	.include "MPlayDef.s"

	.equ	s_game_CAR_START_grp, voicegroup003
	.equ	s_game_CAR_START_pri, 120
	.equ	s_game_CAR_START_rev, 0
	.equ	s_game_CAR_START_mvl, 120
	.equ	s_game_CAR_START_key, 0
	.equ	s_game_CAR_START_tbs, 1
	.equ	s_game_CAR_START_exg, 0
	.equ	s_game_CAR_START_cmp, 1

	.section .rodata
	.global	s_game_CAR_START
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_game_CAR_START_1:
	.byte	KEYSH , s_game_CAR_START_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 130*s_game_CAR_START_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 120*s_game_CAR_START_mvl/mxv
	.byte		BENDR , 4
	.byte		LFOS  , 4
	.byte		LFODL , 0
	.byte		MOD   , 20
	.byte		MODT  , 2
	.byte		N40   , Fs5 , v120
	.byte	W07
	.byte		TIE   , Gn5 
	.byte	W02
	.byte		BEND  , c_v+0
	.byte	W02
	.byte		        c_v+1
	.byte	W02
	.byte		        c_v+2
	.byte	W02
	.byte		VOL   , 100*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+3
	.byte	W02
	.byte		        c_v+4
	.byte	W02
	.byte		        c_v+6
	.byte	W02
	.byte		VOL   , 90*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+7
	.byte	W02
	.byte		        c_v+8
	.byte	W02
	.byte		        c_v+10
	.byte	W02
	.byte		VOL   , 81*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+11
	.byte	W02
	.byte		        c_v+12
	.byte	W02
	.byte		        c_v+14
	.byte	W02
	.byte		VOL   , 72*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+15
	.byte	W02
	.byte		        c_v+16
	.byte	W02
	.byte		        c_v+18
	.byte	W02
	.byte		VOL   , 65*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+19
	.byte	W02
	.byte		        c_v+21
	.byte	W02
	.byte		        c_v+22
	.byte	W02
	.byte		VOL   , 58*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+24
	.byte	W02
	.byte		        c_v+25
	.byte	W02
	.byte		        c_v+27
	.byte	W02
	.byte		VOL   , 51*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+29
	.byte	W02
	.byte		        c_v+30
	.byte	W02
	.byte		        c_v+32
	.byte	W02
	.byte		VOL   , 45*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+33
	.byte	W02
	.byte		        c_v+35
	.byte	W02
	.byte		        c_v+37
	.byte	W02
	.byte		VOL   , 40*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+39
	.byte	W02
	.byte		        c_v+40
	.byte	W02
	.byte		        c_v+42
	.byte	W02
	.byte		VOL   , 35*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+44
	.byte	W02
	.byte		        c_v+46
	.byte	W02
	.byte		        c_v+48
	.byte	W02
	.byte		VOL   , 30*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+50
	.byte	W02
	.byte		        c_v+52
	.byte	W02
	.byte		        c_v+54
	.byte	W02
	.byte		VOL   , 25*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+56
	.byte	W02
	.byte		        c_v+58
	.byte	W02
	.byte		        c_v+60
	.byte	W02
	.byte		VOL   , 21*s_game_CAR_START_mvl/mxv
	.byte		BEND  , c_v+62
	.byte	W06
	.byte		VOL   , 18*s_game_CAR_START_mvl/mxv
	.byte	W03
@ 001   ----------------------------------------
	.byte	W03
	.byte		        14*s_game_CAR_START_mvl/mxv
	.byte	W06
	.byte		        10*s_game_CAR_START_mvl/mxv
	.byte	W18
	.byte		EOT   
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_game_CAR_START_2:
	.byte	KEYSH , s_game_CAR_START_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 126
	.byte		VOL   , 120*s_game_CAR_START_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 1
	.byte		LFOS  , 10
	.byte		LFODL , 0
	.byte		MOD   , 30
	.byte		MODT  , 2
	.byte	W13
	.byte		N24   , An5 , v040
	.byte	W05
	.byte		BEND  , c_v+1
	.byte	W02
	.byte		        c_v-9
	.byte	W02
	.byte		        c_v-16
	.byte	W02
	.byte		        c_v-24
	.byte	W02
	.byte		        c_v-30
	.byte	W02
	.byte		        c_v-36
	.byte	W02
	.byte		        c_v-42
	.byte	W02
	.byte		        c_v-46
	.byte	W02
	.byte		        c_v-50
	.byte	W02
	.byte		        c_v-51
	.byte	W02
	.byte		        c_v-52
	.byte	W02
	.byte		        c_v-51
	.byte	W02
	.byte		        c_v-46
	.byte	W02
	.byte		        c_v-39
	.byte	W01
	.byte		        c_v-33
	.byte	W13
	.byte		N20   , Bn5 , v072
	.byte	W20
	.byte	FINE

@******************************************************@
	.align	2

s_game_CAR_START:
	.byte	2	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_game_CAR_START_pri	@ Priority
	.byte	s_game_CAR_START_rev	@ Reverb.

	.word	s_game_CAR_START_grp

	.word	s_game_CAR_START_1
	.word	s_game_CAR_START_2

	.end
