//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	mouja_face_Obj_00[31] = 
{
	0x000A,
	0x00e0, 0x41f0, 0xa20c,
	0x40f0, 0x01f0, 0xa24c,
	0x00e0, 0x5000, 0xa20c,
	0x40f0, 0x1000, 0xa24c,
	0x00dc, 0x41f8, 0x820e,
	0x40ec, 0x01f8, 0x824e,
	0x8008, 0x01ec, 0x82a8,
	0x8008, 0x100c, 0x82a8,
	0x00f4, 0x81f0, 0x8200,
	0x0014, 0x81f0, 0x8204,
};

const u16	mouja_face_Obj_01[31] = 
{
	0x000A,
	0x00e0, 0x41f0, 0x820c,
	0x40f0, 0x01f0, 0x824c,
	0x00e0, 0x5000, 0x820c,
	0x40f0, 0x1000, 0x824c,
	0x00dc, 0x41f8, 0x820e,
	0x40ec, 0x01f8, 0x824e,
	0x8008, 0x01ec, 0x82a8,
	0x8008, 0x100c, 0x82a8,
	0x00f4, 0x81f0, 0x8200,
	0x0014, 0x81f0, 0x8204,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	mouja_face_Anm_00[2] =
{
	{(u32)mouja_face_Obj_01, 0xFF},
	{0, 0}
};

const TAnmDef	mouja_face_Anm_01[2] =
{
	{(u32)mouja_face_Obj_00, 0xFF},
	{0, 0}
};

