//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	item_genkotu_Obj_00[4] = 
{
	0x0001,
	0x00e1, 0x81f0, 0xe184,
};

const u16	item_genkotu_Obj_01[4] = 
{
	0x0001,
	0x00e0, 0x81f0, 0xe188,
};

const u16	item_genkotu_Obj_02[4] = 
{
	0x0001,
	0x00df, 0x81f0, 0xe18c,
};

const u16	item_genkotu_Obj_03[4] = 
{
	0x0001,
	0x00f8, 0x41f8, 0xe193,
};

const u16	item_genkotu_Obj_04[13] = 
{
	0x0004,
	0x00f4, 0x41f4, 0xe190,
	0x80f4, 0x0004, 0xe192,
	0x4004, 0x01f4, 0xe1d0,
	0x0004, 0x0004, 0xe1d2,
};

const u16	item_genkotu_Obj_05[4] = 
{
	0x0001,
	0x00f0, 0x81f0, 0xe180,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	item_genkotu_Anm_00[5] =
{
	{(u32)item_genkotu_Obj_00, 0x0A},
	{(u32)item_genkotu_Obj_01, 0x06},
	{(u32)item_genkotu_Obj_02, 0x0A},
	{(u32)item_genkotu_Obj_01, 0x06},
	{0, 0}
};

const TAnmDef	item_genkotu_Anm_01[4] =
{
	{(u32)item_genkotu_Obj_03, 0x06},
	{(u32)item_genkotu_Obj_04, 0x06},
	{(u32)item_genkotu_Obj_05, 0x06},
	{0, 0}
};

