0x0a, 0x0a, 0x0a, 0x0c, 0x15, 0x0b, 0x0b, 0x0b, 0x0d, 0x38, 0x0a, 0x1a, 0x06, 
	0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0c, 0x0c, 0x0b, 0x12, 0x12, 0x12, 0x0b, 0x0c, 0x0a, 0x0a, 0x0a, 
	0x0a, 0x0a, 0x0a, 0x0c, 0x0a, 0xa5, 0xa4, 0xdd, 0xcf, 0xdd, 0x74, 0xb9, 0x0c, 0x0c, 0x0a, 0x0a, 
	0x0a, 0x0a, 0x0a, 0xa4, 0xbc, 0x4d, 0x42, 0xcc, 0xfa, 0xf8, 0x26, 0x48, 0x8c, 0xb9, 0x0c, 0x0a, 
	0x0c, 0x15, 0x7e, 0x75, 0x4d, 0xf0, 0xcc, 0x1c, 0x1d, 0x68, 0xcc, 0x9e, 0x00, 0x8c, 0x15, 0x0d, 
};
static unsigned char body_St1thigh_b_txt[] = {
	0x1e, 0x09, 0x9f, 0x06, 0x31, 0x06, 0x06, 0x09, 0x09, 0x06, 0x06, 0x06, 0x31, 0x09, 0x17, 0x35, 
	0x9d, 0x96, 0xc2, 0x82, 0xf2, 0xf2, 0xf2, 0x82, 0x82, 0x82, 0x82, 0xfe, 0x82, 0xc2, 0x66, 0x8b, 
	0x1d, 0xc8, 0x55, 0x08, 0x44, 0x45, 0x44, 0x44, 0x45, 0x45, 0x45, 0x45, 0x45, 0x08, 0x22, 0x22, 
	0x1d, 0xc3, 0x13, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05, 0x05, 0x05, 0x08, 0x08, 0x13, 0x1b, 
	0x1d, 0x1b, 0x08, 0x08, 0x05, 0x05, 0x05, 0xb0, 0x05, 0x05, 0x05, 0x05, 0x08, 0x08, 0xc5, 0x3b, 
	0x1b, 0x13, 0x08, 0x05, 0x05, 0x03, 0x01, 0x01, 0x03, 0x03, 0x05, 0x05, 0x05, 0x43, 0x08, 0x13, 
	0x08, 0x8e, 0x43, 0x05, 0x01, 0x02, 0x02, 0x02, 0x01, 0x01, 0x03, 0x05, 0x05, 0x44, 0x87, 0x08, 
	0x03, 0x05, 0x05, 0x03, 0x02, 0x04, 0x04, 0x04, 0x02, 0x01, 0x03, 0x05, 0x05, 0x08, 0x8e, 0x05, 
	0x01, 0x03, 0x03, 0x01, 0x02, 0x04, 0x04, 0x04, 0x02, 0x01, 0x03, 0x05, 0x08, 0x08, 0x05, 0x05, 
	0x02, 0x01, 0x01, 0x01, 0x02, 0x02, 0x04, 0x04, 0x04, 0x02, 0x01, 0x05, 0x08, 0x05, 0x05, 0x03, 
	0x04, 0x01, 0x01, 0x01, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x02, 0x01, 0x05, 0x05, 0x05, 0x03, 
	0x04, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x02, 0x01, 0xe7, 0x03, 0x03, 0x03, 
	0x04, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0x01, 0xe7, 0x01, 0x01, 
	0x04, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x04, 0x04, 0x02, 0x02, 0x01, 0x01, 0x01, 0x34, 
	0x04, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x02, 0x02, 0x01, 0x01, 0x01, 0x02, 
	0x04, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x03, 0x01, 
};
static unsigned char body_St1thigh_f_txt[] = {
	0x0e, 0x0e, 0x88, 0x00, 0x26, 0xcc, 0x68, 0x22, 0x68, 0xcc, 0x5e, 0x4d, 0x75, 0xd1, 0x35, 0x10, 
	0x28, 0x28, 0x29, 0xc4, 0x40, 0x9e, 0xf8, 0xfa, 0xcc, 0xa1, 0x19, 0x92, 0x5c, 0x28, 0x2a, 0xc7, 
	0xbf, 0xbf, 0xf2, 0x96, 0xec, 0xae, 0x6a, 0xb1, 0xdd, 0xa4, 0xa5, 0x96, 0xa0, 0xbf, 0x23, 0x1c, 
	0x56, 0x4b, 0x45, 0xb0, 0xff, 0x37, 0x37, 0x1f, 0x1f, 0xc1, 0x51, 0xf4, 0x52, 0x41, 0x4b, 0x56, 
	0x22, 0x08, 0x03, 0x34, 0x7f, 0x7f, 0x02, 0x89, 0x6b, 0x4e, 0x9b, 0x3e, 0x01, 0x03, 0x08, 0x1b, 
	0x13, 0x05, 0x01, 0x01, 0x01, 0x02, 0x3e, 0x07, 0x4e, 0x4e, 0x07, 0x04, 0x02, 0x02, 0x01, 0x05, 
	0x05, 0x03, 0x01, 0x01, 0x01, 0x02, 0x02, 0x04, 0x07, 0x07, 0x07, 0x04, 0x04, 0x02, 0x01, 0x01, 
	0x03, 0x01, 0x01, 0x01, 0x02, 0x02, 0x04, 0x04, 0x04, 0x07, 0x07, 0x04, 0x04, 0x04, 0x02, 0x01, 
	0x03, 0x01, 0x01, 0x01, 0x02, 0x04, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x04, 0x04, 0x02, 0x02, 
	0x01, 0x01, 0x01, 0x02, 0x02, 0x04, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x04, 0x04, 0x04, 
	0x01, 0x01, 0x02, 0x02, 0x02, 0x04, 0x04, 0x07, 0x07, 0x0f, 0x07, 0x07, 0x07, 0x07, 0x07, 0x04, 
	0x01, 0x01, 0x02, 0x02, 0x02, 0x04, 0x04, 0x07, 0x07, 0x0f, 0x0f, 0x07, 0x07, 0x07, 0x07, 0x04, 
	0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x04, 
	0x02, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x07, 0x04, 
	0x04, 0x04, 0x04, 0x02, 0x02, 0x02, 0x04, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 0x04, 0x04, 0x04, 
	0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x04, 0x04, 0x04, 0x07, 0x07, 0x04, 0x04, 0x04, 0x04, 
};
static unsigned char body_St1uarm_b_txt[] = {
	0x3b, 0xc8, 0x16, 0x11, 0x1e, 0xd6, 0x26, 0x23, 0x68, 0xfc, 0x67, 0x11, 0x16, 0xef, 0xc3, 0x3b, 
	0x1b, 0x3b, 0xe2, 0x18, 0x17, 0xd3, 0x4a, 0xcc, 0xf8, 0x70, 0x11, 0x16, 0xb9, 0x13, 0xc5, 0x13, 
	0x1b, 0x13, 0x3d, 0x01, 0x82, 0x14, 0x77, 0x90, 0xe8, 0x2c, 0x95, 0xe1, 0x43, 0x41, 0x13, 0x1b, 
	0x1b, 0x03, 0x04, 0x07, 0x9b, 0x01, 0xaf, 0x50, 0xc1, 0xff, 0xa6, 0x45, 0x43, 0x13, 0x13, 0x1b, 
	0x13, 0x01, 0x89, 0x07, 0x04, 0x3e, 0x34, 0x7f, 0x34, 0xb4, 0x91, 0x05, 0x08, 0x13, 0x13, 0x1b, 
	0x08, 0x01, 0x04, 0x04, 0x04, 0x02, 0x01, 0x01, 0xb2, 0x03, 0x05, 0x8e, 0x13, 0x1b, 0x1b, 0x4b, 
	0x08, 0x01, 0x3e, 0x04, 0x04, 0x02, 0x01, 0x03, 0x71, 0x05, 0x08, 0x13, 0x22, 0x1d, 0x1d, 0x1c, 
	0x08, 0x03, 0x02, 0x04, 0x02, 0x01, 0x03, 0x05, 0x08, 0x13, 0x22, 0x1c, 0x23, 0x23, 0x23, 0x23, 
	0x03, 0x01, 0x02, 0x01, 0x03, 0x05, 0x13, 0x1b, 0x22, 0x1d, 0x23, 0x68, 0x68, 0x23, 0x23, 0x23, 
	0x02, 0x04, 0x04, 0x02, 0x05, 0x1b, 0x22, 0x1d, 0x1c, 0x1c, 0x23, 0x23, 0x1c, 0x1c, 0x1c, 0x1c, 
	0x04, 0x07, 0x07, 0x07, 0x02, 0x03, 0x08, 0x13, 0x4b, 0x22, 0x56, 0x22, 0x4b, 0x4b, 0x22, 0x1d, 
	0x99, 0x07, 0x0f, 0x0f, 0x07, 0x04, 0x02, 0x01, 0x03, 0x05, 0x08, 0x08, 0x41, 0x13, 0x1b, 0x1d, 
	0x07, 0x0f, 0x0f, 0x0f, 0x0f, 0x07, 0x04, 0x02, 0x34, 0x03, 0x05, 0x05, 0x08, 0x13, 0x1b, 0x1d, 
	0x07, 0x0f, 0x0f, 0x0f, 0x0f, 0x07, 0x04, 0x02, 0x01, 0x03, 0x05, 0x08, 0x13, 0x3b, 0x22, 0x1d, 
	0x03, 0x03, 0x01, 0x01, 0x01, 0x03, 0x05, 0x08, 0x13, 0xc3, 0x1b, 0x22, 0x22, 0x1d, 0x1c, 0x1c, 
	0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x1c, 0x23, 0x23, 0x23, 
};
static unsigned char body_St1uarm_f_txt[] = {
	0x16, 0x11, 0x11, 0x11, 0x11, 0x1e, 0x09, 0x14, 0x31, 0x31, 0x14, 0x0a, 0x14, 0x0e, 0x11, 0x16, 
	0x10, 0x10, 0x9d, 0x9d, 0x30, 0xc2, 0xff, 0xf4, 0xf4, 0xf4, 0xf4, 0x51, 0xc1, 0xb5, 0x8b, 0xc7, 
	0x55, 0x55, 0x55, 0x55, 0x13, 0x52, 0x7f, 0x89, 0x9b, 0x4e, 0x0f, 0x4e, 0x07, 0x04, 0x01, 0x55, 
	0x08, 0x08, 0x08, 0x08, 0x43, 0x05, 0x01, 0x04, 0x07, 0x07, 0x0f, 0x0f, 0x0f, 0x6b, 0x07, 0x79, 
	0x08, 0x08, 0x13, 0xc5, 0x08, 0x43, 0x03, 0x02, 0x04, 0x07, 0x0f, 0x0f, 0x0f, 0x07, 0x07, 0x04, 
	0x1b, 0x3b, 0x13, 0x13, 0x13, 0x41, 0x08, 0x03, 0x02, 0x07, 0x07, 0x0f, 0x0f, 0x07, 0x07, 0x07, 
	0x1c, 0x1d, 0x56, 0x22, 0x22, 0x4b, 0x1b, 0x13, 0x71, 0x02, 0x04, 0x07, 0x07, 0x07, 0x07, 0x07, 
	0x23, 0x23, 0x23, 0x1c, 0x1c, 0x1c, 0x1d, 0x22, 0x1b, 0x08, 0x03, 0x02, 0x04, 0x04, 0x07, 0x04, 
	0x23, 0x23, 0x23, 0x1c, 0x1d, 0x22, 0x1b, 0x13, 0x08, 0x08, 0x05, 0x01, 0x02, 0x02, 0x02, 0x01, 
	0x1c, 0x1d, 0x22, 0x1b, 0x13, 0x08, 0x05, 0x03, 0x01, 0x01, 0x02, 0x04, 0x07, 0x07, 0x04, 0x02, 
	0x22, 0x3b, 0x13, 0x08, 0x08, 0x05, 0x03, 0x01, 0x02, 0x02, 0x04, 0x07, 0x0f, 0x0f, 0x0f, 0x0f, 
	0x13, 0x41, 0x41, 0x08, 0x44, 0x05, 0x03, 0x02, 0x02, 0x04, 0x07, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 
	0x1b, 0x13, 0x41, 0x41, 0x08, 0x87, 0x05, 0x01, 0x02, 0x04, 0x07, 0x0f, 0x0f, 0x0f, 0x0f, 0x0f, 
	0x1d, 0x22, 0x1b, 0x1b, 0x3b, 0x3b, 0x13, 0x08, 0x05, 0x01, 0x04, 0x6b, 0x0f, 0x0f, 0x0f, 0x0f, 
	0x1d, 0x1d, 0x22, 0x56, 0x1d, 0x1d, 0x1d, 0x1c, 0x1d, 0x1b, 0x8e, 0x01, 0x04, 0x89, 0x04, 0x02, 
	0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1d, 0x1c, 0x1c, 0x1c, 0x1d, 0x1b, 0x08, 0x05, 0x05, 0x05, 
};
static unsigned char body_St1hara_txt[] = {
	0x09, 0x06, 0x0a, 0x15, 0x0b, 0x0b, 0x15, 0x15, 0x0c, 0x0c, 0x0d, 0x0b, 0x12, 0x1f, 0x21, 0x21, 
	0x28, 0x18, 0x14, 0x0c, 0x0d, 0x15, 0x0b, 0x15, 0x0b, 0x15, 0x0b, 0x37, 0x12, 0x2f, 0x21, 0x21, 
	0x2a, 0x28, 0x18, 0x06, 0x0a, 0x0c, 0x0d, 0x15, 0x0b, 0x0b, 0x12, 0x1f, 0x1f, 0x21, 0x3c, 0x21, 
	0x11, 0x10, 0x09, 0x14, 0x0a, 0x0c, 0x0d, 0x15, 0x0b, 0x12, 0x12, 0x1f, 0x2f, 0x3c, 0x2d, 0x2d, 
	0x18, 0x09, 0x1a, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 0x15, 0x0b, 0x12, 0x2f, 0x21, 0x2d, 0x50, 0x50, 
	0x0e, 0x18, 0x14, 0x0c, 0x0d, 0x0d, 0x0c, 0x0c, 0x15, 0x0b, 0x37, 0x1f, 0x21, 0x2d, 0x2d, 0x2d, 
	0x11, 0x10, 0x17, 0x14, 0x0a, 0x0c, 0x0d, 0x0d, 0x0b, 0x0b, 0x0b, 0x12, 0x1f, 0x21, 0x3c, 0x3c, 
	0x16, 0x10, 0x09, 0x0a, 0x0c, 0x0c, 0x0d, 0x0d, 0x0b, 0x12, 0x12, 0x12, 0x1f, 0x2f, 0x21, 0x21, 
	0x0e, 0x09, 0x0c, 0x0b, 0x12, 0x12, 0x0b, 0x0b, 0x0b, 0x0b, 0x12, 0x12, 0x1f, 0x1f, 0x1f, 0x2f, 
	0x0e, 0x09, 0x0a, 0x0d, 0x0b, 0x0b, 0x15, 0x0d, 0x0d, 0x0d, 0x0b, 0x12, 0x1f, 0x1f, 0x1f, 0x1f, 
	0x09, 0x06, 0x0a, 0x15, 0x15, 0x0c, 0x0a, 0x38, 0x0c, 0x0c, 0x0b, 0x0b, 0x0b, 0x12, 0x12, 0x12, 
	0x2c, 0x2a, 0x35, 0x14, 0x0d, 0x0b, 0x0b, 0x0b, 0x0d, 0x0d, 0x0d, 0x15, 0x0d, 0x15, 0x0b, 0x0b, 
	0x10, 0x17, 0x1a, 0x0c, 0x0d, 0x0d, 0x0b, 0x12, 0x12, 0x15, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 0x0d, 
	0x2a, 0x16, 0x0e, 0x06, 0x0a, 0x0d, 0x0b, 0x1f, 0x12, 0x0b, 0x15, 0x0c, 0x0c, 0x0c, 0x0c, 0x0c, 
	0x0e, 0x06, 0x0d, 0x0b, 0x0a, 0x0a, 0x1a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0a, 0x0c, 
	0x1a, 0x0a, 0x15, 0x0b, 0x0d, 0x0d, 0x0c, 0x0a, 0x0a, 0x0a, 0x0a, 0x14, 0x06, 0x06, 0x14, 0x38, 
};
static unsigned char body_St1waist_b_txt[] = {
	0x5c, 0x8a, 0x46, 0x23, 0x23, 0x1d, 0x1b, 0x08, 0x05, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 
	0x5c, 0x5c, 0x8a, 0x68, 0xf1, 0x1c, 0x22, 0x13, 0x08, 0x05, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 
	0x6f, 0x5c, 0x8a, 0x46, 0x23, 0x1d, 0x1d, 0x22, 0x13, 0x08, 0x05, 0x03, 0x03, 0x03, 0x03, 0x03, 
	0x5c, 0xbb, 0x67, 0x2e, 0xec, 0xbf, 0x3b, 0x1b, 0x13, 0x08, 0x05, 0x03, 0x03, 0x01, 0x01, 0x03, 
	0xbb, 0x2e, 0x11, 0x10, 0x0e, 0x18, 0xf3, 0x79, 0x03, 0x05, 0x05, 0x03, 0x03, 0x01, 0x01, 0x01, 
	0x2e, 0x10, 0x14, 0x0b, 0x1f, 0x1f, 0x0d, 0x51, 0x4e, 0x04, 0x02, 0x01, 0x01, 0x01, 0x02, 0x01, 
	0x10, 0x0a, 0x12, 0x2d, 0x72, 0x72, 0x50, 0x37, 0xf4, 0x0f, 0x07, 0x04, 0x02, 0x02, 0x02, 0x02, 
	0x06, 0x0b, 0x21, 0x72, 0x51, 0x51, 0x51, 0x2d, 0x37, 0x04, 0x0f, 0x07, 0x04, 0x02, 0x02, 0x02, 
	0x0a, 0x37, 0x2d, 0x51, 0x51, 0x51, 0x72, 0x50, 0x21, 0x1f, 0x07, 0x0f, 0x07, 0x04, 0x02, 0x02, 
	0x0c, 0x12, 0x21, 0x50, 0x51, 0x50, 0x2d, 0x3c, 0x2d, 0x37, 0x51, 0x0f, 0x0f, 0x07, 0x02, 0x02, 
	0x0c, 0x0b, 0x2f, 0x3c, 0x2d, 0x3c, 0x21, 0x21, 0x21, 0x21, 0x1f, 0x04, 0x0f, 0x07, 0x04, 0x02, 
	0x0a, 0x0c, 0x0b, 0x1f, 0x2f, 0x1f, 0x1f, 0x1f, 0x2f, 0x2f, 0x12, 0xc1, 0x0f, 0x0f, 0x04, 0x02, 
	0x14, 0x0a, 0x0d, 0x0b, 0x37, 0x12, 0x12, 0x12, 0x12, 0x12, 0x12, 0x0b, 0x50, 0x6b, 0x04, 0x02, 
	0x06, 0x14, 0x38, 0x0d, 0x15, 0x0b, 0x0b, 0x0b, 0x0b, 0x0b, 0x0b, 0x12, 0x0c, 0x3c, 0x3e, 0x3e, 
	0x06, 0x06, 0x1a, 0x0a, 0x0c, 0x0c, 0x0c, 0x0c, 0x0a, 0x0c, 0x0c, 0x0d, 0x0d, 0x06, 0x69, 0x03, 
	0x06, 0x06, 0x14, 0x14, 0x14, 0x14, 0x1a, 0x1a, 0x14, 0x14, 0x1a, 0x0a, 0x1a, 0x14, 0x09, 0x66, 
};
static unsigned char body_St1waist_f_txt[] = {
	0x02, 0x02, 0x02, 0x03, 0x03, 0x05, 0x03, 0x03, 0x05, 0x03, 0x05, 0x08, 0x3b, 0xbf, 0x32, 0x67, 
	0x01, 0x01, 0x01, 0x01, 0x03, 0x03, 0x03, 0x03, 0x03, 0x05, 0x08, 0x13, 0x1b, 0x23, 0x67, 0x67, 
	0x03, 0x01, 0x01, 0x01, 0x01, 0x03, 0x03, 0x03, 0x03, 0x05, 0x08, 0x13, 0x22, 0x23, 0xbb, 0x67, 
	0x03, 0x03, 0x01, 0x01, 0x03, 0x01, 0x01, 0x03, 0x03, 0x05, 0x05, 0x13, 0x1d, 0x6c, 0x67, 0x32, 
	0x05, 0x03, 0x03, 0x03, 0x01, 0x01, 0x01, 0x01, 0x03, 0x05, 0x13, 0x56, 0xf1, 0xa5, 0x2c, 0x8b, 
	0x05, 0x05, 0x05, 0x03, 0x01, 0x01, 0x01, 0x01, 0x05, 0x13, 0x22, 0x4b, 0xbf, 0x18, 0x0c, 0x15, 
	0x05, 0x05, 0x03, 0x03, 0x03, 0x05, 0x08, 0x13, 0x13, 0x13, 0x43, 0xa6, 0x38, 0x0c, 0x0b, 0x0b, 
	0x05, 0x05, 0x08, 0x13, 0x13, 0x1b, 0x1b, 0x08, 0x05, 0x91, 0x52, 0xc2, 0x31, 0x0c, 0x0c, 0x0d, 
	0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x08, 0x08, 0x05, 0x52, 0xe1, 0x10, 0x06, 0x1a, 0x0d, 0x15, 
	0x03, 0x03, 0x05, 0x05, 0x08, 0x08, 0x08, 0x08, 0x52, 0xe1, 0x9d, 0x17, 0x06, 0x0a, 0x15, 0x12, 
	0x03, 0x03, 0x03, 0x08, 0x13, 0x08, 0x05, 0x52, 0xe2, 0x10, 0x0e, 0x09, 0x0a, 0x0d, 0x0b, 0x1f, 
	0x03, 0x03, 0x05, 0x08, 0x05, 0x05, 0x52, 0xff, 0x18, 0x17, 0x17, 0x14, 0x0d, 0x12, 0x2f, 0x2f, 
	0x03, 0x03, 0x03, 0x03, 0x05, 0x52, 0xaf, 0x09, 0x09, 0x09, 0x06, 0x0a, 0x0b, 0x21, 0x2d, 0x21, 
	0x01, 0x03, 0x03, 0x05, 0x45, 0xb0, 0x38, 0x06, 0x14, 0x1a, 0x0c, 0x0b, 0x1f, 0x3c, 0x50, 0x3c, 
	0xb4, 0x79, 0x91, 0x52, 0xa6, 0xa0, 0x06, 0x0a, 0x0a, 0x0c, 0x0b, 0x12, 0x21, 0x2d, 0x2d, 0x21, 
	0xfe, 0xfe, 0xf3, 0xe1, 0x66, 0x06, 0x1a, 0x0a, 0x38, 0x0d, 0x0b, 0x12, 0x21, 0x21, 0x21, 0x21, 
};
static unsigned char body_St1waist_s_txt[] = {
	0x67, 0x67, 0x97, 0x97, 0x97, 0xd0, 0x32, 0x97, 0xbb, 0x8a, 0x8a, 0x8a, 0x6f, 0x6f, 0x6f, 0x5c, 
	0xaf, 0xaf, 0xa6, 0xaf, 0xf4, 0xf4, 0xf4, 0xf4, 0xaf, 0xe3, 0xc8, 0xbf, 0xa4, 0xf7, 0xf7, 0x8a, 
	0x34, 0x34, 0x3d, 0x01, 0x3d, 0x34, 0x02, 0x3e, 0x3e, 0x3e, 0x34, 0xb4, 0x44, 0xbf, 0x6c, 0xdf, 
	0x03, 0x01, 0x01, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x02, 0x02, 0x01, 0xb2, 0x4b, 0x68, 
	0x05, 0x03, 0x03, 0x01, 0x03, 0x01, 0x01, 0x01, 0x02, 0x02, 0x02, 0x02, 0x01, 0x01, 0x03, 0x1b, 
	0x08, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x03, 0x01, 0x01, 0x02, 0x02, 0x01, 0x01, 0x03, 0x05, 
	0x05, 0x05, 0x03, 0x01, 0x03, 0x05, 0x05, 0x03, 0x01, 0x01, 0x02, 0x02, 0x01, 0x01, 0x03, 0x03, 
	0x05, 0x08, 0x08, 0x05, 0x05, 0x05, 0x03, 0x03, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x03, 0x03, 
	0x05, 0x05, 0x08, 0x08, 0x08, 0x05, 0x03, 0x01, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
	0x05, 0x05, 0x08, 0x08, 0x05, 0x05, 0x03, 0x01, 0x02, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 
	0x05, 0x03, 0x05, 0x08, 0x08, 0x05, 0x03, 0x01, 0x02, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
	0x05, 0x05, 0x03, 0x03, 0x05, 0x08, 0x05, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
	0x44, 0x05, 0x03, 0x05, 0x71, 0x03, 0x03, 0x01, 0x02, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 0x01, 
	0x44, 0x71, 0xb2, 0x91, 0x43, 0x71, 0x79, 0x34, 0x34, 0x34, 0x3d, 0x3d, 0x3d, 0x3d, 0x3d, 0x3d, 
	0x66, 0x38, 0x0d, 0xa0, 0xa0, 0x66, 0x66, 0xa0, 0x69, 0x69, 0x69, 0x69, 0x69, 0x69, 0x69, 0x37, 
	0x10, 0x0e, 0x09, 0x5f, 0x09, 0x17, 0x0e, 0x0e, 0x09, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 0x06, 
};
static unsigned short body_tlut[] = {
	0x0001, 0xdef7, 0xe739, 0xd6b5, 0xef7b, 0xce73, 0xf99f, 0xf7bd, 
	0xc631, 0xf95d, 0xfa21, 0xfae5, 0xfa63, 0xfaa3, 0xf8db, 0xffff, 
	0xf899, 0xf817, 0xfb27, 0xbdef, 0xf9df, 0xfaa5, 0xf815, 0xf91d, 
	0xf91b, 0x1085, 0xf9e1, 0xb5ad, 0x9ce7, 0xa529, 0xf859, 0xfb67, 
	0x0083, 0xfba9, 0xad6b, 0x94a5, 0x48cb, 0x0801, 0x1107, 0x3a85, 
	0xf857, 0xd013, 0xf015, 0x18c7, 0xe815, 0xfbeb, 0xd813, 0xfb69, 
	0xe8d9, 0xf99d, 0xc811, 0x0841, 0xdf39, 0xf89b, 0xe013, 0xfb25, 
	0xfa61, 0x3089, 0x42c7, 0xb5ef, 0xfbe9, 0xdf37, 0xe77b, 0xf819, 
	0x0803, 0xbe31, 0x1909, 0xc671, 0xc673, 0xc6b3, 0x98d3, 0x2887, 
	0x0843, 0x2109, 0x1845, 0xadad, 0x63c9, 0x0041, 0xf7ff, 0x3245, 
	0xfc2b, 0xfc6d, 0xcef5, 0x1905, 0x1003, 0xc5af, 0xa56b, 0x1803, 
	0x784b, 0x3a47, 0x214b, 0x5911, 0xa00f, 0x5b87, 0x294b, 0xf95f, 
	0x63cb, 0x6953, 0x744d, 0x2047, 0x8197, 0x888d, 0xea1f, 0xc011, 
	0x8c63, 0xf2e3, 0x90d3, 0xf7fd, 0x91d9, 0x0881, 0x954f, 0x980d, 
	0x3805, 0xceb3, 0xfc2d, 0x9915, 0x99db, 0x3005, 0xd095, 0xd0d5, 
	0xb21f, 0xd6f7, 0x38cb, 0xd959, 0x684b, 0xb893, 0xba1f, 0xdf79, 
	0x4ac7, 0xe055, 0xe3a5, 0x6c0b, 0x704b, 0x7155, 0x4b07, 0xc633, 
	0x5809, 0xefbd, 0xa00d, 0xf0d9, 0x58cd, 0xa1dd, 0xce71, 0x1001, 
	0x888f, 0xceb5, 0x2805, 0xe8d7, 0x6049, 0xe919, 0xe95b, 0xc053, 
	0xc261, 0xefbb, 0x2045, 0xeffd, 0x954d, 0xf097, 0x10c5, 0xf1df, 
	0xf2a1, 0x298b, 0x20c3, 0x6c09, 0x9955, 0xc957, 0xce31, 0x1081, 
	0x3205, 0x50cb, 0x744b, 0x510f, 0x5347, 0x784d, 0xa891, 0xd631, 
	0xd673, 0x7955, 0xd6f5, 0x0883, 0xd737, 0xfa1f, 0x1805, 0x388b, 
	0xd99b, 0xda1d, 0x8997, 0xb851, 0x2847, 0x908f, 0xba61, 0xbc25, 
	0xe0d7, 0xfbe7, 0xe2e1, 0xbdad, 0x6009, 0xbe2f, 0x9199, 0xe897, 
	0xc4a7, 0x40cb, 0x40cd, 0x41c1, 0x4293, 0x42c5, 0x7957, 0x7995, 
	0xc893, 0xc895, 0xc8d5, 0xc917, 0x7a0f, 0xcaa3, 0x800b, 0x804d, 
	0x29cd, 0x82cd, 0x4807, 0x2a05, 0xd011, 0x8995, 0x4a01, 0x89d7, 
	0xd159, 0xd3e5, 0xd467, 0xd4ad, 0x8acd, 0x4a03, 0x8d4d, 0xd6b7, 
	0x904f, 0x2803, 0x10c1, 0x5007, 0xd893, 0xd895, 0x3141, 0xd999, 
	0x318d, 0x94e7, 0xdba3, 0xdc27, 0xde73, 0x5241, 0x5309, 0x980b, 
	0x31cf, 0x988f, 0x534f, 0x5807, 0x0043, 0x9957, 0xe3e7, 0xe469, 
};

/*---------------------------------------------------------------------------*/






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLfarm_1b_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1farm_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLfarm_1b_v[0], 7, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSP1Triangle(4, 5, 6, 0),

	gs_Nin_LoadTextureImage(body_St1farm_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLfarm_1b_v[7], 5, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 3, 4, 0),
	gsSP1Triangle(4, 2, 1, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLfarm_1b_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 12 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLfarm_1c_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1farm_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLfarm_1c_v[0], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 5, 0),

	gs_Nin_LoadTextureImage(body_St1farm_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLfarm_1c_v[6], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 3, 2, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLfarm_1c_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 10 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLfoot_1b_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,32,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,5,0),
	gs_Nin_LoadTextureImage(body_St1shoe_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,32,0,7),

	gsSPVertex(&ManLfoot_1b_v[0], 5, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 0, 2, 0),
	gsSP1Triangle(2, 4, 3, 0),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,8,16,0,0,G_TX_MIRROR,3,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1shoe_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,16,0,7),

	gsSPVertex(&ManLfoot_1b_v[5], 3, 0),
	gsSP1Triangle(0, 1, 2, 0),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,8,32,0,0,G_TX_CLAMP,3,0,G_TX_CLAMP,5,0),
	gs_Nin_LoadTextureImage(body_Sshoes_bottom_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,32,0,7),

	gsSPVertex(&ManLfoot_1b_v[8], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLfoot_1b_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 12 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 8 x 32  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 32  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 8 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLhand_1b_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,8,8,0,0,G_TX_CLAMP,3,0,G_TX_CLAMP,3,0),
	gs_Nin_LoadTextureImage(body_St1hand_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,8,0,7),

	gsSPVertex(&ManLhand_1b_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),

	gs_Nin_LoadTextureImage(body_St1hand_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,8,0,7),

	gsSPVertex(&ManLhand_1b_v[4], 3, 0),
	gsSP1Triangle(0, 1, 2, 0),

	gs_Nin_LoadTextureImage(body_St1hand_s_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,8,0,7),

	gsSPVertex(&ManLhand_1b_v[7], 3, 0),
	gsSP1Triangle(0, 1, 2, 0),

	gs_Nin_LoadTextureImage(body_St1hand_t_txt,G_IM_FMT_CI,G_IM_SIZ_8b,8,8,0,7),

	gsSPVertex(&ManLhand_1b_v[10], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLhand_1b_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 14 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 8 x 8  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 8 x 8  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 8 x 8  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 8 x 8  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLshin_1b_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1shin_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLshin_1b_v[0], 5, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 3, 4, 0),
	gsSP1Triangle(4, 2, 1, 0),

	gs_Nin_LoadTextureImage(body_St1shin_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLshin_1b_v[5], 7, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 2, 1, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLshin_1b_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 12 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLshin_1c_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1shin_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLshin_1c_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 0, 2, 0),

	gs_Nin_LoadTextureImage(body_St1shin_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLshin_1c_v[4], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 5, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLshin_1c_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 10 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLthigh_1b_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1shin_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLthigh_1b_v[0], 3, 0),
	gsSP1Triangle(0, 1, 2, 0),

	gs_Nin_LoadTextureImage(body_St1thigh_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLthigh_1b_v[3], 5, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(1, 3, 2, 0),
	gsSP1Triangle(2, 4, 0, 0),

	gs_Nin_LoadTextureImage(body_St1thigh_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLthigh_1b_v[8], 8, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSP1Triangle(3, 4, 0, 0),
	gsSP1Triangle(5, 6, 7, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLthigh_1b_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 16 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLthigh_1c_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1thigh_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLthigh_1c_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 1, 0),

	gs_Nin_LoadTextureImage(body_St1thigh_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLthigh_1c_v[4], 8, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 5, 0),
	gsSP1Triangle(5, 6, 3, 0),
	gsSP1Triangle(6, 7, 3, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLthigh_1c_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 12 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLuarm_1b_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1farm_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLuarm_1b_v[0], 3, 0),
	gsSP1Triangle(0, 1, 2, 0),

	gs_Nin_LoadTextureImage(body_St1uarm_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLuarm_1b_v[3], 5, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSP1Triangle(4, 0, 3, 0),

	gs_Nin_LoadTextureImage(body_St1uarm_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLuarm_1b_v[8], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSP1Triangle(2, 4, 3, 0),
	gsSP1Triangle(5, 0, 3, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLuarm_1b_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 14 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManLuarm_1c_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1uarm_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLuarm_1c_v[0], 5, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 1, 3, 0),
	gsSP1Triangle(4, 1, 0, 0),
	gsSP1Triangle(1, 4, 3, 0),

	gs_Nin_LoadTextureImage(body_St1uarm_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManLuarm_1c_v[5], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 3, 0, 0),
	gsSPEndDisplayList(),
};

Gfx *ManLuarm_1c_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 9 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManWaist_1b_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_MIRROR,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1hara_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManWaist_1b_v[0], 4, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),

	gs_Nin_LoadTextureImage(body_St1waist_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManWaist_1b_v[4], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 1, 0, 0),
	gsSP1Triangle(0, 4, 3, 0),
	gsSP1Triangle(5, 1, 3, 0),

	gs_Nin_LoadTextureImage(body_St1waist_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManWaist_1b_v[10], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 0, 2, 0),
	gsSP1Triangle(2, 1, 4, 0),
	gsSP1Triangle(0, 5, 1, 0),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_CLAMP,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1waist_s_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManWaist_1b_v[16], 7, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 1, 0),
	gsSP1Triangle(2, 4, 5, 0),
	gsSP1Triangle(4, 6, 5, 0),
	gsSPEndDisplayList(),
};

Gfx *ManWaist_1b_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 23 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */






#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
/******************************************************************************
	main display list
******************************************************************************/

Gfx ManWaist_1c_model[]={
	gsDPPipeSync(),
	gsDPLoadTLUT_pal256(body_tlut),

	gsSPTexture(65535, 65535,0, 0, 1),
	gsDPPipeSync(),

	gs_Nin_SetUpTileDescrip(G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,0,G_TX_MIRROR,4,0,G_TX_CLAMP,4,0),
	gs_Nin_LoadTextureImage(body_St1hara_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManWaist_1c_v[0], 3, 0),
	gsSP1Triangle(0, 1, 2, 0),

	gs_Nin_LoadTextureImage(body_St1waist_b_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManWaist_1c_v[3], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(2, 1, 3, 0),
	gsSP1Triangle(3, 4, 2, 0),
	gsSP1Triangle(2, 4, 5, 0),
	gsSP1Triangle(2, 5, 0, 0),

	gs_Nin_LoadTextureImage(body_St1waist_f_txt,G_IM_FMT_CI,G_IM_SIZ_8b,16,16,0,7),

	gsSPVertex(&ManWaist_1c_v[9], 6, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 0, 2, 0),
	gsSP1Triangle(2, 1, 4, 0),
	gsSP1Triangle(0, 5, 1, 0),
	gsSPEndDisplayList(),
};

Gfx *ManWaist_1c_modelT = NULL;

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 15 vertices */

/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/


/******************************************************************************
	vertex & texture
******************************************************************************/



/*   0 vertices */
/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */

/* 16 x 16  G_IM_SIZ_16b G_IM_FMT_RGBA  */




















