//#include	<AgbTypes.h>


/*-----------------------------------------
			OBJ Data
-----------------------------------------*/

const u16	dcoin_Obj_00[13] = 
{
	0x0004,
	0x00e4, 0x41f0, 0x6160,
	0x00e4, 0x5000, 0x6160,
	0x00f4, 0x61f0, 0x6160,
	0x00f4, 0x7000, 0x6160,
};

const u16	dcoin_Obj_01[7] = 
{
	0x0002,
	0x40e4, 0x81f0, 0x6162,
	0x40f4, 0xa1f0, 0x6162,
};

const u16	dcoin_Obj_02[10] = 
{
	0x0003,
	0x00e4, 0x41f8, 0x6167,
	0x00f4, 0x61f8, 0x6167,
	0x80ec, 0x01f0, 0x6166,
};

const u16	dcoin_Obj_03[7] = 
{
	0x0002,
	0x00e4, 0x41f8, 0x6169,
	0x00f4, 0x61f8, 0x6169,
};

const u16	dcoin_Obj_04[7] = 
{
	0x0002,
	0x80e4, 0x01fc, 0x616b,
	0x80f4, 0x21fc, 0x616b,
};

const u16	dcoin_Obj_05[7] = 
{
	0x0002,
	0x00e4, 0x51f8, 0x6169,
	0x00f4, 0x71f8, 0x6169,
};

const u16	dcoin_Obj_06[10] = 
{
	0x0003,
	0x00e4, 0x51f8, 0x6167,
	0x00f4, 0x71f8, 0x6167,
	0x80ec, 0x1008, 0x6166,
};

const u16	dcoin_Obj_07[7] = 
{
	0x0002,
	0x40e4, 0x91f0, 0x6162,
	0x40f4, 0xb1f0, 0x6162,
};


/*-----------------------------------------
			OBJ Animation Data
-----------------------------------------*/
/*typedef struct
{
	u32	uiObjAddr;
	u8	usTimer;
}TAnmDef;*/

const TAnmDef	dcoin_Anm_00[9] =
{
	{(u32)dcoin_Obj_00, 0x06},
	{(u32)dcoin_Obj_01, 0x06},
	{(u32)dcoin_Obj_02, 0x06},
	{(u32)dcoin_Obj_03, 0x06},
	{(u32)dcoin_Obj_04, 0x06},
	{(u32)dcoin_Obj_05, 0x06},
	{(u32)dcoin_Obj_06, 0x06},
	{(u32)dcoin_Obj_07, 0x06},
	{0, 0}
};

