//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	zako_taki_fire_Obj_00[13] = 
{
	0x0004,
	0x00eb, 0x41f0, 0x821e,
	0x00eb, 0x5000, 0x821e,
	0x40fb, 0x01f0, 0x821a,
	0x40fb, 0x1000, 0x821a,
};

const u16	zako_taki_fire_Obj_01[13] = 
{
	0x0004,
	0x00eb, 0x41f0, 0x821c,
	0x00eb, 0x5000, 0x821c,
	0x40fb, 0x01f0, 0x8218,
	0x40fb, 0x1000, 0x8218,
};

const u16	zako_taki_fire_Obj_02[19] = 
{
	0x0006,
	0x00ee, 0x1001, 0x8208,
	0x00ee, 0x01f7, 0x8208,
	0x00eb, 0x41f0, 0x821e,
	0x00eb, 0x5000, 0x821e,
	0x40fb, 0x01f0, 0x821a,
	0x40fb, 0x1000, 0x821a,
};

const u16	zako_taki_fire_Obj_03[19] = 
{
	0x0006,
	0x00ee, 0x01f7, 0x8209,
	0x00ee, 0x1001, 0x8209,
	0x00eb, 0x41f0, 0x821e,
	0x00eb, 0x5000, 0x821e,
	0x40fb, 0x01f0, 0x821a,
	0x40fb, 0x1000, 0x821a,
};

const u16	zako_taki_fire_Obj_04[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0x8200,
};

const u16	zako_taki_fire_Obj_05[4] = 
{
	0x0001,
	0x00f8, 0x51f8, 0x8200,
};

const u16	zako_taki_fire_Obj_06[7] = 
{
	0x0002,
	0x00f8, 0x41f6, 0x8202,
	0x00f7, 0x01f7, 0x8214,
};

const u16	zako_taki_fire_Obj_07[7] = 
{
	0x0002,
	0x00f8, 0x51fa, 0x8202,
	0x00f3, 0x11fb, 0x8234,
};

const u16	zako_taki_fire_Obj_08[7] = 
{
	0x0002,
	0x00f8, 0x41f9, 0x8202,
	0x00f1, 0x01fa, 0x8235,
};

const u16	zako_taki_fire_Obj_09[7] = 
{
	0x0002,
	0x00f8, 0x51f8, 0x8202,
	0x00f5, 0x1000, 0x8214,
};

const u16	zako_taki_fire_Obj_0A[7] = 
{
	0x0002,
	0x00f8, 0x41f6, 0x8202,
	0x00f2, 0x01fd, 0x8234,
};

const u16	zako_taki_fire_Obj_0B[7] = 
{
	0x0002,
	0x00f8, 0x51f7, 0x8202,
	0x00ef, 0x1000, 0x8235,
};

const u16	zako_taki_fire_Obj_0C[10] = 
{
	0x0003,
	0x40f0, 0x91f0, 0x8204,
	0x00e8, 0x0001, 0x8214,
	0x00eb, 0x01f5, 0x8216,
};

const u16	zako_taki_fire_Obj_0D[10] = 
{
	0x0003,
	0x40f0, 0x81f0, 0x8204,
	0x00e5, 0x1004, 0x8234,
	0x00e7, 0x11f6, 0x8236,
};

const u16	zako_taki_fire_Obj_0E[10] = 
{
	0x0003,
	0x00e2, 0x0002, 0x8235,
	0x00f0, 0x51f1, 0x8206,
	0x00f0, 0x51fc, 0x8204,
};

const u16	zako_taki_fire_Obj_0F[7] = 
{
	0x0002,
	0x40f8, 0x01f8, 0x8228,
	0x00e8, 0x41f8, 0x820a,
};

const u16	zako_taki_fire_Obj_10[7] = 
{
	0x0002,
	0x40f8, 0x11f8, 0x8228,
	0x00e8, 0x51f8, 0x820a,
};

const u16	zako_taki_fire_Obj_11[4] = 
{
	0x0001,
	0x40f0, 0x81f2, 0x820c,
};

const u16	zako_taki_fire_Obj_12[4] = 
{
	0x0001,
	0x40f1, 0x81f0, 0x8210,
};

const u16	zako_taki_fire_Obj_13[4] = 
{
	0x0001,
	0x40f9, 0x41f0, 0x8238,
};

const u16	zako_taki_fire_Obj_14[4] = 
{
	0x0001,
	0x40f6, 0x41f1, 0x8214,
};

const u16	zako_taki_fire_Obj_15[4] = 
{
	0x0001,
	0x40f5, 0x41f0, 0x8234,
};

const u16	zako_taki_fire_Obj_16[7] = 
{
	0x0002,
	0x00f2, 0x01ff, 0x8235,
	0x00f4, 0x11f2, 0x8237,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	zako_taki_fire_Anm_00[2] =
{
	{(u32)zako_taki_fire_Obj_00, 0xFF},
	{0, 0}
};

const TAnmDef	zako_taki_fire_Anm_01[10] =
{
	{(u32)zako_taki_fire_Obj_00, 0x07},
	{(u32)zako_taki_fire_Obj_02, 0x07},
	{(u32)zako_taki_fire_Obj_03, 0x07},
	{(u32)zako_taki_fire_Obj_00, 0x07},
	{(u32)zako_taki_fire_Obj_02, 0x07},
	{(u32)zako_taki_fire_Obj_03, 0x07},
	{(u32)zako_taki_fire_Obj_00, 0x07},
	{(u32)zako_taki_fire_Obj_02, 0x07},
	{(u32)zako_taki_fire_Obj_03, 0x07},
	{0, 0}
};

const TAnmDef	zako_taki_fire_Anm_02[2] =
{
	{(u32)zako_taki_fire_Obj_01, 0xFF},
	{0, 0}
};

const TAnmDef	zako_taki_fire_Anm_03[11] =
{
	{(u32)zako_taki_fire_Obj_04, 0x08},
	{(u32)zako_taki_fire_Obj_05, 0x08},
	{(u32)zako_taki_fire_Obj_06, 0x08},
	{(u32)zako_taki_fire_Obj_07, 0x08},
	{(u32)zako_taki_fire_Obj_08, 0x08},
	{(u32)zako_taki_fire_Obj_04, 0x08},
	{(u32)zako_taki_fire_Obj_05, 0x08},
	{(u32)zako_taki_fire_Obj_09, 0x08},
	{(u32)zako_taki_fire_Obj_0A, 0x08},
	{(u32)zako_taki_fire_Obj_0B, 0x08},
	{0, 0}
};

const TAnmDef	zako_taki_fire_Anm_04[21] =
{
	{(u32)zako_taki_fire_Obj_0C, 0x07},
	{(u32)zako_taki_fire_Obj_0D, 0x07},
	{(u32)zako_taki_fire_Obj_0E, 0x07},
	{(u32)zako_taki_fire_Obj_0F, 0x07},
	{(u32)zako_taki_fire_Obj_10, 0x07},
	{(u32)zako_taki_fire_Obj_0C, 0x07},
	{(u32)zako_taki_fire_Obj_0D, 0x07},
	{(u32)zako_taki_fire_Obj_0E, 0x07},
	{(u32)zako_taki_fire_Obj_0F, 0x07},
	{(u32)zako_taki_fire_Obj_10, 0x07},
	{(u32)zako_taki_fire_Obj_0C, 0x07},
	{(u32)zako_taki_fire_Obj_0D, 0x07},
	{(u32)zako_taki_fire_Obj_0E, 0x07},
	{(u32)zako_taki_fire_Obj_0F, 0x07},
	{(u32)zako_taki_fire_Obj_10, 0x07},
	{(u32)zako_taki_fire_Obj_0C, 0x07},
	{(u32)zako_taki_fire_Obj_0D, 0x07},
	{(u32)zako_taki_fire_Obj_0E, 0x07},
	{(u32)zako_taki_fire_Obj_0F, 0x07},
	{(u32)zako_taki_fire_Obj_10, 0x07},
	{0, 0}
};

const TAnmDef	zako_taki_fire_Anm_05[7] =
{
	{(u32)zako_taki_fire_Obj_11, 0x06},
	{(u32)zako_taki_fire_Obj_12, 0x06},
	{(u32)zako_taki_fire_Obj_13, 0x06},
	{(u32)zako_taki_fire_Obj_14, 0x05},
	{(u32)zako_taki_fire_Obj_15, 0x05},
	{(u32)zako_taki_fire_Obj_16, 0x05},
	{0, 0}
};

