#include<ultra64.h>

extern Vtx jetc_4_tri_v[];
extern Vtx jetc_4_tri_vmcur[];
extern Tri jetc_4_tri_tri[];
extern Lights1 jetc_4_tri_material[];
extern Mtx jetc_4_tri_matrix[];

extern unsigned short k_ita_txt[];
extern unsigned short k_itasaku_txt[];
extern unsigned short k_kigi_txt[];
extern unsigned short k_kiwa0_txt[];
extern unsigned short k_kiwa02_txt[];
extern unsigned short k_kui_txt[];
extern unsigned short k_kusa0_txt[];
extern unsigned short k_kusa01_txt[];
extern unsigned short k_kusa01x_txt[];
extern unsigned short k_kusa06_txt[];
extern unsigned short k_kusa07_txt[];
extern unsigned short k_road_3_txt[];



#define gs_Nin_LoadTextureImage(timg,fmt,siz,width,height,tmem,tt)	\
	gsDPSetTextureImage(fmt,siz,1,timg),	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,0,tmem,tt,0,0,0,0,0,0,0),	\
	gsDPLoadSync(),	\
	gsDPLoadBlock(tt,0,0,width*height-1,CALC_DXT(width,siz##_BYTES))

#define gs_Nin_SetUpTileDescrip(fmt,siz,width,height,tmem,tt,cs,ms,ss,ct,mt,st)	\
	gsDPTileSync(),	\
	gsDPSetTile(fmt,siz,((((width)*siz##_LINE_BYTES)+7)>>3),tmem,tt,0,ct,mt,st,cs,ms,ss),	\
	gsDPSetTileSize(tt,0,0,(width-1)<<G_TEXTURE_IMAGE_FRAC,(height-1)<<G_TEXTURE_IMAGE_FRAC)

#define G_CC_PRIMSHADE PRIMITIVE,0,SHADE,0,0,0,0,SHADE

/* main display list */


/* ======== tri ======== */

static	Gfx jetc_4_tri_grp_tri[]={

	gsDPPipeSync(),
	gsDPSetCombineMode(G_CC_PRIMSHADE,G_CC_PASS2),
	gsSPTexture(1, 1,0, 0, 0),
	gsDPSetPrimColor(0,0,255,255,255,255),
	gsSPVertex(&jetc_4_tri_v[0], 16, 0),
	gsSP1Triangle(0, 1, 2, 0),
	gsSP1Triangle(0, 3, 1, 0),
	gsSP1Triangle(4, 3, 0, 0),
	gsSP1Triangle(5, 4, 0, 0),
	gsSP1Triangle(6, 0, 2, 0),
	gsSP1Triangle(6, 5, 0, 0),
	gsSP1Triangle(2, 1, 7, 0),
	gsSP1Triangle(2, 7, 8, 0),
	gsSP1Triangle(6, 2, 8, 0),
	gsSP1Triangle(7, 9, 6, 0),
	gsSP1Triangle(8, 7, 6, 0),
	gsSP1Triangle(10, 4, 5, 0),
	gsSP1Triangle(11, 12, 13, 0),
	gsSP1Triangle(14, 12, 11, 0),
	gsSP1Triangle(6, 11, 13, 0),
	gsSP1Triangle(6, 14, 11, 0),
	gsSP1Triangle(12, 10, 13, 0),
	gsSP1Triangle(14, 15, 12, 0),
	gsSP1Triangle(13, 10, 5, 0),
	gsSP1Triangle(6, 13, 5, 0),
	gsSP1Triangle(6, 9, 14, 0),
	gsSP1Triangle(9, 15, 14, 0),
	gsSPEndDisplayList(),
}; /* tri */ 

/* ======== db ======== */

Gfx jetc_4_tri_model[]={
	gsSPDisplayList(jetc_4_tri_grp_tri),
	gsSPEndDisplayList(),
}; /* db */ 

Gfx jetc_4_tri_modelT[] = {
	gsSPEndDisplayList()
};

#undef G_CC_PRIMSHADE

#undef gs_Nin_LoadTextureImage

#undef gs_Nin_SetUpTileDescrip

/* 16 vertices */
Vtx jetc_4_tri_v[]={
	{ 600,55,-3150,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v0 used p1511/V1 6 times */
	{ 324,-5,-3640,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v1 used p1511/V2 3 times */
	{ 100,55,-3310,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v2 used p1511/V3 5 times */
	{ 1300,-5,-3300,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v3 used p1512/V2 2 times */
	{ 1500,-5,-2900,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v4 used p1514/V1 3 times */
	{ 600,55,-3050,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v5 used p1515/V3 5 times */
	{ -900,55,-3250,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v6 used p1503/V1 9 times */
	{ -600,-5,-3690,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v7 used p1509/V2 4 times */
	{ -550,55,-3310,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v8 used p1509/V3 3 times */
	{ -1600,-5,-3490,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v9 used p1502/V2 3 times */
	{ 500,-5,-2610,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v10 used p1518/V2 3 times */
	{ -250,55,-2960,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v11 used p1517/V1 4 times */
	{ -250,-5,-2560,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v12 used p1517/V2 4 times */
	{ 50,55,-2910,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v13 used p1517/V3 5 times */
	{ -900,55,-3150,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v14 used p1499/V3 5 times */
	{ -1500,-5,-3090,0, 0, 0,  255, 255, 255, 255 /* face color */  },   /* v15 used p1500/V2 2 times */
};


/*   0 vertices */
