	.include "MPlayDef.s"

	.equ	s_game_POINT_1_grp, voicegroup001
	.equ	s_game_POINT_1_pri, 100
	.equ	s_game_POINT_1_rev, 0
	.equ	s_game_POINT_1_mvl, 50
	.equ	s_game_POINT_1_key, 0
	.equ	s_game_POINT_1_tbs, 1
	.equ	s_game_POINT_1_exg, 0
	.equ	s_game_POINT_1_cmp, 1

	.section .rodata
	.global	s_game_POINT_1
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_game_POINT_1_1:
	.byte	KEYSH , s_game_POINT_1_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_game_POINT_1_tbs/2
	.byte		VOICE , 0
	.byte		VOL   , 120*s_game_POINT_1_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 15
	.byte		LFODL , 0
	.byte		MOD   , 50
	.byte		MODT  , 2
	.byte		N01   , Bn4 , v100
	.byte	W02
	.byte		        En5 , v060
	.byte	W04
	.byte		        Fs4 , v052
	.byte	W03
	.byte		        Bn4 , v040
	.byte	W04
	.byte		        Fs4 , v032
	.byte	W03
	.byte		        Bn4 
	.byte	W04
	.byte		        En4 , v020
	.byte	W03
	.byte		        An4 
	.byte	W04
	.byte		        Dn4 , v012
	.byte	W03
	.byte		        Gn4 
	.byte	W04
	.byte		        Cn4 
	.byte	W03
	.byte		        Fn4 
	.byte	W01
	.byte	FINE

@******************************************************@
	.align	2

s_game_POINT_1:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_game_POINT_1_pri	@ Priority
	.byte	s_game_POINT_1_rev	@ Reverb.

	.word	s_game_POINT_1_grp

	.word	s_game_POINT_1_1

	.end
