//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	tencho_san_Obj_00[7] = 
{
	0x0002,
	0x40e0, 0x81f0, 0xd120,
	0x40f0, 0x81f0, 0xd124,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	tencho_san_Anm_00[2] =
{
	{(u32)tencho_san_Obj_00, 0xF0},
	{0, 0}
};

