
#include	<AgbTypes.h>


/*	############ 敵配置データ ################

			マップ名	t33k_1
			HeaderSize	0x0090
			横パネル数	0x0013
			縦パネル数	0x0014

	##########################################*/

//	{ Ｙ | Ｘ | 番号 }		// FORMAT

const u8 THD_t33k_1[0x09][3] =
{
	{0x03,0x03,0x11},		// 0x00
	{0x03,0x04,0x11},
	{0x03,0x05,0x11},
	{0x03,0x06,0x12},
	{0x03,0x07,0x11},
	{0x03,0x08,0x11},
	{0x03,0x09,0x12},
	{0x0F,0x09,0x14},
	{0xFF,0xFF,0xFF},		// ENDコード (0x08)
};




/*	############ ＭＡＰ圧縮データ ############

			マップ名	t33k_1
			HeaderSize	0x0090
			横パネル数	0x0013
			縦パネル数	0x0014
			総パネル数	0x017C

	##########################################*/


const u8 Map_t33k_1[] = 
{
	0x13,0x14,			//	パネル数(X,Y)
//							DATA(L)Press
//							PressA  74.47% (0x011B)
//							PressB  87.63% (0x014D)
	0x01,				//	PressA(7F)
	0x03,0x29,0x2C,0x2A,0x87,0x00,0x0C,0x28,
	0x2C,0x29,0x2C,0x29,0x2C,0x29,0x2C,0x29,
	0x2C,0x29,0x2D,0x87,0x00,0x0C,0x2B,0x29,
	0x2C,0x29,0x2C,0x29,0x2C,0x29,0x2C,0x29,
	0x2C,0x2A,0x87,0x00,0x0C,0x28,0x2C,0x31,
	0x34,0x31,0x34,0x29,0x2C,0x29,0x2C,0x29,
	0x2D,0x87,0x00,0x02,0x33,0x32,0x84,0x00,
	0x0E,0x2B,0x29,0x2C,0x29,0x2C,0x2A,0x0A,
	0x12,0x0A,0x12,0x0A,0x12,0x0A,0x90,0x85,
	0x00,0x06,0x28,0x2C,0x29,0x2C,0x29,0x2D,
	0x87,0x00,0x01,0x5B,0x85,0x00,0x06,0x2B,
	0x29,0x2C,0x29,0x2C,0x2A,0x87,0x00,0x01,
	0x62,0x85,0x00,0x07,0x28,0x2C,0x29,0x2C,
	0x29,0x2C,0x3F,0x85,0x00,0x02,0x38,0x2D,
	0x85,0x00,0x08,0x2B,0x29,0x2C,0x29,0x2C,
	0x29,0x57,0x3F,0x83,0x00,0x03,0x38,0x50,
	0x2A,0x85,0x00,0x0E,0x28,0x2C,0x29,0x2C,
	0x29,0x2C,0x29,0x57,0x3F,0x00,0x38,0x50,
	0x29,0x2D,0x85,0x00,0x0E,0x2B,0x29,0x2C,
	0x29,0x2C,0x29,0x2C,0x29,0x2D,0x00,0x2B,
	0x29,0x2C,0x2A,0x85,0x00,0x0E,0x28,0x2C,
	0x29,0x2C,0x29,0x2C,0x31,0x34,0x32,0x02,
	0x30,0x34,0x31,0x35,0x85,0x00,0x06,0x2B,
	0x29,0x2C,0x29,0x2C,0x2A,0x8D,0x00,0x06,
	0x28,0x2C,0x29,0x2C,0x29,0x2D,0x8D,0x00,
	0x06,0x2B,0x29,0x2C,0x29,0x2C,0x2A,0x8D,
	0x00,0x06,0x28,0x2C,0x29,0x2C,0x29,0x2D,
	0x89,0x00,0x0A,0x58,0x59,0x00,0x00,0x2B,
	0x29,0x2C,0x29,0x2C,0x2A,0x88,0x00,0x0B,
	0x23,0x60,0x61,0x21,0x24,0x29,0x2C,0x29,
	0x2C,0x29,0x2D,0x88,0x00,0x0B,0x28,0x60,
	0x61,0x2C,0x29,0x2C,0x29,0x2C,0x29,0x2C,
	0x2A,0x88,0x00,0x0B,0x2B,0x60,0x61,0x29,
	0x2C,0x29,0x2C,0x29,0x2C,0x29,0x2D,0x88,
	0x00,0x08,0x28,0x60,0x61,0x2C,0x29,0x2C,
	0x29,0x2C,0x00,
//							DATA(H)Press
//							PressA   1.84% (0x0007)
//							PressB   1.32% (0x0005)
	0x02,				//	PressB(7FF)
	0x81,0x7C,0x00,0x00,0x00,
};			//TotalPress =  37.89%

