#include	<AgbTypes.h>

const u16	kakeraobj_Palette[256] =
{
	0x42c0, 0x7fdf, 0x7e3f, 0x7dbf, 0x793d, 0x6d3a, 0x6137, 0x5574,	//0
	0x48d1, 0x388e, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x7fff, 0x5793, 0x578d, 0x5782, 0x4b20, 0x3ec0, 0x2e40,	//1
	0x1160, 0x0080, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x7fff, 0x6b5f, 0x529f, 0x253f, 0x109c, 0x14b9, 0x14b4,	//2
	0x14ae, 0x0004, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x7fff, 0x6bdf, 0x57df, 0x23df, 0x139b, 0x1319, 0x1274,	//3
	0x0dae, 0x0483, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x7fff, 0x7f5a, 0x7e94, 0x7d29, 0x7084, 0x64a5, 0x50a5,	//4
	0x38a5, 0x0004, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x7fff, 0x03ff, 0x03bd, 0x035a, 0x0317, 0x02b4, 0x0271,	//5
	0x020e, 0x01cb, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//6
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//7
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//8
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//9
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//a
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//b
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//c
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//d
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//e
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
	0x42c0, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,	//f
	0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
};
