//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	zako_yuka_kikaipro_Obj_00[10] = 
{
	0x0003,
	0x00f6, 0x41f4, 0x820e,
	0x80f6, 0x0004, 0x8210,
	0x4005, 0x01f8, 0x820b,
};

const u16	zako_yuka_kikaipro_Obj_01[10] = 
{
	0x0003,
	0x00f6, 0x41f4, 0x820e,
	0x80f6, 0x0004, 0x8210,
	0x4005, 0x01f8, 0x822b,
};

const u16	zako_yuka_kikaipro_Obj_02[10] = 
{
	0x0003,
	0x00f6, 0x41f4, 0x820e,
	0x80f6, 0x0004, 0x8210,
	0x0005, 0x01fc, 0x820d,
};

const u16	zako_yuka_kikaipro_Obj_03[10] = 
{
	0x0003,
	0x00f6, 0x41f4, 0x820e,
	0x80f6, 0x0004, 0x8210,
	0x0005, 0x11fc, 0x820d,
};

const u16	zako_yuka_kikaipro_Obj_04[10] = 
{
	0x0003,
	0x00f6, 0x41f4, 0x820e,
	0x80f6, 0x0004, 0x8210,
	0x4005, 0x11f8, 0x822b,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	zako_yuka_kikaipro_Anm_00[6] =
{
	{(u32)zako_yuka_kikaipro_Obj_00, 0x03},
	{(u32)zako_yuka_kikaipro_Obj_01, 0x03},
	{(u32)zako_yuka_kikaipro_Obj_02, 0x03},
	{(u32)zako_yuka_kikaipro_Obj_03, 0x03},
	{(u32)zako_yuka_kikaipro_Obj_04, 0x03},
	{0, 0}
};

const TAnmDef	zako_yuka_kikaipro_Anm_01[6] =
{
	{(u32)zako_yuka_kikaipro_Obj_00, 0x05},
	{(u32)zako_yuka_kikaipro_Obj_01, 0x05},
	{(u32)zako_yuka_kikaipro_Obj_02, 0x05},
	{(u32)zako_yuka_kikaipro_Obj_03, 0x05},
	{(u32)zako_yuka_kikaipro_Obj_04, 0x05},
	{0, 0}
};

