
#include	<AgbTypes.h>


/*	############ 敵配置データ ################

			マップ名	t10f_1
			HeaderSize	0x0090
			横パネル数	0x0021
			縦パネル数	0x0013

	##########################################*/

//	{ Ｙ | Ｘ | 番号 }		// FORMAT

const u8 THD_t10f_1[0x05][3] =
{
	{0x08,0x1B,0x09},		// 0x00
	{0x0E,0x0B,0x13},
	{0x0E,0x11,0x11},
	{0x0F,0x05,0x12},
	{0xFF,0xFF,0xFF},		// ENDコード (0x04)
};




/*	############ ＭＡＰ圧縮データ ############

			マップ名	t10f_1
			HeaderSize	0x0090
			横パネル数	0x0021
			縦パネル数	0x0013
			総パネル数	0x0273

	##########################################*/


const u8 Map_t10f_1[] = 
{
	0x21,0x13,			//	パネル数(X,Y)
//							DATA(L)Press
//							PressA  30.62% (0x00C0)
//							PressB  42.58% (0x010B)
	0x01,				//	PressA(7F)
	0x84,0x40,0x84,0x00,0x02,0xFA,0xFB,0x93,
	0x00,0x88,0x40,0x84,0x00,0x02,0xFA,0xFB,
	0x93,0x00,0x88,0x40,0x84,0x00,0x02,0xFA,
	0xFB,0x93,0x00,0x88,0x40,0x84,0x00,0x02,
	0xFA,0xFB,0x93,0x00,0x88,0x40,0x84,0x00,
	0x02,0xFA,0xFB,0x93,0x00,0x88,0x40,0x84,
	0x00,0x02,0xFA,0xFB,0x93,0x00,0x88,0x40,
	0x84,0x00,0x02,0xFA,0xFB,0x93,0x00,0x88,
	0x40,0x84,0x00,0x02,0xF8,0xF9,0x93,0x00,
	0x88,0x40,0x99,0x00,0x88,0x40,0x97,0x00,
	0x02,0x64,0x00,0x88,0x40,0x96,0x00,0x03,
	0x62,0x00,0x00,0x88,0x40,0x92,0x00,0x07,
	0x60,0x00,0x00,0x62,0x00,0x63,0x00,0x84,
	0x40,0x01,0x02,0x87,0x00,0x02,0x1C,0x1C,
	0x8E,0x00,0x03,0x62,0x00,0x63,0x85,0x00,
	0x02,0x02,0x02,0x96,0x00,0x03,0x62,0x00,
	0x63,0x86,0x00,0x02,0x02,0x02,0x89,0x00,
	0x01,0x12,0x87,0x00,0x01,0x12,0x83,0x00,
	0x01,0x62,0x89,0x00,0x02,0x02,0x02,0x86,
	0x00,0x02,0x43,0x44,0x85,0x40,0x08,0xCE,
	0x18,0x19,0xCA,0x40,0x40,0x45,0x46,0x87,
	0x00,0x04,0x12,0x00,0x00,0x02,0x8F,0x40,
	0x02,0x20,0x21,0x9F,0x40,0x02,0x00,0x00,
	0x9F,0x40,0x02,0x02,0x02,0x90,0x40,0x00,
//							DATA(H)Press
//							PressA   7.81% (0x0031)
//							PressB   9.73% (0x003D)
	0x01,				//	PressA(7F)
	0x88,0x00,0x02,0x01,0x01,0x9F,0x00,0x02,
	0x01,0x01,0x9F,0x00,0x02,0x01,0x01,0x9F,
	0x00,0x02,0x01,0x01,0x9F,0x00,0x02,0x01,
	0x01,0x9F,0x00,0x02,0x01,0x01,0x9F,0x00,
	0x02,0x01,0x01,0x9F,0x00,0x02,0x01,0x01,
	0xFF,0x00,0xFF,0x00,0xFF,0x00,0x85,0x00,
	0x00,
};			//TotalPress =  19.22%

