#!/usr/bin/python

import os

def generate( i, b, offset, symbol ):
    if ( b ):
        extension = str(i)+"b";
        doubled = "0" 
    else:
        extension = str(i)
        doubled = "1"

    if ( os.system("ls $GAMEROOT/$ASSETDIR/zh/shape/extracted/jetSki" + extension + "/bmp/" + symbol + ".ppm.bmp > /dev/null ") != 0 ):
        #print "PING PING PING!"
        # not tehre, doesn't matter
        
        return;
    
    print "execute $GAMEROOT/i10n/tools/replaceJetskiTexture.py $GAMEROOT/dai_ssJetSki" + extension + ".s.raw " + offset + " " + doubled +"  "+ symbol +" $GAMEROOT/$ASSETDIR/zh/shape/extracted/jetSki" + extension + "/bmp/" + symbol + ".ppm.bmp\n";
    
symbolNames =[
 "arm_f",
 "side_fL",
 "side_fR",
 "side_rL",
 "side_rR",
 "top_f"
    ];

offsetVal=[
"0xf590",
"0xFA00",
"0xF460",
"0xF450",
"0xf590",
"0xFA00",
"0xF460",
"0xF450",
]

offsetValb=[
"0x5Bd8",
"0x6878",
"0x5BE8",
"0x5C98", 
"0x5Bd8",
"0x6878",
"0x5BE8",
"0x5C98", 
]
    
for i in range(0, 8):
    for symbol in symbolNames:
       generate( i, 0, offsetVal[ i ], symbol )
       generate( i, 1, offsetValb[ i ], symbol )



