	.include "MPlayDef.s"

	.equ	s_WHEEL_Rotate_S_grp, voicegroup001
	.equ	s_WHEEL_Rotate_S_pri, 100
	.equ	s_WHEEL_Rotate_S_rev, 0
	.equ	s_WHEEL_Rotate_S_mvl, 50
	.equ	s_WHEEL_Rotate_S_key, 0
	.equ	s_WHEEL_Rotate_S_tbs, 1
	.equ	s_WHEEL_Rotate_S_exg, 0
	.equ	s_WHEEL_Rotate_S_cmp, 1

	.section .rodata
	.global	s_WHEEL_Rotate_S
	.align	2

@**************** Track 1 (Midi-Chn.1) ****************@

s_WHEEL_Rotate_S_1:
	.byte	KEYSH , s_WHEEL_Rotate_S_key+0
@ 000   ----------------------------------------
	.byte	TEMPO , 150*s_WHEEL_Rotate_S_tbs/2
	.byte		VOICE , 126
	.byte		VOL   , 120*s_WHEEL_Rotate_S_mvl/mxv
	.byte		PAN   , c_v+0
	.byte		BENDR , 7
	.byte		BEND  , c_v+39
	.byte		N01   , Dn5 , v080
	.byte	W03
	.byte		        As4 
	.byte	W07
	.byte		        As4 , v052
	.byte	W03
	.byte		BEND  , c_v+54
	.byte	W01
	.byte		N01   
	.byte	W07
	.byte		        As4 , v032
	.byte	W24
	.byte	W03
	.byte		        Cs5 , v080
	.byte	W03
	.byte		        As4 
	.byte	W07
	.byte		        As4 , v040
	.byte	W04
	.byte		N01   
	.byte	W07
	.byte		        As4 , v020
	.byte	W01
	.byte	FINE

@******************************************************@
	.align	2

s_WHEEL_Rotate_S:
	.byte	1	@ NumTrks
	.byte	0	@ NumBlks
	.byte	s_WHEEL_Rotate_S_pri	@ Priority
	.byte	s_WHEEL_Rotate_S_rev	@ Reverb.

	.word	s_WHEEL_Rotate_S_grp

	.word	s_WHEEL_Rotate_S_1

	.end
