#include<ultra64.h>

extern Vtx jumpdai_col_v[];
extern Vtx jumpdai_col_vmcur[];
extern Tri jumpdai_col_tri[];
extern Lights1 jumpdai_col_material[];
extern Mtx jumpdai_col_matrix[];

extern unsigned short u_bill_txt[];
extern unsigned short u_poo_txt[];
extern unsigned short u_win_txt[];
extern unsigned short u_amixx_txt[];
extern unsigned short u_bill2_txt[];
extern unsigned short u_bill3_txt[];
extern unsigned short u_hama00_txt[];
extern unsigned short u_hotehi_txt[];
extern unsigned short u_jamki_txt[];
extern unsigned short u_jc6_jjj_txt[];
extern unsigned short u_jc6_kabe2_txt[];
extern unsigned short u_jetc6_hotekabe_txt[];
extern unsigned short u_jump_txt[];
extern unsigned short u_k_txt[];
extern unsigned short u_kikiki_txt[];
extern unsigned short u_mokume07_txt[];
extern unsigned short u_neon_txt[];
extern unsigned short u_ranran_txt[];
extern unsigned short u_rantan_txt[];
extern unsigned short u_roof1_rgb_txt[];
extern unsigned short u_ttt_txt[];
extern unsigned short u_tttj_txt[];
extern unsigned short u_umi_txt[];
extern unsigned short u_wall18_txt[];
extern unsigned short u_yama_txt[];
extern unsigned short u_yashi_00_txt[];
extern unsigned short u_zzz_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== g2 ======== */

static	Gfx jumpdai_col_grp_g2[]={

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_PRIMSHADE,G_CC_PASS2),
	gsSPTexture(1, 1,0, 0, 0),
	gsDPSetPrimColor(0,0,255,255,255,255),
	gsSPVertex(&jumpdai_col_v[0], 16, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 2, 3, 0),
	gsSP1Triangle(4, 5, 6, 0),
	gsSP1Triangle(4, 6, 1, 0),
	gsSP1Triangle(7, 5, 4, 0),
	gsSP1Triangle(7, 4, 3, 0),
	gsSP1Triangle(8, 5, 9, 0),
	gsSP1Triangle(8, 9, 10, 0),
	gsSP1Triangle(11, 10, 12, 0),
	gsSP1Triangle(11, 12, 13, 0),
	gsSP1Triangle(14, 10, 11, 0),
	gsSP1Triangle(14, 11, 15, 0),
	gsSPEndDisplayList(),
}; /* g2 */ 

/* ======== db ======== */

Gfx jumpdai_col_model[]={
	gsSPDisplayList(jumpdai_col_grp_g2),
	gsSPEndDisplayList(),
}; /* db */ 

Gfx jumpdai_col_modelT[] = {
	gsSPEndDisplayList()
};

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 16 vertices */
Vtx jumpdai_col_v[]={
	{ 100,150,-305,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v0 p11/V1 used 1 times */ 
	{ 100,-100,395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v1 p11/V2 used 2 times */ 
	{ 100,-350,305,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v2 p11/V3 used 1 times */ 
	{ 100,-100,-395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v3 p11/V4 used 2 times */ 
	{ 100,150,-305,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v4 p8/V3 used 2 times */ 
	{ -100,150,-305,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v5 p10/V2 used 3 times */ 
	{ -100,-100,395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v6 p6/V3 used 1 times */ 
	{ -100,-100,-395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v7 p8/V1 used 1 times */ 
	{ -100,-100,395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v8 p10/V1 used 1 times */ 
	{ -100,-100,-395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v9 p10/V3 used 1 times */ 
	{ -100,-350,305,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v10 p10/V4 used 3 times */ 
	{ 100,-350,305,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v11 p5/V1 used 2 times */ 
	{ -100,-100,-395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v12 p5/V3 used 1 times */ 
	{ 100,-100,-395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v13 p5/V4 used 1 times */ 
	{ -100,-100,395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v14 p3/V1 used 1 times */ 
	{ 100,-100,395,0, 0, 0,  255, 255, 255, 255 /* vertex color */  },   /* v15 p3/V4 used 1 times */ 
};


/*   0 vertices */
