//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	zako_himawari_Obj_00[13] = 
{
	0x0004,
	0x0000, 0xa1e0, 0x8200,
	0x00e0, 0x81e0, 0x8200,
	0x0000, 0xb000, 0x8200,
	0x00e0, 0x9000, 0x8200,
};

const u16	zako_himawari_Obj_01[13] = 
{
	0x0004,
	0x0000, 0xa1e0, 0x8204,
	0x0000, 0xb000, 0x8204,
	0x00e0, 0x81e0, 0x8204,
	0x00e0, 0x9000, 0x8204,
};

const u16	zako_himawari_Obj_02[13] = 
{
	0x0004,
	0x0000, 0xa1e0, 0x8208,
	0x0000, 0xb000, 0x8208,
	0x00e0, 0x9000, 0x8208,
	0x00e0, 0x81e0, 0x8208,
};

const u16	zako_himawari_Obj_03[13] = 
{
	0x0004,
	0x0000, 0xa1e0, 0x820c,
	0x0000, 0xb000, 0x820c,
	0x00e0, 0x81e0, 0x820c,
	0x00e0, 0x9000, 0x820c,
};

const u16	zako_himawari_Obj_04[13] = 
{
	0x0004,
	0x0000, 0xa1e0, 0x8210,
	0x0000, 0xb000, 0x8210,
	0x00e0, 0x81e0, 0x8210,
	0x00e0, 0x9000, 0x8210,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	zako_himawari_Anm_00[2] =
{
	{(u32)zako_himawari_Obj_00, 0xC8},
	{0, 0}
};

const TAnmDef	zako_himawari_Anm_01[2] =
{
	{(u32)zako_himawari_Obj_01, 0xC8},
	{0, 0}
};

const TAnmDef	zako_himawari_Anm_02[2] =
{
	{(u32)zako_himawari_Obj_02, 0xC8},
	{0, 0}
};

const TAnmDef	zako_himawari_Anm_03[2] =
{
	{(u32)zako_himawari_Obj_03, 0xC8},
	{0, 0}
};

const TAnmDef	zako_himawari_Anm_04[2] =
{
	{(u32)zako_himawari_Obj_04, 0xC8},
	{0, 0}
};

