//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	item_music_Obj_00[7] = 
{
	0x0002,
	0x40e8, 0x91ee, 0xe180,
	0x40f8, 0x51ee, 0xe1c0,
};

const u16	item_music_Obj_01[7] = 
{
	0x0002,
	0x40e4, 0x91f0, 0xe184,
	0x40f4, 0x51f0, 0xe1c4,
};

const u16	item_music_Obj_02[7] = 
{
	0x0002,
	0x40e8, 0x91f2, 0xe188,
	0x40f8, 0x51f2, 0xe1c8,
};

const u16	item_music_Obj_03[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe18c,
};

const u16	item_music_Obj_04[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe18e,
};

const u16	item_music_Obj_05[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe190,
};

const u16	item_music_Obj_06[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe192,
};

const u16	item_music_Obj_07[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe194,
};

const u16	item_music_Obj_08[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe196,
};

const u16	item_music_Obj_09[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe198,
};

const u16	item_music_Obj_0A[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe19a,
};

const u16	item_music_Obj_0B[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe19c,
};

const u16	item_music_Obj_0C[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe19e,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	item_music_Anm_00e[2] =
{
	{(u32)item_music_Obj_02, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_00[5] =
{
	{(u32)item_music_Obj_00, 0x08},
	{(u32)item_music_Obj_01, 0x08},
	{(u32)item_music_Obj_02, 0x08},
	{(u32)item_music_Obj_01, 0x08},
	{0, 0}
};

const TAnmDef	item_music_Anm_01[2] =
{
	{(u32)item_music_Obj_03, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_02[2] =
{
	{(u32)item_music_Obj_04, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_03[2] =
{
	{(u32)item_music_Obj_05, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_04[2] =
{
	{(u32)item_music_Obj_06, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_05[2] =
{
	{(u32)item_music_Obj_07, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_06[2] =
{
	{(u32)item_music_Obj_08, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_07[2] =
{
	{(u32)item_music_Obj_09, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_08[2] =
{
	{(u32)item_music_Obj_0A, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_09[2] =
{
	{(u32)item_music_Obj_0B, 0xC8},
	{0, 0}
};

const TAnmDef	item_music_Anm_10[2] =
{
	{(u32)item_music_Obj_0C, 0xC8},
	{0, 0}
};

