	.include "MPlayDef.s"

	.equ	s_game_MEDAL_1_grp, voicegroup001
	.equ	s_game_MEDAL_1_pri, 100
	.equ	s_game_MEDAL_1_rev, 0
	.equ	s_game_MEDAL_1_mvl, 70
	.equ	s_game_MEDAL_1_key, 0
	.equ	s_game_MEDAL_1_tbs, 1
	.equ	s_game_MEDAL_1_exg, 0
	.equ	s_game_MEDAL_1_cmp, 1

	.section .rodata
	.global	s_game_MEDAL_1
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_game_MEDAL_1_1:
	.byte	KEYSH , s_game_MEDAL_1_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_game_MEDAL_1_tbs/2
	.byte		VOICE , 32
	.byte		VOL   , 127*s_game_MEDAL_1_mvl/mxv
	.byte		PAN   , c_v-24
	.byte		N01   , En4 , v040
	.byte	W02
	.byte		        An3 
	.byte	W02
	.byte		N03   , An4 , v052
	.byte	W04
	.byte		        An4 , v036
	.byte	W04
	.byte		        An4 , v032
	.byte	W04
	.byte		        An4 , v024
	.byte	W05
	.byte		        An4 , v020
	.byte	W04
	.byte		        An4 , v012
	.byte	W03
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_game_MEDAL_1_2:
	.byte	KEYSH , s_game_MEDAL_1_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 38
	.byte		VOL   , 127*s_game_MEDAL_1_mvl/mxv
	.byte		PAN   , c_v+16
	.byte		TUNE  , c_v+26
	.byte		N01   , En4 , v072
	.byte	W02
	.byte		        An3 , v040
	.byte	W02
	.byte		N03   , An4 , v072
	.byte	W04
	.byte		        An4 , v048
	.byte	W04
	.byte		        An4 , v040
	.byte	W04
	.byte		        An4 , v028
	.byte	W05
	.byte		        An4 , v020
	.byte	W04
	.byte		        An4 , v012
	.byte	W03
	.byte	FINE

@******************************************************@
	.align	2

s_game_MEDAL_1:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_game_MEDAL_1_pri	@ Priority
	.byte	s_game_MEDAL_1_rev	@ Reverb.

	.word	s_game_MEDAL_1_grp

	.word	s_game_MEDAL_1_1
	.word	s_game_MEDAL_1_2

	.end
