#include<ultra64.h>

extern Vtx jetc_6_tri_v[];
extern Vtx jetc_6_tri_vmcur[];
extern Tri jetc_6_tri_tri[];
extern Lights1 jetc_6_tri_material[];
extern Mtx jetc_6_tri_matrix[];

extern unsigned short u_bill_txt[];
extern unsigned short u_bill2_txt[];
extern unsigned short u_bill3_txt[];
extern unsigned short u_hotehi_txt[];
extern unsigned short u_jc6_jjj_txt[];
extern unsigned short u_jc6_kabe2_txt[];
extern unsigned short u_jetc6_hotekabe_txt[];
extern unsigned short u_jetc6_ww_txt[];
extern unsigned short u_kikiki_txt[];
extern unsigned short u_ranran_txt[];
extern unsigned short u_rantan_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== Default ======== */

static	Gfx jetc_6_tri_grp_Default[]={

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_PRIMSHADE,G_CC_PASS2),
	gsSPTexture(1, 1,0, 0, 0),
	gsDPSetPrimColor(0,0,255,255,255,255),
	gsSPVertex(&jetc_6_tri_v[0], 15, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(3, 4, 0, 0),
	gsSP1Triangle(0, 2, 5, 0),
	gsSP1Triangle(0, 5, 3, 0),
	gsSP1Triangle(6, 7, 8, 0),
	gsSP1Triangle(6, 8, 9, 0),
	gsSP1Triangle(8, 7, 10, 0),
	gsSP1Triangle(8, 10, 11, 0),
	gsSP1Triangle(12, 8, 11, 0),
	gsSP1Triangle(12, 11, 13, 0),
	gsSP1Triangle(14, 9, 8, 0),
	gsSP1Triangle(14, 8, 12, 0),
	gsSPVertex(&jetc_6_tri_v[10], 2, 0),
	gsSPVertex(&jetc_6_tri_v[13], 1, 2),
	gsSPVertex(&jetc_6_tri_v[15], 3, 3),
	gsSP1Triangle(2, 1, 3, 0),
	gsSP1Triangle(2, 3, 5, 0),
	gsSP1Triangle(1, 0, 4, 0),
	gsSP1Triangle(1, 4, 3, 0),
	gsSPEndDisplayList(),
}; /* Default */ 

/* ======== db ======== */

Gfx jetc_6_tri_model[]={
	gsSPDisplayList(jetc_6_tri_grp_Default),
	gsSPEndDisplayList(),
}; /* db */ 

Gfx jetc_6_tri_modelT[] = {
	gsSPEndDisplayList()
};

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 18 vertices */
Vtx jetc_6_tri_v[]={
	{ 2750,-100,5350,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v0 used p1208/V1 4 times */
	{ 1800,-100,3550,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v1 used p1208/V2 1 times */
	{ 1700,55,4000,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v2 used p1208/V3 2 times */
	{ 1400,55,4300,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v3 used p1209/V1 2 times */
	{ 350,-100,4400,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v4 used p1209/V2 1 times */
	{ 1550,100,4150,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v5 used p1210/V3 2 times */
	{ 2000,-100,1400,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v6 used p1207/V1 1 times */
	{ 2000,-100,-410,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v7 used p1207/V2 2 times */
	{ 1500,20,-617,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v8 used p1207/V3 4 times */
	{ 1500,20,900,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v9 used p1207/V4 2 times */
	{ 3000,-100,-1410,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v10 used p1203/V2 2 times */
	{ 2500,20,-1617,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v11 used p1202/V2 4 times */
	{ 1300,100,-700,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v12 used p1205/V1 2 times */
	{ 2300,100,-1700,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v13 used p1202/V1 2 times */
	{ 1300,100,700,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v14 used p1206/V1 1 times */
	{ 2500,20,-2500,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v15 used p1202/V3 2 times */
	{ 3000,-100,-3000,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v16 used p1203/V3 1 times */
	{ 2300,100,-2300,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v17 used p1202/V4 1 times */
};


/*   0 vertices */
