
/********************
	ssmask.c
 ********************/

#include	"ot_header.h"


/*******************************************************************************
	MASK GRAPHIC LIST
*******************************************************************************/
#define	G_CC_ORIGINAL	0,0,0,ENVIRONMENT, TEXEL0,0,ENVIRONMENT,0

/*#include	"mask_sq.tex"*/
/*#include	"mask_sp.tex"*/
/*#include	"mask_pt.tex"*/
/*#include	"mask_wv.tex"*/
/*#include	"mask_wv1.tex"*/
/*#include	"mask_wv2.tex"*/
#include	"mask_wv1_yoko.tex"
#include	"mask_fill.tex"
/*#include	"mask.tex"*/

Gfx mask_init_GL[] = {
	/***********************************************************************
	 	SETTING RSP
	***********************************************************************/
	gsSPClearGeometryMode( 0xFFFFFFFF ),
	gsSPSetGeometryMode( G_SHADE ),
	gsSPTexture( 0x8000, 0x8000, 0, G_TX_RENDERTILE, G_OFF ),

	/***********************************************************************
	 	SETTING RDP
	***********************************************************************/
	gsDPPipeSync(),
	gsDPSetCycleType( G_CYC_1CYCLE ),
	gsDPPipelineMode( G_PM_NPRIMITIVE ),
	gsDPSetCombineMode( G_CC_ORIGINAL, G_CC_ORIGINAL ),
	gsDPSetAlphaCompare( G_AC_NONE ),

	gsDPSetTextureLOD( G_TL_TILE ),
	gsDPSetTextureLUT( G_TT_NONE ),
	gsDPSetTextureDetail( G_TD_CLAMP ),
	gsDPSetTexturePersp( G_TP_NONE ),
	gsDPSetTextureFilter( G_TF_AVERAGE ),
/*	gsDPSetTextureFilter( G_TF_POINT ),*/
/*	gsDPSetTextureFilter( G_TF_BILERP ),*/
	gsDPSetTextureConvert( G_TC_FILT ),


	gsSPEndDisplayList()
} ;
