
#include	<AgbTypes.h>


/*	############ 敵配置データ ################

			マップ名	t13a_1
			HeaderSize	0x0090
			横パネル数	0x003D
			縦パネル数	0x000E

	##########################################*/

//	{ Ｙ | Ｘ | 番号 }		// FORMAT

const u8 THD_t13a_1[0x06][3] =
{
	{0x02,0x28,0x12},		// 0x00
	{0x02,0x30,0x12},
	{0x03,0x0B,0x13},
	{0x05,0x1C,0x09},
	{0x05,0x23,0x11},
	{0xFF,0xFF,0xFF},		// ENDコード (0x05)
};




/*	############ ＭＡＰ圧縮データ ############

			マップ名	t13a_1
			HeaderSize	0x0090
			横パネル数	0x003D
			縦パネル数	0x000E
			総パネル数	0x0356

	##########################################*/


const u8 Map_t13a_1[] = 
{
	0x3D,0x0E,			//	パネル数(X,Y)
//							DATA(L)Press
//							PressA  42.62% (0x016C)
//							PressB  49.53% (0x01A7)
	0x01,				//	PressA(7F)
	0x83,0x40,0x15,0x00,0x00,0xD0,0xD1,0xA2,
	0xA2,0xAC,0xD5,0xA0,0xA1,0xA2,0xA2,0xCC,
	0xCD,0xE3,0xD9,0xC8,0xC9,0xA2,0xAC,0xAD,
	0x87,0x00,0x02,0xD8,0xD9,0x87,0x00,0x0C,
	0xD0,0xD1,0xA2,0xA2,0xD4,0xD5,0xA8,0xA9,
	0xA2,0xA2,0xD4,0xD5,0x86,0x00,0x84,0x40,
	0x17,0x8C,0x88,0x89,0x00,0xD8,0xD9,0xDA,
	0xB3,0xB4,0xDD,0xA8,0xA9,0xA2,0xA2,0xD4,
	0xD5,0xEB,0xE1,0xD0,0xD1,0xB3,0xB4,0xB5,
	0x87,0x00,0x02,0xD8,0xD9,0x87,0x00,0x0C,
	0xD8,0xF0,0xB2,0xDB,0xDC,0xDD,0xB0,0xF1,
	0xDA,0xB3,0xB4,0xDD,0x85,0x00,0x1C,0x82,
	0x83,0x8C,0x8C,0x40,0x7C,0x80,0x81,0x00,
	0xE0,0xE1,0xE2,0xBB,0xBC,0xE5,0xB0,0xB1,
	0xB2,0xDB,0xDC,0xDD,0x00,0x00,0xD8,0xD9,
	0xBB,0xBC,0xBD,0x87,0x00,0x02,0xD8,0xD9,
	0x87,0x00,0x0C,0xE0,0xF8,0xBA,0xE3,0xE4,
	0xE5,0xB8,0xF9,0xE2,0xBB,0xBC,0xE5,0x85,
	0x00,0x1B,0x8A,0x8B,0x7C,0x7C,0x40,0x84,
	0x88,0x89,0x00,0x00,0xE9,0xEA,0xC3,0xC4,
	0x00,0xB8,0xB9,0xBA,0xE3,0xE4,0xE5,0x00,
	0x00,0xE0,0xE1,0xC3,0xC4,0x88,0x00,0x02,
	0xD8,0xD9,0x88,0x00,0x0A,0xC1,0xC2,0xEB,
	0xEC,0xED,0x00,0xE9,0xEA,0xC3,0xC4,0x86,
	0x00,0x08,0x82,0x83,0x74,0x74,0x40,0x95,
	0x90,0x91,0x88,0x00,0x04,0xC1,0xC2,0xEB,
	0xEC,0x8F,0x00,0x02,0xD8,0xD9,0x98,0x00,
	0x07,0x8A,0x8B,0x8C,0x8C,0x02,0x9D,0x98,
	0x8F,0x00,0x88,0x48,0x85,0x00,0x02,0xD8,
	0xD9,0x98,0x00,0x05,0x82,0x83,0x7C,0x7C,
	0x02,0x9E,0x00,0x02,0xD8,0xD9,0x98,0x00,
	0x05,0x8A,0x8B,0x74,0x74,0x02,0x9E,0x00,
	0x02,0xE0,0xE1,0x98,0x00,0x0D,0x82,0x83,
	0x8C,0x8C,0x02,0x72,0x61,0x73,0x52,0x53,
	0x54,0x55,0x56,0xAD,0x00,0x10,0x50,0x51,
	0x61,0x34,0x35,0x7C,0x7C,0x40,0x7A,0x69,
	0x7B,0x5A,0x5B,0x5C,0x5D,0x5E,0xAD,0x00,
	0x10,0x58,0x59,0x69,0x68,0x3D,0x74,0x74,
	0x40,0x74,0x84,0x7C,0x8C,0x74,0x84,0x80,
	0x81,0xAD,0x00,0x10,0x82,0x83,0x74,0x7C,
	0x84,0x8C,0x8C,0x40,0x7C,0x8C,0x74,0x84,
	0x7C,0x8C,0x88,0x89,0xAD,0x00,0x10,0x8A,
	0x8B,0x84,0x8C,0x74,0x7C,0x7C,0x40,0x74,
	0x84,0x7C,0x8C,0x74,0x84,0x80,0x81,0xAD,
	0x00,0x07,0x82,0x83,0x7C,0x84,0x8C,0x74,
	0x74,0xBD,0x40,0x00,
//							DATA(H)Press
//							PressA   5.74% (0x0031)
//							PressB   7.14% (0x003D)
	0x01,				//	PressA(7F)
	0x9F,0x00,0x02,0x01,0x01,0xBB,0x00,0x02,
	0x01,0x01,0xBB,0x00,0x02,0x01,0x01,0xBB,
	0x00,0x02,0x01,0x01,0xBB,0x00,0x02,0x01,
	0x01,0xBB,0x00,0x02,0x01,0x01,0xBB,0x00,
	0x02,0x01,0x01,0xBB,0x00,0x02,0x01,0x01,
	0xFF,0x00,0xFF,0x00,0xFF,0x00,0x8D,0x00,
	0x00,
};			//TotalPress =  24.18%

