	.include "MPlayDef.s"

	.equ	s_game_CAR_BUMP_grp, voicegroup003
	.equ	s_game_CAR_BUMP_pri, 120
	.equ	s_game_CAR_BUMP_rev, 0
	.equ	s_game_CAR_BUMP_mvl, 100
	.equ	s_game_CAR_BUMP_key, 0
	.equ	s_game_CAR_BUMP_tbs, 1
	.equ	s_game_CAR_BUMP_exg, 0
	.equ	s_game_CAR_BUMP_cmp, 1

	.section .rodata
	.global	s_game_CAR_BUMP
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_game_CAR_BUMP_1:
	.byte	KEYSH , s_game_CAR_BUMP_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 130*s_game_CAR_BUMP_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 120*s_game_CAR_BUMP_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		LFOS  , 20
	.byte		LFODL , 0
	.byte		MOD   , 40
	.byte		MODT  , 2
	.byte	W06
	.byte		N12   , Cn1 , v120
	.byte	W11
	.byte		        As5 
	.byte	W15
	.byte		        Cn1 , v036
	.byte	W02
	.byte		N04   , Gn1 , v040
	.byte	W07
	.byte		N48   , Fs1 , v020
	.byte	W04
	.byte		N12   , Cn1 , v016
	.byte	W44
	.byte	W01
	.byte	FINE

@**************** Track 2 (Midi-Chn.2) ****************@

s_game_CAR_BUMP_2:
	.byte	KEYSH , s_game_CAR_BUMP_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 126
	.byte		VOL   , 60*s_game_CAR_BUMP_mvl/mxv
	.byte		BENDR , 18
	.byte		LFOS  , 5
	.byte		LFODL , 0
	.byte		MOD   , 60
	.byte		MODT  , 2
	.byte		BEND  , c_v+0
	.byte	W06
	.byte		TIE   , As1 , v120
	.byte	W07
	.byte		VOL   , 81*s_game_CAR_BUMP_mvl/mxv
	.byte	W05
	.byte		BEND  , c_v-2
	.byte	W01
	.byte		VOL   , 101*s_game_CAR_BUMP_mvl/mxv
	.byte	W02
	.byte		BEND  , c_v-8
	.byte	W03
	.byte		        c_v-13
	.byte	W01
	.byte		VOL   , 121*s_game_CAR_BUMP_mvl/mxv
	.byte	W02
	.byte		BEND  , c_v-17
	.byte	W03
	.byte		        c_v-22
	.byte	W03
	.byte		        c_v-26
	.byte	W03
	.byte		        c_v-30
	.byte	W03
	.byte		        c_v-34
	.byte	W03
	.byte		        c_v-37
	.byte	W03
	.byte		        c_v-40
	.byte	W03
	.byte		        c_v-43
	.byte	W03
	.byte		        c_v-45
	.byte	W03
	.byte		        c_v-48
	.byte	W03
	.byte		        c_v-50
	.byte	W03
	.byte		        c_v-52
	.byte	W03
	.byte		        c_v-54
	.byte	W03
	.byte		        c_v-56
	.byte	W03
	.byte		        c_v-58
	.byte	W03
	.byte		        c_v-60
	.byte	W02
	.byte		VOL   , 87*s_game_CAR_BUMP_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v-61
	.byte	W03
	.byte		        c_v-62
	.byte	W02
	.byte		VOL   , 67*s_game_CAR_BUMP_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v-63
	.byte	W03
	.byte		        c_v-63
	.byte	W02
	.byte		VOL   , 47*s_game_CAR_BUMP_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v-63
	.byte	W06
	.byte		VOL   , 26*s_game_CAR_BUMP_mvl/mxv
	.byte	W03
@ 001   ----------------------------------------
	.byte	W03
	.byte		        9*s_game_CAR_BUMP_mvl/mxv
	.byte	W07
	.byte		EOT   
	.byte	FINE

@**************** Track 3 (Midi-Chn.3) ****************@

s_game_CAR_BUMP_3:
	.byte	KEYSH , s_game_CAR_BUMP_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 8
	.byte		VOL   , 100*s_game_CAR_BUMP_mvl/mxv
	.byte		PAN   , c_v+20
	.byte	W96
@ 001   ----------------------------------------
	.byte	W06
	.byte		LFOS  , 20
	.byte		LFODL , 0
	.byte		MOD   , 40
	.byte		MODT  , 2
	.byte	W07
	.byte		N02   , Cn4 , v032
	.byte	W04
	.byte		        Gn3 
	.byte	W04
	.byte		        Cn4 
	.byte	W04
	.byte		N03   , Gn3 
	.byte	W19
	.byte		N19   , As4 , v072
	.byte	W19
	.byte	FINE

@**************** Track 4 (Midi-Chn.4) ****************@

s_game_CAR_BUMP_4:
	.byte	KEYSH , s_game_CAR_BUMP_key+0
@ 000   ----------------------------------------
	.byte		VOICE , 7
	.byte		VOL   , 110*s_game_CAR_BUMP_mvl/mxv
	.byte		PAN   , c_v-20
	.byte		N03   , Cs2 , v112
	.byte	W01
	.byte		N04   , An2 
	.byte	W04
	.byte	FINE

@******************************************************@
	.align	2

s_game_CAR_BUMP:
	.byte	4	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_game_CAR_BUMP_pri	@ Priority
	.byte	s_game_CAR_BUMP_rev	@ Reverb.

	.word	s_game_CAR_BUMP_grp

	.word	s_game_CAR_BUMP_1
	.word	s_game_CAR_BUMP_2
	.word	s_game_CAR_BUMP_3
	.word	s_game_CAR_BUMP_4

	.end
