//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	zako_iwa_Obj_00[7] = 
{
	0x0002,
	0x00f0, 0x41f6, 0x8200,
	0x80f0, 0x0006, 0x8202,
};

const u16	zako_iwa_Obj_01[4] = 
{
	0x0001,
	0x00fc, 0x01fc, 0x8203,
};

const u16	zako_iwa_Obj_02[4] = 
{
	0x0001,
	0x00fc, 0x01fc, 0x8223,
};

const u16	zako_iwa_Obj_03[4] = 
{
	0x0001,
	0x00fc, 0x01fc, 0x8204,
};

const u16	zako_iwa_Obj_04[4] = 
{
	0x0001,
	0x00fc, 0x01fc, 0x8224,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	zako_iwa_Anm_00[2] =
{
	{(u32)zako_iwa_Obj_00, 0xC8},
	{0, 0}
};

