	.include "MPlayDef.s"

	.equ	s_game_BB_Swing_grp, voicegroup001
	.equ	s_game_BB_Swing_pri, 106
	.equ	s_game_BB_Swing_rev, 0
	.equ	s_game_BB_Swing_mvl, 50
	.equ	s_game_BB_Swing_key, 0
	.equ	s_game_BB_Swing_tbs, 1
	.equ	s_game_BB_Swing_exg, 0
	.equ	s_game_BB_Swing_cmp, 1

	.section .rodata
	.global	s_game_BB_Swing
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_game_BB_Swing_1:
	.byte	KEYSH , s_game_BB_Swing_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_game_BB_Swing_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 73*s_game_BB_Swing_mvl/mxv
	.byte		BENDR , 18
	.byte		BEND  , c_v+63
	.byte		N28   , Fn5 , v100
	.byte	W01
	.byte		BEND  , c_v+60
	.byte	W01
	.byte		VOL   , 104*s_game_BB_Swing_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v+53
	.byte	W01
	.byte		        c_v+60
	.byte	W01
	.byte		VOL   , 85*s_game_BB_Swing_mvl/mxv
	.byte	W01
	.byte		BEND  , c_v+63
	.byte	W02
	.byte		VOL   , 64*s_game_BB_Swing_mvl/mxv
	.byte	W03
	.byte		        45*s_game_BB_Swing_mvl/mxv
	.byte	W05
	.byte		        60*s_game_BB_Swing_mvl/mxv
	.byte	W03
	.byte		        47*s_game_BB_Swing_mvl/mxv
	.byte	W03
	.byte		        31*s_game_BB_Swing_mvl/mxv
	.byte	W06
	.byte	FINE

@******************************************************@
	.align	2

s_game_BB_Swing:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_game_BB_Swing_pri	@ Priority
	.byte	s_game_BB_Swing_rev	@ Reverb.

	.word	s_game_BB_Swing_grp

	.word	s_game_BB_Swing_1

	.end
