//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	zako_pencil_Obj_00[10] = 
{
	0x0003,
	0x40f0, 0x81e8, 0x8200,
	0x40f0, 0x8017, 0x8206,
	0x00f0, 0x4008, 0x8204,
};

const u16	zako_pencil_Obj_01[10] = 
{
	0x0003,
	0x40f0, 0x81e8, 0x9240,
	0x40f0, 0x8017, 0x8206,
	0x00f0, 0x4008, 0x9244,
};

const u16	zako_pencil_Obj_02[10] = 
{
	0x0003,
	0x40f0, 0x81e8, 0x920a,
	0x40f0, 0x8017, 0x8206,
	0x00f0, 0x4008, 0x920e,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	zako_pencil_Anm_00[2] =
{
	{(u32)zako_pencil_Obj_00, 0xC8},
	{0, 0}
};

const TAnmDef	zako_pencil_Anm_01[2] =
{
	{(u32)zako_pencil_Obj_01, 0xC8},
	{0, 0}
};

const TAnmDef	zako_pencil_Anm_02[2] =
{
	{(u32)zako_pencil_Obj_02, 0xC8},
	{0, 0}
};

